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author | Strangerke | 2013-09-28 14:31:54 +0200 |
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committer | Strangerke | 2013-09-28 14:31:54 +0200 |
commit | 0edb0e0434359d5ced78fa4f0a32ed1dafc51103 (patch) | |
tree | e066392f1df4517255ac7fff6c52c31ef5211616 | |
parent | fdbcb5f785dcc4a4bf8b178c11f4a92d07467e6c (diff) | |
download | scummvm-rg350-0edb0e0434359d5ced78fa4f0a32ed1dafc51103.tar.gz scummvm-rg350-0edb0e0434359d5ced78fa4f0a32ed1dafc51103.tar.bz2 scummvm-rg350-0edb0e0434359d5ced78fa4f0a32ed1dafc51103.zip |
AVALANCHE: Set the Magic surface as private, some associated rework
-rw-r--r-- | engines/avalanche/animation.cpp | 10 | ||||
-rw-r--r-- | engines/avalanche/avalot.cpp | 16 | ||||
-rw-r--r-- | engines/avalanche/graphics.cpp | 25 | ||||
-rw-r--r-- | engines/avalanche/graphics.h | 6 |
4 files changed, 33 insertions, 24 deletions
diff --git a/engines/avalanche/animation.cpp b/engines/avalanche/animation.cpp index 5d60a73d14..2a309f31a9 100644 --- a/engines/avalanche/animation.cpp +++ b/engines/avalanche/animation.cpp @@ -379,16 +379,8 @@ byte Animation::checkFeet(int16 x1, int16 x2, int16 oy, int16 y, byte yl) { int16 minY = MIN(oy, y) + yl; int16 maxY = MAX(oy, y) + yl; - byte returnColor = 0; - for (int16 i = x1; i <= x2; i++) { - for (int16 j = minY; j <= maxY; j++) { - byte actColor = *(byte *)_vm->_graphics->_magics.getBasePtr(i, j); - returnColor = MAX(returnColor, actColor); - } - } - - return returnColor; + return _vm->_graphics->getAlsoColor(x1, minY, x2, maxY); } byte Animation::geidaPed(byte ped) { diff --git a/engines/avalanche/avalot.cpp b/engines/avalanche/avalot.cpp index bcd501001e..7527bb6371 100644 --- a/engines/avalanche/avalot.cpp +++ b/engines/avalanche/avalot.cpp @@ -543,14 +543,24 @@ void AvalancheEngine::loadAlso(byte num) { for (int i = 0; i < 26; i++) _flags += file.readByte(); - int16 listen_length = file.readByte(); + int16 size = file.readByte(); _listen.clear(); - for (int i = 0; i < listen_length; i++) + for (int i = 0; i < size; i++) _listen += file.readByte(); - _graphics->drawAlsoLines(); + _graphics->prepareAlsoDisplay(); + + CursorMan.showMouse(false); + for (int i = 0; i < _lineNum; i++) { + // We had to check if the lines are within the borders of the screen. + if ((_lines[i]._x1 >= 0) && (_lines[i]._x1 < kScreenWidth) && (_lines[i]._y1 >= 0) && (_lines[i]._y1 < kScreenHeight) + && (_lines[i]._x2 >= 0) && (_lines[i]._x2 < kScreenWidth) && (_lines[i]._y2 >= 0) && (_lines[i]._y2 < kScreenHeight)) + _graphics->drawAlsoLines(_lines[i]._x1, _lines[i]._y1, _lines[i]._x2, _lines[i]._y2, _lines[i]._color); + } + CursorMan.showMouse(true); file.close(); + unScramble(); for (int i = 0; i <= alsoNum; i++) { tmpStr = Common::String::format(",%s,", _also[i][0]->c_str()); diff --git a/engines/avalanche/graphics.cpp b/engines/avalanche/graphics.cpp index 9c7c07e748..12e43671ee 100644 --- a/engines/avalanche/graphics.cpp +++ b/engines/avalanche/graphics.cpp @@ -379,24 +379,29 @@ void Graphics::drawDirection(int index, int x, int y) { return picture; } -void Graphics::drawAlsoLines() { - CursorMan.showMouse(false); - +void Graphics::prepareAlsoDisplay() { _magics.fillRect(Common::Rect(0, 0, 640, 200), 0); _magics.frameRect(Common::Rect(0, 45, 640, 161), 15); +} - for (int i = 0; i < _vm->_lineNum; i++) { - // We had to check if the lines are within the borders of the screen. - if ((_vm->_lines[i]._x1 >= 0) && (_vm->_lines[i]._x1 < kScreenWidth) && (_vm->_lines[i]._y1 >= 0) && (_vm->_lines[i]._y1 < kScreenHeight) - && (_vm->_lines[i]._x2 >= 0) && (_vm->_lines[i]._x2 < kScreenWidth) && (_vm->_lines[i]._y2 >= 0) && (_vm->_lines[i]._y2 < kScreenHeight)) - _magics.drawLine(_vm->_lines[i]._x1, _vm->_lines[i]._y1, _vm->_lines[i]._x2, _vm->_lines[i]._y2, _vm->_lines[i]._color); +void Graphics::drawAlsoLines(int x1, int y1, int x2, int y2, Color color) { + _magics.drawLine(x1, y1, x2, y2, color); +} + +byte Graphics::getAlsoColor(int x1, int y1, int x2, int y2) { + byte returnColor = 0; + for (int16 i = x1; i <= x2; i++) { + for (int16 j = y1; j <= y2; j++) { + byte actColor = *(byte *)_vm->_graphics->_magics.getBasePtr(i, j); + returnColor = MAX(returnColor, actColor); + } } - CursorMan.showMouse(true); + return returnColor; } void Graphics::drawSprite(const SpriteInfo &sprite, byte picnum, int16 x, int16 y) { - // First we make the pixels of the spirte blank. + // First we make the pixels of the sprite blank. for (int j = 0; j < sprite._yLength; j++) { for (int i = 0; i < sprite._xLength; i++) { if (((*sprite._sil[picnum])[j][i / 8] >> ((7 - i % 8)) & 1) == 0) diff --git a/engines/avalanche/graphics.h b/engines/avalanche/graphics.h index 3df59727a5..b1b65edf84 100644 --- a/engines/avalanche/graphics.h +++ b/engines/avalanche/graphics.h @@ -58,7 +58,6 @@ class Graphics { public: ::Graphics::Surface _surface; ::Graphics::Surface _background; - ::Graphics::Surface _magics; // Lucerna::draw_also_lines() draws the "magical" lines here. Further information: https://github.com/urukgit/avalot/wiki/Also ::Graphics::Surface _scrolls; Graphics(AvalancheEngine *vm); @@ -79,7 +78,9 @@ public: void drawText(::Graphics::Surface &surface, const Common::String &text, FontType font, byte fontHeight, int16 x, int16 y, Color color); void drawDigit(int index, int x, int y); void drawDirection(int index, int x, int y); - void drawAlsoLines(); + void prepareAlsoDisplay(); + void drawAlsoLines(int x1, int y1, int x2, int y2, Color color); + byte getAlsoColor(int x1, int y1, int x2, int y2); // The caller has to .free() the returned Surfaces!!! // Further information about these two: http://www.shikadi.net/moddingwiki/Raw_EGA_data @@ -104,6 +105,7 @@ private: // The 8 = number of bits in a byte, and 12080 comes from Lucerna::load(). static const byte kEgaPaletteIndex[16]; + ::Graphics::Surface _magics; // Lucerna::draw_also_lines() draws the "magical" lines here. Further information: https://github.com/urukgit/avalot/wiki/Also ::Graphics::Surface _digits[10]; // digitsize and rwlitesize are defined in loadDigits() !!! ::Graphics::Surface _directions[9]; // Maybe it will be needed to move them to the class itself instead. ::Graphics::Surface _screen; // Only used in refreshScreen() to make it more optimized. (No recreation of it at every call of the function.) |