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author | James Brown | 2002-10-20 05:41:30 +0000 |
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committer | James Brown | 2002-10-20 05:41:30 +0000 |
commit | 0f16641556d9e8f7486da724ce52664df7105563 (patch) | |
tree | 2badf8b41ee8001f4950cc09e51d15c406330bfb | |
parent | 62b2a464a7e0df43d9b87ad59a55db892e1369ff (diff) | |
download | scummvm-rg350-0f16641556d9e8f7486da724ce52664df7105563.tar.gz scummvm-rg350-0f16641556d9e8f7486da724ce52664df7105563.tar.bz2 scummvm-rg350-0f16641556d9e8f7486da724ce52664df7105563.zip |
Hmm, need to talkchannel that bundleSound play, because we still don't parse bundle lipsync data correctly and that'll result in
infinite talking/redraw
svn-id: r5194
-rw-r--r-- | scumm/script_v2.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/script_v2.cpp b/scumm/script_v2.cpp index b341b479f5..10839d0c87 100644 --- a/scumm/script_v2.cpp +++ b/scumm/script_v2.cpp @@ -3191,7 +3191,7 @@ void Scumm::decodeParseString2(int m, int n) } pointer[j] = 0; - _sound->playBundleSound(pointer); + _sound->_talkChannel = _sound->playBundleSound(pointer); _messagePtr = (byte*)&transText; switch (m) { |