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authorMax Horn2003-06-26 14:04:08 +0000
committerMax Horn2003-06-26 14:04:08 +0000
commit0f293acf96dde86ed9594905118a9500825cb48f (patch)
treeaff69344bd31b8d4ee9d3358483ec9efa57499de
parentc1e08c27ce649d63358789843aac42c7c1a0d69e (diff)
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implemented text shadow in Zak256 (also needed for Indy3-256, maybe?). (Partial) fix for bug #750779 (the shadow color is still wrong)
svn-id: r8654
-rw-r--r--scumm/charset.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/scumm/charset.cpp b/scumm/charset.cpp
index d0ffedd319..59b71028ec 100644
--- a/scumm/charset.cpp
+++ b/scumm/charset.cpp
@@ -927,7 +927,10 @@ int CharsetRendererV3::getCharWidth(byte chr) {
void CharsetRendererV3::setColor(byte color)
{
_color = color;
- if (_vm->_features & GF_16COLOR) {
+ if (_vm->_gameId == GID_ZAK256) {
+ _dropShadow = ((_color & 0x80) != 0);
+ _color &= 0x7f;
+ } else if (_vm->_features & GF_16COLOR) {
_dropShadow = ((_color & 0xF0) != 0);
_color &= 0x0f;
} else