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author | uruk | 2013-06-20 09:40:25 +0200 |
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committer | uruk | 2013-06-20 09:40:25 +0200 |
commit | 1453413d24c344a6c55a5d5d324e200ccb68b6d2 (patch) | |
tree | 4f6b22c319d56dc72d81d4567cf08bdce6243116 | |
parent | b2f62278b6652b86d187942cfd8f5cccc36b225b (diff) | |
download | scummvm-rg350-1453413d24c344a6c55a5d5d324e200ccb68b6d2.tar.gz scummvm-rg350-1453413d24c344a6c55a5d5d324e200ccb68b6d2.tar.bz2 scummvm-rg350-1453413d24c344a6c55a5d5d324e200ccb68b6d2.zip |
AVALANCHE: Fix detection.
-rw-r--r-- | engines/avalanche/detection.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/avalanche/detection.cpp b/engines/avalanche/detection.cpp index 1fc13bc571..701f12be99 100644 --- a/engines/avalanche/detection.cpp +++ b/engines/avalanche/detection.cpp @@ -47,13 +47,13 @@ const char *AvalancheEngine::getGameId() const { } static const PlainGameDescriptor avalancheGames[] = { - {"avalot", "Lord Avalot d'Argent"}, + {"avalanche", "Lord Avalot d'Argent"}, {0, 0} }; static const ADGameDescription gameDescriptions[] = { { - "Avalanche", 0, + "avalanche", 0, { {"avalot.sez", 0, "de10eb353228013da3d3297784f81ff9", 48763}, {"mainmenu.avd", 0, "89f31211af579a872045b175cc264298", 18880}, |