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author | Travis Howell | 2005-04-05 12:06:20 +0000 |
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committer | Travis Howell | 2005-04-05 12:06:20 +0000 |
commit | 101917d03fc05c64d3abe5b22e0b517b0899f4c6 (patch) | |
tree | 22963f541c4d58b67de6270a3ffd7014281865fe | |
parent | aeec229615ad2afb36ce7078448f2b1d560ca51f (diff) | |
download | scummvm-rg350-101917d03fc05c64d3abe5b22e0b517b0899f4c6.tar.gz scummvm-rg350-101917d03fc05c64d3abe5b22e0b517b0899f4c6.tar.bz2 scummvm-rg350-101917d03fc05c64d3abe5b22e0b517b0899f4c6.zip |
Update HE issues
svn-id: r17384
-rw-r--r-- | TODO | 5 |
1 files changed, 2 insertions, 3 deletions
@@ -253,9 +253,8 @@ SCUMM - Add proper handling of sound looping in Humongous games - Add sound pitch support for piano keys in piano mini game of fbear (DOS) - Add rename/delete file support, to make file opcodes function correctly - - Fix nukeArrays, it is nuking wrong arrays in stopObjectCode() sometimes * Humongous entertainment >= v7 titles: - - Add support for palette slots (_numPalettes * 1024) in HE99+ games.(For ff5demo/freddicove/pajama3) + - Add support for palette slots (_numPalettes * 1024) in HE99+ games.(For ff5demo/freddicove/pajama3) (Kirben) - Add support for masking in akos codec32, the charset shouldn't be drawn under moving actors - Add support for song sync. in HE80+ games. (Used in ff2-demo/freddi2/pajama) - Add support for SBNG sound resources for songs (Used in ff2-demo/freddi2/pajama) @@ -274,7 +273,7 @@ SCUMM The U32 code seems to control the players movements on field. - Fix actor parts disappearing in pajama2/racedemo (Related to XMAP support?) - Fix cursor transparency in puzzle of pajama2 (Related to floodState support?) - - Fix sprites not always redrawing + - Fix sprites not always redrawing (Kirben) - Fix inventory background/items disappearing in puttzoo/zoodemo/putttime/timedemo * Clean up class Gdi. This class right now mostly is about decoding various graphic formats. However some other functionality has crept into it, too. |