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author | Martin Kiewitz | 2016-02-09 19:20:57 +0100 |
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committer | Martin Kiewitz | 2016-02-09 19:20:57 +0100 |
commit | 142de4fffbf079c46ed7ce3339c0f93a4f1af624 (patch) | |
tree | df6db97a586a86278a8afa7950fe66cb883157e4 | |
parent | 587c1ad3106752e703197f8063bf03a0fb877561 (diff) | |
download | scummvm-rg350-142de4fffbf079c46ed7ce3339c0f93a4f1af624.tar.gz scummvm-rg350-142de4fffbf079c46ed7ce3339c0f93a4f1af624.tar.bz2 scummvm-rg350-142de4fffbf079c46ed7ce3339c0f93a4f1af624.zip |
AGI: Fix skip auto-save slot code for auto-save
-rw-r--r-- | engines/agi/systemui.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/engines/agi/systemui.cpp b/engines/agi/systemui.cpp index 42a35a8b33..72017a16bb 100644 --- a/engines/agi/systemui.cpp +++ b/engines/agi/systemui.cpp @@ -640,6 +640,9 @@ void SystemUI::readSavedGameSlots(bool filterNonexistant, bool withAutoSaveSlot) void SystemUI::figureOutAutomaticSavedGameSlot(const char *automaticSaveDescription, int16 &matchedGameSlotId, int16 &freshGameSlotId) { bool foundFresh = false; + matchedGameSlotId = -1; + freshGameSlotId = -1; + for (uint16 slotNr = 0; slotNr < _savedGameArray.size(); slotNr++) { SystemUISavedGameEntry *savedGameEntry = &_savedGameArray[slotNr]; @@ -655,7 +658,7 @@ void SystemUI::figureOutAutomaticSavedGameSlot(const char *automaticSaveDescript // no new slot found yet if (!savedGameEntry->exists) { // and current slot doesn't exist - if (slotNr) { + if (savedGameEntry->slotId) { // and slot is not the auto-save slot -> remember this slot freshGameSlotId = savedGameEntry->slotId; foundFresh = true; |