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author | Matthew Hoops | 2011-09-21 21:17:56 -0400 |
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committer | Matthew Hoops | 2011-09-21 21:18:46 -0400 |
commit | 0fd4a55492eb4c4cd77f2e3e160fd26b896f87c2 (patch) | |
tree | 7b52e0949f1b2127cc051cfe7afa6a96cd9bd94f | |
parent | cb500d147efa0c890d30f6be7aff286d5909b315 (diff) | |
download | scummvm-rg350-0fd4a55492eb4c4cd77f2e3e160fd26b896f87c2.tar.gz scummvm-rg350-0fd4a55492eb4c4cd77f2e3e160fd26b896f87c2.tar.bz2 scummvm-rg350-0fd4a55492eb4c4cd77f2e3e160fd26b896f87c2.zip |
PEGASUS: Fix DropHighlight
-rw-r--r-- | engines/pegasus/elements.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/pegasus/elements.cpp b/engines/pegasus/elements.cpp index ea1ed8436c..6f94fe5789 100644 --- a/engines/pegasus/elements.cpp +++ b/engines/pegasus/elements.cpp @@ -178,6 +178,7 @@ void DropHighlight::draw(const Common::Rect &) { // going to implement it in those two ways. Deal with it. Common::Rect rect = _bounds; + rect.grow(-_thickness); screen->frameRect(rect, _highlightColor); rect.grow(1); screen->frameRect(rect, _highlightColor); |