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authorFabio Battaglia2009-06-08 12:37:24 +0000
committerFabio Battaglia2009-06-08 12:37:24 +0000
commit14c85028b12088e1b169a34488ece6522c4cf4ab (patch)
treeb51db5cd8a16a7b537a2b6b3b76dc1a0262e9b57
parentf2fe13b064731a494275ae4858c02a321468544d (diff)
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sword1: add Broken Sword PSX demo support
svn-id: r41369
-rw-r--r--engines/sword1/detection.cpp22
-rw-r--r--engines/sword1/logic.cpp4
-rw-r--r--engines/sword1/music.cpp2
-rw-r--r--engines/sword1/sound.cpp4
-rw-r--r--engines/sword1/sword1.cpp37
-rw-r--r--engines/sword1/sword1.h1
6 files changed, 48 insertions, 22 deletions
diff --git a/engines/sword1/detection.cpp b/engines/sword1/detection.cpp
index 59d999bdc9..b0db320d86 100644
--- a/engines/sword1/detection.cpp
+++ b/engines/sword1/detection.cpp
@@ -47,17 +47,22 @@ static const PlainGameDescriptorGUIOpts sword1MacDemoSettings =
{"sword1macdemo", "Broken Sword 1: The Shadow of the Templars (Mac demo)", Common::GUIO_NOMIDI};
static const PlainGameDescriptorGUIOpts sword1PSXSettings =
{"sword1psx", "Broken Sword 1: The Shadow of the Templars (PlayStation)", Common::GUIO_NOMIDI};
+static const PlainGameDescriptorGUIOpts sword1PSXDemoSettings =
+ {"sword1psxdemo", "Broken Sword 1: The Shadow of the Templars (PlayStation demo)", Common::GUIO_NOMIDI};
+
// check these subdirectories (if present)
-static const char *g_dirNames[] = { "clusters", "speech" };
+static const char *g_dirNames[] = { "clusters", "speech", "english", "italian"};
#define NUM_COMMON_FILES_TO_CHECK 1
#define NUM_PC_FILES_TO_CHECK 3
#define NUM_MAC_FILES_TO_CHECK 4
-#define NUM_PSX_FILES_TO_CHECK 2
+#define NUM_PSX_FILES_TO_CHECK 1
+#define NUM_PSX_DEMO_FILES_TO_CHECK 2
#define NUM_DEMO_FILES_TO_CHECK 1
#define NUM_MAC_DEMO_FILES_TO_CHECK 1
-#define NUM_FILES_TO_CHECK NUM_COMMON_FILES_TO_CHECK + NUM_PC_FILES_TO_CHECK + NUM_MAC_FILES_TO_CHECK + NUM_PSX_FILES_TO_CHECK + NUM_DEMO_FILES_TO_CHECK + NUM_MAC_DEMO_FILES_TO_CHECK
+
+#define NUM_FILES_TO_CHECK NUM_COMMON_FILES_TO_CHECK + NUM_PC_FILES_TO_CHECK + NUM_MAC_FILES_TO_CHECK + NUM_PSX_FILES_TO_CHECK + NUM_DEMO_FILES_TO_CHECK + NUM_MAC_DEMO_FILES_TO_CHECK + NUM_PSX_DEMO_FILES_TO_CHECK
static const char *g_filesToCheck[NUM_FILES_TO_CHECK] = { // these files have to be found
"swordres.rif", // Mac, PC and PSX version
"general.clu", // PC and PSX version
@@ -69,6 +74,7 @@ static const char *g_filesToCheck[NUM_FILES_TO_CHECK] = { // these files have to
"paris2.clm", // Mac version (full game only)
"cows.mad", // this one should only exist in the demo version
"scripts.clm", // Mac version both demo and full game
+ "train.plx", // PSX version only
"speech.dat", // PSX version only
"tunes.dat", // PSX version only
// the engine needs several more files to work, but checking these should be sufficient
@@ -119,6 +125,8 @@ GameList SwordMetaEngine::getSupportedGames() const {
games.push_back(sword1DemoSettings);
games.push_back(sword1MacFullSettings);
games.push_back(sword1MacDemoSettings);
+ games.push_back(sword1PSXSettings);
+ games.push_back(sword1PSXDemoSettings);
return games;
}
@@ -133,6 +141,8 @@ GameDescriptor SwordMetaEngine::findGame(const char *gameid) const {
return sword1MacDemoSettings;
if (0 == scumm_stricmp(gameid, sword1PSXSettings.gameid))
return sword1PSXSettings;
+ if (0 == scumm_stricmp(gameid, sword1PSXDemoSettings.gameid))
+ return sword1PSXDemoSettings;
return GameDescriptor();
}
@@ -168,6 +178,7 @@ GameList SwordMetaEngine::detectGames(const Common::FSList &fslist) const {
bool demoFilesFound = true;
bool macDemoFilesFound = true;
bool psxFilesFound = true;
+ bool psxDemoFilesFound = true;
for (i = 0; i < NUM_COMMON_FILES_TO_CHECK; i++)
if (!filesFound[i])
mainFilesFound = false;
@@ -186,11 +197,16 @@ GameList SwordMetaEngine::detectGames(const Common::FSList &fslist) const {
for (j = 0; j < NUM_PSX_FILES_TO_CHECK; i++, j++)
if (!filesFound[i])
psxFilesFound = false;
+ for (j = 0; j < NUM_PSX_DEMO_FILES_TO_CHECK; i++, j++)
+ if (!filesFound[i] || psxFilesFound)
+ psxDemoFilesFound = false;
if (mainFilesFound && pcFilesFound && demoFilesFound)
detectedGames.push_back(sword1DemoSettings);
else if (mainFilesFound && pcFilesFound && psxFilesFound)
detectedGames.push_back(sword1PSXSettings);
+ else if (mainFilesFound && pcFilesFound && psxDemoFilesFound)
+ detectedGames.push_back(sword1PSXDemoSettings);
else if (mainFilesFound && pcFilesFound && !psxFilesFound)
detectedGames.push_back(sword1FullSettings);
else if (mainFilesFound && macFilesFound)
diff --git a/engines/sword1/logic.cpp b/engines/sword1/logic.cpp
index 8b033d9e8d..7e911bd197 100644
--- a/engines/sword1/logic.cpp
+++ b/engines/sword1/logic.cpp
@@ -524,7 +524,7 @@ int Logic::interpretScript(Object *compact, int id, Header *scriptModule, int sc
case IT_PUSHVARIABLE:
debug(9, "IT_PUSHVARIABLE: ScriptVar[%d] => %d", scriptCode[pc], _scriptVars[scriptCode[pc]]);
varNum = scriptCode[pc++];
- if (SwordEngine::_systemVars.isDemo) {
+ if (SwordEngine::_systemVars.isDemo && SwordEngine::isPc()) {
if (varNum >= 397) // BS1 Demo has different number of script variables
varNum++;
if (varNum >= 699)
@@ -615,7 +615,7 @@ int Logic::interpretScript(Object *compact, int id, Header *scriptModule, int sc
case IT_POPVAR: // pop a variable
debug(9, "IT_POPVAR: ScriptVars[%d] = %d", scriptCode[pc], stack[stackIdx-1]);
varNum = scriptCode[pc++];
- if (SwordEngine::_systemVars.isDemo) {
+ if (SwordEngine::_systemVars.isDemo && SwordEngine::isPc()) {
if (varNum >= 397) // BS1 Demo has different number of script variables
varNum++;
if (varNum >= 699)
diff --git a/engines/sword1/music.cpp b/engines/sword1/music.cpp
index feb48b0750..9f602aca2c 100644
--- a/engines/sword1/music.cpp
+++ b/engines/sword1/music.cpp
@@ -272,7 +272,7 @@ bool MusicHandle::playPSX(uint16 id, bool loop) {
tableFile.close();
- if (size != 0xffffffff) {
+ if (size != 0xffffffff && size) {
_file.seek(offset, SEEK_SET);
_audioSource = new Audio::VagStream(_file.readStream(size), loop);
fadeUp();
diff --git a/engines/sword1/sound.cpp b/engines/sword1/sound.cpp
index 1f2ad04f08..306d23db57 100644
--- a/engines/sword1/sound.cpp
+++ b/engines/sword1/sound.cpp
@@ -225,13 +225,15 @@ bool Sound::startSpeech(uint16 roomNo, uint16 localNo) {
warning ("Could not open speech.inf");
return false;
}
+
+ uint16 numRooms = file.readUint16LE(); // Number of rooms
file.seek(locIndex * 4 + 2); // 4 bytes per room, skip first 2 bytes
uint16 numLines = file.readUint16LE();
uint16 roomOffset = file.readUint16LE();
- file.seek(0x112 + roomOffset * 2); // The offset is in terms of uint16's, so multiply by 2. Skip the 0x112 byte header too.
+ file.seek(2 + numRooms * 4 + roomOffset * 2); // The offset is in terms of uint16's, so multiply by 2. Skip the 0x112 byte header too.
locIndex = 0xFFFFFFFF;
diff --git a/engines/sword1/sword1.cpp b/engines/sword1/sword1.cpp
index 18a3f2a7c4..3796ceefd6 100644
--- a/engines/sword1/sword1.cpp
+++ b/engines/sword1/sword1.cpp
@@ -48,7 +48,9 @@ SystemVars SwordEngine::_systemVars;
SwordEngine::SwordEngine(OSystem *syst)
: Engine(syst) {
- if (!scumm_stricmp(ConfMan.get("gameid").c_str(), "sword1demo"))
+ if (!scumm_stricmp(ConfMan.get("gameid").c_str(), "sword1demo") ||
+ !scumm_stricmp(ConfMan.get("gameid").c_str(), "sword1psxdemo") ||
+ !scumm_stricmp(ConfMan.get("gameid").c_str(), "sword1macdemo"))
_features = GF_DEMO;
else
_features = 0;
@@ -59,11 +61,14 @@ SwordEngine::SwordEngine(OSystem *syst)
Common::File::addDefaultDirectory(_gameDataDir.getChild("SPEECH"));
Common::File::addDefaultDirectory(_gameDataDir.getChild("VIDEO"));
Common::File::addDefaultDirectory(_gameDataDir.getChild("SMACKSHI"));
+ Common::File::addDefaultDirectory(_gameDataDir.getChild("ENGLISH"));//PSX Demo
+ Common::File::addDefaultDirectory(_gameDataDir.getChild("ITALIAN"));//PSX Demo
Common::File::addDefaultDirectory(_gameDataDir.getChild("clusters"));
Common::File::addDefaultDirectory(_gameDataDir.getChild("music"));
Common::File::addDefaultDirectory(_gameDataDir.getChild("speech"));
Common::File::addDefaultDirectory(_gameDataDir.getChild("video"));
Common::File::addDefaultDirectory(_gameDataDir.getChild("smackshi"));
+
}
SwordEngine::~SwordEngine() {
@@ -85,7 +90,8 @@ Common::Error SwordEngine::init() {
if ( 0 == scumm_stricmp(ConfMan.get("gameid").c_str(), "sword1mac") ||
0 == scumm_stricmp(ConfMan.get("gameid").c_str(), "sword1macdemo") )
_systemVars.platform = Common::kPlatformMacintosh;
- else if (0 == scumm_stricmp(ConfMan.get("gameid").c_str(), "sword1psx"))
+ else if (0 == scumm_stricmp(ConfMan.get("gameid").c_str(), "sword1psx") ||
+ 0 == scumm_stricmp(ConfMan.get("gameid").c_str(), "sword1psxdemo") )
_systemVars.platform = Common::kPlatformPSX;
else
_systemVars.platform = Common::kPlatformWindows;
@@ -321,17 +327,17 @@ const CdFile SwordEngine::_psxCdFileList[] = { // PSX edition has only one cd
{ "syria.clu", FLAG_CD1 },
{ "train.clu", FLAG_CD1 },
{ "train.plx", FLAG_CD1 },
- { "compacts.clu", FLAG_CD1 | FLAG_IMMED },
- { "general.clu", FLAG_CD1 | FLAG_IMMED },
- { "maps.clu", FLAG_CD1 },
- { "paris1.clu", FLAG_CD1 },
- { "scripts.clu", FLAG_CD1 | FLAG_IMMED },
- { "swordres.rif", FLAG_CD1 | FLAG_IMMED },
- { "text.clu", FLAG_CD1 },
- { "speech.dat", FLAG_SPEECH1 },
- { "speech.tab", FLAG_SPEECH1 },
- { "speech.inf", FLAG_SPEECH1 },
- { "speech.lis", FLAG_SPEECH1 }
+ { "compacts.clu", FLAG_CD1 | FLAG_DEMO | FLAG_IMMED },
+ { "general.clu", FLAG_CD1 | FLAG_DEMO | FLAG_IMMED },
+ { "maps.clu", FLAG_CD1 | FLAG_DEMO },
+ { "paris1.clu", FLAG_CD1 | FLAG_DEMO},
+ { "scripts.clu", FLAG_CD1 | FLAG_DEMO | FLAG_IMMED },
+ { "swordres.rif", FLAG_CD1 | FLAG_DEMO | FLAG_IMMED },
+ { "text.clu", FLAG_CD1 | FLAG_DEMO },
+ { "speech.dat", FLAG_SPEECH1 | FLAG_DEMO },
+ { "speech.tab", FLAG_SPEECH1 | FLAG_DEMO },
+ { "speech.inf", FLAG_SPEECH1 | FLAG_DEMO },
+ { "speech.lis", FLAG_SPEECH1 | FLAG_DEMO }
};
void SwordEngine::showFileErrorMsg(uint8 type, bool *fileExists) {
@@ -439,8 +445,9 @@ void SwordEngine::checkCdFiles(void) { // check if we're running from cd, hdd or
if (Common::File::exists(_psxCdFileList[fcnt].name)) {
fileExists[fcnt] = true;
flagsToBool(foundTypes, _psxCdFileList[fcnt].flags);
- isFullVersion = true;
- cd2FilesFound = true;
+ if (!(_psxCdFileList[fcnt].flags & FLAG_DEMO))
+ isFullVersion = true;
+ cd2FilesFound = true;
} else {
flagsToBool(missingTypes, _psxCdFileList[fcnt].flags);
fileExists[fcnt] = false;
diff --git a/engines/sword1/sword1.h b/engines/sword1/sword1.h
index 6c336a35ae..4877f99582 100644
--- a/engines/sword1/sword1.h
+++ b/engines/sword1/sword1.h
@@ -83,6 +83,7 @@ public:
static bool isMac() { return _systemVars.platform == Common::kPlatformMacintosh; }
static bool isPsx() { return _systemVars.platform == Common::kPlatformPSX; }
+ static bool isPc() { return _systemVars.platform == Common::kPlatformPC; }
protected:
// Engine APIs