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authorPaul Gilbert2017-11-10 12:23:29 -0500
committerPaul Gilbert2017-11-10 12:23:29 -0500
commit0ffbce5bb13738c58b69ea55a83c24cc973c2a6e (patch)
tree078ca6038a50f6b82a1ccf56a49cf9e7c9880bac
parentaee98ba14d44fd8789929e7372cf5eabf0e13bf2 (diff)
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XEEN: Fix rendering of town messages
-rw-r--r--engines/xeen/town.cpp22
1 files changed, 16 insertions, 6 deletions
diff --git a/engines/xeen/town.cpp b/engines/xeen/town.cpp
index 13a631aa47..097b1c3953 100644
--- a/engines/xeen/town.cpp
+++ b/engines/xeen/town.cpp
@@ -1193,6 +1193,9 @@ bool TownMessage::execute(int portrait, const Common::String &name, const Common
int confirm) {
EventsManager &events = *_vm->_events;
Interface &intf = *_vm->_interface;
+ Map &map = *_vm->_map;
+ Party &party = *_vm->_party;
+ Resources &res = *_vm->_resources;
Screen &screen = *_vm->_screen;
Town &town = *_vm->_town;
Window &w = screen._windows[11];
@@ -1205,7 +1208,8 @@ bool TownMessage::execute(int portrait, const Common::String &name, const Common
if (!confirm)
loadButtons();
- if (town._townSprites[0].empty()) {
+ if (town._townSprites.empty()) {
+ town._townSprites.resize(2);
town._townSprites[0].load(Common::String::format("face%02d.fac", portrait));
town._townSprites[1].load("frame.fac");
}
@@ -1221,19 +1225,25 @@ bool TownMessage::execute(int portrait, const Common::String &name, const Common
const char *msgEnd = w.writeString(msg.c_str());
int wordCount = 0;
- for (const char *msgP = msg.c_str(); msgP < msgEnd; ++msgP) {
+ const char *msgP = msg.c_str();
+ do {
if (*msgP == ' ')
++wordCount;
- }
+ } while (msgP != msgEnd && *++msgP);
town._drawCtr2 = wordCount * 2;
town._townSprites[1].draw(screen, 0, Common::Point(16, 16));
town._townSprites[0].draw(screen, town._drawFrameIndex, Common::Point(23, 22));
w.update();
- if (!msgEnd) {
- // Doesn't look like the code here in original can ever be reached
- assert(0);
+ if (!msgEnd && !confirm) {
+ res._globalSprites.draw(screen, 7, Common::Point(232, 74));
+ res._globalSprites.draw(screen, 0, Common::Point(235, 75));
+ res._globalSprites.draw(screen, 2, Common::Point(260, 75));
+ screen._windows[34].update();
+
+ intf._face1State = map._headData[party._mazePosition.y][party._mazePosition.x]._left;
+ intf._face2State = map._headData[party._mazePosition.y][party._mazePosition.x]._right;
}
if (confirm == 2) {