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authorTravis Howell2005-04-18 07:41:08 +0000
committerTravis Howell2005-04-18 07:41:08 +0000
commit0ca8095e95b53e593b833d48fb9b3cee52f4fbbb (patch)
treef107ec6a36e0d8a492140d924c278f0977078bb5
parent38df53db9f20139d19e6609e4ff630044b41fa44 (diff)
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Ooops
svn-id: r17665
-rw-r--r--scumm/object.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/object.cpp b/scumm/object.cpp
index 0acc2ef2b7..da5999ab5a 100644
--- a/scumm/object.cpp
+++ b/scumm/object.cpp
@@ -385,7 +385,7 @@ void ScummEngine::drawRoomObjects(int arg) {
if (_features & GF_HUMONGOUS) {
// In HE games, normal objects are drawn, followed by FlObjects.
- for (i = (_numLocalObjects-1); i > 0; i--)
+ for (i = (_numLocalObjects-1); i > 0; i--) {
if (_objs[i].obj_nr > 0 && (_objs[i].state & mask) && _objs[i].fl_object_index == 0)
drawRoomObject(i, arg);
}