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author | Max Horn | 2003-06-15 11:48:04 +0000 |
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committer | Max Horn | 2003-06-15 11:48:04 +0000 |
commit | 0d85cd1ee6af891d4ef33a355324b36c13ca02c3 (patch) | |
tree | 72a92f36951fb9b02c5678caf858aca1e5fa8792 | |
parent | b8b80805c17b5865f63394659f9907cf5b1690ec (diff) | |
download | scummvm-rg350-0d85cd1ee6af891d4ef33a355324b36c13ca02c3.tar.gz scummvm-rg350-0d85cd1ee6af891d4ef33a355324b36c13ca02c3.tar.bz2 scummvm-rg350-0d85cd1ee6af891d4ef33a355324b36c13ca02c3.zip |
small reorg (keep private classes out of header files, if possible -> decreases compile times a bit); fixed a small memory leak for Simon2mac; don't delete _file twice in Sound subclasses
svn-id: r8506
-rw-r--r-- | simon/sound.cpp | 51 | ||||
-rw-r--r-- | simon/sound.h | 37 |
2 files changed, 42 insertions, 46 deletions
diff --git a/simon/sound.cpp b/simon/sound.cpp index c9750d3451..69dbde3aa9 100644 --- a/simon/sound.cpp +++ b/simon/sound.cpp @@ -22,6 +22,39 @@ #include "common/file.h" #include "common/engine.h" +class Sound { +protected: + File *_file; + uint32 *_offsets; + SoundMixer *_mixer; + +public: + Sound(SoundMixer *mixer, File *file, uint32 base = 0); + Sound(SoundMixer *mixer, File *file, uint32 *offsets); + virtual ~Sound() { delete _file; } + virtual int playSound(uint sound, PlayingSoundHandle *handle, byte flags = 0) = 0; +}; + +class WavSound : public Sound { +public: + WavSound(SoundMixer *mixer, File *file, uint32 base = 0) : Sound(mixer, file, base) {}; + WavSound(SoundMixer *mixer, File *file, uint32 *offsets) : Sound(mixer, file, offsets) {}; + int playSound(uint sound, PlayingSoundHandle *handle, byte flags = 0); +}; + +class VocSound : public Sound { +public: + VocSound(SoundMixer *mixer, File *file, uint32 base = 0) : Sound(mixer, file, base) {}; + int playSound(uint sound, PlayingSoundHandle *handle, byte flags = 0); +}; + +class MP3Sound : public Sound { +public: + MP3Sound(SoundMixer *mixer, File *file, uint32 base = 0) : Sound(mixer, file, base) {}; + int playSound(uint sound, PlayingSoundHandle *handle, byte flags = 0); +}; + + SimonSound::SimonSound(const byte game, const GameSpecificSettings *gss, const char *gameDataPath, SoundMixer *mixer) { _game = game; _gameDataPath = gameDataPath; @@ -47,7 +80,6 @@ SimonSound::SimonSound(const byte game, const GameSpecificSettings *gss, const c _ambient_playing = 0; File *file = new File(); - File *file2 = new File(); const char *s; #ifdef USE_MAD @@ -59,6 +91,7 @@ SimonSound::SimonSound(const byte game, const GameSpecificSettings *gss, const c file->open("voices.idx", gameDataPath); if (file->isOpen() == false) { warning("Can't open voice index file 'voices.idx'"); + delete file; } else { file->seek(0, SEEK_END); int end = file->pos(); @@ -99,6 +132,7 @@ SimonSound::SimonSound(const byte game, const GameSpecificSettings *gss, const c #endif if (_game == GAME_SIMON1TALKIE) { + File *file2 = new File(); #ifdef USE_MAD file2->open(gss->mp3_effects_filename, gameDataPath); if (file2->isOpen() == false) { @@ -229,7 +263,7 @@ void SimonSound::ambientPause(bool b) { /******************************************************************************/ -SimonSound::Sound::Sound(SoundMixer *mixer, File *file, uint32 base) { +Sound::Sound(SoundMixer *mixer, File *file, uint32 base) { _mixer = mixer; _file = file; @@ -260,17 +294,12 @@ SimonSound::Sound::Sound(SoundMixer *mixer, File *file, uint32 base) { _offsets[res] = _file->pos(); } -SimonSound::Sound::Sound(SoundMixer *mixer, File *file, uint32 *offsets) { +Sound::Sound(SoundMixer *mixer, File *file, uint32 *offsets) { _mixer = mixer; _file = file; _offsets = offsets; } -SimonSound::Sound::~Sound() { delete _file; } -SimonSound::WavSound::~WavSound() { delete _file; } -SimonSound::VocSound::~VocSound() { delete _file; } -SimonSound::MP3Sound::~MP3Sound() { delete _file; } - #if !defined(__GNUC__) #pragma START_PACK_STRUCTS #endif @@ -311,7 +340,7 @@ struct VocBlockHeader { #endif #ifdef USE_MAD -int SimonSound::MP3Sound::playSound(uint sound, PlayingSoundHandle *handle, byte flags) +int MP3Sound::playSound(uint sound, PlayingSoundHandle *handle, byte flags) { if (_offsets == NULL) return 0; @@ -329,7 +358,7 @@ int SimonSound::MP3Sound::playSound(uint sound, PlayingSoundHandle *handle, byte } #endif -int SimonSound::VocSound::playSound(uint sound, PlayingSoundHandle *handle, byte flags) { +int VocSound::playSound(uint sound, PlayingSoundHandle *handle, byte flags) { if (_offsets == NULL) return 0; @@ -367,7 +396,7 @@ int SimonSound::VocSound::playSound(uint sound, PlayingSoundHandle *handle, byte return _mixer->playRaw(handle, buffer, size, samples_per_sec, flags); } -int SimonSound::WavSound::playSound(uint sound, PlayingSoundHandle *handle, byte flags) { +int WavSound::playSound(uint sound, PlayingSoundHandle *handle, byte flags) { if (_offsets == NULL) return 0; diff --git a/simon/sound.h b/simon/sound.h index 40bce72735..e17a331c14 100644 --- a/simon/sound.h +++ b/simon/sound.h @@ -20,43 +20,10 @@ #include "sound/mixer.h" #include "simon/intern.h" +class Sound; + class SimonSound { private: - class Sound { - protected: - File *_file; - uint32 *_offsets; - SoundMixer *_mixer; - - public: - Sound(SoundMixer *mixer, File *file, uint32 base = 0); - Sound(SoundMixer *mixer, File *file, uint32 *offsets); - virtual ~Sound(); - virtual int playSound(uint sound, PlayingSoundHandle *handle, byte flags = 0) = 0; - }; - - class WavSound : public Sound { - public: - WavSound(SoundMixer *mixer, File *file, uint32 base = 0) : Sound(mixer, file, base) {}; - WavSound(SoundMixer *mixer, File *file, uint32 *offsets) : Sound(mixer, file, offsets) {}; - ~WavSound(); - int playSound(uint sound, PlayingSoundHandle *handle, byte flags = 0); - }; - - class VocSound : public Sound { - public: - VocSound(SoundMixer *mixer, File *file, uint32 base = 0) : Sound(mixer, file, base) {}; - ~VocSound(); - int playSound(uint sound, PlayingSoundHandle *handle, byte flags = 0); - }; - - class MP3Sound : public Sound { - public: - MP3Sound(SoundMixer *mixer, File *file, uint32 base = 0) : Sound(mixer, file, base) {}; - ~MP3Sound(); - int playSound(uint sound, PlayingSoundHandle *handle, byte flags = 0); - }; - byte _game; const char *_gameDataPath; |