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authorMax Horn2006-11-13 20:12:52 +0000
committerMax Horn2006-11-13 20:12:52 +0000
commit12fb12caf5d25725a706b7c3900a48d4eea2c103 (patch)
treeb9d66cb552beec3232bb8dffc2d6d800f473b787
parent1a2853f7e0786e0ae1d072f5ce97391ad5d67978 (diff)
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Moved more SMUSH/Insane code from ScummEngine_v6 to ScummEngine_v7
svn-id: r24710
-rw-r--r--engines/scumm/intern.h49
-rw-r--r--engines/scumm/script_v6.cpp364
2 files changed, 213 insertions, 200 deletions
diff --git a/engines/scumm/intern.h b/engines/scumm/intern.h
index 6f60359952..ba4e2d995d 100644
--- a/engines/scumm/intern.h
+++ b/engines/scumm/intern.h
@@ -584,31 +584,11 @@ protected:
} _akosQueue[32];
int16 _akosQueuePos;
-
- int _smushFrameRate;
-
- /**
- * Flag which signals that the SMUSH video playback should end now
- * (e.g. because it was aborted by the user or it's simply finished).
- */
- bool _smushVideoShouldFinish;
-
- bool _smushActive;
-
- Insane *_insane;
-
byte _curActor;
int _curVerb;
int _curVerbSlot;
public:
- /** This flag tells IMuseDigital that INSANE is running. */
- bool _insaneRunning; // Used by IMuseDigital::flushTracks()
-
- SmushMixer *_smixer;
- SmushPlayer *_splayer;
-
-public:
ScummEngine_v6(OSystem *syst, const DetectorResult &dr);
virtual void resetScumm();
@@ -817,7 +797,7 @@ protected:
void o6_distObjectObject();
void o6_distObjectPt();
void o6_distPtPt();
- void o6_kernelSetFunctions();
+ virtual void o6_kernelSetFunctions();
void o6_delayFrames();
void o6_pickOneOf();
void o6_pickOneOfDefault();
@@ -858,11 +838,34 @@ public:
ScummEngine_v7(OSystem *syst, const DetectorResult &dr);
~ScummEngine_v7();
+
+protected:
+ int _smushFrameRate;
+
+ /**
+ * Flag which signals that the SMUSH video playback should end now
+ * (e.g. because it was aborted by the user or it's simply finished).
+ */
+ bool _smushVideoShouldFinish;
+
+ bool _smushActive;
+
+ Insane *_insane;
+
+public:
+ /** This flag tells IMuseDigital that INSANE is running. */
+ bool _insaneRunning; // Used by IMuseDigital::flushTracks()
+
+ SmushMixer *_smixer;
+ SmushPlayer *_splayer;
+
+
struct LangIndexNode {
char tag[12+1];
int32 offset;
};
+protected:
int _verbCharset, _verbLineSpacing;
bool _existLanguageFile;
char *_languageBuffer;
@@ -887,6 +890,7 @@ public:
int _subtitleQueuePos;
SubtitleText _subtitleQueue[20];
+public:
void processSubtitleQueue();
void addSubtitleToQueue(const byte *text, const Common::Point &pos, byte color, byte charset);
void clearSubtitleQueue();
@@ -924,6 +928,9 @@ protected:
void playSpeech(const byte *ptr);
virtual void drawVerb(int verb, int mode);
+
+
+ virtual void o6_kernelSetFunctions();
};
class ScummEngine_v8 : public ScummEngine_v7 {
diff --git a/engines/scumm/script_v6.cpp b/engines/scumm/script_v6.cpp
index fd163f6542..4b5064b042 100644
--- a/engines/scumm/script_v6.cpp
+++ b/engines/scumm/script_v6.cpp
@@ -2506,197 +2506,203 @@ void ScummEngine_v6::o6_setBlastObjectWindow() {
// So, we just handle this as no-op opcode.
}
-void ScummEngine_v6::o6_kernelSetFunctions() {
+#ifndef DISABLE_SCUMM_7_8
+void ScummEngine_v7::o6_kernelSetFunctions() {
int args[30];
int num;
Actor *a;
num = getStackList(args, ARRAYSIZE(args));
- if (_game.version >= 7) {
- switch (args[0]) {
- case 4:
- grabCursor(args[1], args[2], args[3], args[4]);
- break;
-#ifndef DISABLE_SCUMM_7_8
- case 6: {
- if (_smushFrameRate == 0)
+ switch (args[0]) {
+ case 4:
+ grabCursor(args[1], args[2], args[3], args[4]);
+ break;
+ case 6: {
+ if (_smushFrameRate == 0)
+ _smushFrameRate = 14;
+
+ // SMUSH movie playback
+ if (args[1] == 0) {
+ assert(getStringAddressVar(VAR_VIDEONAME));
+ if (strcmp((char *)getStringAddressVar(VAR_VIDEONAME), "sq3.san") == 0)
_smushFrameRate = 14;
- // SMUSH movie playback
- if (args[1] == 0) {
- assert(getStringAddressVar(VAR_VIDEONAME));
- if (strcmp((char *)getStringAddressVar(VAR_VIDEONAME), "sq3.san") == 0)
- _smushFrameRate = 14;
-
- // Correct incorrect smush filename in Macintosh FT demo
- if ((_game.id == GID_FT) && (_game.features & GF_DEMO) && (_game.platform == Common::kPlatformMacintosh) &&
- (strcmp((char *)getStringAddressVar(VAR_VIDEONAME), "jumpgorge.san") == 0))
- _splayer->play("jumpgorg.san", _smushFrameRate);
- else
- _splayer->play((char *)getStringAddressVar(VAR_VIDEONAME), _smushFrameRate);
-
- if (_game.id == GID_DIG) {
- _disableFadeInEffect = true;
- }
- } else if (_game.id == GID_FT) {
- const int insaneVarNum = ((_game.features & GF_DEMO) && (_game.platform == Common::kPlatformPC))
- ? 232 : 233;
-
- _insaneRunning = true;
- _insane->setSmushParams(_smushFrameRate);
- _insane->runScene(insaneVarNum);
- _insaneRunning = false;
+ // Correct incorrect smush filename in Macintosh FT demo
+ if ((_game.id == GID_FT) && (_game.features & GF_DEMO) && (_game.platform == Common::kPlatformMacintosh) &&
+ (strcmp((char *)getStringAddressVar(VAR_VIDEONAME), "jumpgorge.san") == 0))
+ _splayer->play("jumpgorg.san", _smushFrameRate);
+ else
+ _splayer->play((char *)getStringAddressVar(VAR_VIDEONAME), _smushFrameRate);
+
+ if (_game.id == GID_DIG) {
+ _disableFadeInEffect = true;
}
+ } else if (_game.id == GID_FT) {
+ const int insaneVarNum = ((_game.features & GF_DEMO) && (_game.platform == Common::kPlatformPC))
+ ? 232 : 233;
+
+ _insaneRunning = true;
+ _insane->setSmushParams(_smushFrameRate);
+ _insane->runScene(insaneVarNum);
+ _insaneRunning = false;
}
- break;
-#endif
- case 12:
- setCursorFromImg(args[1], (uint) - 1, args[2]);
- break;
- case 13:
- derefActor(args[1], "o6_kernelSetFunctions:13")->remapActorPalette(args[2], args[3], args[4], -1);
- break;
- case 14:
- derefActor(args[1], "o6_kernelSetFunctions:14")->remapActorPalette(args[2], args[3], args[4], args[5]);
- break;
- case 15:
- _smushFrameRate = args[1];
- break;
- case 16:
- case 17:
- enqueueText(getStringAddressVar(VAR_STRING2DRAW), args[3], args[4], args[2], args[1], (args[0] == 16));
- break;
- case 20:
- // it's used for turn on/off 'RadioChatter' effect for voice in the dig, but i's not needed
- break;
- case 107:
- a = derefActor(args[1], "o6_kernelSetFunctions: 107");
- a->setScale((unsigned char)args[2], -1);
- break;
- case 108:
- setShadowPalette(args[1], args[2], args[3], args[4], args[5], args[6]);
- break;
- case 109:
- setShadowPalette(0, args[1], args[2], args[3], args[4], args[5]);
- break;
- case 114:
- error("o6_kernelSetFunctions: stub114()");
- break;
- case 117:
- freezeScripts(2);
- break;
- case 118:
- enqueueObject(args[1], args[2], args[3], args[4], args[5], args[6], args[7], args[8], 3);
- break;
- case 119:
- enqueueObject(args[1], args[2], args[3], args[4], args[5], args[6], args[7], args[8], 0);
- break;
- case 124:
- _saveSound = args[1];
- break;
- case 215:
- ConfMan.setBool("subtitles", args[1] != 0);
- break;
- default:
- error("o6_kernelSetFunctions: default case %d (param count %d)", args[0], num);
- break;
}
- } else {
- switch (args[0]) {
- case 3:
- // Dummy case
- break;
- case 4:
- grabCursor(args[1], args[2], args[3], args[4]);
- break;
- case 5:
- fadeOut(args[1]);
- break;
- case 6:
- _fullRedraw = true;
- redrawBGAreas();
- setActorRedrawFlags();
- processActors();
- fadeIn(args[1]);
- break;
- case 8:
- startManiac();
- break;
- case 9:
- killAllScriptsExceptCurrent();
- break;
- case 104: /* samnmax */
- nukeFlObjects(args[2], args[3]);
- break;
- case 107: /* set actor scale */
- a = derefActor(args[1], "o6_kernelSetFunctions: 107");
- a->setScale((unsigned char)args[2], -1);
- break;
- case 108: /* create proc_special_palette */
- case 109:
- // Case 108 and 109 share the same function
- if (num != 6)
- error("o6_kernelSetFunctions sub op %d: expected 6 params but got %d", args[0], num);
- setShadowPalette(args[3], args[4], args[5], args[1], args[2], 0, 256);
- break;
- case 110:
- _charset->clearCharsetMask();
- break;
- case 111:
- a = derefActor(args[1], "o6_kernelSetFunctions: 111");
- a->_shadowMode = args[2] + args[3];
- break;
- case 112: /* palette shift? */
- setShadowPalette(args[3], args[4], args[5], args[1], args[2], args[6], args[7]);
- break;
- case 114:
- // Sam & Max film noir mode
- if (_game.id == GID_SAMNMAX) {
- // At this point ScummVM will already have set
- // variable 0x8000 to indicate that the game is
- // in film noir mode. All we have to do here is
- // to mark the palette as "dirty", because
- // updatePalette() will desaturate the colors
- // as they are uploaded to the backend.
- //
- // This actually works better than the original
- // interpreter, where actors would sometimes
- // still be drawn in color.
- setDirtyColors(0, 255);
- } else
- error("stub o6_kernelSetFunctions_114()");
- break;
- case 117:
- // Sam & Max uses this opcode in script-43, right
- // before a screensaver is selected.
+ break;
+ case 12:
+ setCursorFromImg(args[1], (uint) - 1, args[2]);
+ break;
+ case 13:
+ derefActor(args[1], "o6_kernelSetFunctions:13")->remapActorPalette(args[2], args[3], args[4], -1);
+ break;
+ case 14:
+ derefActor(args[1], "o6_kernelSetFunctions:14")->remapActorPalette(args[2], args[3], args[4], args[5]);
+ break;
+ case 15:
+ _smushFrameRate = args[1];
+ break;
+ case 16:
+ case 17:
+ enqueueText(getStringAddressVar(VAR_STRING2DRAW), args[3], args[4], args[2], args[1], (args[0] == 16));
+ break;
+ case 20:
+ // it's used for turn on/off 'RadioChatter' effect for voice in the dig, but i's not needed
+ break;
+ case 107:
+ a = derefActor(args[1], "o6_kernelSetFunctions: 107");
+ a->setScale((unsigned char)args[2], -1);
+ break;
+ case 108:
+ setShadowPalette(args[1], args[2], args[3], args[4], args[5], args[6]);
+ break;
+ case 109:
+ setShadowPalette(0, args[1], args[2], args[3], args[4], args[5]);
+ break;
+ case 114:
+ error("o6_kernelSetFunctions: stub114()");
+ break;
+ case 117:
+ freezeScripts(2);
+ break;
+ case 118:
+ enqueueObject(args[1], args[2], args[3], args[4], args[5], args[6], args[7], args[8], 3);
+ break;
+ case 119:
+ enqueueObject(args[1], args[2], args[3], args[4], args[5], args[6], args[7], args[8], 0);
+ break;
+ case 124:
+ _saveSound = args[1];
+ break;
+ case 215:
+ ConfMan.setBool("subtitles", args[1] != 0);
+ break;
+ default:
+ error("o6_kernelSetFunctions: default case %d (param count %d)", args[0], num);
+ break;
+ }
+}
+#endif
+
+void ScummEngine_v6::o6_kernelSetFunctions() {
+ int args[30];
+ int num;
+ Actor *a;
+
+ num = getStackList(args, ARRAYSIZE(args));
+
+ switch (args[0]) {
+ case 3:
+ // Dummy case
+ break;
+ case 4:
+ grabCursor(args[1], args[2], args[3], args[4]);
+ break;
+ case 5:
+ fadeOut(args[1]);
+ break;
+ case 6:
+ _fullRedraw = true;
+ redrawBGAreas();
+ setActorRedrawFlags();
+ processActors();
+ fadeIn(args[1]);
+ break;
+ case 8:
+ startManiac();
+ break;
+ case 9:
+ killAllScriptsExceptCurrent();
+ break;
+ case 104: /* samnmax */
+ nukeFlObjects(args[2], args[3]);
+ break;
+ case 107: /* set actor scale */
+ a = derefActor(args[1], "o6_kernelSetFunctions: 107");
+ a->setScale((unsigned char)args[2], -1);
+ break;
+ case 108: /* create proc_special_palette */
+ case 109:
+ // Case 108 and 109 share the same function
+ if (num != 6)
+ error("o6_kernelSetFunctions sub op %d: expected 6 params but got %d", args[0], num);
+ setShadowPalette(args[3], args[4], args[5], args[1], args[2], 0, 256);
+ break;
+ case 110:
+ _charset->clearCharsetMask();
+ break;
+ case 111:
+ a = derefActor(args[1], "o6_kernelSetFunctions: 111");
+ a->_shadowMode = args[2] + args[3];
+ break;
+ case 112: /* palette shift? */
+ setShadowPalette(args[3], args[4], args[5], args[1], args[2], args[6], args[7]);
+ break;
+ case 114:
+ // Sam & Max film noir mode
+ if (_game.id == GID_SAMNMAX) {
+ // At this point ScummVM will already have set
+ // variable 0x8000 to indicate that the game is
+ // in film noir mode. All we have to do here is
+ // to mark the palette as "dirty", because
+ // updatePalette() will desaturate the colors
+ // as they are uploaded to the backend.
//
- // Sam & Max uses variable 132 to specify the number of
- // minutes of inactivity (no mouse movements) before
- // starting the screensaver, so setting it to 0 will
- // help in debugging.
- freezeScripts(0x80);
- break;
- case 119:
- enqueueObject(args[1], args[2], args[3], args[4], args[5], args[6], args[7], args[8], 0);
- break;
- case 120:
- swapPalColors(args[1], args[2]);
- break;
- case 122:
- VAR(VAR_SOUNDRESULT) =
- (short)_imuse->doCommand (num - 1, &args[1]);
- break;
- case 123:
- copyPalColor(args[2], args[1]);
- break;
- case 124:
- _saveSound = args[1];
- break;
- default:
- error("o6_kernelSetFunctions: default case %d (param count %d)", args[0], num);
- break;
- }
+ // This actually works better than the original
+ // interpreter, where actors would sometimes
+ // still be drawn in color.
+ setDirtyColors(0, 255);
+ } else
+ error("stub o6_kernelSetFunctions_114()");
+ break;
+ case 117:
+ // Sam & Max uses this opcode in script-43, right
+ // before a screensaver is selected.
+ //
+ // Sam & Max uses variable 132 to specify the number of
+ // minutes of inactivity (no mouse movements) before
+ // starting the screensaver, so setting it to 0 will
+ // help in debugging.
+ freezeScripts(0x80);
+ break;
+ case 119:
+ enqueueObject(args[1], args[2], args[3], args[4], args[5], args[6], args[7], args[8], 0);
+ break;
+ case 120:
+ swapPalColors(args[1], args[2]);
+ break;
+ case 122:
+ VAR(VAR_SOUNDRESULT) =
+ (short)_imuse->doCommand (num - 1, &args[1]);
+ break;
+ case 123:
+ copyPalColor(args[2], args[1]);
+ break;
+ case 124:
+ _saveSound = args[1];
+ break;
+ default:
+ error("o6_kernelSetFunctions: default case %d (param count %d)", args[0], num);
+ break;
}
}