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authorPaul Gilbert2014-04-23 21:57:25 -0400
committerPaul Gilbert2014-04-23 21:57:25 -0400
commit1495f04bbcbe26bb3f2b93131e3d89c30ea47279 (patch)
tree4669ad9fd251512ab4232aab6bcc8f618e0438e0
parentc1a90cdda1f1424cb9b6b2e91b82c47cf0913335 (diff)
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MADS: Fix scenes previously using globals to properly use locals
-rw-r--r--engines/mads/game.cpp3
-rw-r--r--engines/mads/nebular/globals_nebular.cpp14
-rw-r--r--engines/mads/nebular/globals_nebular.h2
-rw-r--r--engines/mads/nebular/nebular_scenes1.cpp10
-rw-r--r--engines/mads/nebular/nebular_scenes1.h3
-rw-r--r--engines/mads/nebular/nebular_scenes2.cpp35
-rw-r--r--engines/mads/nebular/nebular_scenes2.h3
-rw-r--r--engines/mads/nebular/nebular_scenes3.cpp6
-rw-r--r--engines/mads/nebular/nebular_scenes8.cpp191
-rw-r--r--engines/mads/nebular/nebular_scenes8.h10
10 files changed, 153 insertions, 124 deletions
diff --git a/engines/mads/game.cpp b/engines/mads/game.cpp
index 462c6401a9..9c124aa6a6 100644
--- a/engines/mads/game.cpp
+++ b/engines/mads/game.cpp
@@ -409,6 +409,9 @@ void Game::synchronize(Common::Serializer &s, bool phase1) {
_sectionNumber = _scene._nextSceneId / 100;
_currentSectionNumber = _sectionNumber;
_scene._frameStartTime = _vm->_events->getFrameCounter();
+
+ _player._spritesLoaded = false;
+ _player._spritesChanged = true;
}
} else {
s.syncAsByte(_difficulty);
diff --git a/engines/mads/nebular/globals_nebular.cpp b/engines/mads/nebular/globals_nebular.cpp
index a8b7cdce72..4144797abc 100644
--- a/engines/mads/nebular/globals_nebular.cpp
+++ b/engines/mads/nebular/globals_nebular.cpp
@@ -37,20 +37,6 @@ NebularGlobals::NebularGlobals(): Globals() {
// Initialize game flags
_timebombClock = 0;
_timebombTimer = 0;
- _v0 = 0;
- _frameTime = 0;
- _v2 = 0;
- _v3 = 0;
- _v4 = 0;
- _v5 = 0;
- _v6 = 0;
- _v7 = 0;
- _v8 = 0;
- _abortVal = 0;
- _v84262 = 0;
- _v84264 = 0;
- _v84266 = 0;
- _v84268 = 0;
}
} // End of namespace Nebular
diff --git a/engines/mads/nebular/globals_nebular.h b/engines/mads/nebular/globals_nebular.h
index b8fe17f333..56fbc1b4ca 100644
--- a/engines/mads/nebular/globals_nebular.h
+++ b/engines/mads/nebular/globals_nebular.h
@@ -285,6 +285,7 @@ public:
Common::Array<int> _sequenceIndexes;
int _timebombClock, _timebombTimer;
+ /*
int _v0;
uint32 _frameTime;
int _v2;
@@ -296,6 +297,7 @@ public:
int _v8;
int _abortVal;
int _v84262, _v84264, _v84266, _v84268;
+ */
public:
/**
* Constructor
diff --git a/engines/mads/nebular/nebular_scenes1.cpp b/engines/mads/nebular/nebular_scenes1.cpp
index 2440068698..da2d358458 100644
--- a/engines/mads/nebular/nebular_scenes1.cpp
+++ b/engines/mads/nebular/nebular_scenes1.cpp
@@ -1267,8 +1267,8 @@ void Scene103::enter() {
_vm->_palette->setEntry(252, 63, 63, 10);
_vm->_palette->setEntry(253, 45, 45, 10);
- _globals._v0 = 0;
- _globals._frameTime = _scene->_frameStartTime;
+ _sayHiToBinky = false;
+ _updateClock = _scene->_frameStartTime;
}
void Scene103::step() {
@@ -1296,7 +1296,7 @@ void Scene103::step() {
break;
}
- if (_globals._frameTime <= _scene->_frameStartTime) {
+ if (_scene->_frameStartTime >= _updateClock) {
pt = _vm->_game->_player._playerPos;
dist = _vm->hypotenuse(pt.x - 79, pt.y - 137);
_vm->_sound->command(29, (dist * -127 / 378) + 127);
@@ -1309,7 +1309,7 @@ void Scene103::step() {
dist = _vm->hypotenuse(pt.x - 266, pt.y - 138);
_vm->_sound->command(32, (dist * -127 / 378) + 127);
- _globals._frameTime = _scene->_frameStartTime + _vm->_game->_player._ticksAmount;
+ _updateClock = _scene->_frameStartTime + _vm->_game->_player._ticksAmount;
}
}
@@ -1438,7 +1438,7 @@ void Scene103::actions() {
case 1: {
Common::String msg = _game.getQuote(72);
_scene->_kernelMessages.add(Common::Point(310, 132), 0xFDFC, 16, 2, 120, msg);
- _globals._v0 = 0;
+ _sayHiToBinky = false;
break;
}
diff --git a/engines/mads/nebular/nebular_scenes1.h b/engines/mads/nebular/nebular_scenes1.h
index b4585b0ed3..d295c4d727 100644
--- a/engines/mads/nebular/nebular_scenes1.h
+++ b/engines/mads/nebular/nebular_scenes1.h
@@ -102,6 +102,9 @@ public:
};
class Scene103 : public Scene1xx {
+private:
+ bool _sayHiToBinky;
+ uint32 _updateClock;
public:
Scene103(MADSEngine *vm) : Scene1xx(vm) {}
diff --git a/engines/mads/nebular/nebular_scenes2.cpp b/engines/mads/nebular/nebular_scenes2.cpp
index 7491ed1479..88b3f941ea 100644
--- a/engines/mads/nebular/nebular_scenes2.cpp
+++ b/engines/mads/nebular/nebular_scenes2.cpp
@@ -449,7 +449,8 @@ void Scene202::enter() {
_game._player._playerPos = Common::Point(246, 124);
_game._player._facing = FACING_NORTH;
}
- _globals._abortVal = 0;
+
+ _meteorologistSpecial = 0;
}
void Scene202::setRandomKernelMessage() {
@@ -493,7 +494,7 @@ void Scene202::step() {
_action._activeAction._indirectObjectId = 438;
_game._triggerSetupMode = SEQUENCE_TRIGGER_PARSER;
_scene->_sequences.addTimer(120, 2);
- _globals._abortVal = -1;
+ _meteorologistSpecial = -1;
} else if (_globals[kMeteorologistWatch] == 2) {
_scene->_sequences.addTimer(120, 90);
}
@@ -849,7 +850,7 @@ void Scene202::actions() {
}
break;
case 2:
- if (!_scene->_activeAnimation && (_globals._abortVal == 0)) {
+ if (!_scene->_activeAnimation && !_meteorologistSpecial) {
_vm->_dialogs->show(0x4EFE);
}
_scene->_sequences.remove(_globals._sequenceIndexes[10]);
@@ -905,7 +906,7 @@ void Scene202::actions() {
case 2:
if (!_scene->_activeAnimation)
_vm->_dialogs->show(0x4EFE);
- _globals._abortVal = 0;
+ _meteorologistSpecial = 0;
_scene->_sequences.remove(_globals._sequenceIndexes[10]);
_globals._sequenceIndexes[9] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[9], false, 6, 1, 0, 0);
_scene->_sequences.setMsgPosition(_globals._sequenceIndexes[9], Common::Point(247, 82));
@@ -1136,7 +1137,7 @@ void Scene205::enter() {
_scene->_hotspots.activate(450, false);
}
- _globals._frameTime &= 0xFFFF;
+ _beingKicked = false;
_game.loadQuoteSet(0x6B, 0x70, 0x71, 0x72, 0x5A, 0x74, 0x75, 0x76, 0x77, 0x78, 0x73, 0x79, 0x7A, 0x7B, 0x7C,
0x7D, 0x7E, 0x7F, 0x80, 0xAC, 0xAD, 0xAE, 0x6C, 0x6D, 0x6E, 0x6F, 0x2, 0);
warning("TODO: sub71A50(&dialog1, 0x5A, 0x78, 0x74, 0x75, 0x76, 0x77, 0);");
@@ -1150,7 +1151,7 @@ void Scene205::enter() {
_vm->_palette->setEntry(252, 63, 63, 40);
_vm->_palette->setEntry(253, 50, 50, 30);
- _chickenTime = _globals._frameTime;
+ _chickenTime = _vm->_game->_scene._frameStartTime;
if (_globals[kSexOfRex] == SEX_FEMALE)
warning("sub71704(0x3, 0xC3, 0x108, 0x63, 0x86, 0xD, 2, 0xFDFC, 0x3C, 0x6C, 0x6C, 0x6D, 0x6D, 0x6E, 0x6E, 0x6F, 0x6C, 0);");
@@ -1162,7 +1163,7 @@ void Scene205::enter() {
_scene->loadAnimation(formAnimName('a', -1), 0);
_scene->_activeAnimation->_resetFlag = false;
} else {
- _globals._frameTime |= 0xFFFF0000;
+ _beingKicked = true;
_globals._sequenceIndexes[8] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[8], false, 8, 1, 0, 0);
_game._player._visible = false;
_game._player._stepEnabled = false;
@@ -1178,19 +1179,21 @@ void Scene205::step() {
if (_globals[kSexOfRex] == SEX_FEMALE) {
warning("TODO: sub7178C()");
- if (_globals._frameTime >= _chickenTime) {
+ if (_vm->_game->_scene._frameStartTime >= _chickenTime) {
warning("TODO: if (sub717B2(100, 1 + sub7176C()))");
_vm->_sound->command(28);
// }
- _chickenTime = _globals._frameTime + 2;
+ _chickenTime = _vm->_game->_scene._frameStartTime + 2;
}
}
- if (_globals._frameTime - _lastFishTime > 1300) {
- _globals._sequenceIndexes[6] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[6], false, 5, 1, 0, 0);
- int idx = _scene->_dynamicHotspots.add(269, 13, _globals._sequenceIndexes[6], Common::Rect(0, 0, 0, 0));
+ if (_vm->_game->_scene._frameStartTime - _lastFishTime > 1300) {
+ _globals._sequenceIndexes[6] = _scene->_sequences.addSpriteCycle(
+ _globals._spriteIndexes[6], false, 5, 1, 0, 0);
+ int idx = _scene->_dynamicHotspots.add(269, 13, _globals._sequenceIndexes[6],
+ Common::Rect(0, 0, 0, 0));
_scene->_dynamicHotspots.setPosition(idx, Common::Point(49, 86), FACING_NORTH);
- _lastFishTime = _globals._frameTime;
+ _lastFishTime = _vm->_game->_scene._frameStartTime;
}
if (_game._trigger == 73) {
@@ -4296,7 +4299,7 @@ void Scene211::enter() {
if (_globals[kMonkeyStatus] == MONKEY_AMBUSH_READY)
warning("sub71704(0x2, 0x0, 0x36, 0x0, 0x1E, 0xD, 2, 0xFDFC, 0x3C, 0x97, 0x98, 0x99, 0x9A, 0);");
- _monkeyTime = _globals._frameTime;
+ _monkeyTime = _vm->_game->_scene._frameStartTime;
_scrollY = 30;
_ambushFl = false;
@@ -4309,11 +4312,11 @@ void Scene211::step() {
if (_globals[kMonkeyStatus] == MONKEY_AMBUSH_READY) {
warning("TODO: sub7178C()");
- if (!_ambushFl && !_wakeFl && (_globals._frameTime >= _monkeyTime)) {
+ if (!_ambushFl && !_wakeFl && (_vm->_game->_scene._frameStartTime >= _monkeyTime)) {
warning("if (sub717B2(80, 1 + sub7176C())) {");
_vm->_sound->command(18);
// }
- _monkeyTime = _globals._frameTime + 2;
+ _monkeyTime = _vm->_game->_scene._frameStartTime + 2;
}
if ((_game._player._playerPos == Common::Point(52, 132)) && (_game._player._facing == FACING_WEST) && !_game._player._moving &&
diff --git a/engines/mads/nebular/nebular_scenes2.h b/engines/mads/nebular/nebular_scenes2.h
index ad87681aac..45fe7908c6 100644
--- a/engines/mads/nebular/nebular_scenes2.h
+++ b/engines/mads/nebular/nebular_scenes2.h
@@ -68,6 +68,7 @@ private:
bool _activeMsgFl, _ladderTopFl, _waitingMeteoFl, _toStationFl, _toTeleportFl;
int _ladderHotspotId, _lastRoute, _stationCounter, _meteoFrame;
uint32 _meteoClock1, _meteoClock2, _startTime;
+ int _meteorologistSpecial;
int subStep1(int randVal);
int subStep2(int randVal);
@@ -105,7 +106,7 @@ public:
class Scene205: public Scene2xx {
private:
uint32 _lastFishTime, _chickenTime;
-
+ bool _beingKicked;
public:
Scene205(MADSEngine *vm) : Scene2xx(vm), _lastFishTime(0), _chickenTime(0) {}
diff --git a/engines/mads/nebular/nebular_scenes3.cpp b/engines/mads/nebular/nebular_scenes3.cpp
index 4ca5a6c5b4..9f4873f55a 100644
--- a/engines/mads/nebular/nebular_scenes3.cpp
+++ b/engines/mads/nebular/nebular_scenes3.cpp
@@ -2536,7 +2536,7 @@ void Scene318::enter() {
_vm->_palette->setEntry(252, 63, 63, 10);
_vm->_palette->setEntry(253, 45, 45, 05);
- _dropTimer = _globals._frameTime;
+ _dropTimer = _vm->_game->_scene._frameStartTime;
sceneEntrySound();
if (_dialogFl)
@@ -2662,11 +2662,11 @@ void Scene318::step() {
}
}
- if ((_globals._frameTime - _dropTimer) > 600) {
+ if ((_vm->_game->_scene._frameStartTime - _dropTimer) > 600) {
_vm->_sound->command(51);
_globals._sequenceIndexes[1] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[1], false, 14, 1, 0, 0);
_scene->_sequences.setDepth(_globals._sequenceIndexes[1], 10);
- _dropTimer = _globals._frameTime;
+ _dropTimer = _vm->_game->_scene._frameStartTime;
}
}
diff --git a/engines/mads/nebular/nebular_scenes8.cpp b/engines/mads/nebular/nebular_scenes8.cpp
index 8a5c3dfed5..5a283d512d 100644
--- a/engines/mads/nebular/nebular_scenes8.cpp
+++ b/engines/mads/nebular/nebular_scenes8.cpp
@@ -80,14 +80,17 @@ void Scene804::setup() {
}
void Scene804::enter() {
- _globals._frameTime = 0;
- _globals._v2 = 0;
- _globals._v3 = 0;
- _globals._v4 = 0;
- _globals._v5 = -1;
- _globals._v6 = 0;
- _globals._v7 = 0;
- _globals._v8 = 0;
+ _messWithThrottle = false;
+ _throttleCounter = 0;
+ _movingThrottle = false;
+ _throttleGone = false;
+ _dontPullThrottleAgain = false;
+ _resetFrame = -1;
+ _pullThrottleReally = false;
+ _alreadyOrgan = false;
+ _alreadyPop = false;
+
+
if (_globals[kCopyProtectFailed]) {
// Copy protection failed
_globals[kInSpace] = true;
@@ -136,152 +139,170 @@ void Scene804::enter() {
}
void Scene804::step() {
- if (_globals._frameTime) {
- if (_scene->_activeAnimation->getCurrentFrame() == 36 && !_globals._v3) {
- _scene->_sequences.remove(_globals._sequenceIndexes[1]);
- _globals._v3 = -1;
- }
- if (_scene->_activeAnimation->getCurrentFrame() == 39) {
- _globals._v2 = 0;
- if ((_globals._frameTime / 256) == 3)
- _scene->_sequences.addTimer(130, 120);
- }
+ if (!_messWithThrottle) {
- if (!_globals._v2) {
- _globals._frameTime += 0x100;
- _globals._v2 = -1;
-
- if ((_globals._frameTime / 256) >= 4) {
- _globals._frameTime = 0;
- _game._player._stepEnabled = true;
- } else {
- _globals._v5 = 34;
- }
- }
- } else {
- if (_globals._v3 && _globals._v2 && _scene->_activeAnimation->getCurrentFrame() == 39) {
- _globals._sequenceIndexes[1] = _scene->_sequences.startCycle(_globals._spriteIndexes[1], false, 1);
+ if ((_throttleGone) && (_movingThrottle) && (_scene->_activeAnimation->getCurrentFrame() == 39)) {
+ _globals._sequenceIndexes[1] = _scene->_sequences.startCycle
+ (_globals._spriteIndexes[1], false, 1);
_scene->_sequences.setMsgPosition(_globals._sequenceIndexes[1], Common::Point(133, 139));
_scene->_sequences.setDepth(_globals._sequenceIndexes[1], 8);
- _globals._v3 = 0;
+ _throttleGone = false;
}
- if (_globals._v2 && _scene->_activeAnimation->getCurrentFrame() == 42) {
- _globals._v5 = 0;
- _globals._v2 = 0;
+ if ((_movingThrottle) && (_scene->_activeAnimation->getCurrentFrame() == 42)) {
+ _resetFrame = 0;
+ _movingThrottle = false;
}
- if (_game._trigger == 70)
- _globals._v5 = 42;
+ if (_game._trigger == 70) {
+ _resetFrame = 42;
+ }
- if (_scene->_activeAnimation->getCurrentFrame() == 65)
+ if (_scene->_activeAnimation->getCurrentFrame() == 65) {
_scene->_sequences.remove(_globals._sequenceIndexes[7]);
+ }
- switch (_game._storyMode) {
+ switch (_game._storyMode) {
case STORYMODE_NAUGHTY:
if (_scene->_activeAnimation->getCurrentFrame() == 81) {
- _globals._v5 = 80;
- } else {
- _globals[kInSpace] = 0;
- _globals[kBeamIsUp] = -1;
+ _resetFrame = 80;
+ _globals[kInSpace] = false;
+ _globals[kBeamIsUp] = true;
+
assert(!_globals[kCopyProtectFailed]);
_game._winStatus = 4;
_vm->quitGame();
}
break;
- case STORYMODE_NICE:
+ case STORYMODE_NICE:
if (_scene->_activeAnimation->getCurrentFrame() == 68) {
- _globals._v5 = 66;
- } else {
- _globals[kInSpace] = 0;
- _globals[kBeamIsUp] = -1;
+ _resetFrame = 66;
+ _globals[kInSpace] = false;
+ _globals[kBeamIsUp] = true;
+
assert(!_globals[kCopyProtectFailed]);
_game._winStatus = 4;
_vm->quitGame();
}
- break;
}
if (_scene->_activeAnimation->getCurrentFrame() == 34) {
- _globals._v5 = 36;
+ _resetFrame = 36;
_scene->_sequences.remove(_globals._sequenceIndexes[1]);
}
+
if (_scene->_activeAnimation->getCurrentFrame() == 37) {
- _globals._v5 = 36;
- if (!_globals._v4)
+ _resetFrame = 36;
+ if (!_dontPullThrottleAgain) {
+ _dontPullThrottleAgain = true;
_scene->_sequences.addTimer(60, 80);
+ }
}
- if (_game._trigger == 80)
+ if (_game._trigger == 80) {
_scene->_nextSceneId = 803;
+ }
- if (_scene->_activeAnimation->getCurrentFrame() == 7 && !_globals[kWindowFixed]) {
+ if ((_scene->_activeAnimation->getCurrentFrame() == 7) && (!_globals[kWindowFixed])) {
_globals._sequenceIndexes[4] = _scene->_sequences.startCycle(_globals._spriteIndexes[4], false, 1);
_scene->_sequences.addTimer(20, 110);
- _globals[kWindowFixed] = -1;
+ _globals[kWindowFixed] = true;
}
if (_scene->_activeAnimation->getCurrentFrame() == 10) {
- _globals._v5 = 0;
+ _resetFrame = 0;
_game._player._stepEnabled = true;
- _game._objects.setRoom(OBJ_POLYCEMENT, 1);
+ _game._objects.setRoom(OBJ_POLYCEMENT, NOWHERE);
}
- switch (_scene->_activeAnimation->getCurrentFrame()) {
- case 1:
- _globals[kRandomNumber] = _vm->getRandomNumber(1, 30);
- switch (_globals[kRandomNumber]) {
+ if (_scene->_activeAnimation->getCurrentFrame() == 1) {
+ int randomVal = _vm->getRandomNumber(29) + 1;
+ switch (randomVal) {
case 1:
- _globals._v5 = 25;
+ _resetFrame = 25;
break;
case 2:
- _globals._v5 = 27;
+ _resetFrame = 27;
break;
case 3:
- _globals._v5 = 9;
+ _resetFrame = 29;
break;
default:
- _globals._v5 = 0;
+ _resetFrame = 0;
break;
}
- break;
+ }
+ switch (_scene->_activeAnimation->getCurrentFrame()) {
case 26:
case 28:
case 31:
- _globals._v5 = 0;
+ _resetFrame = 0;
break;
+ }
+ } else {
+ if ((_scene->_activeAnimation->getCurrentFrame() == 36) && (!_throttleGone)) {
+ _scene->_sequences.remove(_globals._sequenceIndexes[1]);
+ _throttleGone = true;
+ }
- default:
- break;
+ if (_scene->_activeAnimation->getCurrentFrame() == 39) {
+ _movingThrottle = false;
+ switch (_throttleCounter) {
+ case 1:
+ break;
+ case 3:
+ _scene->_sequences.addTimer(130, 120);
+ break;
+ }
}
+
+ if (!_movingThrottle) {
+ ++_throttleCounter;
+ _movingThrottle = true;
+ if (_throttleCounter < 4) {
+ _resetFrame = 34;
+ } else {
+ _messWithThrottle = false;
+ _throttleCounter = 0;
+ _game._player._stepEnabled = true;
+ }
+ }
+ }
+
+ if (_game._trigger == 120) {
+ _vm->_dialogs->show(80422);
}
- if (_game._trigger == 120)
- _vm->_dialogs->show(0x13a26);
- if (_game._trigger == 110)
- _vm->_dialogs->show(0x13a2a);
+ if (_game._trigger == 110) {
+ _vm->_dialogs->show(80426);
+ }
- if (_globals._v6) {
- _globals._v5 = 32;
- _globals._v6 = 0;
+ if (_pullThrottleReally) {
+ _resetFrame = 32;
+ _pullThrottleReally = false;
}
- if (_globals._v5 >= 0 && (_scene->_activeAnimation->getCurrentFrame() != _globals._v5)) {
- _scene->_activeAnimation->setCurrentFrame(_globals._v5);
- _globals._v5 = -1;
+
+ if (_resetFrame >= 0) {
+ if (_resetFrame != _scene->_activeAnimation->getCurrentFrame()) {
+ _scene->_activeAnimation->setCurrentFrame(_resetFrame);
+ _resetFrame = -1;
+ }
}
- if (_game._trigger == 90)
+ if (_game._trigger == 90) {
_scene->_nextSceneId = 803;
+ }
- if (_scene->_activeAnimation->getCurrentFrame() == 7 &&!_globals._v8) {
+ if ((_scene->_activeAnimation->getCurrentFrame() == 72) && !_alreadyPop) {
_vm->_sound->command(21);
- _globals._v8 = -1;
+ _alreadyPop = true;
}
- if (_scene->_activeAnimation->getCurrentFrame() == 80 && !_globals._v7) {
+
+ if ((_scene->_activeAnimation->getCurrentFrame() == 80) && !_alreadyOrgan) {
_vm->_sound->command(22);
- _globals._v7 = 0xFFFFFFFF;
+ _alreadyOrgan = true;
}
}
diff --git a/engines/mads/nebular/nebular_scenes8.h b/engines/mads/nebular/nebular_scenes8.h
index a3bc97a990..45e8716d14 100644
--- a/engines/mads/nebular/nebular_scenes8.h
+++ b/engines/mads/nebular/nebular_scenes8.h
@@ -53,6 +53,16 @@ public:
};
class Scene804: public Scene8xx {
+private:
+ bool _messWithThrottle;
+ uint32 _throttleCounter = 0;
+ bool _movingThrottle;
+ bool _throttleGone;
+ bool _dontPullThrottleAgain;
+ int _resetFrame;
+ bool _pullThrottleReally;
+ bool _alreadyOrgan;
+ bool _alreadyPop;
public:
Scene804(MADSEngine *vm) : Scene8xx(vm) {}