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| author | Travis Howell | 2003-12-02 06:23:05 +0000 | 
|---|---|---|
| committer | Travis Howell | 2003-12-02 06:23:05 +0000 | 
| commit | 13db38223cf2d9eb9292d2bda1fcf6b8df13552a (patch) | |
| tree | 8cdc34dae37123b76a35d06fa280766b15318ad2 | |
| parent | bde45d4335063b12aa5c3de6aaf4951c031662a6 (diff) | |
| download | scummvm-rg350-13db38223cf2d9eb9292d2bda1fcf6b8df13552a.tar.gz scummvm-rg350-13db38223cf2d9eb9292d2bda1fcf6b8df13552a.tar.bz2 scummvm-rg350-13db38223cf2d9eb9292d2bda1fcf6b8df13552a.zip | |
Cleanup
svn-id: r11456
| -rw-r--r-- | simon/intern.h | 21 | ||||
| -rw-r--r-- | simon/simon.cpp | 17 | 
2 files changed, 20 insertions, 18 deletions
| diff --git a/simon/intern.h b/simon/intern.h index fbceb3a538..b8962a543d 100644 --- a/simon/intern.h +++ b/simon/intern.h @@ -141,25 +141,26 @@ struct GameSpecificSettings {  } // End of namespace Simon  enum { -	GF_SIMON2 = 1 << 0, -	GF_WIN    = 1 << 1, -	GF_TALKIE = 1 << 2, -	GF_DEMO   = 1 << 3, -	GF_MAC    = 1 << 4, -	GF_AMIGA  = 1 << 5, -	GF_ACORN  = 1 << 6 +	GF_SIMON2     = 1 << 0, +	GF_WIN        = 1 << 1, +	GF_TALKIE     = 1 << 2, +	GF_DEMO       = 1 << 3, +	GF_MAC        = 1 << 4, +	GF_AMIGA      = 1 << 5, +	GF_ACORN      = 1 << 6, +	GF_OLD_BUNDLE = 1 << 7  };  enum { -	GAME_SIMON1DOS = 0, +	GAME_SIMON1DOS = GF_OLD_BUNDLE,  	GAME_SIMON2DOS = GF_SIMON2,  	GAME_SIMON1TALKIE = GF_TALKIE,  	GAME_SIMON2TALKIE = GF_SIMON2 | GF_TALKIE,  	GAME_SIMON1WIN = GF_WIN | GF_TALKIE,  	GAME_SIMON2WIN = GF_SIMON2 | GF_WIN | GF_TALKIE, -	GAME_SIMON1DEMO = GF_DEMO, +	GAME_SIMON1DEMO = GF_DEMO | GF_OLD_BUNDLE,  	GAME_SIMON2MAC =  GF_SIMON2 | GF_WIN | GF_TALKIE | GF_MAC, -	GAME_SIMON1AMIGA = GF_AMIGA, +	GAME_SIMON1AMIGA = GF_AMIGA | GF_OLD_BUNDLE,  	GAME_SIMON1CD32 = GF_TALKIE | GF_AMIGA,  	GAME_SIMON1ACORN = GF_TALKIE | GF_ACORN  }; diff --git a/simon/simon.cpp b/simon/simon.cpp index b5fb49ef95..b8a8b02f48 100644 --- a/simon/simon.cpp +++ b/simon/simon.cpp @@ -1226,21 +1226,21 @@ File *SimonEngine::openTablesFile_simon1(const char *filename) {  }  uint SimonEngine::loadTextFile(const char *filename, byte *dst) { -	if (_game & GF_AMIGA || _game == GAME_SIMON1DEMO || _game == GAME_SIMON1DOS) +	if (_game & GF_OLD_BUNDLE)  		return loadTextFile_simon1(filename, dst);  	else  		return loadTextFile_gme(filename, dst);  }  File *SimonEngine::openTablesFile(const char *filename) { -	if (_game & GF_AMIGA || _game == GAME_SIMON1DEMO || _game == GAME_SIMON1DOS) +	if (_game & GF_OLD_BUNDLE)  		return openTablesFile_simon1(filename);  	else  		return openTablesFile_gme(filename);  }  void SimonEngine::closeTablesFile(File *in) { -	if (_game & GF_AMIGA || _game == GAME_SIMON1DEMO || _game == GAME_SIMON1DOS) { +	if (_game & GF_OLD_BUNDLE) {  		in->close();  		delete in;  	} @@ -3294,7 +3294,8 @@ void SimonEngine::fcs_unk1(uint fcs_index) {  	if (fcs->fcs_data->unk4 != -1) {  		delete_hitarea_by_index(fcs->fcs_data->unk4); -		fcs_unk_5(fcs, fcs_index); +		if (!(_game & GF_SIMON2)) +			fcs_unk_5(fcs, fcs_index);  	}  	free(fcs->fcs_data); @@ -3308,7 +3309,7 @@ void SimonEngine::fcs_unk1(uint fcs_index) {  void SimonEngine::fcs_unk_5(FillOrCopyStruct *fcs, uint fcs_index) {  	if (_game == GAME_SIMON1WIN) {  		o_kill_sprite_simon1(0x80); -	} else if (!(_game & GF_SIMON2)) { +	} else {  		o_kill_sprite_simon1(0x81);  		start_vga_code(0, 1, 0x81, 0, 0, 0xE);  	} @@ -4362,7 +4363,7 @@ static bool decrunch_file_amiga (byte *src, byte *dst, uint32 size) {  #undef SD_TYPE_MATCH  void SimonEngine::read_vga_from_datfile_1(uint vga_id) { -	if (_game & GF_AMIGA || _game == GAME_SIMON1DEMO || _game == GAME_SIMON1DOS) { +	if (_game & GF_OLD_BUNDLE) {  		File in;  		char buf[50];  		uint32 size; @@ -4404,7 +4405,7 @@ void SimonEngine::read_vga_from_datfile_1(uint vga_id) {  }  byte *SimonEngine::read_vga_from_datfile_2(uint id) { -	if (_game & GF_AMIGA || _game == GAME_SIMON1DEMO || _game == GAME_SIMON1DOS) { +	if (_game & GF_OLD_BUNDLE) {  		File in;  		char buf[50];  		uint32 size; @@ -4456,7 +4457,7 @@ void SimonEngine::resfile_read(void *dst, uint32 offs, uint32 size) {  }  void SimonEngine::openGameFile() { -	if (!(_game & GF_AMIGA) && _game != GAME_SIMON1DEMO && _game != GAME_SIMON1DOS) { +	if (!(_game & GF_OLD_BUNDLE)) {  		_game_file = new File();  		_game_file->open(gss->gme_filename, _gameDataPath); | 
