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author | Nipun Garg | 2019-07-13 03:51:44 +0530 |
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committer | Eugene Sandulenko | 2019-09-03 17:17:18 +0200 |
commit | 0bd8e53f88ef40318a90a0c8568d88762ee841a4 (patch) | |
tree | b625850b24c210c770b639e59c09b1ecb62a5350 | |
parent | b052946c61a7810e81a12a5b7c1273e57823d3b1 (diff) | |
download | scummvm-rg350-0bd8e53f88ef40318a90a0c8568d88762ee841a4.tar.gz scummvm-rg350-0bd8e53f88ef40318a90a0c8568d88762ee841a4.tar.bz2 scummvm-rg350-0bd8e53f88ef40318a90a0c8568d88762ee841a4.zip |
HDB: Unstub DirectX Flip
-rw-r--r-- | engines/hdb/gfx.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/hdb/gfx.cpp b/engines/hdb/gfx.cpp index db7ae18985..4b2f7b6e21 100644 --- a/engines/hdb/gfx.cpp +++ b/engines/hdb/gfx.cpp @@ -330,7 +330,8 @@ void Gfx::updateFade() { return; } - debug(9, "STUB: DirectX Flip"); + g_system->updateScreen(); + g_system->delayMillis(1000 / kGameFPS); } while (_fadeInfo.active); |