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author | Paul Gilbert | 2011-09-12 21:51:22 +1000 |
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committer | Paul Gilbert | 2011-09-12 21:51:22 +1000 |
commit | 0c2dfd2efca1bee7babf9c6acadaca052e1aae25 (patch) | |
tree | edb6502f5559c277f9f8d07f9d7b17b411ffb00c | |
parent | a029bb865634bb5138e335ed4acf098997785b9f (diff) | |
download | scummvm-rg350-0c2dfd2efca1bee7babf9c6acadaca052e1aae25.tar.gz scummvm-rg350-0c2dfd2efca1bee7babf9c6acadaca052e1aae25.tar.bz2 scummvm-rg350-0c2dfd2efca1bee7babf9c6acadaca052e1aae25.zip |
TSAGE: Implemented Scene 800 - Jamison & Ryan
-rw-r--r-- | engines/tsage/blue_force/blueforce_logic.cpp | 3 | ||||
-rw-r--r-- | engines/tsage/blue_force/blueforce_scenes8.cpp | 361 | ||||
-rw-r--r-- | engines/tsage/blue_force/blueforce_scenes8.h | 106 | ||||
-rw-r--r-- | engines/tsage/blue_force/blueforce_speakers.cpp | 30 | ||||
-rw-r--r-- | engines/tsage/blue_force/blueforce_speakers.h | 7 | ||||
-rw-r--r-- | engines/tsage/core.cpp | 54 | ||||
-rw-r--r-- | engines/tsage/core.h | 4 | ||||
-rw-r--r-- | engines/tsage/module.mk | 1 |
8 files changed, 545 insertions, 21 deletions
diff --git a/engines/tsage/blue_force/blueforce_logic.cpp b/engines/tsage/blue_force/blueforce_logic.cpp index 0a64e90304..c8a647fbfc 100644 --- a/engines/tsage/blue_force/blueforce_logic.cpp +++ b/engines/tsage/blue_force/blueforce_logic.cpp @@ -26,6 +26,7 @@ #include "tsage/blue_force/blueforce_scenes1.h" #include "tsage/blue_force/blueforce_scenes3.h" #include "tsage/blue_force/blueforce_scenes6.h" +#include "tsage/blue_force/blueforce_scenes8.h" #include "tsage/scenes.h" #include "tsage/tsage.h" #include "tsage/graphics.h" @@ -125,6 +126,8 @@ Scene *BlueForceGame::createScene(int sceneNumber) { case 710: error("Scene group 7 not implemented"); case 800: + // Jamison & Ryan + return new Scene800(); case 810: case 820: case 830: diff --git a/engines/tsage/blue_force/blueforce_scenes8.cpp b/engines/tsage/blue_force/blueforce_scenes8.cpp new file mode 100644 index 0000000000..5833050c4e --- /dev/null +++ b/engines/tsage/blue_force/blueforce_scenes8.cpp @@ -0,0 +1,361 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "tsage/blue_force/blueforce_scenes8.h" +#include "tsage/blue_force/blueforce_dialogs.h" +#include "tsage/scenes.h" +#include "tsage/tsage.h" +#include "tsage/staticres.h" + +namespace TsAGE { + +namespace BlueForce { + +/*-------------------------------------------------------------------------- + * Scene 800 - Jamison & Ryan + * + *--------------------------------------------------------------------------*/ + +bool Scene800::Item1::startAction(CursorType action, Event &event) { + if (action == CURSOR_LOOK) { + SceneItem::display2(800, 11); + return true; + } else { + return SceneHotspot::startAction(action, event); + } +} + +bool Scene800::Item2::startAction(CursorType action, Event &event) { + if (action == CURSOR_LOOK) { + SceneItem::display2(800, 1); + return true; + } else { + return SceneHotspot::startAction(action, event); + } +} + +/*--------------------------------------------------------------------------*/ + +bool Scene800::Doorway::startAction(CursorType action, Event &event) { + Scene800 *scene = (Scene800 *)BF_GLOBALS._sceneManager._scene; + + switch (action) { + case CURSOR_LOOK: + SceneItem::display2(800, 4); + return true; + case CURSOR_USE: + if (BF_GLOBALS._dayNumber == 5) + SceneItem::display2(800, 14); + else if (BF_GLOBALS._dayNumber < 2) + SceneItem::display2(800, BF_GLOBALS.getFlag(onDuty) ? 6 : 15); + else if (((BF_INVENTORY.getObjectScene(INV_SCHEDULE) == 1) && (BF_GLOBALS._dayNumber == 3)) || + (BF_GLOBALS._bookmark == bDoneWithIsland)) + SceneItem::display(800, 5); + else { + if (BF_GLOBALS.getFlag(fWithLyle)) { + ADD_PLAYER_MOVER_NULL(scene->_lyle, 277, 145); + } + + BF_GLOBALS._player.disableControl(); + scene->_sceneMode = 8000; + setAction(&scene->_sequenceManager, scene, 8000, &BF_GLOBALS._player, this, NULL); + } + return true; + default: + return NamedObject::startAction(action, event); + } +} + +bool Scene800::Car1::startAction(CursorType action, Event &event) { + Scene800 *scene = (Scene800 *)BF_GLOBALS._sceneManager._scene; + + switch (action) { + case CURSOR_LOOK: + SceneItem::display2(800, 2); + return true; + case CURSOR_USE: + SceneItem::display2(800, 3); + return true; + case INV_TICKET_BOOK: + if (BF_GLOBALS.getFlag(ticketVW)) + SceneItem::display2(800, 12); + else if (!BF_GLOBALS.getFlag(onDuty)) + SceneItem::display2(800, 13); + else { + BF_GLOBALS.setFlag(ticketVW); + BF_GLOBALS._player.disableControl(); + BF_GLOBALS._uiElements.addScore(30); + scene->_sceneMode = 8005; + scene->setAction(&scene->_action1); + } + return true; + default: + return NamedObject::startAction(action, event); + } +} + +bool Scene800::Motorcycle::startAction(CursorType action, Event &event) { + Scene800 *scene = (Scene800 *)BF_GLOBALS._sceneManager._scene; + + switch (action) { + case CURSOR_LOOK: + SceneItem::display2(800, 0); + return true; + case CURSOR_USE: + if (BF_GLOBALS.getFlag(fWithLyle)) + SceneItem::display2(800, 8); + else { + BF_GLOBALS._player.disableControl(); + scene->_sceneMode = 8002; + setAction(&scene->_sequenceManager, scene, 8002, &BF_GLOBALS._player, this, NULL); + } + return true; + default: + return NamedObject::startAction(action, event); + } +} + +bool Scene800::Lyle::startAction(CursorType action, Event &event) { + Scene800 *scene = (Scene800 *)BF_GLOBALS._sceneManager._scene; + + switch (action) { + case CURSOR_LOOK: + SceneItem::display2(800, 7); + return true; + case CURSOR_TALK: + BF_GLOBALS._player.disableControl(); + scene->_sceneMode = 8001; + scene->_stripManager.start(8003, scene); + return true; + default: + return NamedObject::startAction(action, event); + } +} + +bool Scene800::Car2::startAction(CursorType action, Event &event) { + Scene800 *scene = (Scene800 *)BF_GLOBALS._sceneManager._scene; + + switch (action) { + case CURSOR_LOOK: + SceneItem::display2(800, 9); + return true; + case CURSOR_USE: + if (!BF_GLOBALS.getFlag(fWithLyle)) + SceneItem::display2(800, 10); + else { + BF_GLOBALS._player.disableControl(); + scene->_sceneMode = 8003; + setAction(&scene->_sequenceManager, scene, 8003, &BF_GLOBALS._player, &scene->_lyle, NULL); + } + return true; + default: + return NamedObject::startAction(action, event); + } +} + +/*--------------------------------------------------------------------------*/ + +void Scene800::Action1::signal() { + Scene800 *scene = (Scene800 *)BF_GLOBALS._sceneManager._scene; + + switch (_actionIndex++) { + case 0: { + BF_GLOBALS._player.disableControl(); + ADD_PLAYER_MOVER_THIS(BF_GLOBALS._player, 95, 153); + break; + } + case 1: { + ADD_MOVER(BF_GLOBALS._player, 70, 157); + break; + } + case 2: + BF_GLOBALS._player.setVisage(800); + BF_GLOBALS._player.setStrip(1); + BF_GLOBALS._player.setFrame(1); + BF_GLOBALS._player.fixPriority(200); + BF_GLOBALS._player.animate(ANIM_MODE_4, 16, 1, this); + break; + case 3: + scene->_object6.postInit(); + scene->_object6.setVisage(800); + scene->_object6.setStrip(2); + scene->_object6.setFrame(2); + scene->_object6.setPosition(Common::Point(58, 135)); + scene->_object6.fixPriority(170); + scene->_object6.animate(ANIM_MODE_5, this); + break; + case 4: + BF_GLOBALS._player.setVisage(352); + BF_GLOBALS._player.setStrip(2); + BF_GLOBALS._player.setFrame(1); + BF_GLOBALS._player.fixPriority(-1); + BF_GLOBALS._player.animate(ANIM_MODE_1, NULL); + ADD_MOVER(BF_GLOBALS._player, 89, 154); + break; + case 5: + BF_GLOBALS._player.enableControl(); + remove(); + break; + } + +} + +/*--------------------------------------------------------------------------*/ + +void Scene800::postInit(SceneObjectList *OwnerList) { + loadScene(800); + SceneExt::postInit(); + setZoomPercents(130, 50, 155, 100); + + _stripManager.addSpeaker(&_gameTextSpeaker); + _stripManager.addSpeaker(&_jakeJacketSpeaker); + _stripManager.addSpeaker(&_lyleHatSpeaker); + + BF_GLOBALS._player.postInit(); + BF_GLOBALS._player.setVisage(1358); + BF_GLOBALS._player.animate(ANIM_MODE_1, NULL); + BF_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper()); + BF_GLOBALS._player.setPosition(Common::Point(319, 144)); + BF_GLOBALS._player._moveDiff = Common::Point(3, 2); + BF_GLOBALS._player.changeZoom(-1); + + _motorcycle.postInit(); + _motorcycle.setVisage(301); + _motorcycle.setPosition(Common::Point(319, 162)); + + if ((BF_GLOBALS._dayNumber >= 2) && (BF_GLOBALS._dayNumber < 5)) { + _car2.postInit(); + _car2.setVisage(444); + _car2.setStrip(3); + _car2.setFrame(2); + _car2.setPosition(Common::Point(237, 161)); + _car2.changeZoom(110); + _car2.fixPriority(158); + BF_GLOBALS._sceneItems.push_back(&_car2); + + BF_GLOBALS._walkRegions.proc1(8); + } + + if ((BF_GLOBALS._dayNumber == 4) && (BF_GLOBALS._bookmark < bEndDayThree)) { + _car2.remove(); + BF_GLOBALS._walkRegions.proc2(8); + } + + if (BF_GLOBALS.getFlag(fWithLyle)) { + _lyle.postInit(); + _lyle.setVisage(1359); + _lyle.setObjectWrapper(new SceneObjectWrapper()); + _lyle.animate(ANIM_MODE_1, NULL); + _lyle.setPosition(Common::Point(210, 160)); + _lyle.changeZoom(-1); + BF_GLOBALS._sceneItems.push_back(&_lyle); + + _motorcycle.setVisage(580); + _motorcycle.setStrip(2); + _motorcycle.setFrame(2); + } else if (BF_GLOBALS.getFlag(onDuty)) { + BF_GLOBALS._player.setVisage(352); + } else { + _motorcycle.setVisage(580); + _motorcycle.setStrip(2); + _motorcycle.setFrame(2); + } + BF_GLOBALS._sceneItems.push_back(&_motorcycle); + + _doorway.postInit(); + _doorway.setVisage(800); + _doorway.setStrip(3); + _doorway.setPosition(Common::Point(287, 140)); + BF_GLOBALS._sceneItems.push_back(&_doorway); + + _car1.postInit(); + _car1.setVisage(800); + _car1.setStrip(2); + _car1.setFrame(1); + _car1.setPosition(Common::Point(58, 163)); + BF_GLOBALS._sceneItems.push_back(&_car1); + + if (BF_GLOBALS._sceneManager._previousScene == 810) { + if (BF_GLOBALS.getFlag(fWithLyle)) { + BF_GLOBALS._player.setPosition(Common::Point(271, 148)); + BF_GLOBALS._player.enableControl(); + } else { + BF_GLOBALS._player.changeZoom(75); + BF_GLOBALS._player.setPosition(Common::Point(275, 135)); + BF_GLOBALS._player.disableControl(); + _sceneMode = 8001; + setAction(&_sequenceManager, this, 8001, &BF_GLOBALS._player, &_doorway, NULL); + } + } else if ((BF_INVENTORY.getObjectScene(INV_SCHEDULE) == 1) && (BF_GLOBALS._bookmark == bFlashBackThree)) { + BF_GLOBALS._bookmark = bFlashBackThree; + BF_GLOBALS._player.disableControl(); + BF_GLOBALS._player.setPosition(Common::Point(231, 150)); + BF_GLOBALS._player.setStrip(3); + + _lyle.setPosition(Common::Point(244, 162)); + _lyle.setStrip(4); + _sceneMode = 8004; + setAction(&_sequenceManager, this, 8001, &_lyle, &_doorway, NULL); + } else { + BF_GLOBALS._player.updateAngle(_motorcycle._position); + BF_GLOBALS._player.enableControl(); + } + + _item2.setBounds(Rect(47, 26, 319, 143)); + BF_GLOBALS._sceneItems.push_back(&_item2); + _item1.setBounds(Rect(0, 0, 320, 165)); + BF_GLOBALS._sceneItems.push_back(&_item1); + + BF_GLOBALS._sound1.fadeSound(33); +} + +void Scene800::signal() { + switch (_sceneMode) { + case 8000: + BF_GLOBALS._sceneManager.changeScene(810); + break; + case 8001: + case 8005: + BF_GLOBALS._player.enableControl(); + break; + case 8002: + case 8003: + BF_GLOBALS._sceneManager.changeScene(60); + break; + case 8004: + BF_GLOBALS.clearFlag(fWithLyle); + _lyle.remove(); + } +} + +void Scene800::dispatch() { + SceneExt::dispatch(); + if (BF_GLOBALS._player.getRegionIndex() == 7) { + BF_GLOBALS._player.updateZoom(); + } else { + BF_GLOBALS._player.changeZoom(-1); + } +} + +} // End of namespace BlueForce + +} // End of namespace TsAGE diff --git a/engines/tsage/blue_force/blueforce_scenes8.h b/engines/tsage/blue_force/blueforce_scenes8.h new file mode 100644 index 0000000000..5d87094cf5 --- /dev/null +++ b/engines/tsage/blue_force/blueforce_scenes8.h @@ -0,0 +1,106 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TSAGE_BLUEFORCE_SCENES8_H +#define TSAGE_BLUEFORCE_SCENES8_H + +#include "common/scummsys.h" +#include "tsage/blue_force/blueforce_logic.h" +#include "tsage/blue_force/blueforce_speakers.h" +#include "tsage/converse.h" +#include "tsage/events.h" +#include "tsage/core.h" +#include "tsage/scenes.h" +#include "tsage/globals.h" +#include "tsage/sound.h" + +namespace TsAGE { + +namespace BlueForce { + +using namespace TsAGE; + +class Scene800: public SceneExt { + /* Actions */ + class Action1 : public Action { + public: + virtual void signal(); + }; + + /* Items */ + class Item1: public SceneHotspot { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Item2: public SceneHotspot { + public: + virtual bool startAction(CursorType action, Event &event); + }; + + /* Objects */ + class Doorway: public NamedObject { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Car1: public NamedObject { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Motorcycle: public NamedObject { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Lyle: public NamedObject { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Car2: public NamedObject { + public: + virtual bool startAction(CursorType action, Event &event); + }; + +public: + Action1 _action1; + SequenceManager _sequenceManager; + SpeakerJakeJacket _jakeJacketSpeaker; + SpeakerLyleHat _lyleHatSpeaker; + SpeakerGameText _gameTextSpeaker; + Doorway _doorway; + Car1 _car1; + Motorcycle _motorcycle; + Lyle _lyle; + Car2 _car2; + NamedObject _object6; + Item1 _item1; + Item2 _item2; + SceneText _text; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); + virtual void dispatch(); +}; + +} // End of namespace BlueForce + +} // End of namespace TsAGE + +#endif diff --git a/engines/tsage/blue_force/blueforce_speakers.cpp b/engines/tsage/blue_force/blueforce_speakers.cpp index dc2511dedb..453cb72326 100644 --- a/engines/tsage/blue_force/blueforce_speakers.cpp +++ b/engines/tsage/blue_force/blueforce_speakers.cpp @@ -315,6 +315,36 @@ SpeakerJakeRadio::SpeakerJakeRadio(): VisualSpeaker() { _speakerName = "JAKE_RADIO"; } +/*--------------------------------------------------------------------------*/ + +SpeakerLyleHat::SpeakerLyleHat(): VisualSpeaker() { + _color1 = 29; + _color2 = 89; + _xp = 75; + _speakerName = "LYLEHAT"; +} + +void SpeakerLyleHat::setText(const Common::String &msg) { + _removeObject1 = _removeObject2 = true; + + _object1.postInit(); + _object1.setVisage(278); + _object1.setStrip2(4); + _object1.fixPriority(254); + _object1.setPosition(Common::Point(BF_GLOBALS._sceneManager._scene->_sceneBounds.left + _xp, + BF_GLOBALS._sceneManager._scene->_sceneBounds.top + 166)); + + _object2.postInit(); + _object2.setVisage(278); + _object2.setStrip2(2); + _object2.fixPriority(255); + _object2.setPosition(Common::Point(BF_GLOBALS._sceneManager._scene->_sceneBounds.left + _xp, + BF_GLOBALS._sceneManager._scene->_sceneBounds.top + 166)); + + VisualSpeaker::setText(msg); + _object2.fixCountdown(8, _numFrames); +} + } // End of namespace BlueForce } // End of namespace TsAGE diff --git a/engines/tsage/blue_force/blueforce_speakers.h b/engines/tsage/blue_force/blueforce_speakers.h index c05938506a..12eb97ce6c 100644 --- a/engines/tsage/blue_force/blueforce_speakers.h +++ b/engines/tsage/blue_force/blueforce_speakers.h @@ -131,6 +131,13 @@ public: virtual Common::String getClassName() { return "SpeakerJakeRadio"; } }; +class SpeakerLyleHat: public VisualSpeaker { +public: + SpeakerLyleHat(); + + virtual Common::String getClassName() { return "SpeakerLyleHat"; } + virtual void setText(const Common::String &msg); +}; } // End of namespace BlueForce diff --git a/engines/tsage/core.cpp b/engines/tsage/core.cpp index 0de400fe5d..7656a6cfaa 100644 --- a/engines/tsage/core.cpp +++ b/engines/tsage/core.cpp @@ -33,6 +33,7 @@ #include "tsage/staticres.h" #include "tsage/globals.h" #include "tsage/sound.h" +#include "tsage/blue_force/blueforce_logic.h" namespace TsAGE { @@ -1683,6 +1684,16 @@ void SceneItem::display(const Common::String &msg) { /*--------------------------------------------------------------------------*/ +bool SceneHotspot::startAction(CursorType action, Event &event) { + if (_vm->getGameID() != GType_BlueForce) + return SceneItem::startAction(action, event); + else { + BlueForce::SceneExt *scene = (BlueForce::SceneExt *)BF_GLOBALS._sceneManager._scene; + assert(scene); + return scene->display(action); + } +} + void SceneHotspot::doAction(int action) { switch ((int)action) { case CURSOR_LOOK: @@ -3820,27 +3831,30 @@ void SceneHandler::process(Event &event) { } // Scan the item list to find one the mouse is within - SynchronizedList<SceneItem *>::iterator i = _globals->_sceneItems.begin(); - while ((i != _globals->_sceneItems.end()) && !(*i)->contains(event.mousePos)) - ++i; - - if (i != _globals->_sceneItems.end()) { - // Pass the action to the item - (*i)->startAction(_globals->_events.getCursor(), event); - - event.handled = _globals->_events.getCursor() != CURSOR_WALK; - - if (_globals->_player._uiEnabled && _globals->_player._canWalk && - (_globals->_events.getCursor() != CURSOR_LOOK)) { - _globals->_events.setCursor(CURSOR_WALK); - } else if (_globals->_player._canWalk && (_globals->_events.getCursor() != CURSOR_LOOK)) { - _globals->_events.setCursor(CURSOR_WALK); - } else if (_globals->_player._uiEnabled && (_globals->_events.getCursor() != CURSOR_LOOK)) { - _globals->_events.setCursor(CURSOR_USE); - } + SynchronizedList<SceneItem *>::iterator i; + for (i = _globals->_sceneItems.begin(); i != _globals->_sceneItems.end(); ++i) { + if ((*i)->contains(event.mousePos)) { + // Pass the action to the item + bool handled = (*i)->startAction(_globals->_events.getCursor(), event); + if (!handled) + // Item wasn't handled, keep scanning + continue; + + event.handled = _globals->_events.getCursor() != CURSOR_WALK; + + if (_globals->_player._uiEnabled && _globals->_player._canWalk && + (_globals->_events.getCursor() != CURSOR_LOOK)) { + _globals->_events.setCursor(CURSOR_WALK); + } else if (_globals->_player._canWalk && (_globals->_events.getCursor() != CURSOR_LOOK)) { + _globals->_events.setCursor(CURSOR_WALK); + } else if (_globals->_player._uiEnabled && (_globals->_events.getCursor() != CURSOR_LOOK)) { + _globals->_events.setCursor(CURSOR_USE); + } - if (_vm->getGameID() == GType_BlueForce) - event.handled = true; + if (_vm->getGameID() == GType_BlueForce) + event.handled = true; + break; + } } // Handle any fallback text display diff --git a/engines/tsage/core.h b/engines/tsage/core.h index ccb3817b16..a4af980afc 100644 --- a/engines/tsage/core.h +++ b/engines/tsage/core.h @@ -440,7 +440,7 @@ public: class SceneHotspot : public SceneItem { public: SceneHotspot() : SceneItem() {} - + virtual bool startAction(CursorType action, Event &event); virtual Common::String getClassName() { return "SceneHotspot"; } virtual void doAction(int action); }; @@ -450,6 +450,7 @@ public: int _resNum, _lookLineNum, _useLineNum, _talkLineNum; NamedHotspot(); + virtual void doAction(int action); virtual Common::String getClassName() { return "NamedHotspot"; } virtual void synchronize(Serializer &s); @@ -823,6 +824,7 @@ public: return _regionList[idx - 1]; } void proc1(int v) { warning("TODO: WalkRegions::proc1"); } + void proc2(int v) { warning("TODO: WalkRegions::proc2"); } }; /*--------------------------------------------------------------------------*/ diff --git a/engines/tsage/module.mk b/engines/tsage/module.mk index b0279c0260..b704f348f1 100644 --- a/engines/tsage/module.mk +++ b/engines/tsage/module.mk @@ -7,6 +7,7 @@ MODULE_OBJS := \ blue_force/blueforce_scenes1.o \ blue_force/blueforce_scenes3.o \ blue_force/blueforce_scenes6.o \ + blue_force/blueforce_scenes8.o \ blue_force/blueforce_speakers.o \ blue_force/blueforce_ui.o \ converse.o \ |