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| author | Max Horn | 2002-10-22 11:33:51 +0000 |
|---|---|---|
| committer | Max Horn | 2002-10-22 11:33:51 +0000 |
| commit | 132bf1b74e3456d214cbd6ea0d9d609430b8dd89 (patch) | |
| tree | 8915d955e0242bfb98b2119590cef265fc51ed04 | |
| parent | b8af30a0fc18b6c44661f929ae0d1ebcd076b6c9 (diff) | |
| download | scummvm-rg350-132bf1b74e3456d214cbd6ea0d9d609430b8dd89.tar.gz scummvm-rg350-132bf1b74e3456d214cbd6ea0d9d609430b8dd89.tar.bz2 scummvm-rg350-132bf1b74e3456d214cbd6ea0d9d609430b8dd89.zip | |
added FIXME
svn-id: r5235
| -rw-r--r-- | scumm/actor.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/actor.h b/scumm/actor.h index ef549b156f..e8fac7e559 100644 --- a/scumm/actor.h +++ b/scumm/actor.h @@ -89,7 +89,7 @@ public: byte shadow_mode; bool flip; uint speedx, speedy; - byte frame; + byte frame; // FIXME - it seems this is never set? byte walkbox; byte mask; // FIXME: This field is *NOT* used - remove next time save game format changes byte animProgress, animSpeed; |
