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authorJames Brown2002-10-20 16:49:30 +0000
committerJames Brown2002-10-20 16:49:30 +0000
commit13808c2a3b9e1153dccbcffe85bf2dfc5272ef9f (patch)
tree0ef9e57bab7755e05a2a705e8f6082b520a81190
parentf9c94f476ab609f7a5951d910239d2c0e2098b17 (diff)
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Fix an infinite talking loop in The Dig. Again. :)
svn-id: r5202
-rw-r--r--scumm/actor.cpp2
-rw-r--r--scumm/script_v2.cpp1
2 files changed, 1 insertions, 2 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp
index c2f76991c4..f771d306e8 100644
--- a/scumm/actor.cpp
+++ b/scumm/actor.cpp
@@ -782,7 +782,7 @@ void Scumm::stopTalk()
act = _vars[VAR_TALK_ACTOR];
if (act && act < 0x80) {
Actor *a = derefActorSafe(act, "stopTalk");
- if ((a->isInCurrentRoom() || (_features & GF_AFTER_V7)) && _useTalkAnims) {
+ if ((a->isInCurrentRoom() && _useTalkAnims) || (_features & GF_AFTER_V7)) {
a->startAnimActor(a->talkFrame2);
_useTalkAnims = false;
}
diff --git a/scumm/script_v2.cpp b/scumm/script_v2.cpp
index ad3e5f067b..0ec566425f 100644
--- a/scumm/script_v2.cpp
+++ b/scumm/script_v2.cpp
@@ -3204,7 +3204,6 @@ void Scumm::decodeParseString2(int m, int n)
_mixer->stop(_sound->_talkChannel);
_sound->_talkChannel = _sound->playBundleSound(pointer);
- printf("Talkchannel for %s is %d\n", transText, _sound->_talkChannel);
_messagePtr = (byte*)&transText;
switch (m) {