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authorTorbjörn Andersson2015-06-03 22:33:12 +0200
committerTorbjörn Andersson2015-06-03 22:33:12 +0200
commit12e4152429339c79855950993271ae0e2af920f3 (patch)
treeb4a61c922dfa06d2705a03b806951bfc32f2995e
parent405914d6553a713b207809034d1b305a23f2be39 (diff)
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SHERLOCK: Clarify "song" command usage
Though now that I've realized that loadMusic() takes a room number, I see there seems to be at least one song that can't be played this way...
-rw-r--r--engines/sherlock/debugger.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sherlock/debugger.cpp b/engines/sherlock/debugger.cpp
index 27f4441dd0..aaf24646e4 100644
--- a/engines/sherlock/debugger.cpp
+++ b/engines/sherlock/debugger.cpp
@@ -86,7 +86,7 @@ bool Debugger::cmd3DO_PlayMovie(int argc, const char **argv) {
bool Debugger::cmdSong(int argc, const char **argv) {
if (argc != 2) {
- debugPrintf("Format: song <number>\n");
+ debugPrintf("Format: song <room>\n");
return true;
}