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author | Torbjörn Andersson | 2004-08-25 05:57:17 +0000 |
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committer | Torbjörn Andersson | 2004-08-25 05:57:17 +0000 |
commit | 137d1ebe486c0fc76dd9ebeeabdf3e815e8b7a8b (patch) | |
tree | 035ce88efd923b1370ccb758ab6272a3ef903ae4 | |
parent | 7aa9f41188560b58fe30f5df4abf0681fba8f848 (diff) | |
download | scummvm-rg350-137d1ebe486c0fc76dd9ebeeabdf3e815e8b7a8b.tar.gz scummvm-rg350-137d1ebe486c0fc76dd9ebeeabdf3e815e8b7a8b.tar.bz2 scummvm-rg350-137d1ebe486c0fc76dd9ebeeabdf3e815e8b7a8b.zip |
Added a destructor to the FontRenderer class to free any remaining text
sprites on exit. As far as I can tell, the only case when this makes any
difference is when there is text on screen when you quit ScummVM, so it's
not really a memory leak, but Valgrind will report it as one.
svn-id: r14738
-rw-r--r-- | sword2/maketext.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/sword2/maketext.h b/sword2/maketext.h index adde69d9cd..4cc1785e2f 100644 --- a/sword2/maketext.h +++ b/sword2/maketext.h @@ -99,6 +99,11 @@ public: _blocList[i].text_mem = NULL; } + ~FontRenderer() { + for (int i = 0; i < MAX_text_blocs; i++) + free(_blocList[i].text_mem); + } + byte *makeTextSprite(byte *sentence, uint16 maxWidth, uint8 pen, uint32 fontRes, uint8 border = BORDER_PEN); void killTextBloc(uint32 bloc_number); |