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author | Bastien Bouclet | 2014-07-08 19:57:55 +0200 |
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committer | Bastien Bouclet | 2014-07-08 20:13:29 +0200 |
commit | 131dcb0aad42359a78db75d383c2cc6fc550c55f (patch) | |
tree | c0776abac1cee8138bc7f1235bcb2339db908d17 | |
parent | 140b61cba95fd6a266040fa02d436710704d82de (diff) | |
download | scummvm-rg350-131dcb0aad42359a78db75d383c2cc6fc550c55f.tar.gz scummvm-rg350-131dcb0aad42359a78db75d383c2cc6fc550c55f.tar.bz2 scummvm-rg350-131dcb0aad42359a78db75d383c2cc6fc550c55f.zip |
MOHAWK: Reset some Myst state variables as per the original
This fixes a bug where the player could be stuck on Channelwood's
lower level with the elevator on the upper level.
This also turns the light off on Stoneship when entering the age,
since the battery is depleted.
Thanks to dtungsten for submitting this fix in PR#478.
-rw-r--r-- | engines/mohawk/myst_stacks/stoneship.cpp | 1 | ||||
-rw-r--r-- | engines/mohawk/myst_state.cpp | 3 |
2 files changed, 4 insertions, 0 deletions
diff --git a/engines/mohawk/myst_stacks/stoneship.cpp b/engines/mohawk/myst_stacks/stoneship.cpp index 710c36ac8d..d8dbeef641 100644 --- a/engines/mohawk/myst_stacks/stoneship.cpp +++ b/engines/mohawk/myst_stacks/stoneship.cpp @@ -42,6 +42,7 @@ Stoneship::Stoneship(MohawkEngine_Myst *vm) : _tunnelRunning = false; + _state.lightState = 0; _state.generatorDepletionTime = 0; _state.generatorDuration = 0; _cabinMystBookPresent = 0; diff --git a/engines/mohawk/myst_state.cpp b/engines/mohawk/myst_state.cpp index d07aa9d5ec..3e54017df8 100644 --- a/engines/mohawk/myst_state.cpp +++ b/engines/mohawk/myst_state.cpp @@ -100,6 +100,9 @@ bool MystGameState::load(const Common::String &filename) { syncGameState(s, size == 664); delete loadFile; + // Set Channelwood elevator state to down, because we start on the lower level + _channelwood.elevatorState = 0; + // Switch us back to the intro stack, to the linking book _vm->changeToStack(kIntroStack, 5, 0, 0); |