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authorMax Horn2008-11-12 10:16:06 +0000
committerMax Horn2008-11-12 10:16:06 +0000
commit0ce8400841443ce9c96f3f96e5fcd508eb4fd92a (patch)
tree7180f8d861f10589e7ccac6f7ebaca72b86d3fa6
parent181a44fc21b0627d2cf247fdb7a31e0f8eedecb6 (diff)
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Patch #2258906: SCUMM: fix builtin load game screen for v1-v5
svn-id: r35013
-rw-r--r--engines/scumm/script_v5.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/engines/scumm/script_v5.cpp b/engines/scumm/script_v5.cpp
index 52ac451e4c..ce5ac4f323 100644
--- a/engines/scumm/script_v5.cpp
+++ b/engines/scumm/script_v5.cpp
@@ -1257,17 +1257,18 @@ void ScummEngine_v5::o5_saveLoadGame() {
result = 2; // failed to save
break;
case 0xC0: // test if save exists
+ {
Common::InSaveFile *file;
bool avail_saves[100];
- char filename[256];
listSavegames(avail_saves, ARRAYSIZE(avail_saves));
- makeSavegameName(filename, slot, false);
- if (avail_saves[slot] && (file = _saveFileMan->openForLoading(filename))) {
+ Common::String filename = makeSavegameName(slot, false);
+ if (avail_saves[slot] && (file = _saveFileMan->openForLoading(filename.c_str()))) {
result = 6; // save file exists
delete file;
} else
result = 7; // save file does not exist
+ }
break;
default:
error("o5_saveLoadGame: unknown subopcode %d", _opcode);