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authorjohndoe1232014-04-17 23:20:47 +0200
committerjohndoe1232014-04-17 23:20:47 +0200
commit13507d18583f646dbc19c1868b90b4b876151695 (patch)
tree085165dddf1f9997794e0b127bdaa20c92aac98c
parent191b258593f83239c76c8f864116845675aa2f94 (diff)
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NEVERHOOD: Fix bug #6540: 'NEVERHOOD: lightswitch graphical glitch'
-rw-r--r--engines/neverhood/modules/module2200.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/neverhood/modules/module2200.cpp b/engines/neverhood/modules/module2200.cpp
index f9033a9dbe..6618cb3ab0 100644
--- a/engines/neverhood/modules/module2200.cpp
+++ b/engines/neverhood/modules/module2200.cpp
@@ -885,7 +885,7 @@ void Scene2205::update() {
} else if (_isLightOn && !getGlobalVar(V_LIGHTS_ON)) {
_palette->addPalette(0xD00A028D, 0, 256, 0);
changeBackground(0xD00A028D);
- _ssLightSwitch->setFileHashes(0x2D339030, 0xDAC86E84);
+ _ssLightSwitch->setFileHashes(0xD6C86E84, 0xDAC86E84);
sendMessage(_ssDoorFrame, 0x2000, 0);
changeMouseCursor(0xA0289D08);
_isKlaymenInLight = true;