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authorJames Brown2002-10-20 05:41:30 +0000
committerJames Brown2002-10-20 05:41:30 +0000
commit0f16641556d9e8f7486da724ce52664df7105563 (patch)
tree2badf8b41ee8001f4950cc09e51d15c406330bfb
parent62b2a464a7e0df43d9b87ad59a55db892e1369ff (diff)
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Hmm, need to talkchannel that bundleSound play, because we still don't parse bundle lipsync data correctly and that'll result in
infinite talking/redraw svn-id: r5194
-rw-r--r--scumm/script_v2.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/script_v2.cpp b/scumm/script_v2.cpp
index b341b479f5..10839d0c87 100644
--- a/scumm/script_v2.cpp
+++ b/scumm/script_v2.cpp
@@ -3191,7 +3191,7 @@ void Scumm::decodeParseString2(int m, int n)
}
pointer[j] = 0;
- _sound->playBundleSound(pointer);
+ _sound->_talkChannel = _sound->playBundleSound(pointer);
_messagePtr = (byte*)&transText;
switch (m) {