diff options
author | Andrew Kurushin | 2005-01-18 21:13:44 +0000 |
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committer | Andrew Kurushin | 2005-01-18 21:13:44 +0000 |
commit | 0ccf59faee053f4ea6c349d25bf39bb83e537686 (patch) | |
tree | 770d2871d776fb9672fdab5c82d43912485d9145 | |
parent | b4b2e52df78fd309613d8df73f090b98e834969b (diff) | |
download | scummvm-rg350-0ccf59faee053f4ea6c349d25bf39bb83e537686.tar.gz scummvm-rg350-0ccf59faee053f4ea6c349d25bf39bb83e537686.tar.bz2 scummvm-rg350-0ccf59faee053f4ea6c349d25bf39bb83e537686.zip |
partly implemented game objects
svn-id: r16595
-rw-r--r-- | saga/actor.cpp | 154 | ||||
-rw-r--r-- | saga/actor.h | 119 | ||||
-rw-r--r-- | saga/interface.cpp | 4 | ||||
-rw-r--r-- | saga/objectdata.cpp | 2 | ||||
-rw-r--r-- | saga/objectdata.h | 12 | ||||
-rw-r--r-- | saga/saga.cpp | 32 | ||||
-rw-r--r-- | saga/saga.h | 2 | ||||
-rw-r--r-- | saga/script.cpp | 8 | ||||
-rw-r--r-- | saga/script.h | 4 | ||||
-rw-r--r-- | saga/sfuncs.cpp | 41 |
10 files changed, 239 insertions, 139 deletions
diff --git a/saga/actor.cpp b/saga/actor.cpp index 0bb8ccafda..97844e02de 100644 --- a/saga/actor.cpp +++ b/saga/actor.cpp @@ -36,6 +36,7 @@ #include "saga/actor.h" #include "saga/actordata.h" +#include "saga/objectdata.h" #include "saga/stream.h" #include "saga/interface.h" #include "saga/events.h" @@ -44,13 +45,15 @@ namespace Saga { -static int actorCompare(const ActorDataPointer& actor1, const ActorDataPointer& actor2) { - if (actor1->location.y == actor2->location.y) { +static int commonObjectCompare(const CommonObjectDataPointer& obj1, const CommonObjectDataPointer& obj2) { + if (obj1->location.y == obj2->location.y) { return 0; - } else if (actor1->location.y < actor2->location.y) { - return -1; } else { - return 1; + if (obj1->location.y < obj2->location.y) { + return -1; + } else { + return 1; + } } } @@ -135,9 +138,14 @@ Actor::Actor(SagaEngine *vm) : _vm(vm) { byte *stringsPointer; size_t stringsLength; ActorData *actor; + ObjectData *obj; debug(9, "Actor::Actor()"); _actors = NULL; + _actorsCount = 0; + + _objs = NULL; + _objsCount = 0; #ifdef ACTOR_DEBUG _debugPoints = NULL; @@ -185,12 +193,12 @@ Actor::Actor(SagaEngine *vm) : _vm(vm) { if (_vm->getGameType() == GType_ITE) { _actorsCount = ITE_ACTORCOUNT; - _actors = (ActorData **)malloc(_actorsCount * sizeof(ActorData *)); + _actors = (ActorData **)malloc(_actorsCount * sizeof(*_actors)); for (i = 0; i < _actorsCount; i++) { actor = _actors[i] = new ActorData(); - actor->actorId = actorIndexToId(i); + actor->id = actorIndexToId(i); actor->index = i; - debug(9, "init actorId=%d index=%d", actor->actorId, actor->index); + debug(9, "init actor id=%d index=%d", actor->id, actor->index); actor->nameIndex = ITE_ActorTable[i].nameIndex; actor->scriptEntrypointNumber = ITE_ActorTable[i].scriptEntrypointNumber; actor->spriteListResourceId = ITE_ActorTable[i].spriteListResourceId; @@ -212,9 +220,29 @@ Actor::Actor(SagaEngine *vm) : _vm(vm) { actor->disabled = !loadActorResources(actor); if (actor->disabled) { - warning("Disabling actorId=%d index=%d", actor->actorId, actor->index); + warning("Disabling actor Id=%d index=%d", actor->id, actor->index); } } + _objsCount = ITE_OBJECTCOUNT; + _objs = (ObjectData **)malloc(_objsCount * sizeof(*_objs)); + for (i = 0; i < _objsCount; i++) { + obj = _objs[i] = new ObjectData(); + obj->id = objIndexToId(i); + obj->index = i; + debug(9, "init obj id=%d index=%d", obj->id, obj->index); + obj->nameIndex = ITE_ObjectTable[i].nameIndex; + obj->scriptEntrypointNumber = ITE_ObjectTable[i].scriptEntrypointNumber; + obj->spriteListResourceId = ITE_ObjectTable[i].spriteListResourceId; + obj->sceneNumber = ITE_ObjectTable[i].sceneIndex; + obj->interactBits = ITE_ObjectTable[i].interactBits; + obj->flags = 0; + obj->frameNumber = 0; + + obj->location.x = ITE_ObjectTable[i].x; + obj->location.y = ITE_ObjectTable[i].y; + obj->location.z = ITE_ObjectTable[i].z; + } + } else { // TODO. static ActorData dummyActor; @@ -223,13 +251,13 @@ Actor::Actor(SagaEngine *vm) : _vm(vm) { dummyActor.walkStepsPoints = NULL; _protagonist = &dummyActor; - _actorsCount = 0; } } Actor::~Actor() { int i; ActorData *actor; + ObjectData *obj; debug(9, "Actor::~Actor()"); @@ -248,6 +276,11 @@ Actor::~Actor() { delete actor; } free(_actors); + for (i = 0; i < _objsCount; i++) { + obj = _objs[i]; + delete obj; + } + free(_objs); } bool Actor::loadActorResources(ActorData *actor) { @@ -354,7 +387,7 @@ void Actor::stepZoneAction(ActorData *actor, const HitZone *hitZone, bool exit, } } if (hitZone->getFlags() & kHitZoneExit) { - takeExit(actor->actorId, hitZone); + takeExit(actor->id, hitZone); } else { if (hitZone->getScriptNumber() > 0) { event.type = ONESHOT_EVENT; @@ -432,15 +465,21 @@ void Actor::actorFaceTowardsObject(uint16 actorId, uint16 objectId) { } } -const char * Actor::getActorName(uint16 actorId) { - ActorData *actor; - actor = getActor(actorId); - return _actorsStrings.getString(actor->nameIndex); + +ObjectData *Actor::getObj(uint16 objId) { + ObjectData *obj; + + if (!validObjId(objId)) + error("Actor::getObj Wrong objId 0x%X", objId); + + obj = _objs[objIdToIndex(objId)]; + + return obj; } ActorData *Actor::getActor(uint16 actorId) { ActorData *actor; - + if (!validActorId(actorId)) error("Actor::getActor Wrong actorId 0x%X", actorId); @@ -526,7 +565,7 @@ void Actor::updateActorsScene(int actorsEntrance) { } followerDirection = _protagonist->facingDirection + 3; - calcActorScreenPosition(_protagonist); + calcScreenPosition(_protagonist); for (i = 0; i < _actorsCount; i++) { actor = _actors[i]; @@ -731,11 +770,11 @@ void Actor::handleActions(int msec, bool setup) { } if (actor->targetObject != ID_NOTHING) { - actorFaceTowardsObject(actor->actorId, actor->targetObject); + actorFaceTowardsObject(actor->id, actor->targetObject); } if (actor->flags & kCycle) { - frameRange = getActorFrameRange(actor->actorId, kFrameStand); + frameRange = getActorFrameRange(actor->id, kFrameStand); if (frameRange->frameCount > 0) { actor->actionCycle++; actor->actionCycle = (actor->actionCycle) % frameRange->frameCount; @@ -749,9 +788,9 @@ void Actor::handleActions(int msec, bool setup) { if ((actor->actionCycle & 3) == 0) { actor->cycleWrap(100); - frameRange = getActorFrameRange(actor->actorId, kFrameWait); + frameRange = getActorFrameRange(actor->id, kFrameWait); if ((frameRange->frameCount < 1 || actor->actionCycle > 33)) - frameRange = getActorFrameRange(actor->actorId, kFrameStand); + frameRange = getActorFrameRange(actor->id, kFrameStand); if (frameRange->frameCount) { actor->frameNumber = frameRange->frameIndex + (uint16)rand() % frameRange->frameCount; @@ -773,7 +812,7 @@ void Actor::handleActions(int msec, bool setup) { while ((delta.x == 0) && (delta.y == 0)) { if (actor->walkStepIndex >= actor->walkStepsCount) { - actorEndWalk(actor->actorId, true); + actorEndWalk(actor->id, true); break; } @@ -829,7 +868,7 @@ void Actor::handleActions(int msec, bool setup) { actor->actionCycle++; } - frameRange = getActorFrameRange(actor->actorId, actor->walkFrameSequence); + frameRange = getActorFrameRange(actor->id, actor->walkFrameSequence); if (actor->actionCycle < 0) { actor->actionCycle = frameRange->frameCount - 1; @@ -850,7 +889,7 @@ void Actor::handleActions(int msec, bool setup) { actor->location.x += directionLUT[actor->actionDirection][0] * 2; actor->location.y += directionLUT[actor->actionDirection][1] * 2; - frameRange = getActorFrameRange(actor->actorId, actor->walkFrameSequence); + frameRange = getActorFrameRange(actor->id, actor->walkFrameSequence); actor->actionCycle++; actor->cycleWrap(frameRange->frameCount); actor->frameNumber = frameRange->frameIndex + actor->actionCycle; @@ -861,16 +900,16 @@ void Actor::handleActions(int msec, bool setup) { actor->actionCycle++; actor->cycleWrap(64); - frameRange = getActorFrameRange(actor->actorId, kFrameGesture); + frameRange = getActorFrameRange(actor->id, kFrameGesture); if (actor->actionCycle >= frameRange->frameCount) { if (actor->actionCycle & 1) break; - frameRange = getActorFrameRange(actor->actorId, kFrameSpeak); + frameRange = getActorFrameRange(actor->id, kFrameSpeak); state = (uint16)rand() % (frameRange->frameCount + 1); if (state == 0) { - frameRange = getActorFrameRange(actor->actorId, kFrameStand); + frameRange = getActorFrameRange(actor->id, kFrameStand); } else { state--; } @@ -895,7 +934,7 @@ void Actor::handleActions(int msec, bool setup) { actor->cycleTimeCount = actor->cycleDelay; actor->actionCycle++; - frameRange = getActorFrameRange(actor->actorId, actor->cycleFrameSequence); + frameRange = getActorFrameRange(actor->id, actor->cycleFrameSequence); if (actor->currentAction == kActionPongFrames) { if (actor->actionCycle >= frameRange->frameCount * 2 - 2) { @@ -988,39 +1027,39 @@ int Actor::direct(int msec) { return SUCCESS; } -void Actor::calcActorScreenPosition(ActorData *actor) { +void Actor::calcScreenPosition(CommonObjectData *commonObjectData) { int beginSlope, endSlope, middle; if (_vm->_scene->getFlags() & kSceneFlagISO) { //todo: it } else { - middle = _vm->getSceneHeight() - actor->location.y / ACTOR_LMULT; + middle = _vm->getSceneHeight() - commonObjectData->location.y / ACTOR_LMULT; _vm->_scene->getSlopes(beginSlope, endSlope); - actor->screenDepth = (14 * middle) / endSlope + 1; + commonObjectData->screenDepth = (14 * middle) / endSlope + 1; if (middle <= beginSlope) { - actor->screenScale = 256; + commonObjectData->screenScale = 256; } else { if (middle >= endSlope) { - actor->screenScale = 1; + commonObjectData->screenScale = 1; } else { middle -= beginSlope; endSlope -= beginSlope; - actor->screenScale = 256 - (middle * 256) / endSlope; + commonObjectData->screenScale = 256 - (middle * 256) / endSlope; } } - actor->location.toScreenPointXYZ(actor->screenPosition); + commonObjectData->location.toScreenPointXYZ(commonObjectData->screenPosition); } - /*if (actor->index == 2) - debug(9, "act: %d. x: %d y: %d", actor->index, actor->screenPosition.x, actor->screenPosition.y);*/ } + void Actor::createDrawOrderList() { int i; ActorData *actor; + ObjectData *obj; _drawOrderList.clear(); for (i = 0; i < _actorsCount; i++) { @@ -1028,15 +1067,24 @@ void Actor::createDrawOrderList() { if (actor->disabled) continue; if (actor->sceneNumber != _vm->_scene->currentSceneNumber()) continue; - _drawOrderList.pushBack(actor, actorCompare); + _drawOrderList.pushBack(actor, commonObjectCompare); - calcActorScreenPosition(actor); + calcScreenPosition(actor); + } + + for (i = 0; i < _objsCount; i++) { + obj = _objs[i]; + if (obj->sceneNumber != _vm->_scene->currentSceneNumber()) continue; + + _drawOrderList.pushBack(obj, commonObjectCompare); + + calcScreenPosition(obj); } } int Actor::drawActors() { - ActorOrderList::iterator actorDrawOrderIterator; - ActorData *actor; + CommonObjectOrderList::iterator drawOrderIterator; + CommonObjectDataPointer drawObject; int frameNumber; SpriteList *spriteList; @@ -1046,30 +1094,30 @@ int Actor::drawActors() { createDrawOrderList(); - for (actorDrawOrderIterator = _drawOrderList.begin(); actorDrawOrderIterator != _drawOrderList.end(); ++actorDrawOrderIterator) { - actor = actorDrawOrderIterator.operator*(); + for (drawOrderIterator = _drawOrderList.begin(); drawOrderIterator != _drawOrderList.end(); ++drawOrderIterator) { + drawObject = drawOrderIterator.operator*(); if (_vm->_scene->currentSceneNumber() == RID_ITE_OVERMAP_SCENE) { - if (!(actor->flags & kProtagonist)){ + if (!(drawObject->flags & kProtagonist)){ warning("not protagonist"); continue; } frameNumber = 8; spriteList = &_vm->_sprite->_mainSprites; } else { - frameNumber = actor->frameNumber; - spriteList = &actor->spriteList; + frameNumber = drawObject->frameNumber; + spriteList = &drawObject->spriteList; } if ((frameNumber < 0) || (spriteList->spriteCount <= frameNumber)) { - warning("Actor::drawActors frameNumber invalid for actorId 0x%X", actor->actorId); + warning("Actor::drawActors frameNumber invalid for object id 0x%X", drawObject->id); continue; } if (_vm->_scene->getFlags() & kSceneFlagISO) { //todo: it } else { - _vm->_sprite->drawOccluded(back_buf, *spriteList, frameNumber, actor->screenPosition, actor->screenScale, actor->screenDepth); + _vm->_sprite->drawOccluded(back_buf, *spriteList, frameNumber, drawObject->screenPosition, drawObject->screenScale, drawObject->screenDepth); } } @@ -1122,7 +1170,7 @@ bool Actor::followProtagonist(ActorData *actor) { actor->flags &= ~(kFaster | kFastest); protagonistLocation = _protagonist->location; - calcActorScreenPosition(_protagonist); + calcScreenPosition(_protagonist); if (_vm->_scene->getFlags() & kSceneFlagISO) { //todo: it @@ -1192,7 +1240,7 @@ bool Actor::followProtagonist(ActorData *actor) { newLocation.x = clamp(-31*4, newLocation.x, (_vm->getDisplayWidth() + 31) * 4); //fixme - return actorWalkTo(actor->actorId, newLocation); + return actorWalkTo(actor->id, newLocation); } } return false; @@ -1955,10 +2003,10 @@ void Actor::removePathPoints() { _newPathNodeListIndex = -1; - addNewPathNodeListPoint(_pathNodeList[0].point, _pathNodeList[0].link); + addNewPathNodeListPoint(_pathNodeList[0]); for (i = 1, node = _pathNodeList + 1; i < _pathNodeListIndex; i++, node++) { - addNewPathNodeListPoint(node->point, node->link); + addNewPathNodeListPoint(*node); for (j = 5; j > 0; j--) { start = node->link - j; @@ -1996,7 +2044,7 @@ void Actor::removePathPoints() { } } - addNewPathNodeListPoint(_pathNodeList[_pathNodeListIndex].point, _pathNodeList[_pathNodeListIndex].link); + addNewPathNodeListPoint(_pathNodeList[_pathNodeListIndex]); for (i = 0, j = 0; i <= _newPathNodeListIndex; i++) { if (_newPathNodeListIndex == i || (_newPathNodeList[i].point != _newPathNodeList[i+1].point)) { diff --git a/saga/actor.h b/saga/actor.h index 4e18ca23ae..024f3c791c 100644 --- a/saga/actor.h +++ b/saga/actor.h @@ -35,6 +35,7 @@ namespace Saga { class HitZone; + #define ACTOR_DEBUG #define ACTOR_BARRIERS_MAX 16 @@ -120,11 +121,6 @@ struct PathDirectionData { int16 y; }; -struct PathNode { - Point point; - int link; -}; - struct ActorFrameRange { int frameIndex; int frameCount; @@ -169,28 +165,51 @@ struct Location { } }; -struct ActorData { - bool disabled; // Actor disabled in init section - int index; // Actor index - uint16 actorId; // Actor id - int nameIndex; // Actor's index in actor name string list - byte speechColor; // Actor dialogue color - uint16 flags; // Actor initial flags - int scriptEntrypointNumber; // Actor script entrypoint number - - int sceneNumber; // scene of actor - Location location; // Actor's logical coordinates - - Point screenPosition; // Actor's screen coordinates +class CommonObjectData { +public: + int index; // index in local array + uint16 id; // object id + uint16 flags; // initial flags + int nameIndex; // index in name string list + int sceneNumber; // scene + int scriptEntrypointNumber; // script entrypoint number + + Location location; // logical coordinates + Point screenPosition; // screen coordinates int screenDepth; // int screenScale; // + SpriteList spriteList; // sprite list data + int spriteListResourceId; // sprite list resource id + + int frameNumber; // current frame number + + CommonObjectData() { + screenDepth = screenScale = 0; + flags = 0; + frameNumber = 0; + } +}; + +typedef CommonObjectData *CommonObjectDataPointer; + +typedef SortedList<CommonObjectDataPointer> CommonObjectOrderList; + +class ObjectData: public CommonObjectData { +public: + uint16 interactBits; +}; + +class ActorData: public CommonObjectData { +public: + bool disabled; // Actor disabled in init section + byte speechColor; // Actor dialogue color + uint16 actorFlags; // dynamic flags int currentAction; // ActorActions type int facingDirection; // orientation int actionDirection; int actionCycle; - int frameNumber; // current actor frame number uint16 targetObject; const HitZone *lastZone; @@ -199,9 +218,6 @@ struct ActorData { uint8 cycleTimeCount; uint8 cycleFlags; - SpriteList spriteList; // Actor's sprite list data - int spriteListResourceId; // Actor's sprite list resource id - ActorFrameSequence *frames; // Actor's frames int framesCount; // Actor's frames count int frameListResourceId; // Actor's frame list resource id @@ -242,8 +258,7 @@ struct ActorData { } }; -typedef ActorData *ActorDataPointer; -typedef SortedList<ActorDataPointer> ActorOrderList; + struct SpeechData { int speechColor[ACTOR_SPEECH_ACTORS_MAX]; @@ -270,15 +285,41 @@ class Actor { public: ActorData *_centerActor; ActorData *_protagonist; + StringsTable _actorsStrings; Actor(SagaEngine *vm); ~Actor(); void cmdActorWalkTo(int argc, const char **argv); - bool validActorId(uint16 id) { return (id == ID_PROTAG) || ((id > OBJECT_TYPE_MASK) && (id < objectIndexToId(kGameObjectActor, _actorsCount))); } + bool validActorId(uint16 id) { return (id == ID_PROTAG) || ((id >= objectIndexToId(kGameObjectActor, 0)) && (id < objectIndexToId(kGameObjectActor, _actorsCount))); } int actorIdToIndex(uint16 id) { return (id == ID_PROTAG ) ? 0 : objectIdToIndex(id); } uint16 actorIndexToId(int index) { return (index == 0 ) ? ID_PROTAG : objectIndexToId(kGameObjectActor, index); } + ActorData *getActor(uint16 actorId); + +// clarification: Obj - means game object, such Hat, Spoon etc, Object - means Actor,Obj,HitZone,StepZone + + bool validObjId(uint16 id) { return (id >= objectIndexToId(kGameObjectObject, 0)) && (id < objectIndexToId(kGameObjectObject, _objsCount)); } + int objIdToIndex(uint16 id) { return objectIdToIndex(id); } + uint16 objIndexToId(int index) { return objectIndexToId(kGameObjectObject, index); } + ObjectData *getObj(uint16 objId); + + int getObjectScriptEntrypointNumber(uint16 id) { + int objectType; + objectType = objectTypeId(id); + if (!(objectType & (kGameObjectObject | kGameObjectActor))) { + error("Actor::getObjectScriptEntrypointNumber wrong id 0x%X", id); + } + return (objectType == kGameObjectObject) ? getObj(id)->scriptEntrypointNumber : getActor(id)->scriptEntrypointNumber; + } + int getObjectFlags(uint16 id) { + int objectType; + objectType = objectTypeId(id); + if (!(objectType & (kGameObjectObject | kGameObjectActor))) { + error("Actor::getObjectFlags wrong id 0x%X", id); + } + return (objectType == kGameObjectObject) ? getObj(id)->flags : getActor(id)->flags; + } int direct(int msec); int drawActors(); @@ -288,15 +329,14 @@ public: uint16 testHit(const Point& mousePointer){ return ID_NOTHING;}; //TODO: do it void takeExit(uint16 actorId, const HitZone *hitZone); - const char * getActorName(uint16 actorId); bool actorEndWalk(uint16 actorId, bool recurse); - bool actorWalkTo(uint16 actorId, const Location &toLocation); - ActorData *getActor(uint16 actorId); + bool actorWalkTo(uint16 actorId, const Location &toLocation); ActorFrameRange *getActorFrameRange(uint16 actorId, int frameType); - void realLocation(Location &location, uint16 objectId, uint16 walkFlags); void actorFaceTowardsPoint(uint16 actorId, const Location &toLocation); void actorFaceTowardsObject(uint16 actorId, uint16 objectId); + void realLocation(Location &location, uint16 objectId, uint16 walkFlags); + // speech void actorSpeech(uint16 actorId, const char **strings, int stringsCount, uint16 sampleResourceId, int speechFlags); void nonActorSpeech(const char **strings, int stringsCount, int speechFlags); @@ -316,7 +356,8 @@ private: void stepZoneAction(ActorData *actor, const HitZone *hitZone, bool exit, bool stopped); void createDrawOrderList(); - void calcActorScreenPosition(ActorData *actor); + void calcScreenPosition(CommonObjectData *commonObjectData); + bool followProtagonist(ActorData *actor); void findActorPath(ActorData *actor, const Point &fromPoint, const Point &toPoint); void handleSpeech(int msec); @@ -350,13 +391,22 @@ private: int _lastTickMsec; SagaEngine *_vm; RSCFILE_CONTEXT *_actorContext; - ActorOrderList _drawOrderList; + CommonObjectOrderList _drawOrderList; + int _actorsCount; ActorData **_actors; + + int _objsCount; + ObjectData **_objs; + SpeechData _activeSpeech; - StringsTable _actorsStrings; //path stuff + struct PathNode { + Point point; + int link; + }; + Rect _barrierList[ACTOR_BARRIERS_MAX]; int _barrierCount; int8 *_pathCell; @@ -413,10 +463,9 @@ private: } } - void addNewPathNodeListPoint(const Point &point, int link) { + void addNewPathNodeListPoint(const PathNode &pathNode) { incrementNewPathNodeListIndex(); - _newPathNodeList[_newPathNodeListIndex].point = point; - _newPathNodeList[_newPathNodeListIndex].link = link; + _newPathNodeList[_newPathNodeListIndex] = pathNode; } public: diff --git a/saga/interface.cpp b/saga/interface.cpp index 1b6aabece7..429edf48ec 100644 --- a/saga/interface.cpp +++ b/saga/interface.cpp @@ -529,7 +529,7 @@ void Interface::removeFromInventory(int sprite) { void Interface::drawInventory() { if (_panelMode != kPanelMain) return; - +/* SURFACE *back_buf = _vm->_gfx->getBackBuffer(); // TODO: Inventory scrolling @@ -560,7 +560,7 @@ void Interface::drawInventory() { } col = 0; } - } + }*/ } int Interface::inventoryTest(const Point& imousePt, int *ibutton) { diff --git a/saga/objectdata.cpp b/saga/objectdata.cpp index 5ca1215617..8b71a07ee7 100644 --- a/saga/objectdata.cpp +++ b/saga/objectdata.cpp @@ -28,7 +28,7 @@ namespace Saga { -OBJECTTABLE ObjectTable[OBJECTCOUNT] = { +ObjectTableData ITE_ObjectTable[ITE_OBJECTCOUNT] = { { 8, 49, 1256, 760, 0, 9, 5, kObjNotFlat }, // Magic Hat { 9, 52, 1080, 1864, 0, 10, 4, kObjUseWith }, // Berries { 10, 259, 744, 524, 0, 11, 42, kObjUseWith }, // Card Key diff --git a/saga/objectdata.h b/saga/objectdata.h index 9a2f1c8457..9a66f97855 100644 --- a/saga/objectdata.h +++ b/saga/objectdata.h @@ -33,18 +33,20 @@ enum { kObjNotFlat = 0x02 }; -struct OBJECTTABLE { +struct ObjectTableData { byte nameIndex; int32 sceneIndex; - int16 x, y, z; - int32 spritelistRn; + int16 x; + int16 y; + int16 z; + int32 spriteListResourceId; byte scriptEntrypointNumber; uint16 interactBits; }; -#define OBJECTCOUNT 39 +#define ITE_OBJECTCOUNT 39 -extern OBJECTTABLE ObjectTable[OBJECTCOUNT]; +extern ObjectTableData ITE_ObjectTable[ITE_OBJECTCOUNT]; #endif diff --git a/saga/saga.cpp b/saga/saga.cpp index c792ee0454..ef2d9dac0e 100644 --- a/saga/saga.cpp +++ b/saga/saga.cpp @@ -349,40 +349,26 @@ void SagaEngine::loadStrings(StringsTable &stringsTable, const byte *stringsPoin } const char *SagaEngine::getObjectName(uint16 objectId) { + ActorData *actor; + ObjectData *obj; const HitZone *hitZone; switch (objectTypeId(objectId)) { + case kGameObjectObject: + obj = _actor->getObj(objectId); + _script->_mainStrings.getString(obj->nameIndex); + break; case kGameObjectActor: - return _actor->getActorName(objectId); + actor = _actor->getActor(objectId); + return _actor->_actorsStrings.getString(actor->nameIndex); break; case kGameObjectHitZone: hitZone = _vm->_scene->_objectMap->getHitZone(objectIdToIndex(objectId)); return _vm->_scene->_sceneStrings.getString(hitZone->getNameIndex()); } - //todo: object name & etc + warning("SagaEngine::getObjectName name not found for 0x%X", objectId); return NULL; } -int SagaEngine::getObjectScriptEntrypointNumber(uint16 objectId) { - ActorData *actor; - switch (objectTypeId(objectId)) { - case kGameObjectActor: - actor = _vm->_actor->getActor(objectId); - return actor->scriptEntrypointNumber; - break; - } - //todo: object name & etc - return 0; -} - -int SagaEngine::getObjectFlags(uint16 objectId) { - ActorData *actor; - if (objectTypeId(objectId) == kGameObjectActor) { - actor = _vm->_actor->getActor(objectId); - return actor->flags; - } - return 0; -} - const char *SagaEngine::getTextString(int textStringId) { const char *string; int lang = _vm->getFeatures() & GF_LANG_DE ? 1 : 0; diff --git a/saga/saga.h b/saga/saga.h index 346ea2a4d0..e59d7a2de8 100644 --- a/saga/saga.h +++ b/saga/saga.h @@ -460,8 +460,6 @@ public: void loadStrings(StringsTable &stringsTable, const byte *stringsPointer, size_t stringsLength); const char *getObjectName(uint16 objectId); - int getObjectScriptEntrypointNumber(uint16 objectId); - int getObjectFlags(uint16 objectId); public: TEXTLIST *textCreateList(); void textDestroyList(TEXTLIST *textlist); diff --git a/saga/script.cpp b/saga/script.cpp index f9a13f2475..66ac013815 100644 --- a/saga/script.cpp +++ b/saga/script.cpp @@ -663,8 +663,8 @@ void Script::doVerb() { objectType = objectTypeId(_pendingObject[0]); if (_pendingVerb == kVerbGive) { - scriptEntrypointNumber = _vm->getObjectScriptEntrypointNumber(_pendingObject[1]); - if (_vm->getObjectFlags(_pendingObject[1]) & (kFollower|kProtagonist|kExtended)) { + scriptEntrypointNumber = _vm->_actor->getObjectScriptEntrypointNumber(_pendingObject[1]); + if (_vm->_actor->getObjectFlags(_pendingObject[1]) & (kFollower|kProtagonist|kExtended)) { scriptModuleNumber = 0; } else { scriptModuleNumber = _vm->_scene->getScriptModuleNumber(); @@ -686,9 +686,9 @@ void Script::doVerb() { } else { if (objectType & (kGameObjectActor | kGameObjectObject)) { - scriptEntrypointNumber = _vm->getObjectScriptEntrypointNumber(_pendingObject[0]); + scriptEntrypointNumber = _vm->_actor->getObjectScriptEntrypointNumber(_pendingObject[0]); - if ((objectType == kGameObjectActor) && !(_vm->getObjectFlags(_pendingObject[0]) & (kFollower|kProtagonist|kExtended))) { + if ((objectType == kGameObjectActor) && !(_vm->_actor->getObjectFlags(_pendingObject[0]) & (kFollower|kProtagonist|kExtended))) { scriptModuleNumber = _vm->_scene->getScriptModuleNumber(); } else { scriptModuleNumber = 0; diff --git a/saga/script.h b/saga/script.h index a6e4c088fb..0a9861e163 100644 --- a/saga/script.h +++ b/saga/script.h @@ -239,6 +239,8 @@ struct ScriptDataBuf { class Script { public: + StringsTable _mainStrings; + Script(); ~Script(); @@ -296,7 +298,7 @@ protected: ScriptData *_currentScript; ScriptDataBuf _dataBuf[SCRIPT_DATABUF_NUM]; ScriptThreadList _threadList; - StringsTable _mainStrings; + //verb bool _firstObjectSet; diff --git a/saga/sfuncs.cpp b/saga/sfuncs.cpp index ec89ab2a5e..31cc2254b6 100644 --- a/saga/sfuncs.cpp +++ b/saga/sfuncs.cpp @@ -153,9 +153,12 @@ int Script::sfWait(SCRIPTFUNC_PARAMS) { // Script function #2 (0x02) int Script::SF_takeObject(SCRIPTFUNC_PARAMS) { - ScriptDataWord param = thread->pop(); + thread->pop(); + warning("Not implemented"); +/* ScriptDataWord param = thread->pop(); int index = param & 0x1FFF; - + + if (index >= ARRAYSIZE(ObjectTable)) { return FAILURE; } @@ -163,7 +166,7 @@ int Script::SF_takeObject(SCRIPTFUNC_PARAMS) { if (ObjectTable[index].sceneIndex != -1) { ObjectTable[index].sceneIndex = -1; _vm->_interface->addToInventory(index); - } + }*/ return SUCCESS; } @@ -171,7 +174,11 @@ int Script::SF_takeObject(SCRIPTFUNC_PARAMS) { // Script function #3 (0x03) // Check if an object is carried. int Script::SF_objectIsCarried(SCRIPTFUNC_PARAMS) { - ScriptDataWord param = thread->pop(); + /*ScriptDataWord param =*/ thread->pop(); + warning("Not implemented"); + thread->retVal = 0; +/* + int index = param & 0x1FFF; if (index >= ARRAYSIZE(ObjectTable)) { @@ -179,7 +186,7 @@ int Script::SF_objectIsCarried(SCRIPTFUNC_PARAMS) { return FAILURE; } - thread->retVal = (ObjectTable[index].sceneIndex == -1) ? 1 : 0; + thread->retVal = (ObjectTable[index].sceneIndex == -1) ? 1 : 0;*/ return SUCCESS; } @@ -435,9 +442,11 @@ int Script::SF_gotoScene(SCRIPTFUNC_PARAMS) { // Script function #17 (0x11) int Script::SF_setObjImage(SCRIPTFUNC_PARAMS) { - int16 obj_param = getSWord(thread->pop()); + error("Not implemented"); +/* int16 obj_param = getSWord(thread->pop()); int16 sprite_param = getSWord(thread->pop()); + int index = obj_param & 0x1FFF; if (index >= ARRAYSIZE(ObjectTable)) { @@ -446,13 +455,15 @@ int Script::SF_setObjImage(SCRIPTFUNC_PARAMS) { ObjectTable[index].spritelistRn = sprite_param + 9; _vm->_interface->draw(); - +*/ return SUCCESS; } // Script function #18 (0x12) int Script::SF_setObjName(SCRIPTFUNC_PARAMS) { - int obj_param = getSWord(thread->pop()); + error("Not implemented"); + +/* int obj_param = getSWord(thread->pop()); int name_param = getSWord(thread->pop()); int index = obj_param & 0x1FFF; @@ -461,13 +472,15 @@ int Script::SF_setObjName(SCRIPTFUNC_PARAMS) { return FAILURE; } - ObjectTable[index].nameIndex = name_param; + ObjectTable[index].nameIndex = name_param;*/ return SUCCESS; } // Script function #19 (0x13) int Script::SF_getObjImage(SCRIPTFUNC_PARAMS) { - int param = getSWord(thread->pop()); + error("Not implemented"); + +/* int param = getSWord(thread->pop()); int index = param & 0x1FFF; if (index >= ARRAYSIZE(ObjectTable)) { @@ -475,7 +488,7 @@ int Script::SF_getObjImage(SCRIPTFUNC_PARAMS) { return FAILURE; } - thread->retVal = ObjectTable[index].spritelistRn; + thread->retVal = ObjectTable[index].spritelistRn;*/ return SUCCESS; } @@ -647,7 +660,9 @@ int Script::SF_sceneEq(SCRIPTFUNC_PARAMS) { // Script function #32 (0x20) int Script::SF_dropObject(SCRIPTFUNC_PARAMS) { - ScriptDataWord obj_param = thread->pop(); + error("Not implemented"); + +/* ScriptDataWord obj_param = thread->pop(); ScriptDataWord sprite_param = thread->pop(); ScriptDataWord x_param = thread->pop(); ScriptDataWord y_param = thread->pop(); @@ -666,7 +681,7 @@ int Script::SF_dropObject(SCRIPTFUNC_PARAMS) { ObjectTable[index].spritelistRn = 9 + sprite_param; ObjectTable[index].x = x_param; ObjectTable[index].y = y_param; - +*/ return SUCCESS; } |