aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorKari Salminen2008-08-09 19:47:05 +0000
committerKari Salminen2008-08-09 19:47:05 +0000
commit0f0759218471cb79c0e15c67f248ca83176b918d (patch)
tree7ce7ac101450f425f9ab657eae038769df9aa16e
parentf098b2817f03866d062418da289f365826b79d74 (diff)
downloadscummvm-rg350-0f0759218471cb79c0e15c67f248ca83176b918d.tar.gz
scummvm-rg350-0f0759218471cb79c0e15c67f248ca83176b918d.tar.bz2
scummvm-rg350-0f0759218471cb79c0e15c67f248ca83176b918d.zip
Made drawPlainBox's effective width and height always at least one.
- Makes oxygen gauge during first arcade sequence visible as it gave drawPlainBox a height of zero. Made type 21 overlays be drawn as type 22 (Filled rectangle). - For an example the oxygen gauge during the first arcade sequence is a type 21 overlay. Flipped type 21 & 22 overlays as it looks correct for the oxygen gauge. These features are quite WIP, they need testing to see if they're correct. svn-id: r33721
-rw-r--r--engines/cine/gfx.cpp48
1 files changed, 36 insertions, 12 deletions
diff --git a/engines/cine/gfx.cpp b/engines/cine/gfx.cpp
index b882c9760e..ad4ba445a7 100644
--- a/engines/cine/gfx.cpp
+++ b/engines/cine/gfx.cpp
@@ -276,9 +276,11 @@ void FWRenderer::drawMessage(const char *str, int x, int y, int width, byte colo
/*! \brief Draw rectangle on screen
* \param x Top left corner coordinate
* \param y Top left corner coordinate
- * \param width Rectangle width
- * \param height Rectangle height
+ * \param width Rectangle width (Negative values draw the box horizontally flipped)
+ * \param height Rectangle height (Negative values draw the box vertically flipped)
* \param color Fill color
+ * \note Rectangle's drawn width is always at least one.
+ * \note Rectangle's drawn height is always at least one.
*/
void FWRenderer::drawPlainBox(int x, int y, int width, int height, byte color) {
int i;
@@ -313,12 +315,18 @@ void FWRenderer::drawPlainBox(int x, int y, int width, int height, byte color) {
height = 0;
}
- // Draw the box if it's not empty
- if (width > 0 && height > 0) {
- byte *dest = _backBuffer + y * 320 + x;
- for (i = 0; i < height; i++) {
- memset(dest + i * 320, color, width);
- }
+ // Make width and height at least one
+ // which forces this function to always draw something.
+ // This fixes at least the showing of the oxygen gauge meter in
+ // Operation Stealth's first arcade sequence where this function
+ // is called with a height of zero.
+ width = MAX(1, width);
+ height = MAX(1, height);
+
+ // Draw the filled rectangle
+ byte *dest = _backBuffer + y * 320 + x;
+ for (i = 0; i < height; i++) {
+ memset(dest + i * 320, color, width);
}
}
@@ -1109,13 +1117,29 @@ void OSRenderer::renderOverlay(const Common::List<overlay>::iterator &it) {
maskBgOverlay(_bgTable[it->x].bg, sprite->data(), sprite->_realWidth, sprite->_height, _backBuffer, obj->x, obj->y);
break;
- // TODO: Figure out what this overlay type is and name it
- // TODO: Check it this implementation really works correctly (Some things might be wrong, needs testing)
+ // FIXME: Looking at Operation Stealth's disassembly I can't find any codepath that
+ // will draw a type 21 overlay. But looking at the first arcade sequence's scripts
+ // it looks like the oxygen gauge meter is implemented using a type 21 overlay.
+ // So for the time being I'm simply drawing type 21 overlays as type 22 overlays
+ // and hoping for the best.
+ // TODO: Check how the original game looks under DOSBox to see if the oxygen gauge works in it
+ case 21:
+ // A filled rectangle:
case 22: {
+ // TODO: Check it this implementation really works correctly (Some things might be wrong, needs testing).
+ // The drawn rectangle doesn't seem to be flipped in the original disassembly
+ // but looking at the oxygen gauge meter during the first arcade sequence it
+ // definitely looks like the drawing should be at least horizontally flipped.
+ // So this may very well be wrong but having tested only the first arcade sequence's
+ // oxygen gauge this implementation's output *looks* good. It may be wrong still...
assert(it->objIdx < NUM_MAX_OBJECT);
obj = objectTable + it->objIdx;
- byte transCol = obj->part & 0x0F;
- drawPlainBox(obj->x, obj->y, obj->frame, obj->costume, transCol);
+ byte color = obj->part & 0x0F;
+ int width = -obj->frame; // Flipped horizontally for now.
+ int height = -obj->costume; // Flipped vertically for now.
+ drawPlainBox(obj->x, obj->y, width, height, color);
+ debug(5, "renderOverlay: type=%d, x=%d, y=%d, width=%d, height=%d, color=%d",
+ it->type, obj->x, obj->y, width, height, color);
break;
}