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author | strangerke | 2011-05-13 22:38:40 +0200 |
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committer | strangerke | 2011-05-13 22:38:40 +0200 |
commit | 0c3ef4bbe48e4c0268869d0badad3df7b53262ba (patch) | |
tree | 8f045785addc8f4a80b429c8adbf33f40066ba68 | |
parent | 401069958219bb835fbc0a51f69fa78ab52ae0eb (diff) | |
download | scummvm-rg350-0c3ef4bbe48e4c0268869d0badad3df7b53262ba.tar.gz scummvm-rg350-0c3ef4bbe48e4c0268869d0badad3df7b53262ba.tar.bz2 scummvm-rg350-0c3ef4bbe48e4c0268869d0badad3df7b53262ba.zip |
TSAGE: Fix bug "Scene 7000: When the ship is landing, the reactor fire is at the wrong place"
-rw-r--r-- | engines/tsage/ringworld_scenes8.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/tsage/ringworld_scenes8.cpp b/engines/tsage/ringworld_scenes8.cpp index e193c0106b..522a4a80b6 100644 --- a/engines/tsage/ringworld_scenes8.cpp +++ b/engines/tsage/ringworld_scenes8.cpp @@ -111,7 +111,7 @@ void Scene7000::Action3::dispatch() { Action::dispatch(); if (_actionIndex == 4) - scene->_object4.setPosition(scene->_object3._position); + scene->_object4.setPosition(Common::Point(scene->_object3._position.x, scene->_object3._position.y + 15)); } /*--------------------------------------------------------------------------*/ |