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authorPaul Gilbert2011-09-28 20:04:58 +1000
committerPaul Gilbert2011-09-28 20:04:58 +1000
commit10f0ea4306be2b274a79cc16a406536c36662d88 (patch)
tree659fc89afe73680c09ab81b7372ab2edfd3c98bb
parent931f8979d4d91b24288dbd747251d4d82f4f6609 (diff)
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TSAGE: Implemented Blue Force scene 450
-rw-r--r--engines/tsage/blue_force/blueforce_logic.cpp3
-rw-r--r--engines/tsage/blue_force/blueforce_scenes4.cpp347
-rw-r--r--engines/tsage/blue_force/blueforce_scenes4.h48
-rw-r--r--engines/tsage/blue_force/blueforce_speakers.cpp87
-rw-r--r--engines/tsage/blue_force/blueforce_speakers.h25
5 files changed, 508 insertions, 2 deletions
diff --git a/engines/tsage/blue_force/blueforce_logic.cpp b/engines/tsage/blue_force/blueforce_logic.cpp
index 87a50f8d7d..eff363f2a1 100644
--- a/engines/tsage/blue_force/blueforce_logic.cpp
+++ b/engines/tsage/blue_force/blueforce_logic.cpp
@@ -134,7 +134,8 @@ Scene *BlueForceGame::createScene(int sceneNumber) {
// Outside Alleycat Bowl
return new Scene440();
case 450:
- error("Scene group 4 not implemented");
+ // Inside Alleycat Bowl
+ return new Scene450();
case 550:
case 551:
case 560:
diff --git a/engines/tsage/blue_force/blueforce_scenes4.cpp b/engines/tsage/blue_force/blueforce_scenes4.cpp
index 39e0f32431..9e8b0d586d 100644
--- a/engines/tsage/blue_force/blueforce_scenes4.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes4.cpp
@@ -253,7 +253,7 @@ bool Scene410::Item2::startAction(CursorType action, Event &event) {
scene->_sceneMode = 4103;
scene->signal();
} else if (scene->_field1FBC != 0) {
- SceneItem::display(410, 12);
+ SceneItem::display2(410, 12);
} else {
scene->_sceneMode = 4103;
scene->signal();
@@ -1309,6 +1309,351 @@ void Scene440::signal() {
}
}
+/*--------------------------------------------------------------------------
+ * Scene 450 - Inside Alleycat Bowl
+ *
+ *--------------------------------------------------------------------------*/
+
+bool Scene450::Object1::startAction(CursorType action, Event &event) {
+ Scene450 *scene = (Scene450 *)BF_GLOBALS._sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_LOOK:
+ SceneItem::display2(450, 0);
+ return true;
+ case CURSOR_USE:
+ SceneItem::display2(450, 1);
+ return true;
+ case CURSOR_TALK:
+ case INV_ID:
+ BF_GLOBALS._player.disableControl();
+ scene->_sceneMode = 4504;
+ if (_flag) {
+ scene->setAction(&scene->_sequenceManager, scene, 4515, &BF_GLOBALS._player, this, NULL);
+ } else {
+ ++_flag;
+ scene->setAction(&scene->_sequenceManager, scene, 4504, &BF_GLOBALS._player, this, NULL);
+ }
+ return true;
+ case INV_FOREST_RAP:
+ BF_INVENTORY.setObjectScene(INV_FOREST_RAP, 450);
+ BF_GLOBALS._player.disableControl();
+ BF_GLOBALS._uiElements.addScore(30);
+
+ scene->_sceneMode = 4505;
+ scene->setAction(&scene->_sequenceManager, scene, 4505, &BF_GLOBALS._player, this,
+ &scene->_counterDoor, &scene->_object2, NULL);
+ return true;
+ default:
+ return NamedObjectExt::startAction(action, event);
+ }
+}
+
+bool Scene450::Object3::startAction(CursorType action, Event &event) {
+ Scene450 *scene = (Scene450 *)BF_GLOBALS._sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_LOOK:
+ SceneItem::display2(450, 4);
+ return true;
+ case CURSOR_USE:
+ SceneItem::display2(450, 5);
+ return true;
+ case CURSOR_TALK:
+ BF_GLOBALS._player.disableControl();
+ scene->_sceneMode = 4502;
+ if (BF_GLOBALS.getFlag(onDuty)) {
+ scene->setAction(&scene->_sequenceManager, scene, 4516, &BF_GLOBALS._player, this, NULL);
+ } else {
+ scene->setAction(&scene->_sequenceManager, scene, 4502, &BF_GLOBALS._player, this, NULL);
+ }
+ return true;
+ case INV_NAPKIN:
+ BF_GLOBALS._player.disableControl();
+ scene->_sceneMode = 4509;
+ scene->setAction(&scene->_sequenceManager, scene, 4509, &BF_GLOBALS._player, this, NULL);
+ return true;
+ default:
+ return NamedObject::startAction(action, event);
+ }
+}
+
+bool Scene450::Object4::startAction(CursorType action, Event &event) {
+ Scene450 *scene = (Scene450 *)BF_GLOBALS._sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_LOOK:
+ SceneItem::display2(450, 6);
+ return true;
+ case CURSOR_USE:
+ SceneItem::display2(450, 7);
+ return true;
+ case CURSOR_TALK:
+ BF_GLOBALS._player.disableControl();
+ if (BF_GLOBALS.getFlag(takenWeasel) && !BF_GLOBALS.getFlag(gotTrailer450)) {
+ BF_GLOBALS.setFlag(gotTrailer450);
+ scene->_sceneMode = 4517;
+ scene->setAction(&scene->_sequenceManager, scene, 4517, &BF_GLOBALS._player, this,
+ &scene->_door, NULL);
+ } else {
+ animate(ANIM_MODE_8, 1, NULL);
+
+ if (scene->_field19AC) {
+ scene->_sceneMode = 2;
+ if (scene->_field19AE) {
+ scene->_stripManager.start(4521, scene);
+ } else {
+ scene->_field19AE = 1;
+ scene->_stripManager.start(4512, scene);
+ }
+ } else {
+ scene->_sceneMode = 4506;
+ if (scene->_field19AE) {
+ scene->setAction(&scene->_sequenceManager, scene, 4518, &BF_GLOBALS._player, this, NULL);
+ } else {
+ scene->_sceneMode = 4506;
+ scene->_field19AE = 1;
+ scene->setAction(&scene->_sequenceManager, scene, 4506, &BF_GLOBALS._player, this, NULL);
+ }
+ }
+ }
+ return true;
+ case INV_FOREST_RAP:
+ SceneItem::display2(450, 19);
+ return true;
+ case INV_NAPKIN:
+ animate(ANIM_MODE_8, 1, NULL);
+ BF_GLOBALS._player.disableControl();
+
+ if (BF_GLOBALS.getFlag(showEugeneNapkin)) {
+ SceneItem::display2(450, 16);
+ BF_GLOBALS._player.enableControl();
+ } else {
+ BF_GLOBALS.setFlag(showEugeneNapkin);
+
+ if (!BF_GLOBALS.getFlag(showEugeneID)) {
+ scene->_sceneMode = 4513;
+ scene->setAction(&scene->_sequenceManager, scene, 4513, &BF_GLOBALS._player, this, NULL);
+ } else if (BF_GLOBALS.getFlag(fMgrCallsWeasel)) {
+ SceneItem::display2(450, 16);
+ BF_GLOBALS._player.enableControl();
+ } else {
+ BF_GLOBALS._uiElements.addScore(30);
+ scene->_sceneMode = 4510;
+ BF_INVENTORY.setObjectScene(INV_NAPKIN, 450);
+ scene->setAction(&scene->_sequenceManager, scene, 4510, &BF_GLOBALS._player, this, NULL);
+ }
+ }
+ return true;
+ case INV_ID:
+ if (BF_GLOBALS.getFlag(takenWeasel)) {
+ return startAction(CURSOR_TALK, event);
+ } else {
+ animate(ANIM_MODE_8, 1, NULL);
+ BF_GLOBALS._player.disableControl();
+
+ if (!BF_GLOBALS.getFlag(showEugeneID))
+ BF_GLOBALS._uiElements.addScore(30);
+ BF_GLOBALS.setFlag(showEugeneID);
+
+ if ((BF_GLOBALS.getFlag(showRapEugene) || BF_GLOBALS.getFlag(showEugeneNapkin)) &&
+ !BF_GLOBALS.getFlag(fMgrCallsWeasel)) {
+ BF_GLOBALS._uiElements.addScore(30);
+ scene->_sceneMode = 4511;
+ scene->setAction(&scene->_sequenceManager, scene, 4511, &BF_GLOBALS._player, this, NULL);
+ } else {
+ scene->_sceneMode = 4506;
+ scene->setAction(&scene->_sequenceManager, scene, 4512, &BF_GLOBALS._player, this, NULL);
+ }
+ }
+ return true;
+ default:
+ return NamedObject::startAction(action, event);
+ }
+}
+
+/*--------------------------------------------------------------------------*/
+
+bool Scene450::Item1::startAction(CursorType action, Event &event) {
+ Scene450 *scene = (Scene450 *)BF_GLOBALS._sceneManager._scene;
+
+ if (event.eventType == EVENT_BUTTON_DOWN) {
+ BF_GLOBALS._player.disableControl();
+ scene->_sceneMode = 4501;
+ scene->signal();
+ return true;
+ } else {
+ return false;
+ }
+}
+
+/*--------------------------------------------------------------------------*/
+
+Scene450::Scene450(): SceneExt() {
+ _field19AC = _field19AE = 0;
+}
+
+void Scene450::synchronize(Serializer &s) {
+ SceneExt::synchronize(s);
+ s.syncAsSint16LE(_field19AC);
+ s.syncAsSint16LE(_field19AE);
+}
+
+void Scene450::postInit(SceneObjectList *OwnerList) {
+ SceneExt::postInit();
+ loadScene(450);
+ setZoomPercents(110, 90, 155, 115);
+ BF_GLOBALS._sound1.fadeSound(13);
+
+ _stripManager.addSpeaker(&_gameTextSpeaker);
+ _stripManager.addSpeaker(&_eugeneSpeaker);
+ _stripManager.addSpeaker(&_billySpeaker);
+ _stripManager.addSpeaker(&_weaselSpeaker);
+ _stripManager.addSpeaker(&_jakeJacketSpeaker);
+ _stripManager.addSpeaker(&_lyleHatSpeaker);
+ _stripManager.addSpeaker(&_jakeUniformSpeaker);
+
+ BF_GLOBALS._player.postInit();
+ BF_GLOBALS._player.setVisage(BF_GLOBALS.getFlag(onDuty) ? 1341 : 129);
+ BF_GLOBALS._player.animate(ANIM_MODE_1, NULL);
+ BF_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper());
+ BF_GLOBALS._player.setPosition(Common::Point(-30, 155));
+ BF_GLOBALS._player.changeZoom(-1);
+ BF_GLOBALS._player.disableControl();
+
+ _door.postInit();
+ _door.setVisage(450);
+ _door.setStrip(2);
+ _door.setPosition(Common::Point(72, 80));
+ _door.setDetails(450, 15, -1, 13, 1, NULL);
+
+ _counterDoor.postInit();
+ _counterDoor.setVisage(450);
+ _counterDoor.setPosition(Common::Point(39, 104));
+ _counterDoor.fixPriority(100);
+ _counterDoor.setDetails(450, 12, -1, 13, 1, NULL);
+
+ if (BF_GLOBALS._dayNumber != 3) {
+ _object3.postInit();
+ _object3.setVisage(463);
+ _object3.setPosition(Common::Point(138, 121));
+ _object3.fixPriority(100);
+ _object3.setFrame(_object3.getFrameCount());
+ BF_GLOBALS._sceneItems.push_back(&_object3);
+ } else if (!BF_GLOBALS.getFlag(fWithLyle) || !BF_GLOBALS.getFlag(fGivenNapkin) ||
+ (BF_INVENTORY.getObjectScene(BF_LAST_INVENT) == 1)) {
+ _object3.postInit();
+ _object3.setVisage(463);
+ _object3.setPosition(Common::Point(138, 121));
+ _object3.fixPriority(100);
+ _object3.setFrame(_object3.getFrameCount());
+ BF_GLOBALS._sceneItems.push_back(&_object3);
+ } else {
+ _object4.postInit();
+ _object4.setVisage(467);
+ _object4.setPosition(Common::Point(138, 121));
+ _object4.changeZoom(-1);
+ BF_GLOBALS._sceneItems.push_back(&_object4);
+
+ if (!BF_GLOBALS.getFlag(takenWeasel)) {
+ _object2.postInit();
+ _object2.setVisage(469);
+ _object2.animate(ANIM_MODE_1, NULL);
+ _object2.setObjectWrapper(new SceneObjectWrapper());
+ _object2.setPosition(Common::Point(-30, 126));
+ ADD_MOVER_NULL(_object2, 27, 126);
+ _object2.changeZoom(-1);
+ _object2.setDetails(450, 2, 18, 3, 1, NULL);
+
+ BF_GLOBALS._walkRegions.proc1(4);
+
+ _object1.postInit();
+ _object1.setVisage(466);
+ _object1.animate(ANIM_MODE_1, NULL);
+ _object1.setObjectWrapper(new SceneObjectWrapper());
+ _object1.setPosition(Common::Point(70, 80));
+ _object1.setStrip(5);
+ _object1.changeZoom(90);
+ _object1.fixPriority(65);
+ _object1._flag = 0;
+ BF_GLOBALS._sceneItems.push_back(&_object1);
+ }
+ }
+
+ _sceneMode = 4500;
+ setAction(&_sequenceManager, this, 4500, &BF_GLOBALS._player, NULL);
+
+ _exit.setDetails(Rect(0, 100, 4, 167), 450, -1, -1, -1, 1, NULL);
+ _counter.setDetails(8, 450, 8, -1, 9, 1);
+ _shelf.setDetails(Rect(114, 10, 179, 77), 450, 10, -1, 11, 1, NULL);
+ _interior.setDetails(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), 450, 14, -1, -1, 1, NULL);
+}
+
+void Scene450::signal() {
+ switch (_sceneMode) {
+ case 450:
+ case 451:
+ BF_GLOBALS._sceneManager.changeScene(440);
+ break;
+ case 4501:
+ if (BF_GLOBALS._sceneObjects->contains(&_object2)) {
+ ADD_MOVER(_object2, -20, 135);
+ } else {
+ ADD_PLAYER_MOVER(0, 160);
+ }
+ break;
+ case 4503:
+ _object1.fixPriority(100);
+ BF_GLOBALS._player.enableControl();
+ break;
+ case 4505:
+ BF_GLOBALS.setFlag(takenWeasel);
+ _object1.remove();
+ _object2.remove();
+ BF_GLOBALS._walkRegions.proc2(4);
+ BF_GLOBALS._player.enableControl();
+ break;
+ case 4507:
+ case 4510:
+ case 4511:
+ BF_GLOBALS.setFlag(fMgrCallsWeasel);
+ _field19AC = 1;
+ _sceneMode = 4503;
+ setAction(&_sequenceManager, this, 4503, &_object1, &_door, &_object4, NULL);
+ break;
+ case 4508:
+ _object4.remove();
+ BF_GLOBALS._player.enableControl();
+ BF_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper());
+ break;
+ case 4517:
+ BF_GLOBALS.setFlag(gotTrailer450);
+ BF_INVENTORY.setObjectScene(BF_LAST_INVENT, 1);
+ _sceneMode = 4508;
+ setAction(&_sequenceManager, this, 4508, &BF_GLOBALS._player, &_object4, &_door, NULL);
+ break;
+ default:
+ BF_GLOBALS._player.enableControl();
+ break;
+ }
+}
+
+void Scene450::process(Event &event) {
+ SceneExt::process(event);
+
+ if (BF_GLOBALS._player._enabled && !_focusObject && (event.mousePos.y < (BF_INTERFACE_Y - 1))) {
+ // Check if the cursor is on an exit
+ if (_exit.contains(event.mousePos)) {
+ GfxSurface surface = _cursorVisage.getFrame(EXITFRAME_SW);
+ BF_GLOBALS._events.setCursor(surface);
+ } else {
+ // In case an exit cursor was being shown, restore the previously selected cursor
+ CursorType cursorId = BF_GLOBALS._events.getCursor();
+ BF_GLOBALS._events.setCursor(cursorId);
+ }
+ }
+}
+
} // End of namespace BlueForce
} // End of namespace TsAGE
diff --git a/engines/tsage/blue_force/blueforce_scenes4.h b/engines/tsage/blue_force/blueforce_scenes4.h
index eee949f27c..5da61cfaa0 100644
--- a/engines/tsage/blue_force/blueforce_scenes4.h
+++ b/engines/tsage/blue_force/blueforce_scenes4.h
@@ -212,6 +212,54 @@ public:
virtual void signal();
};
+class Scene450: public SceneExt {
+ /* Objects */
+ class Object1: public NamedObjectExt {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Object2: public NamedObject {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Object3: public NamedObject {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Object4: public NamedObject {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+
+ /* Items */
+ class Item1: public NamedHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+public:
+ SequenceManager _sequenceManager;
+ SpeakerGameText _gameTextSpeaker;
+ SpeakerLyleHat _lyleHatSpeaker;
+ SpeakerJakeJacket _jakeJacketSpeaker;
+ SpeakerJakeUniform _jakeUniformSpeaker;
+ SpeakerEugene _eugeneSpeaker;
+ SpeakerWeasel _weaselSpeaker;
+ SpeakerBilly _billySpeaker;
+ Object1 _object1;
+ NamedObject _object2;
+ Object3 _object3;
+ Object4 _object4;
+ NamedObject _door, _counterDoor;
+ NamedHotspot _exit, _interior, _shelf, _counter;
+ int _field19AC, _field19AE;
+
+ Scene450();
+ virtual void synchronize(Serializer &s);
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void signal();
+ virtual void process(Event &event);
+};
+
} // End of namespace BlueForce
} // End of namespace TsAGE
diff --git a/engines/tsage/blue_force/blueforce_speakers.cpp b/engines/tsage/blue_force/blueforce_speakers.cpp
index 31e1835739..0d8ab1215b 100644
--- a/engines/tsage/blue_force/blueforce_speakers.cpp
+++ b/engines/tsage/blue_force/blueforce_speakers.cpp
@@ -676,6 +676,93 @@ void SpeakerLauraHeld::setText(const Common::String &msg) {
_object2.fixCountdown(8, _numFrames);
}
+/*--------------------------------------------------------------------------*/
+
+SpeakerEugene::SpeakerEugene(): VisualSpeaker() {
+ _color1 = 20;
+ _color2 = 22;
+ _speakerName = "EUGENE";
+}
+
+void SpeakerEugene::setText(const Common::String &msg) {
+ _removeObject1 = _removeObject2 = true;
+
+ _object1.postInit();
+ _object1.setVisage(465);
+ _object1.setStrip2(3);
+ _object1.fixPriority(254);
+ _object1.setPosition(Common::Point(BF_GLOBALS._sceneManager._scene->_sceneBounds.left + 40,
+ BF_GLOBALS._sceneManager._scene->_sceneBounds.top + 166));
+
+ _object2.postInit();
+ _object2.setVisage(465);
+ _object2.setStrip2(1);
+ _object2.fixPriority(255);
+ _object2.setPosition(Common::Point(BF_GLOBALS._sceneManager._scene->_sceneBounds.left + 40,
+ BF_GLOBALS._sceneManager._scene->_sceneBounds.top + 166));
+
+ VisualSpeaker::setText(msg);
+ _object2.fixCountdown(8, _numFrames);
+}
+
+/*--------------------------------------------------------------------------*/
+
+SpeakerWeasel::SpeakerWeasel(): VisualSpeaker() {
+ _color1 = 8;
+ _color2 = 5;
+ _speakerName = "WEASEL";
+}
+
+void SpeakerWeasel::setText(const Common::String &msg) {
+ _removeObject1 = _removeObject2 = true;
+
+ _object1.postInit();
+ _object1.setVisage(464);
+ _object1.setStrip2(3);
+ _object1.fixPriority(254);
+ _object1.setPosition(Common::Point(BF_GLOBALS._sceneManager._scene->_sceneBounds.left + 40,
+ BF_GLOBALS._sceneManager._scene->_sceneBounds.top + 166));
+
+ _object2.postInit();
+ _object2.setVisage(464);
+ _object2.fixPriority(255);
+ _object2.setPosition(Common::Point(BF_GLOBALS._sceneManager._scene->_sceneBounds.left + 40,
+ BF_GLOBALS._sceneManager._scene->_sceneBounds.top + 166));
+
+ VisualSpeaker::setText(msg);
+ _object2.fixCountdown(8, _numFrames);
+}
+
+/*--------------------------------------------------------------------------*/
+
+SpeakerBilly::SpeakerBilly(): VisualSpeaker() {
+ _color1 = 20;
+ _color2 = 22;
+ _speakerName = "BILLY";
+}
+
+void SpeakerBilly::setText(const Common::String &msg) {
+ _removeObject1 = _removeObject2 = true;
+
+ _object1.postInit();
+ _object1.setVisage(463);
+ _object1.setStrip2(7);
+ _object1.fixPriority(254);
+ _object1.setPosition(Common::Point(BF_GLOBALS._sceneManager._scene->_sceneBounds.left + 40,
+ BF_GLOBALS._sceneManager._scene->_sceneBounds.top + 166));
+
+ _object2.postInit();
+ _object2.setVisage(463);
+ _object2.setStrip2(6);
+ _object2.fixPriority(255);
+ _object2.setPosition(Common::Point(BF_GLOBALS._sceneManager._scene->_sceneBounds.left + 40,
+ BF_GLOBALS._sceneManager._scene->_sceneBounds.top + 167));
+
+ VisualSpeaker::setText(msg);
+ _object2.fixCountdown(8, _numFrames);
+}
+
+
} // End of namespace BlueForce
} // End of namespace TsAGE
diff --git a/engines/tsage/blue_force/blueforce_speakers.h b/engines/tsage/blue_force/blueforce_speakers.h
index f106ef926c..9eb3106efc 100644
--- a/engines/tsage/blue_force/blueforce_speakers.h
+++ b/engines/tsage/blue_force/blueforce_speakers.h
@@ -243,6 +243,31 @@ public:
virtual void setText(const Common::String &msg);
};
+class SpeakerEugene: public VisualSpeaker {
+public:
+ SpeakerEugene();
+
+ virtual Common::String getClassName() { return "SpeakerEugene"; }
+ virtual void setText(const Common::String &msg);
+};
+
+class SpeakerWeasel: public VisualSpeaker {
+public:
+ SpeakerWeasel();
+
+ virtual Common::String getClassName() { return "SpeakerWeasel"; }
+ virtual void setText(const Common::String &msg);
+};
+
+class SpeakerBilly: public VisualSpeaker {
+public:
+ SpeakerBilly();
+
+ virtual Common::String getClassName() { return "SpeakerBilly"; }
+ virtual void setText(const Common::String &msg);
+};
+
+
} // End of namespace BlueForce
} // End of namespace TsAGE