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authorNorbert Lange2009-08-04 20:27:25 +0000
committerNorbert Lange2009-08-04 20:27:25 +0000
commit139fa6ff1342d357c0f460db1af899a17ecbcd69 (patch)
tree404fdb3f27861b92968a5f9661d7f14f2fc6ff46
parent28210abe7795944f66cc6da09cec44ec2c3d1ba7 (diff)
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remove a former workaround for Amiga MI
svn-id: r43055
-rw-r--r--engines/scumm/scumm.cpp13
-rw-r--r--engines/scumm/scumm.h1
2 files changed, 0 insertions, 14 deletions
diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp
index 99f9c8b083..abf9848451 100644
--- a/engines/scumm/scumm.cpp
+++ b/engines/scumm/scumm.cpp
@@ -279,7 +279,6 @@ ScummEngine::ScummEngine(OSystem *syst, const DetectorResult &dr)
_useTalkAnims = false;
_defaultTalkDelay = 0;
_musicType = MDT_NONE;
- _tempMusic = 0;
_saveSound = 0;
memset(_extraBoxFlags, 0, sizeof(_extraBoxFlags));
memset(_scaleSlots, 0, sizeof(_scaleSlots));
@@ -1266,7 +1265,6 @@ void ScummEngine::setupCostumeRenderer() {
void ScummEngine::resetScumm() {
int i;
- _tempMusic = 0;
debug(9, "resetScumm");
if (_game.version == 0) {
@@ -1881,17 +1879,6 @@ void ScummEngine::scummLoop(int delta) {
if (_musicEngine) {
// The music engine generates the timer data for us.
VAR(VAR_MUSIC_TIMER) = _musicEngine->getMusicTimer();
- } else {
- // Used for Money Island 1 (Amiga)
- // TODO: The music delay (given in milliseconds) might have to be tuned a little
- // to get it correct for all games. Without the ability to watch/listen to the
- // original games, I can't do that myself.
- const int MUSIC_DELAY = 350;
- _tempMusic += delta * 1000 / 60; // Convert delta to milliseconds
- if (_tempMusic >= MUSIC_DELAY) {
- _tempMusic -= MUSIC_DELAY;
- VAR(VAR_MUSIC_TIMER) += 1;
- }
}
}
diff --git a/engines/scumm/scumm.h b/engines/scumm/scumm.h
index 8ce76c4184..4ed8cf57eb 100644
--- a/engines/scumm/scumm.h
+++ b/engines/scumm/scumm.h
@@ -1127,7 +1127,6 @@ protected:
bool _haveActorSpeechMsg;
bool _useTalkAnims;
uint16 _defaultTalkDelay;
- int _tempMusic;
int _saveSound;
bool _native_mt32;
bool _enable_gs;