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authorGregory Montoir2007-07-25 20:03:31 +0000
committerGregory Montoir2007-07-25 20:03:31 +0000
commit12bec1c4948760aabaa1c8f83f731f9bfc88903d (patch)
treebdc10cfb5bc4d492512542bfc89220aaa970fa48
parent0998a2440afa101f9db1ee141f3674f8fbd85c4e (diff)
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workaround for bug #1751149 (original game issue).
svn-id: r28200
-rw-r--r--engines/touche/opcodes.cpp10
1 files changed, 8 insertions, 2 deletions
diff --git a/engines/touche/opcodes.cpp b/engines/touche/opcodes.cpp
index f0ef748fbd..2680ab0fae 100644
--- a/engines/touche/opcodes.cpp
+++ b/engines/touche/opcodes.cpp
@@ -828,10 +828,16 @@ void ToucheEngine::op_setHitBoxText() {
void ToucheEngine::op_fadePalette() {
debugC(9, kDebugOpcodes, "ToucheEngine::op_fadePalette()");
int16 fadeOut = _script.readNextWord();
+ int colorsCount = 240;
+ // Workaround for bug #1751149. Script triggers a palette fading, but some
+ // of the room graphics use palette colors >= 240.
+ if (_currentEpisodeNum == 104 && _currentRoomNum == 68) {
+ colorsCount = 256;
+ }
if (fadeOut) {
- fadePalette(0, 240, 255, -2, 128);
+ fadePalette(0, colorsCount, 255, -2, 128);
} else {
- fadePalette(0, 240, 0, 2, 128);
+ fadePalette(0, colorsCount, 0, 2, 128);
}
}