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author | Johannes Schickel | 2009-05-13 21:07:19 +0000 |
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committer | Johannes Schickel | 2009-05-13 21:07:19 +0000 |
commit | 0f5b6ff730da0a029e1fc463691fcbde2fb8f51c (patch) | |
tree | 109c0529cffd84c18ae4e0fc89cb34282ab9d3fe | |
parent | 2ab8825e86f8d94cc940577842ddedee05dc015e (diff) | |
download | scummvm-rg350-0f5b6ff730da0a029e1fc463691fcbde2fb8f51c.tar.gz scummvm-rg350-0f5b6ff730da0a029e1fc463691fcbde2fb8f51c.tar.bz2 scummvm-rg350-0f5b6ff730da0a029e1fc463691fcbde2fb8f51c.zip |
- Fix AdLib spelling in NEWS
- Sync README with latest OPL related config options changes
svn-id: r40535
-rw-r--r-- | NEWS | 18 | ||||
-rw-r--r-- | README | 2 |
2 files changed, 11 insertions, 9 deletions
@@ -7,7 +7,7 @@ For a more comprehensive changelog for the latest experimental SVN code, see: - Added support for Discworld 2 - Missing Presumed ...!? General: - - Added experimental Adlib emulator from DOSBox. + - Added experimental AdLib emulator from DOSBox. Beneath a Steel Sky: - Changed the game speed to match the original game (previously @@ -139,7 +139,7 @@ For a more comprehensive changelog for the latest experimental SVN code, see: - Rewrote parts of Digital iMUSE, fixing some bugs. - Rewrote the internal timer code, fixing some speed issues in e.g. COMI. - Improved support for sound effects in Amiga version of Zak McKracken. - - Added support for mixed Adlib/MIDI mode in Monkey Island 1 (Floppy). + - Added support for mixed AdLib/MIDI mode in Monkey Island 1 (Floppy). 0.11.1 (2008-02-29) SCUMM: @@ -221,7 +221,7 @@ For a more comprehensive changelog for the latest experimental SVN code, see: - Many bugfixes. Queen: - - Added support for Adlib music. + - Added support for AdLib music. - Added missing music patterns playback in Amiga version. SCUMM: @@ -369,7 +369,7 @@ For a more comprehensive changelog for the latest experimental SVN code, see: BASS: - Fixed character spacing in LINC terminals in floppy version v0.0303. - - Fixed a regression which caused incorrect adlib music emulation. + - Fixed a regression which caused incorrect AdLib music emulation. Broken Sword 1: - Fixed speech-related crashes. @@ -607,7 +607,7 @@ For a more comprehensive changelog for the latest experimental SVN code, see: Windows Mobile port (PocketPC / Smartphone): - Fixed FOTAQ crash on all platforms when leaving the hotel AGAIN. - - Better low quality Adlib emulation for FOTAQ. + - Better low quality AdLib emulation for FOTAQ. - Fix randomly broken Hide Toolbar option. (thanks iKi) - Fix first hardware key mapping (was not displayed before). - Fix BASS & Simon hangs on Smartphone when using the Skip hotkey. @@ -734,7 +734,7 @@ For a more comprehensive changelog for the latest experimental SVN code, see: - Added HQ2x and HQ3x scalers. - Rewrote sound code for more flexibility and performance. - Improved native MT32 support. - - Adlib GM emulation table revamped, providing more accurate software MIDI. + - AdLib GM emulation table revamped, providing more accurate software MIDI. - Default Makefile now uses configure script. - Greatly improved the launcher and options dialogs (work-in-progress). - Many other "under the hood" improvements, like a new config managment @@ -750,9 +750,9 @@ For a more comprehensive changelog for the latest experimental SVN code, see: SCUMM: - Many, Many, Many SCUMM game engine fixes. Many of them. And that's a lot. - Added INSANE support for Full Throttle 'action sequences'. - - Added option to choose between Adlib, PCjr and PC Speaker in earlier + - Added option to choose between AdLib, PCjr and PC Speaker in earlier games. - - Added Adlib support for indy3ega and loom (ega). + - Added AdLib support for indy3ega and loom (ega). - Added MIDI support for loom (ega), monkeyega and monkeyvga. - Added sound effects support for indy3/monkeyega/monkeyvga/pass. - Added FM Towns targets for Loom and Indy3. @@ -834,7 +834,7 @@ For a more comprehensive changelog for the latest experimental SVN code, see: - Added akos16 implementation for The Dig and Full Throttle costumes. - Added Digital iMUSE implementation for The Dig and Full Throttle music. - Loom CD speech+music syncronisation improved greatly. -- Added midi-emulation via adlib, for platforms without sequencer support. +- Added midi-emulation via AdLib, for platforms without sequencer support. - Code separation of various engine parts into several libraries. - Several fixes to prevent Simon the Sorcerer crashing and hanging. - Hundreds of bugfixes for many other games. @@ -883,6 +883,7 @@ arguments -- see the next section. --native-mt32 True Roland MT-32 (disable GM emulation) --enable-gs Enable Roland GS mode for MIDI playback --output-rate=RATE Select output sample rate in Hz (e.g. 22050) + --opl-driver=DRIVER Select AdLib (OPL) emulator (db, mame) --aspect-ratio Enable aspect ratio correction --render-mode=MODE Enable additional render modes (cga, ega, hercGreen, hercAmber, amiga) @@ -1868,6 +1869,7 @@ The following keywords are recognized: negative, don't even try to access the CD-ROM. joystick_num number Number of joystick device to use for input music_driver string The music engine to use. + opl_driver string The AdLib (OPL) emulator to use. output_rate number The output sample rate to use, in Hz. Sensible values are 11025, 22050 and 44100. alsa_port string Port to use for output when using the |