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author | Paweł Kołodziejski | 2003-06-27 05:10:11 +0000 |
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committer | Paweł Kołodziejski | 2003-06-27 05:10:11 +0000 |
commit | 0ccd872187946008d20e075ad95a8568175b7a65 (patch) | |
tree | a75d12b069c40410b0d831987f9007502beb7970 | |
parent | b5e081f2ae00fe9df24852736eeb4a39473eb6cd (diff) | |
download | scummvm-rg350-0ccd872187946008d20e075ad95a8568175b7a65.tar.gz scummvm-rg350-0ccd872187946008d20e075ad95a8568175b7a65.tar.bz2 scummvm-rg350-0ccd872187946008d20e075ad95a8568175b7a65.zip |
chenged ifdef to handle all win32 ports
svn-id: r8666
-rw-r--r-- | common/file.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/common/file.cpp b/common/file.cpp index 798028d308..cfdd385212 100644 --- a/common/file.cpp +++ b/common/file.cpp @@ -30,7 +30,7 @@ FILE *File::fopenNoCase(const char *filename, const char *directory, const char strcpy(buf, directory); -#ifdef _MSC_VER // FIXME: is there a better check to detect Windows ?! +#ifndef WIN32 // Fix for Win98 issue related with game directory pointing to root drive ex. "c:\" if ((buf[0] != 0) && (buf[1] == ':') && (buf[2] == '\\') && (buf[3] == 0)) { buf[2] = 0; |