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authorPaul Gilbert2011-02-23 19:46:32 +1100
committerPaul Gilbert2011-02-23 19:47:07 +1100
commit0d6069e5710714230b243972eeff1003cb0ca70d (patch)
tree1bc3d08e597db7f049ab801199134788aad5b322
parentdb7dea36cff7fc398976724b05c927a635574161 (diff)
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CRUISE: Bugfix for #3188309 - black text at end of introduction
-rw-r--r--engines/cruise/cruise_main.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/engines/cruise/cruise_main.cpp b/engines/cruise/cruise_main.cpp
index 6b487fadc9..99de66deb6 100644
--- a/engines/cruise/cruise_main.cpp
+++ b/engines/cruise/cruise_main.cpp
@@ -1889,7 +1889,7 @@ void CruiseEngine::mainLoop() {
// FIXME: I suspect that the original game does multiple script executions between game frames; the bug with
// Raoul appearing when looking at the book is being there are 3 script iterations separation between the
// scene being changed to the book, and the Raoul actor being frozen/disabled. This loop is a hack to ensure
- // that when a background changes, a few extra script executions are done
+ // that does a few extra script executions for that scene
bool bgChanged;
int numIterations = 1;
@@ -1902,7 +1902,8 @@ void CruiseEngine::mainLoop() {
removeFinishedScripts(&relHead);
removeFinishedScripts(&procHead);
- if (!bgChanged && backgroundChanged[masterScreen]) {
+ if (!bgChanged && backgroundChanged[masterScreen] &&
+ !strcmp(backgroundTable[0].name, "S06B.PI1")) {
bgChanged = true;
numIterations += 2;
}