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author | Torbjörn Andersson | 2004-07-18 17:47:19 +0000 |
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committer | Torbjörn Andersson | 2004-07-18 17:47:19 +0000 |
commit | 0e2c7d6d7fab0fde7a00e57a625ddae9eaadbe2d (patch) | |
tree | 3c1d25cf0732acbfebb484e482862ebf3a2b7018 | |
parent | 006cac577d9993447d31f1d0ca4bc9964c84c347 (diff) | |
download | scummvm-rg350-0e2c7d6d7fab0fde7a00e57a625ddae9eaadbe2d.tar.gz scummvm-rg350-0e2c7d6d7fab0fde7a00e57a625ddae9eaadbe2d.tar.bz2 scummvm-rg350-0e2c7d6d7fab0fde7a00e57a625ddae9eaadbe2d.zip |
Let displayMessage() restore the mouse pointer to the standard BS1 arrow
once it's done.
svn-id: r14258
-rw-r--r-- | sword1/control.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/sword1/control.cpp b/sword1/control.cpp index 0c44945102..d04e6abc47 100644 --- a/sword1/control.cpp +++ b/sword1/control.cpp @@ -707,7 +707,9 @@ int Control::displayMessage(const char *altButton, const char *message, ...) { va_end(va); GUI::MessageDialog dialog(buf, "OK", altButton); - return dialog.runModal(); + int result = dialog.runModal(); + _mouse->setPointer(MSE_POINTER, 0); + return result; } void Control::writeSavegameDescriptions(void) { |