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author | Travis Howell | 2005-04-18 07:41:08 +0000 |
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committer | Travis Howell | 2005-04-18 07:41:08 +0000 |
commit | 0ca8095e95b53e593b833d48fb9b3cee52f4fbbb (patch) | |
tree | f107ec6a36e0d8a492140d924c278f0977078bb5 | |
parent | 38df53db9f20139d19e6609e4ff630044b41fa44 (diff) | |
download | scummvm-rg350-0ca8095e95b53e593b833d48fb9b3cee52f4fbbb.tar.gz scummvm-rg350-0ca8095e95b53e593b833d48fb9b3cee52f4fbbb.tar.bz2 scummvm-rg350-0ca8095e95b53e593b833d48fb9b3cee52f4fbbb.zip |
Ooops
svn-id: r17665
-rw-r--r-- | scumm/object.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/object.cpp b/scumm/object.cpp index 0acc2ef2b7..da5999ab5a 100644 --- a/scumm/object.cpp +++ b/scumm/object.cpp @@ -385,7 +385,7 @@ void ScummEngine::drawRoomObjects(int arg) { if (_features & GF_HUMONGOUS) { // In HE games, normal objects are drawn, followed by FlObjects. - for (i = (_numLocalObjects-1); i > 0; i--) + for (i = (_numLocalObjects-1); i > 0; i--) { if (_objs[i].obj_nr > 0 && (_objs[i].state & mask) && _objs[i].fl_object_index == 0) drawRoomObject(i, arg); } |