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author | Alejandro Marzini | 2010-07-26 06:58:33 +0000 |
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committer | Alejandro Marzini | 2010-07-26 06:58:33 +0000 |
commit | 141e10184181abcf169f59318179d92ec2e65597 (patch) | |
tree | 3a218b2cfa799d6b7d9003b275f295c98dbf4dbf | |
parent | 738a9e78d8e0c2fc096006fd38d66ac743cb7a3d (diff) | |
download | scummvm-rg350-141e10184181abcf169f59318179d92ec2e65597.tar.gz scummvm-rg350-141e10184181abcf169f59318179d92ec2e65597.tar.bz2 scummvm-rg350-141e10184181abcf169f59318179d92ec2e65597.zip |
Formatted spaces.
svn-id: r51300
-rw-r--r-- | backends/graphics/opengl/glerrorcheck.cpp | 12 | ||||
-rw-r--r-- | backends/graphics/opengl/gltexture.cpp | 10 | ||||
-rw-r--r-- | backends/graphics/opengl/opengl-graphics.cpp | 18 | ||||
-rw-r--r-- | backends/graphics/opengl/opengl-graphics.h | 4 | ||||
-rw-r--r-- | backends/graphics/openglsdl/openglsdl-graphics.cpp | 10 | ||||
-rw-r--r-- | backends/graphics/sdl/sdl-graphics.cpp | 10 | ||||
-rw-r--r-- | backends/graphics/sdl/sdl-graphics.h | 4 |
7 files changed, 34 insertions, 34 deletions
diff --git a/backends/graphics/opengl/glerrorcheck.cpp b/backends/graphics/opengl/glerrorcheck.cpp index 726147a66b..ee177f0ac5 100644 --- a/backends/graphics/opengl/glerrorcheck.cpp +++ b/backends/graphics/opengl/glerrorcheck.cpp @@ -47,12 +47,12 @@ static const char *getGlErrStr(GLenum error) { switch (error) { - case GL_NO_ERROR: return "GL_NO_ERROR"; - case GL_INVALID_ENUM: return "GL_INVALID_ENUM"; - case GL_INVALID_OPERATION: return "GL_INVALID_OPERATION"; - case GL_STACK_OVERFLOW: return "GL_STACK_OVERFLOW"; - case GL_STACK_UNDERFLOW: return "GL_STACK_UNDERFLOW"; - case GL_OUT_OF_MEMORY: return "GL_OUT_OF_MEMORY"; + case GL_NO_ERROR: return "GL_NO_ERROR"; + case GL_INVALID_ENUM: return "GL_INVALID_ENUM"; + case GL_INVALID_OPERATION: return "GL_INVALID_OPERATION"; + case GL_STACK_OVERFLOW: return "GL_STACK_OVERFLOW"; + case GL_STACK_UNDERFLOW: return "GL_STACK_UNDERFLOW"; + case GL_OUT_OF_MEMORY: return "GL_OUT_OF_MEMORY"; } static char buf[40]; diff --git a/backends/graphics/opengl/gltexture.cpp b/backends/graphics/opengl/gltexture.cpp index 188386d0ab..679538585f 100644 --- a/backends/graphics/opengl/gltexture.cpp +++ b/backends/graphics/opengl/gltexture.cpp @@ -129,7 +129,7 @@ void GLTexture::allocBuffer(GLuint w, GLuint h) { // Allocate room for the texture glTexImage2D(GL_TEXTURE_2D, 0, _glFormat, - _textureWidth, _textureHeight, 0, _glFormat, _glType, NULL); CHECK_GL_ERROR(); + _textureWidth, _textureHeight, 0, _glFormat, _glType, NULL); CHECK_GL_ERROR(); _refresh = false; } @@ -171,10 +171,10 @@ void GLTexture::drawTexture(GLshort x, GLshort y, GLshort w, GLshort h) { // Calculate the screen rect where the texture will be drawn const GLshort vertices[] = { - x, y, - x + w, y, - x, y + h, - x + w, y + h, + x, y, + x + w, y, + x, y + h, + x + w, y + h, }; glVertexPointer(2, GL_SHORT, 0, vertices); CHECK_GL_ERROR(); diff --git a/backends/graphics/opengl/opengl-graphics.cpp b/backends/graphics/opengl/opengl-graphics.cpp index 23de9db59e..58ca7f09ce 100644 --- a/backends/graphics/opengl/opengl-graphics.cpp +++ b/backends/graphics/opengl/opengl-graphics.cpp @@ -267,7 +267,7 @@ OSystem::TransactionError OpenGLGraphicsManager::endGFXTransaction() { _videoMode.aspectRatioCorrection == _oldVideoMode.aspectRatioCorrection && _videoMode.mode == _oldVideoMode.mode && _videoMode.screenWidth == _oldVideoMode.screenWidth && - _videoMode.screenHeight == _oldVideoMode.screenHeight) { + _videoMode.screenHeight == _oldVideoMode.screenHeight) { _oldVideoMode.setup = false; } @@ -383,9 +383,9 @@ void OpenGLGraphicsManager::fillScreen(uint32 col) { } } else if (_screenFormat.bytesPerPixel == 3) { uint8 *pixels = (uint8 *)_screenData.pixels; - byte r = (col >> 16) & 0xFF; - byte g = (col >> 8) & 0xFF; - byte b = col & 0xFF; + byte r = (col >> 16) & 0xFF; + byte g = (col >> 8) & 0xFF; + byte b = col & 0xFF; for (int i = 0; i < _screenData.w * _screenData.h; i++) { pixels[0] = r; pixels[1] = g; @@ -823,23 +823,23 @@ void OpenGLGraphicsManager::getGLPixelFormat(Graphics::PixelFormat pixelFormat, bpp = 4; glFormat = GL_RGBA; gltype = GL_UNSIGNED_BYTE; - } else if (pixelFormat == Graphics::PixelFormat(3, 8, 8, 8, 0, 16, 8, 0, 0)) { // RGB888 + } else if (pixelFormat == Graphics::PixelFormat(3, 8, 8, 8, 0, 16, 8, 0, 0)) { // RGB888 bpp = 3; glFormat = GL_RGB; gltype = GL_UNSIGNED_BYTE; - } else if (pixelFormat == Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0)) { // RGB565 + } else if (pixelFormat == Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0)) { // RGB565 bpp = 2; glFormat = GL_RGB; gltype = GL_UNSIGNED_SHORT_5_6_5; - } else if (pixelFormat == Graphics::PixelFormat(2, 5, 5, 5, 1, 11, 6, 1, 0)) { // RGB5551 + } else if (pixelFormat == Graphics::PixelFormat(2, 5, 5, 5, 1, 11, 6, 1, 0)) { // RGB5551 bpp = 2; glFormat = GL_RGBA; gltype = GL_UNSIGNED_SHORT_5_5_5_1; - } else if (pixelFormat == Graphics::PixelFormat(2, 4, 4, 4, 4, 12, 8, 4, 0)) { // RGBA4444 + } else if (pixelFormat == Graphics::PixelFormat(2, 4, 4, 4, 4, 12, 8, 4, 0)) { // RGBA4444 bpp = 2; glFormat = GL_RGBA; gltype = GL_UNSIGNED_SHORT_4_4_4_4; - } else if (pixelFormat.bytesPerPixel == 1) { // CLUT8 + } else if (pixelFormat.bytesPerPixel == 1) { // CLUT8 // If uses a palette, create texture as RGB888. The pixel data will be converted // later. bpp = 3; diff --git a/backends/graphics/opengl/opengl-graphics.h b/backends/graphics/opengl/opengl-graphics.h index 2db232967b..73c812af5b 100644 --- a/backends/graphics/opengl/opengl-graphics.h +++ b/backends/graphics/opengl/opengl-graphics.h @@ -221,8 +221,8 @@ protected: int16 vHotX, vHotY; MousePos() : x(0), y(0), w(0), h(0), hotX(0), hotY(0), - rW(0), rH(0), rHotX(0), rHotY(0), vW(0), vH(0), - vHotX(0), vHotY(0) {} + rW(0), rH(0), rHotX(0), rHotY(0), vW(0), vH(0), + vHotX(0), vHotY(0) {} }; GLTexture* _cursorTexture; diff --git a/backends/graphics/openglsdl/openglsdl-graphics.cpp b/backends/graphics/openglsdl/openglsdl-graphics.cpp index 238a8f5c21..880a38dbc2 100644 --- a/backends/graphics/openglsdl/openglsdl-graphics.cpp +++ b/backends/graphics/openglsdl/openglsdl-graphics.cpp @@ -70,12 +70,12 @@ void OpenGLSdlGraphicsManager::setFeatureState(OSystem::Feature f, bool enable) const Graphics::PixelFormat RGBList[] = { #if defined(ENABLE_32BIT) - Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0), // RGBA8888 - Graphics::PixelFormat(3, 8, 8, 8, 0, 16, 8, 0, 0), // RGB888 + Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0), // RGBA8888 + Graphics::PixelFormat(3, 8, 8, 8, 0, 16, 8, 0, 0), // RGB888 #endif - Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0), // RGB565 - Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0), // RGB555 - Graphics::PixelFormat(2, 4, 4, 4, 4, 12, 8, 4, 0), // RGBA4444 + Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0), // RGB565 + Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0), // RGB555 + Graphics::PixelFormat(2, 4, 4, 4, 4, 12, 8, 4, 0), // RGBA4444 }; Common::List<Graphics::PixelFormat> OpenGLSdlGraphicsManager::getSupportedFormats() const { diff --git a/backends/graphics/sdl/sdl-graphics.cpp b/backends/graphics/sdl/sdl-graphics.cpp index 487deac897..c2f859a949 100644 --- a/backends/graphics/sdl/sdl-graphics.cpp +++ b/backends/graphics/sdl/sdl-graphics.cpp @@ -100,8 +100,8 @@ AspectRatio::AspectRatio(int w, int h) { #if !defined(_WIN32_WCE) && !defined(__SYMBIAN32__) && defined(USE_SCALERS) static AspectRatio getDesiredAspectRatio() { const size_t AR_COUNT = 4; - const char* desiredAspectRatioAsStrings[AR_COUNT] = { "auto", "4/3", "16/9", "16/10" }; - const AspectRatio desiredAspectRatios[AR_COUNT] = { AspectRatio(0, 0), AspectRatio(4,3), AspectRatio(16,9), AspectRatio(16,10) }; + const char *desiredAspectRatioAsStrings[AR_COUNT] = { "auto", "4/3", "16/9", "16/10" }; + const AspectRatio desiredAspectRatios[AR_COUNT] = { AspectRatio(0, 0), AspectRatio(4,3), AspectRatio(16,9), AspectRatio(16,10) }; //TODO : We could parse an arbitrary string, if we code enough proper validation Common::String desiredAspectRatio = ConfMan.get("desired_screen_aspect_ratio"); @@ -305,7 +305,7 @@ OSystem::TransactionError SdlGraphicsManager::endGFXTransaction() { _videoMode.aspectRatioCorrection == _oldVideoMode.aspectRatioCorrection && _videoMode.mode == _oldVideoMode.mode && _videoMode.screenWidth == _oldVideoMode.screenWidth && - _videoMode.screenHeight == _oldVideoMode.screenHeight) { + _videoMode.screenHeight == _oldVideoMode.screenHeight) { // Our new video mode would now be exactly the same as the // old one. Since we still can not assume SDL_SetVideoMode @@ -1049,7 +1049,7 @@ void SdlGraphicsManager::internUpdateScreen() { assert(scalerProc != NULL); scalerProc((byte *)srcSurf->pixels + (r->x * 2 + 2) + (r->y + 1) * srcPitch, srcPitch, - (byte *)_hwscreen->pixels + rx1 * 2 + dst_y * dstPitch, dstPitch, r->w, dst_h); + (byte *)_hwscreen->pixels + rx1 * 2 + dst_y * dstPitch, dstPitch, r->w, dst_h); } r->x = rx1; @@ -1983,7 +1983,7 @@ void SdlGraphicsManager::displayMessageOnOSD(const char *msg) { SDL_UnlockSurface(_osdSurface); // Init the OSD display parameters, and the fade out - _osdAlpha = SDL_ALPHA_TRANSPARENT + kOSDInitialAlpha * (SDL_ALPHA_OPAQUE - SDL_ALPHA_TRANSPARENT) / 100; + _osdAlpha = SDL_ALPHA_TRANSPARENT + kOSDInitialAlpha * (SDL_ALPHA_OPAQUE - SDL_ALPHA_TRANSPARENT) / 100; _osdFadeStartTime = SDL_GetTicks() + kOSDFadeOutDelay; SDL_SetAlpha(_osdSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, _osdAlpha); diff --git a/backends/graphics/sdl/sdl-graphics.h b/backends/graphics/sdl/sdl-graphics.h index da6cba30bc..52c30f5e00 100644 --- a/backends/graphics/sdl/sdl-graphics.h +++ b/backends/graphics/sdl/sdl-graphics.h @@ -251,8 +251,8 @@ protected: int16 vHotX, vHotY; MousePos() : x(0), y(0), w(0), h(0), hotX(0), hotY(0), - rW(0), rH(0), rHotX(0), rHotY(0), vW(0), vH(0), - vHotX(0), vHotY(0) + rW(0), rH(0), rHotX(0), rHotY(0), vW(0), vH(0), + vHotX(0), vHotY(0) { } }; |