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author | Gregory Montoir | 2007-07-25 20:03:31 +0000 |
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committer | Gregory Montoir | 2007-07-25 20:03:31 +0000 |
commit | 12bec1c4948760aabaa1c8f83f731f9bfc88903d (patch) | |
tree | bdc10cfb5bc4d492512542bfc89220aaa970fa48 | |
parent | 0998a2440afa101f9db1ee141f3674f8fbd85c4e (diff) | |
download | scummvm-rg350-12bec1c4948760aabaa1c8f83f731f9bfc88903d.tar.gz scummvm-rg350-12bec1c4948760aabaa1c8f83f731f9bfc88903d.tar.bz2 scummvm-rg350-12bec1c4948760aabaa1c8f83f731f9bfc88903d.zip |
workaround for bug #1751149 (original game issue).
svn-id: r28200
-rw-r--r-- | engines/touche/opcodes.cpp | 10 |
1 files changed, 8 insertions, 2 deletions
diff --git a/engines/touche/opcodes.cpp b/engines/touche/opcodes.cpp index f0ef748fbd..2680ab0fae 100644 --- a/engines/touche/opcodes.cpp +++ b/engines/touche/opcodes.cpp @@ -828,10 +828,16 @@ void ToucheEngine::op_setHitBoxText() { void ToucheEngine::op_fadePalette() { debugC(9, kDebugOpcodes, "ToucheEngine::op_fadePalette()"); int16 fadeOut = _script.readNextWord(); + int colorsCount = 240; + // Workaround for bug #1751149. Script triggers a palette fading, but some + // of the room graphics use palette colors >= 240. + if (_currentEpisodeNum == 104 && _currentRoomNum == 68) { + colorsCount = 256; + } if (fadeOut) { - fadePalette(0, 240, 255, -2, 128); + fadePalette(0, colorsCount, 255, -2, 128); } else { - fadePalette(0, 240, 0, 2, 128); + fadePalette(0, colorsCount, 0, 2, 128); } } |