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author | Travis Howell | 2005-11-06 11:29:08 +0000 |
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committer | Travis Howell | 2005-11-06 11:29:08 +0000 |
commit | 0c4c4ffecd896559a0e4cca0340763c0ac6a1e61 (patch) | |
tree | fc645f6e69a07fee2907e23ca0a908cb53e253b5 | |
parent | e8e1d462e083a343d1612357d82eac1388063790 (diff) | |
download | scummvm-rg350-0c4c4ffecd896559a0e4cca0340763c0ac6a1e61.tar.gz scummvm-rg350-0c4c4ffecd896559a0e4cca0340763c0ac6a1e61.tar.bz2 scummvm-rg350-0c4c4ffecd896559a0e4cca0340763c0ac6a1e61.zip |
Revert +1 change, causes more glitches in lost.
svn-id: r19483
-rw-r--r-- | scumm/script_v7he.cpp | 4 | ||||
-rw-r--r-- | scumm/script_v90he.cpp | 4 | ||||
-rw-r--r-- | scumm/sprite_he.cpp | 4 |
3 files changed, 6 insertions, 6 deletions
diff --git a/scumm/script_v7he.cpp b/scumm/script_v7he.cpp index 1f5cc78768..0270a055bb 100644 --- a/scumm/script_v7he.cpp +++ b/scumm/script_v7he.cpp @@ -825,8 +825,8 @@ void ScummEngine_v70he::o70_kernelSetFunctions() { _wiz->_rectOverrideEnabled = true; _wiz->_rectOverride.left = args[1]; _wiz->_rectOverride.top = args[2]; - _wiz->_rectOverride.right = args[3] + 1; - _wiz->_rectOverride.bottom = args[4] + 1; + _wiz->_rectOverride.right = args[3]; + _wiz->_rectOverride.bottom = args[4]; break; case 43: _wiz->_rectOverrideEnabled = false; diff --git a/scumm/script_v90he.cpp b/scumm/script_v90he.cpp index d9c9d46532..63775e2d21 100644 --- a/scumm/script_v90he.cpp +++ b/scumm/script_v90he.cpp @@ -2614,8 +2614,8 @@ void ScummEngine_v90he::o90_kernelSetFunctions() { _wiz->_rectOverrideEnabled = true; _wiz->_rectOverride.left = args[1]; _wiz->_rectOverride.top = args[2]; - _wiz->_rectOverride.right = args[3] + 1; - _wiz->_rectOverride.bottom = args[4] + 1; + _wiz->_rectOverride.right = args[3]; + _wiz->_rectOverride.bottom = args[4]; break; case 43: _wiz->_rectOverrideEnabled = false; diff --git a/scumm/sprite_he.cpp b/scumm/sprite_he.cpp index de0b10f1e6..f14083185e 100644 --- a/scumm/sprite_he.cpp +++ b/scumm/sprite_he.cpp @@ -936,8 +936,8 @@ void Sprite::setGroupBounds(int spriteGroupId, int x1, int y1, int x2, int y2) { _spriteGroups[spriteGroupId].flags |= kSGFClipBox; _spriteGroups[spriteGroupId].bbox.left = x1; _spriteGroups[spriteGroupId].bbox.top = y1; - _spriteGroups[spriteGroupId].bbox.right = x2 + 1; - _spriteGroups[spriteGroupId].bbox.bottom = y2 + 1; + _spriteGroups[spriteGroupId].bbox.right = x2; + _spriteGroups[spriteGroupId].bbox.bottom = y2; redrawSpriteGroup(spriteGroupId); } |