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authorEugene Sandulenko2006-05-17 23:52:45 +0000
committerEugene Sandulenko2006-05-17 23:52:45 +0000
commit14ec3f45fa08a0c0071693f4094fc088eb0062b5 (patch)
tree87e2af334bd1503eacc55c71cd5ccb94e5eb5751
parent65091f7370ee118b8f99c6106d8cad1fd0ee719e (diff)
downloadscummvm-rg350-14ec3f45fa08a0c0071693f4094fc088eb0062b5.tar.gz
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- Heavily modified patch #1214784: "Disable overlay scaling"
- Eriktorbjorn's patch from same tracker item for scaling sword1/2 cutscenes is applied as is. It lacks resolution switch on-the-fly. - GUI widgets are repositioned on the fly and use most space, even aspect ratio corrected screen is used without scaling - Heavy tesing is required, but works for me in all cases except for bug #1483272: "GUI: SCUMM pause dialog breaks upon scaler switch" which needs more work. - I probavly broke some backend or two svn-id: r22505
-rw-r--r--README1
-rwxr-xr-xbackends/PalmOS/Src/base_gfx.cpp4
-rwxr-xr-xbackends/PalmOS/Src/be_base.h4
-rwxr-xr-xbackends/PalmOS/Src/be_os5.h2
-rwxr-xr-xbackends/PalmOS/Src/os5_gfx.cpp2
-rw-r--r--backends/dc/dc.h2
-rw-r--r--backends/dc/display.cpp2
-rw-r--r--backends/gp32/gp32_osys.cpp2
-rw-r--r--backends/gp32/gp32_osys.h2
-rw-r--r--backends/morphos/morphos.cpp2
-rw-r--r--backends/morphos/morphos.h2
-rw-r--r--backends/null/null.cpp4
-rw-r--r--backends/ps2/systemps2.cpp2
-rw-r--r--backends/ps2/systemps2.h2
-rw-r--r--backends/psp/osys_psp.cpp13
-rw-r--r--backends/psp/osys_psp.h2
-rw-r--r--backends/psp/osys_psp_gu.cpp13
-rw-r--r--backends/psp/osys_psp_gu.h2
-rw-r--r--backends/sdl/events.cpp9
-rw-r--r--backends/sdl/graphics.cpp201
-rw-r--r--backends/sdl/sdl-common.h8
-rw-r--r--backends/sdl/sdl.cpp2
-rw-r--r--backends/wince/wince-sdl.cpp6
-rw-r--r--backends/wince/wince-sdl.h2
-rw-r--r--backends/x11/x11.cpp4
-rw-r--r--backends/x11/x11.h2
-rw-r--r--base/engine.cpp2
-rw-r--r--base/main.cpp2
-rw-r--r--common/system.h5
-rw-r--r--engines/scumm/scumm.cpp4
-rw-r--r--engines/sword1/animation.cpp11
-rw-r--r--engines/sword1/animation.h3
-rw-r--r--engines/sword2/animation.cpp56
-rw-r--r--engines/sword2/animation.h3
-rw-r--r--graphics/animation.cpp182
-rw-r--r--graphics/animation.h7
36 files changed, 352 insertions, 220 deletions
diff --git a/README b/README
index 6f4b6260c8..2246dc31b1 100644
--- a/README
+++ b/README
@@ -494,7 +494,6 @@ arguments -- see the next section.
--aspect-ratio Enable aspect ratio correction
--render-mode=MODE Enable additional render modes (cga, ega, hercGreen,
hercAmber, amiga)
- --force-1x-overlay Make inner GUI 320x200
--alt-intro Use alternative intro for CD versions of Beneath a
Steel Sky and Flight of the Amazon Queen
diff --git a/backends/PalmOS/Src/base_gfx.cpp b/backends/PalmOS/Src/base_gfx.cpp
index 9dddc0d14d..f9d3db5d4a 100755
--- a/backends/PalmOS/Src/base_gfx.cpp
+++ b/backends/PalmOS/Src/base_gfx.cpp
@@ -76,7 +76,7 @@ bool OSystem_PalmBase::setGraphicsMode(int mode) {
*
*/
-void OSystem_PalmBase::initSize(uint w, uint h, int overlayScale) {
+void OSystem_PalmBase::initSize(uint w, uint h) {
_screenWidth = w;
_screenHeight = h;
@@ -88,7 +88,7 @@ void OSystem_PalmBase::initSize(uint w, uint h, int overlayScale) {
load_gfx_mode();
warpMouse(200, 150);
- int_initSize(w, h, overlayScale);
+ int_initSize(w, h);
}
/*
diff --git a/backends/PalmOS/Src/be_base.h b/backends/PalmOS/Src/be_base.h
index f5cad4a903..a5ef22a226 100755
--- a/backends/PalmOS/Src/be_base.h
+++ b/backends/PalmOS/Src/be_base.h
@@ -67,7 +67,7 @@ private:
virtual const GraphicsMode *int_getSupportedGraphicsModes() const;
virtual void int_updateScreen() = 0;
- virtual void int_initSize(uint w, uint h, int overlayScale) = 0;
+ virtual void int_initSize(uint w, uint h) = 0;
virtual void int_setShakePos(int shakeOffset) { }
virtual void extras_palette(uint8 index, uint8 r, uint8 g, uint8 b) { }
@@ -195,7 +195,7 @@ public:
virtual bool setGraphicsMode(int mode);
virtual bool grabRawScreen(Graphics::Surface *surf) { return false; }
- void initSize(uint w, uint h, int overlayScale);
+ void initSize(uint w, uint h);
int16 getWidth() { return _screenWidth; }
int16 getHeight() { return _screenHeight; }
diff --git a/backends/PalmOS/Src/be_os5.h b/backends/PalmOS/Src/be_os5.h
index 51070fac23..40a8340820 100755
--- a/backends/PalmOS/Src/be_os5.h
+++ b/backends/PalmOS/Src/be_os5.h
@@ -112,7 +112,7 @@ private:
virtual void int_initBackend();
virtual void int_updateScreen();
- virtual void int_initSize(uint w, uint h, int overlayScale);
+ virtual void int_initSize(uint w, uint h);
virtual void unload_gfx_mode();
virtual void load_gfx_mode();
diff --git a/backends/PalmOS/Src/os5_gfx.cpp b/backends/PalmOS/Src/os5_gfx.cpp
index 73dea43513..2e2ec68454 100755
--- a/backends/PalmOS/Src/os5_gfx.cpp
+++ b/backends/PalmOS/Src/os5_gfx.cpp
@@ -33,7 +33,7 @@
#include "oscalls.h"
-void OSystem_PalmOS5::int_initSize(uint w, uint h, int overlayScale) {
+void OSystem_PalmOS5::int_initSize(uint w, uint h) {
}
WinHandle OSystem_PalmOS5::alloc_screen(Coord w, Coord h) {
diff --git a/backends/dc/dc.h b/backends/dc/dc.h
index dd390c7f2d..aaf505bd64 100644
--- a/backends/dc/dc.h
+++ b/backends/dc/dc.h
@@ -69,7 +69,7 @@ class OSystem_Dreamcast : public OSystem {
// Set the size of the video bitmap.
// Typically, 320x200
- void initSize(uint w, uint h, int overlayScale);
+ void initSize(uint w, uint h);
int16 getHeight() { return _screen_h; }
int16 getWidth() { return _screen_w; }
diff --git a/backends/dc/display.cpp b/backends/dc/display.cpp
index 6d38ab866a..338138f912 100644
--- a/backends/dc/display.cpp
+++ b/backends/dc/display.cpp
@@ -192,7 +192,7 @@ void OSystem_Dreamcast::setScaling()
}
}
-void OSystem_Dreamcast::initSize(uint w, uint h, int overlayScale)
+void OSystem_Dreamcast::initSize(uint w, uint h)
{
assert(w <= SCREEN_W && h <= SCREEN_H);
diff --git a/backends/gp32/gp32_osys.cpp b/backends/gp32/gp32_osys.cpp
index 52dd1d32a5..da0b0a0475 100644
--- a/backends/gp32/gp32_osys.cpp
+++ b/backends/gp32/gp32_osys.cpp
@@ -98,7 +98,7 @@ int OSystem_GP32::getGraphicsMode() const {
return -1;
}
-void OSystem_GP32::initSize(uint width, uint height, int overlayScale) {
+void OSystem_GP32::initSize(uint width, uint height) {
NP("OSys::initSize()");
if (width == _screenWidth && height == _screenHeight)
diff --git a/backends/gp32/gp32_osys.h b/backends/gp32/gp32_osys.h
index 4bb2bfb1f1..0833577bc2 100644
--- a/backends/gp32/gp32_osys.h
+++ b/backends/gp32/gp32_osys.h
@@ -95,7 +95,7 @@ public:
virtual bool setGraphicsMode(int mode);
bool setGraphicsMode(const char *name);
virtual int getGraphicsMode() const;
- virtual void initSize(uint width, uint height, int overlayScale);
+ virtual void initSize(uint width, uint height);
virtual int16 getHeight();
virtual int16 getWidth();
virtual void setPalette(const byte *colors, uint start, uint num);
diff --git a/backends/morphos/morphos.cpp b/backends/morphos/morphos.cpp
index 541f56c73b..889976afc4 100644
--- a/backends/morphos/morphos.cpp
+++ b/backends/morphos/morphos.cpp
@@ -1456,7 +1456,7 @@ void OSystem_MorphOS::clearSoundCallback()
}
}
-void OSystem_MorphOS::initSize(uint w, uint h, int overlayScale)
+void OSystem_MorphOS::initSize(uint w, uint h)
{
if (ScummBuffer)
{
diff --git a/backends/morphos/morphos.h b/backends/morphos/morphos.h
index 7f919f7080..67ed8a481e 100644
--- a/backends/morphos/morphos.h
+++ b/backends/morphos/morphos.h
@@ -48,7 +48,7 @@ class OSystem_MorphOS : public OSystem
// Set the size of the video bitmap.
// Typically, 320x200
- virtual void initSize(uint w, uint h, int overlayScale);
+ virtual void initSize(uint w, uint h);
// Draw a bitmap to screen.
// The screen will not be updated to reflect the new bitmap
diff --git a/backends/null/null.cpp b/backends/null/null.cpp
index fdc275178a..b44a1ee710 100644
--- a/backends/null/null.cpp
+++ b/backends/null/null.cpp
@@ -46,7 +46,7 @@ public:
virtual bool setGraphicsMode(int mode);
bool setGraphicsMode(const char *name);
virtual int getGraphicsMode() const;
- virtual void initSize(uint width, uint height, int overlayScale);
+ virtual void initSize(uint width, uint height);
virtual int16 getHeight();
virtual int16 getWidth();
virtual void setPalette(const byte *colors, uint start, uint num);
@@ -164,7 +164,7 @@ int OSystem_NULL::getGraphicsMode() const
return -1;
}
-void OSystem_NULL::initSize(uint width, uint height, int overlayScale)
+void OSystem_NULL::initSize(uint width, uint height)
{
}
diff --git a/backends/ps2/systemps2.cpp b/backends/ps2/systemps2.cpp
index 320ad78b8f..3f8ee9c969 100644
--- a/backends/ps2/systemps2.cpp
+++ b/backends/ps2/systemps2.cpp
@@ -416,7 +416,7 @@ void OSystem_PS2::loadModules(void) {
sioprintf("Modules: UsbMouse %sloaded, UsbKbd %sloaded.", _useMouse ? "" : "not ", _useKbd ? "" : "not ");
}
-void OSystem_PS2::initSize(uint width, uint height, int overscale) {
+void OSystem_PS2::initSize(uint width, uint height) {
printf("initializing new size: (%d/%d)...", width, height);
_screen->newScreenSize(width, height);
_screen->setMouseXy(width / 2, height / 2);
diff --git a/backends/ps2/systemps2.h b/backends/ps2/systemps2.h
index a77ea7a31a..e3de3e1a4e 100644
--- a/backends/ps2/systemps2.h
+++ b/backends/ps2/systemps2.h
@@ -45,7 +45,7 @@ class OSystem_PS2 : public OSystem {
public:
OSystem_PS2(void);
virtual ~OSystem_PS2(void);
- virtual void initSize(uint width, uint height, int overScale = -1);
+ virtual void initSize(uint width, uint height);
virtual int16 getHeight(void);
virtual int16 getWidth(void);
diff --git a/backends/psp/osys_psp.cpp b/backends/psp/osys_psp.cpp
index 2cb4431994..8b9242299f 100644
--- a/backends/psp/osys_psp.cpp
+++ b/backends/psp/osys_psp.cpp
@@ -120,18 +120,17 @@ int OSystem_PSP::getGraphicsMode() const
return -1;
}
-void OSystem_PSP::initSize(uint width, uint height, int overlayScale) {
+void OSystem_PSP::initSize(uint width, uint height) {
_screenWidth = width;
_screenHeight = height;
_offscreen = (byte *)malloc(width * height);
- if(overlayScale == -1)
- overlayScale = 1;
-
- _overlayScale = overlayScale;
- _overlayBuffer = (OverlayColor *)malloc(width * overlayScale * height * overlayScale * sizeof(OverlayColor));
+ // TODO: Fixme. This is not neede anymore
+ _overlayScale = 1;
+
+ _overlayBuffer = (OverlayColor *)malloc(width * height * sizeof(OverlayColor));
bzero(_offscreen, width * height);
- bzero(_overlayBuffer, width * overlayScale * height * overlayScale);
+ bzero(_overlayBuffer, width * height);
_mouseVisible = false;
}
diff --git a/backends/psp/osys_psp.h b/backends/psp/osys_psp.h
index 8131467b0b..b5e16df86d 100644
--- a/backends/psp/osys_psp.h
+++ b/backends/psp/osys_psp.h
@@ -80,7 +80,7 @@ public:
virtual bool setGraphicsMode(int mode);
bool setGraphicsMode(const char *name);
virtual int getGraphicsMode() const;
- virtual void initSize(uint width, uint height, int overlayScale);
+ virtual void initSize(uint width, uint height);
virtual int16 getHeight();
virtual int16 getWidth();
virtual void setPalette(const byte *colors, uint start, uint num);
diff --git a/backends/psp/osys_psp_gu.cpp b/backends/psp/osys_psp_gu.cpp
index 53add476c5..1cee404655 100644
--- a/backends/psp/osys_psp_gu.cpp
+++ b/backends/psp/osys_psp_gu.cpp
@@ -132,20 +132,19 @@ OSystem_PSP_GU::~OSystem_PSP_GU()
sceGuTerm();
}
-void OSystem_PSP_GU::initSize(uint width, uint height, int overlayScale) {
+void OSystem_PSP_GU::initSize(uint width, uint height) {
PSPDebugTrace("initSize\n");
_screenWidth = width;
_screenHeight = height;
// _offscreen = (byte *)offscreen256;
_overlayBuffer = (OverlayColor *)0x44000000 + PSP_FRAME_SIZE;
- if(overlayScale == -1 || width == 640)
- overlayScale = 1;
-
- _overlayScale = overlayScale;
- _offscreen = (unsigned byte *)_overlayBuffer+_screenWidth*_screenHeight*_overlayScale*_overlayScale*sizeof(OverlayColor);
+ // FIXME: This is not needed anymore
+ _overlayScale = 1;
+
+ _offscreen = (unsigned byte *)_overlayBuffer+_screenWidth*_screenHeight*sizeof(OverlayColor);
bzero(_offscreen, width * height);
- bzero(_overlayBuffer, width * overlayScale * height * overlayScale);
+ bzero(_overlayBuffer, width * height);
_kbdClut[0] = 0xffff;
_kbdClut[246] = 0x4ccc;
_kbdClut[247] = 0x0000;
diff --git a/backends/psp/osys_psp_gu.h b/backends/psp/osys_psp_gu.h
index de3e4a3e65..b1445a520e 100644
--- a/backends/psp/osys_psp_gu.h
+++ b/backends/psp/osys_psp_gu.h
@@ -40,7 +40,7 @@ public:
OSystem_PSP_GU();
~OSystem_PSP_GU();
void updateScreen();
- void initSize(uint width, uint height, int overlayScale);
+ void initSize(uint width, uint height);
int getDefaultGraphicsMode() const;
bool setGraphicsMode(int mode);
bool setGraphicsMode(const char *name);
diff --git a/backends/sdl/events.cpp b/backends/sdl/events.cpp
index ce4a3d53b7..3c296b8a45 100644
--- a/backends/sdl/events.cpp
+++ b/backends/sdl/events.cpp
@@ -76,14 +76,9 @@ void OSystem_SDL::fillMouseEvent(Event &event, int x, int y) {
if (!_overlayVisible) {
event.mouse.x /= _scaleFactor;
event.mouse.y /= _scaleFactor;
- } else {
- event.mouse.x = event.mouse.x / _scaleFactor * _overlayScale;
- event.mouse.y = event.mouse.y / _scaleFactor * _overlayScale;
+ if (_adjustAspectRatio)
+ event.mouse.y = aspect2Real(event.mouse.y);
}
-
- // Optionally perform aspect ratio adjusting
- if (_adjustAspectRatio)
- event.mouse.y = aspect2Real(event.mouse.y);
}
void OSystem_SDL::handleKbdMouse() {
diff --git a/backends/sdl/graphics.cpp b/backends/sdl/graphics.cpp
index 8c40c26792..bf8396ca94 100644
--- a/backends/sdl/graphics.cpp
+++ b/backends/sdl/graphics.cpp
@@ -118,8 +118,7 @@ void OSystem_SDL::endGFXTransaction(void) {
setGraphicsMode(_transactionDetails.mode);
if (_transactionDetails.sizeChanged)
- initSize(_transactionDetails.w, _transactionDetails.h,
- _transactionDetails.overlayScale);
+ initSize(_transactionDetails.w, _transactionDetails.h);
if (_transactionDetails.arChanged)
setAspectRatioCorrection(_transactionDetails.ar);
@@ -211,19 +210,6 @@ bool OSystem_SDL::setGraphicsMode(int mode) {
_transactionDetails.normal1xScaler = (mode == GFX_NORMAL);
-#ifndef DISABLE_SCALERS
- // Do not let switch to lesser than overlay size resolutions
- if (_screenWidth * newScaleFactor < _overlayWidth) {
- if (_scaleFactor == 1) { // Force 2x mode
- mode = GFX_DOUBLESIZE;
- newScaleFactor = 2;
- newScalerProc = Normal2x;
- _scaleFactor = 2;
- } else
- return false;
- }
-#endif
-
_mode = mode;
_scalerProc = newScalerProc;
@@ -286,35 +272,24 @@ int OSystem_SDL::getGraphicsMode() const {
return _mode;
}
-void OSystem_SDL::initSize(uint w, uint h, int overlayScale) {
+void OSystem_SDL::initSize(uint w, uint h) {
#ifdef DISABLE_SCALERS
overlayScale = 1;
#endif
// Avoid redundant res changes
if ((int)w == _screenWidth && (int)h == _screenHeight &&
- (int)overlayScale == _overlayScale &&
_transactionMode != kTransactionCommit)
return;
_screenWidth = w;
_screenHeight = h;
- if (overlayScale != -1) {
- _overlayScale = overlayScale;
- if (w != 320 && w != 256) // 256 is for MM NES
- _overlayScale = 1;
-
- _overlayWidth = w * _overlayScale;
- _overlayHeight = h * _overlayScale;
- }
-
_cksumNum = (_screenWidth * _screenHeight / (8 * 8));
if (_transactionMode == kTransactionActive) {
_transactionDetails.w = w;
_transactionDetails.h = h;
- _transactionDetails.overlayScale = _overlayScale;
_transactionDetails.sizeChanged = true;
_transactionDetails.needUnload = true;
@@ -339,9 +314,15 @@ void OSystem_SDL::loadGFXMode() {
_forceFull = true;
_modeFlags |= DF_UPDATE_EXPAND_1_PIXEL;
+ _overlayWidth = _screenWidth * _scaleFactor;
+ _overlayHeight = _screenHeight * _scaleFactor;
+
if (_screenHeight != 200)
_adjustAspectRatio = false;
+ if (_adjustAspectRatio)
+ _overlayHeight = real2Aspect(_overlayHeight);
+
//
// Create the surface that contains the 8 bit game data
//
@@ -529,7 +510,7 @@ void OSystem_SDL::internUpdateScreen() {
SDL_Surface *srcSurf, *origSurf;
int height, width;
ScalerProc *scalerProc;
- int scale1, scale2;
+ int scale1;
#if defined (DEBUG) && ! defined(_WIN32_WCE) // definitions not available for non-DEBUG here. (needed this to compile in SYMBIAN32 & linux?)
assert(_hwscreen != NULL);
@@ -540,7 +521,7 @@ void OSystem_SDL::internUpdateScreen() {
if (_currentShakePos != _newShakePos) {
SDL_Rect blackrect = {0, 0, _screenWidth * _scaleFactor, _newShakePos * _scaleFactor};
- if (_adjustAspectRatio)
+ if (_adjustAspectRatio && !_overlayVisible)
blackrect.h = real2Aspect(blackrect.h - 1) + 1;
SDL_FillRect(_hwscreen, &blackrect, 0);
@@ -589,16 +570,14 @@ void OSystem_SDL::internUpdateScreen() {
height = _screenHeight;
scalerProc = _scalerProc;
scale1 = _scaleFactor;
- scale2 = 1;
} else {
origSurf = _overlayscreen;
srcSurf = _tmpscreen2;
width = _overlayWidth;
height = _overlayHeight;
- scalerProc = scalersMagn[_overlayScale - 1][_scaleFactor - 1];
+ scalerProc = Normal1x;
- scale1 = _scaleFactor;
- scale2 = _overlayScale;
+ scale1 = 1;
}
// Force a full redraw if requested
@@ -647,7 +626,7 @@ void OSystem_SDL::internUpdateScreen() {
register int dst_y = r->y + _currentShakePos;
register int dst_h = 0;
register int orig_dst_y = 0;
- register int rx1 = r->x * scale1 / scale2;
+ register int rx1 = r->x * scale1;
if (dst_y < height) {
dst_h = r->h;
@@ -655,17 +634,11 @@ void OSystem_SDL::internUpdateScreen() {
dst_h = height - dst_y;
orig_dst_y = dst_y;
- dst_y = dst_y * scale1 / scale2;
+ dst_y = dst_y * scale1;
- if (_adjustAspectRatio)
+ if (_adjustAspectRatio && !_overlayVisible)
dst_y = real2Aspect(dst_y);
- if (scale1 == 3 && scale2 == 2 && _overlayVisible) {
- if (r->y % 2)
- r->y--;
- dst_y -= dst_y % 3;
- }
-
assert(scalerProc != NULL);
scalerProc((byte *)srcSurf->pixels + (r->x * 2 + 2) + (r->y + 1) * srcPitch, srcPitch,
(byte *)_hwscreen->pixels + rx1 * 2 + dst_y * dstPitch, dstPitch, r->w, dst_h);
@@ -673,12 +646,12 @@ void OSystem_SDL::internUpdateScreen() {
r->x = rx1;
r->y = dst_y;
- r->w = r->w * scale1 / scale2;
- r->h = dst_h * scale1 / scale2;
+ r->w = r->w * scale1;
+ r->h = dst_h * scale1;
#ifndef DISABLE_SCALERS
- if (_adjustAspectRatio && orig_dst_y < height)
- r->h = stretch200To240((uint8 *) _hwscreen->pixels, dstPitch, r->w, r->h, r->x, r->y, orig_dst_y * scale1 / scale2);
+ if (_adjustAspectRatio && orig_dst_y < height && !_overlayVisible)
+ r->h = stretch200To240((uint8 *) _hwscreen->pixels, dstPitch, r->w, r->h, r->x, r->y, orig_dst_y * scale1);
#endif
}
SDL_UnlockSurface(srcSurf);
@@ -943,12 +916,8 @@ void OSystem_SDL::addDirtyRect(int x, int y, int w, int h, bool mouseRect) {
}
#ifndef DISABLE_SCALERS
- if (_adjustAspectRatio) {
+ if (_adjustAspectRatio && !_overlayVisible) {
makeRectStretchable(x, y, w, h);
- if (_scaleFactor == 3 && _overlayScale == 2 && _overlayVisible) {
- if (y % 2)
- y++;
- }
}
#endif
@@ -1126,8 +1095,8 @@ void OSystem_SDL::showOverlay() {
// Since resolution could change, put mouse to adjusted position
// Fixes bug #1349059
- x = _mouseCurState.x * _overlayScale;
- y = _mouseCurState.y * _overlayScale;
+ x = _mouseCurState.x;
+ y = _mouseCurState.y;
warpMouse(x, y);
@@ -1146,8 +1115,8 @@ void OSystem_SDL::hideOverlay() {
// Since resolution could change, put mouse to adjusted position
// Fixes bug #1349059
- x = _mouseCurState.x / _overlayScale;
- y = _mouseCurState.y / _overlayScale;
+ x = _mouseCurState.x;
+ y = _mouseCurState.y;
warpMouse(x, y);
@@ -1175,15 +1144,12 @@ void OSystem_SDL::clearOverlay() {
SDL_LockSurface(_tmpscreen);
SDL_LockSurface(_overlayscreen);
- if (_overlayScale == _scaleFactor) {
- _scalerProc((byte *)(_tmpscreen->pixels) + _tmpscreen->pitch + 2,
- _tmpscreen->pitch, (byte *)_overlayscreen->pixels, _overlayscreen->pitch, _screenWidth, _screenHeight);
- } else {
- // Quality is degraded here. It is possible to run one-less scaler here, but is it
- // really needed? Quality will anyway be degraded because of 1.5x scaler.
- (scalersMagn[0][_overlayScale - 1])((byte *)(_tmpscreen->pixels) + _tmpscreen->pitch + 2,
- _tmpscreen->pitch, (byte *)_overlayscreen->pixels, _overlayscreen->pitch, _screenWidth, _screenHeight);
- }
+ _scalerProc((byte *)(_tmpscreen->pixels) + _tmpscreen->pitch + 2, _tmpscreen->pitch,
+ (byte *)_overlayscreen->pixels, _overlayscreen->pitch, _screenWidth, _screenHeight);
+
+ if (_adjustAspectRatio)
+ stretch200To240((uint8 *)_overlayscreen->pixels, _overlayscreen->pitch,
+ _overlayWidth, _screenHeight * _scaleFactor, 0, 0, 0);
SDL_UnlockSurface(_tmpscreen);
SDL_UnlockSurface(_overlayscreen);
@@ -1287,14 +1253,13 @@ void OSystem_SDL::setMousePos(int x, int y) {
}
void OSystem_SDL::warpMouse(int x, int y) {
+ int y1 = y;
+
if (_adjustAspectRatio)
- y = real2Aspect(y);
+ y1 = real2Aspect(y);
if (_mouseCurState.x != x || _mouseCurState.y != y) {
- if (_overlayVisible)
- SDL_WarpMouse(x * _scaleFactor / _overlayScale, y * _scaleFactor / _overlayScale);
- else
- SDL_WarpMouse(x * _scaleFactor, y * _scaleFactor);
+ SDL_WarpMouse(x * _scaleFactor, y1 * _scaleFactor);
// SDL_WarpMouse() generates a mouse movement event, so
// setMousePos() would be called eventually. However, the
@@ -1485,7 +1450,7 @@ void OSystem_SDL::toggleMouseGrab() {
void OSystem_SDL::undrawMouse() {
const int x = _mouseBackup.x;
- const int y = _adjustAspectRatio ? aspect2Real(_mouseBackup.y) : _mouseBackup.y;
+ const int y = (_adjustAspectRatio && !_overlayVisible) ? aspect2Real(_mouseBackup.y) : _mouseBackup.y;
// When we switch bigger overlay off mouse jumps. Argh!
// This is intended to prevent undrawing offscreen mouse
@@ -1493,9 +1458,8 @@ void OSystem_SDL::undrawMouse() {
return;
}
- if (_mouseBackup.w != 0 && _mouseBackup.h != 0) {
+ if (_mouseBackup.w != 0 && _mouseBackup.h != 0)
addDirtyRect(x, y, _mouseBackup.w, _mouseBackup.h);
- }
}
void OSystem_SDL::drawMouse() {
@@ -1503,106 +1467,73 @@ void OSystem_SDL::drawMouse() {
_mouseBackup.x = _mouseBackup.y = _mouseBackup.w = _mouseBackup.h = 0;
return;
}
-
+
SDL_Rect src, dst;
- int scale1, scale2;
+ bool useCursorScaling;
+ int scale;
int width, height;
if (!_overlayVisible) {
- scale1 = _scaleFactor;
- scale2 = 1;
+ scale = _scaleFactor;
width = _screenWidth;
height = _screenHeight;
} else {
- scale1 = _scaleFactor;
- scale2 = _overlayScale;
+ scale = 1;
width = _overlayWidth;
height = _overlayHeight;
}
- // Note: _mouseCurState is in *virtual* coordinates. That means if initSize
- // was used to set a 320x200 game screen, then _mouseCurState is bounded
- // by that; if the overlay is visible, then it is bounded by the overlay
- // size (typically 640x400).
- //
- // _mouseBackup is stored in "virtual" coordinates, too.
- //
- // On the other hand, _mouseSurface was scaled to screen coordinates in
- // OSystem_SDL::blitCursor(), including aspect ratio corection. Its
- // scaling is determined by _scaleFactor, but *not* by whatever value
- // _overlayScale has.
- // Atop of that, it was scaled by _cursorTargetScale.
- // That means, we have to scale it by "scale2".
- //
- // TODO/FIXME: Clean up and fix this code, see also bug #1185275.
+ useCursorScaling = (_scaleFactor > _cursorTargetScale);
- const bool useScaling = (_scaleFactor > _cursorTargetScale);
-
- dst.x = _mouseCurState.x - _mouseHotspotX * scale2 / _cursorTargetScale;
- dst.y = _mouseCurState.y - _mouseHotspotY * scale2 / _cursorTargetScale;
+ if (useCursorScaling) {
+ dst.x = _mouseCurState.x - _mouseHotspotX * scale / _cursorTargetScale;
+ dst.y = _mouseCurState.y - _mouseHotspotY * scale / _cursorTargetScale;
+ } else {
+ dst.x = _mouseCurState.x - _mouseHotspotX;
+ dst.y = _mouseCurState.y - _mouseHotspotY;
+ }
dst.w = _mouseCurState.hW;
dst.h = _mouseCurState.hH;
src.x = src.y = 0;
// clip the mouse rect, and adjust the src pointer accordingly
+ int dx, dy;
+
if (dst.x < 0) {
- const int dx = useScaling ? dst.x * scale1 / scale2 / _cursorTargetScale : dst.x;
+ dx = useCursorScaling ? dst.x * scale / _cursorTargetScale : dst.x;
dst.w += dx;
src.x -= dx;
dst.x = 0;
}
if (dst.y < 0) {
- const int dy = useScaling ? dst.y * scale1 / scale2 / _cursorTargetScale : dst.y;
+ dy = useCursorScaling ? dst.y * scale / _cursorTargetScale : dst.y;
dst.h += dy;
src.y -= dy;
dst.y = 0;
}
// Quick check to see if anything has to be drawn at all
- if (dst.w <= 0 || dst.h <= 0 || dst.x >= width || dst.y >= height)
+ if (dst.w <= 0 || dst.h <= 0)
return;
-
+
src.w = dst.w;
src.h = dst.h;
-
- // Patch #1258912 "GUI: SDL mouse dirty rects too big"
- //
- // At this point, dst.w and dst.h appear to be the correct values to
- // assign to src.w and src.h above, but they are NOT the actual
- // width and height of the mouse in virtual coordinates required for
- // the dirty rects. If left uncorrected, the w and h values are 1.5x
- // too large for 3x scalers when the overlay is visible, and 2x/3x too
- // large for 2x/3x scalers when the overlay is not visible, resulting
- // in dirty rects that are from 2.25x to 9x too large depending on the
- // combination of scales.
- if (!_overlayVisible) {
- dst.w = _mouseCurState.w;
- dst.h = _mouseCurState.h;
- } else {
- dst.w = _mouseCurState.w * _overlayScale;
- dst.h = _mouseCurState.h * _overlayScale;
- }
-
- if (_adjustAspectRatio)
+
+ if (_adjustAspectRatio && !_overlayVisible)
dst.y = real2Aspect(dst.y);
-
- // special case for 1o5x scaler to prevent backgound shaking
- if (scale1 == 3 && scale2 == 2) {
- if (dst.x % 2)
- dst.x--;
- if (dst.y % 2)
- dst.y--;
- }
-
- _mouseBackup = dst;
-
- dst.x = dst.x * scale1 / scale2;
- dst.y = (dst.y + _currentShakePos) * scale1 / scale2;
+
+ _mouseBackup.x = dst.x;
+ _mouseBackup.y = dst.y;
+ _mouseBackup.w = dst.w;
+ _mouseBackup.h = dst.h;
+
+ dst.x *= scale;
+ dst.y *= scale;
if (SDL_BlitSurface(_mouseSurface, &src, _hwscreen, &dst) != 0)
error("SDL_BlitSurface failed: %s", SDL_GetError());
-
+
addDirtyRect(dst.x, dst.y, dst.w, dst.h, true);
}
diff --git a/backends/sdl/sdl-common.h b/backends/sdl/sdl-common.h
index c7d19281a7..dfa255b293 100644
--- a/backends/sdl/sdl-common.h
+++ b/backends/sdl/sdl-common.h
@@ -66,7 +66,7 @@ public:
// Set the size of the video bitmap.
// Typically, 320x200
- virtual void initSize(uint w, uint h, int overlayScale); // overloaded by CE backend
+ virtual void initSize(uint w, uint h); // overloaded by CE backend
// Set colors of the palette
void setPalette(const byte *colors, uint start, uint num);
@@ -158,10 +158,6 @@ public:
virtual int16 getWidth();
virtual int16 getOverlayHeight() { return _overlayHeight; }
virtual int16 getOverlayWidth() { return _overlayWidth; }
- virtual int screenToOverlayX(int x) { return x * _overlayScale; }
- virtual int screenToOverlayY(int y) { return y * _overlayScale; }
- virtual int overlayToScreenX(int x) { return x / _overlayScale; }
- virtual int overlayToScreenY(int y) { return y / _overlayScale; }
// Methods that convert RGB to/from colors suitable for the overlay.
virtual OverlayColor RGBToColor(uint8 r, uint8 g, uint8 b);
@@ -214,7 +210,6 @@ protected:
// overlay
SDL_Surface *_overlayscreen;
int _overlayWidth, _overlayHeight;
- int _overlayScale;
bool _overlayVisible;
// Audio
@@ -241,7 +236,6 @@ protected:
bool modeChanged;
int w;
int h;
- int overlayScale;
bool sizeChanged;
bool fs;
bool fsChanged;
diff --git a/backends/sdl/sdl.cpp b/backends/sdl/sdl.cpp
index cff313cea4..3c82765c1b 100644
--- a/backends/sdl/sdl.cpp
+++ b/backends/sdl/sdl.cpp
@@ -175,7 +175,7 @@ OSystem_SDL::OSystem_SDL()
#endif
_hwscreen(0), _screen(0), _screenWidth(0), _screenHeight(0),
_tmpscreen(0), _overlayWidth(0), _overlayHeight(0),
- _overlayVisible(false), _overlayScale(1),
+ _overlayVisible(false),
_overlayscreen(0), _tmpscreen2(0),
_samplesPerSec(0),
_cdrom(0), _scalerProc(0), _modeChanged(false), _dirtyChecksums(0),
diff --git a/backends/wince/wince-sdl.cpp b/backends/wince/wince-sdl.cpp
index 1f877e77ba..8427da1882 100644
--- a/backends/wince/wince-sdl.cpp
+++ b/backends/wince/wince-sdl.cpp
@@ -756,7 +756,7 @@ void OSystem_WINCE3::update_game_settings() {
get_sample_rate();
}
-void OSystem_WINCE3::initSize(uint w, uint h, int overlayScale) {
+void OSystem_WINCE3::initSize(uint w, uint h) {
if (_hasSmartphoneResolution && h == 240)
h = 200; // mainly for the launcher
@@ -765,7 +765,6 @@ void OSystem_WINCE3::initSize(uint w, uint h, int overlayScale) {
case kTransactionActive:
_transactionDetails.w = w;
_transactionDetails.h = h;
- _transactionDetails.overlayScale = overlayScale;
_transactionDetails.sizeChanged = true;
_transactionDetails.needUnload = true;
return;
@@ -789,8 +788,7 @@ void OSystem_WINCE3::initSize(uint w, uint h, int overlayScale) {
if (w != _screenWidth || h != _screenHeight)
_scalersChanged = false;
- //OSystem_SDL::initSize(w, h, overlayScale);
- OSystem_SDL::initSize(w, h, 1);
+ OSystem_SDL::initSize(w, h);
if (_scalersChanged) {
unloadGFXMode();
diff --git a/backends/wince/wince-sdl.h b/backends/wince/wince-sdl.h
index 238cc527a0..363f0ba515 100644
--- a/backends/wince/wince-sdl.h
+++ b/backends/wince/wince-sdl.h
@@ -48,7 +48,7 @@ public:
// Update the dirty areas of the screen
void internUpdateScreen();
- void initSize(uint w, uint h, int overlaySize);
+ void initSize(uint w, uint h);
// Overloaded from SDL_Common (toolbar handling)
bool pollEvent(Event &event);
diff --git a/backends/x11/x11.cpp b/backends/x11/x11.cpp
index e356bcc83d..915316a682 100644
--- a/backends/x11/x11.cpp
+++ b/backends/x11/x11.cpp
@@ -340,8 +340,8 @@ uint32 OSystem_X11::getMillis() {
((current_time.tv_usec - _start_time.tv_usec) / 1000));
}
-void OSystem_X11::initSize(uint w, uint h, int overlaySize) {
- //debug("initSize(%i, %i, %i)", w, h, overlaySize);
+void OSystem_X11::initSize(uint w, uint h) {
+ //debug("initSize(%i, %i)", w, h);
static XShmSegmentInfo shminfo;
if (((uint)_fb_width != w) || ((uint)_fb_height != w)) {
diff --git a/backends/x11/x11.h b/backends/x11/x11.h
index 36085ccc00..ba29bc7eab 100644
--- a/backends/x11/x11.h
+++ b/backends/x11/x11.h
@@ -54,7 +54,7 @@ public:
// Set the size of the video bitmap.
// Typically, 320x200
- void initSize(uint w, uint h, int overlaySize);
+ void initSize(uint w, uint h);
// Draw a bitmap to screen.
// The screen will not be updated to reflect the new bitmap
diff --git a/base/engine.cpp b/base/engine.cpp
index ecc0f6dbf2..fcf0e7f513 100644
--- a/base/engine.cpp
+++ b/base/engine.cpp
@@ -253,7 +253,7 @@ void Engine::GUIErrorMessage(const Common::String msg) {
_system->setWindowCaption("Error");
_system->beginGFXTransaction();
initCommonGFX(false);
- _system->initSize(320, 200, 2);
+ _system->initSize(320, 200);
_system->endGFXTransaction();
GUI::MessageDialog dialog(msg);
diff --git a/base/main.cpp b/base/main.cpp
index 683431b3c1..739d54a255 100644
--- a/base/main.cpp
+++ b/base/main.cpp
@@ -123,7 +123,7 @@ static bool launcherDialog(OSystem &system) {
system.setGraphicsMode(ConfMan.get("gfx_mode").c_str());
// Make GUI 640 x 400
- system.initSize(320, 200, (ConfMan.getBool("force_1x_overlay") ? 1 : 2));
+ system.initSize(320, 200);
system.endGFXTransaction();
diff --git a/common/system.h b/common/system.h
index 99a0d112fd..f5b8d334f1 100644
--- a/common/system.h
+++ b/common/system.h
@@ -306,11 +306,8 @@ public:
*
* @param width the new virtual screen width
* @param height the new virtual screen height
- * @param overlayScale optional: the scale to be used for the overlay, if different
- * from the default scale (default is -1, which means the
- * overlay uses the same scale)
*/
- virtual void initSize(uint width, uint height, int overlayScale = -1) = 0;
+ virtual void initSize(uint width, uint height) = 0;
/**
* Begin a new GFX transaction, which is a sequence of GFX mode changes.
diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp
index 7488bfb7b9..0c79a0b109 100644
--- a/engines/scumm/scumm.cpp
+++ b/engines/scumm/scumm.cpp
@@ -951,7 +951,7 @@ int ScummEngine::init() {
_system->beginGFXTransaction();
bool defaultTo1XScaler = false;
if (_renderMode == Common::kRenderHercA || _renderMode == Common::kRenderHercG) {
- _system->initSize(Common::kHercW, Common::kHercH, 1);
+ _system->initSize(Common::kHercW, Common::kHercH);
defaultTo1XScaler = true;
} else {
// FIXME: The way we now handle the force_1x_overlay setting implies
@@ -959,7 +959,7 @@ int ScummEngine::init() {
// set to true, it'll get reset to the default value (usually 'false'
// except for Symbian) before launching a game.
// This may or may not be the desired behavior...
- _system->initSize(_screenWidth, _screenHeight, (ConfMan.getBool("force_1x_overlay") ? 1 : 2));
+ _system->initSize(_screenWidth, _screenHeight);
defaultTo1XScaler = (_screenWidth > 320);
}
initCommonGFX(defaultTo1XScaler);
diff --git a/engines/sword1/animation.cpp b/engines/sword1/animation.cpp
index ff21d99de4..9d0fbb7788 100644
--- a/engines/sword1/animation.cpp
+++ b/engines/sword1/animation.cpp
@@ -48,6 +48,9 @@ void AnimationState::setPalette(byte *pal) {
#endif
void AnimationState::drawYUV(int width, int height, byte *const *dat) {
+ _frameWidth = width;
+ _frameHeight = height;
+
#ifdef BACKEND_8BIT
_scr->plotYUV(_lut, width, height, dat);
#else
@@ -57,7 +60,13 @@ void AnimationState::drawYUV(int width, int height, byte *const *dat) {
void AnimationState::updateScreen(void) {
#ifndef BACKEND_8BIT
- _sys->copyRectToOverlay(_overlay, _movieWidth, 0, 40, _movieWidth, _movieHeight);
+ int width = _movieScale * _frameWidth;
+ int height = _movieScale * _frameHeight;
+ int pitch = _movieScale * _movieWidth;
+ int x = _movieScale * ((_movieWidth - _frameWidth) / 2);
+ int y = _movieScale * ((_movieHeight - _frameHeight) / 2);
+
+ _sys->copyRectToOverlay(_overlay + y * pitch + x, pitch, x, y + _movieScale * 40, width, height);
#endif
_sys->updateScreen();
}
diff --git a/engines/sword1/animation.h b/engines/sword1/animation.h
index 378116fe6a..6e1fa11c3d 100644
--- a/engines/sword1/animation.h
+++ b/engines/sword1/animation.h
@@ -61,6 +61,9 @@ class AnimationState : public Graphics::BaseAnimationState {
private:
Screen *_scr;
+ int _frameWidth;
+ int _frameHeight;
+
public:
AnimationState(Screen *scr, Audio::Mixer *snd, OSystem *sys);
~AnimationState();
diff --git a/engines/sword2/animation.cpp b/engines/sword2/animation.cpp
index c40f69acad..e8d17e88b0 100644
--- a/engines/sword2/animation.cpp
+++ b/engines/sword2/animation.cpp
@@ -53,27 +53,47 @@ void AnimationState::setPalette(byte *pal) {
#else
void AnimationState::drawTextObject(SpriteInfo *s, byte *src) {
- OverlayColor *dst = _overlay + RENDERWIDE * s->y + s->x;
-
- // FIXME: These aren't the "right" colours, but look good to me.
+ OverlayColor *dst = _overlay + _movieScale * _movieWidth * _movieScale * s->y + _movieScale * s->x;
OverlayColor pen = _sys->RGBToColor(255, 255, 255);
OverlayColor border = _sys->RGBToColor(0, 0, 0);
+ // TODO: Use the AdvMame scalers for the text? Pre-scale it?
+
for (int y = 0; y < s->h; y++) {
+ OverlayColor *ptr = dst;
+
for (int x = 0; x < s->w; x++) {
switch (src[x]) {
case 1:
- dst[x] = border;
+ *ptr++ = border;
+ if (_movieScale > 1) {
+ *ptr++ = border;
+ if (_movieScale > 2)
+ *ptr++ = border;
+ }
break;
case 255:
- dst[x] = pen;
+ *ptr++ = pen;
+ if (_movieScale > 1) {
+ *ptr++ = pen;
+ if (_movieScale > 2)
+ *ptr++ = pen;
+ }
break;
default:
+ ptr += _movieScale;
break;
}
}
- dst += RENDERWIDE;
+
+ if (_movieScale > 1) {
+ memcpy(dst + _movieScale * _movieWidth, dst, _movieScale * s->w * sizeof(OverlayColor));
+ if (_movieScale > 2)
+ memcpy(dst + 2 * _movieScale * _movieWidth, dst, _movieScale * s->w * sizeof(OverlayColor));
+ }
+
+ dst += _movieScale * _movieScale * _movieWidth;
src += s->w;
}
}
@@ -81,28 +101,46 @@ void AnimationState::drawTextObject(SpriteInfo *s, byte *src) {
#endif
void AnimationState::clearScreen() {
+ _frameWidth = _movieWidth;
+ _frameHeight = _movieHeight;
+
#ifdef BACKEND_8BIT
memset(_vm->_screen->getScreen(), 0, _movieWidth * _movieHeight);
#else
OverlayColor black = _sys->RGBToColor(0, 0, 0);
- for (int i = 0; i < _movieWidth * _movieHeight; i++)
+ for (int i = 0; i < _movieScale * _movieWidth * _movieScale * _movieHeight; i++)
_overlay[i] = black;
#endif
}
void AnimationState::updateScreen() {
+ int x, y;
+
+ x = (_movieWidth - _frameWidth) / 2;
+ y = (_movieHeight - _frameHeight) / 2;
+
#ifdef BACKEND_8BIT
- byte *buf = _vm->_screen->getScreen() + ((480 - _movieHeight) / 2) * RENDERWIDE + (640 - _movieWidth) / 2;
+ byte *buf = _vm->_screen->getScreen() + y * RENDERWIDE + x;
_vm->_system->copyRectToScreen(buf, _movieWidth, (640 - _movieWidth) / 2, (480 - _movieHeight) / 2, _movieWidth, _movieHeight);
#else
- _sys->copyRectToOverlay(_overlay, _movieWidth, 0, 0, _movieWidth, _movieHeight);
+ int width = _movieScale * _frameWidth;
+ int height = _movieScale * _frameHeight;
+ int pitch = _movieScale * _movieWidth;
+
+ x *= _movieScale;
+ y *= _movieScale;
+
+ _sys->copyRectToOverlay(_overlay + y * pitch + x, pitch, x, y, width, height);
#endif
_vm->_system->updateScreen();
}
void AnimationState::drawYUV(int width, int height, byte *const *dat) {
+ _frameWidth = width;
+ _frameHeight = height;
+
#ifdef BACKEND_8BIT
_vm->_screen->plotYUV(_lut, width, height, dat);
#else
diff --git a/engines/sword2/animation.h b/engines/sword2/animation.h
index ef3ea67d02..960721b8a1 100644
--- a/engines/sword2/animation.h
+++ b/engines/sword2/animation.h
@@ -45,6 +45,9 @@ class AnimationState : public ::Graphics::BaseAnimationState {
private:
Sword2Engine *_vm;
+ int _frameWidth;
+ int _frameHeight;
+
public:
AnimationState(Sword2Engine *vm);
~AnimationState();
diff --git a/graphics/animation.cpp b/graphics/animation.cpp
index c1fb87f5b9..731fe595e7 100644
--- a/graphics/animation.cpp
+++ b/graphics/animation.cpp
@@ -34,6 +34,15 @@ namespace Graphics {
BaseAnimationState::BaseAnimationState(Audio::Mixer *snd, OSystem *sys, int width, int height)
: _movieWidth(width), _movieHeight(height), _snd(snd), _sys(sys) {
#ifndef BACKEND_8BIT
+ const int screenW = _sys->getOverlayWidth();
+ const int screenH = _sys->getOverlayHeight();
+
+ _movieScale = MIN(screenW / _movieWidth, screenH / _movieHeight);
+
+ assert (_movieScale >= 1);
+ if (_movieScale > 3)
+ _movieScale = 3;
+
_colorTab = NULL;
_rgbToPix = NULL;
_bitFormat = 0;
@@ -116,7 +125,7 @@ bool BaseAnimationState::init(const char *name, void *audioArg) {
_lutCalcNum = (BITDEPTH + _palettes[_palNum].end + 2) / (_palettes[_palNum].end + 2);
#else
buildLookup();
- _overlay = (OverlayColor*)calloc(_movieWidth * _movieHeight, sizeof(OverlayColor));
+ _overlay = (OverlayColor*)calloc(_movieScale * _movieWidth * _movieScale * _movieHeight, sizeof(OverlayColor));
_sys->showOverlay();
#endif
@@ -422,7 +431,21 @@ void BaseAnimationState::buildLookup() {
}
void BaseAnimationState::plotYUV(int width, int height, byte *const *dat) {
- OverlayColor *ptr = _overlay + (_movieHeight - height) / 2 * _movieWidth + (_movieWidth - width) / 2;
+ switch (_movieScale) {
+ case 1:
+ plotYUV1x(width, height, dat);
+ break;
+ case 2:
+ plotYUV2x(width, height, dat);
+ break;
+ case 3:
+ plotYUV3x(width, height, dat);
+ break;
+ }
+}
+
+void BaseAnimationState::plotYUV1x(int width, int height, byte *const *dat) {
+ OverlayColor *ptr = _overlay + _movieWidth * (_movieHeight - height) / 2 + (_movieWidth - width) / 2;
byte *lum = dat[0];
byte *cr = dat[2];
@@ -440,6 +463,9 @@ void BaseAnimationState::plotYUV(int width, int height, byte *const *dat) {
int x, y;
for (y = 0; y < height; y += 2) {
+ OverlayColor *r1 = row1;
+ OverlayColor *r2 = row2;
+
for (x = 0; x < width; x += 2) {
register byte L;
@@ -450,26 +476,160 @@ void BaseAnimationState::plotYUV(int width, int height, byte *const *dat) {
++cb;
L = *lum++;
- *row1++ = (_rgbToPix[L + cr_r] | _rgbToPix[L + crb_g] | _rgbToPix[L + cb_b]);
+ *r1++ = _rgbToPix[L + cr_r] | _rgbToPix[L + crb_g] | _rgbToPix[L + cb_b];
+
L = *lum++;
- *row1++ = (_rgbToPix[L + cr_r] | _rgbToPix[L + crb_g] | _rgbToPix[L + cb_b]);
+ *r1++ = _rgbToPix[L + cr_r] | _rgbToPix[L + crb_g] | _rgbToPix[L + cb_b];
+
+ // Now, do second row.
+
+ L = *lum2++;
+ *r2++ = _rgbToPix[L + cr_r] | _rgbToPix[L + crb_g] | _rgbToPix[L + cb_b];
+
+ L = *lum2++;
+ *r2++ = _rgbToPix[L + cr_r] | _rgbToPix[L + crb_g] | _rgbToPix[L + cb_b];
+ }
+
+ lum += width;
+ lum2 += width;
+ row1 += 2 * _movieWidth;
+ row2 += 2 * _movieWidth;
+ }
+}
+
+void BaseAnimationState::plotYUV2x(int width, int height, byte *const *dat) {
+ OverlayColor *ptr = _overlay + 2 * _movieWidth * (_movieHeight - height) + _movieWidth - width;
+
+ byte *lum = dat[0];
+ byte *cr = dat[2];
+ byte *cb = dat[1];
+
+ byte *lum2 = lum + width;
+
+ int16 cr_r;
+ int16 crb_g;
+ int16 cb_b;
+
+ OverlayColor *row1 = ptr;
+ OverlayColor *row2 = ptr + 2 * 2 * _movieWidth;
+ int x, y;
+
+ for (y = 0; y < height; y += 2) {
+ OverlayColor *r1 = row1;
+ OverlayColor *r2 = row2;
+
+ for (x = 0; x < width; x += 2) {
+ register byte L;
+ register OverlayColor C;
+
+ cr_r = 0 * 768 + 256 + _colorTab[*cr + 0 * 256];
+ crb_g = 1 * 768 + 256 + _colorTab[*cr + 1 * 256] + _colorTab[*cb + 2 * 256];
+ cb_b = 2 * 768 + 256 + _colorTab[*cb + 3 * 256];
+ ++cr;
+ ++cb;
+
+ L = *lum++;
+ C = _rgbToPix[L + cr_r] | _rgbToPix[L + crb_g] | _rgbToPix[L + cb_b];
+ *r1++ = C;
+ *r1++ = C;
+
+ L = *lum++;
+ C = _rgbToPix[L + cr_r] | _rgbToPix[L + crb_g] | _rgbToPix[L + cb_b];
+ *r1++ = C;
+ *r1++ = C;
+
// Now, do second row.
L = *lum2++;
- *row2++ = (_rgbToPix[L + cr_r] | _rgbToPix[L + crb_g] | _rgbToPix[L + cb_b]);
+ C = _rgbToPix[L + cr_r] | _rgbToPix[L + crb_g] | _rgbToPix[L + cb_b];
+ *r2++ = C;
+ *r2++ = C;
+
+ L = *lum2++;
+ C = _rgbToPix[L + cr_r] | _rgbToPix[L + crb_g] | _rgbToPix[L + cb_b];
+ *r2++ = C;
+ *r2++ = C;
+ }
+
+ memcpy(row1 + 2 * _movieWidth, row1, 2 * _movieWidth * sizeof(OverlayColor));
+ memcpy(row2 + 2 * _movieWidth, row2, 2 * _movieWidth * sizeof(OverlayColor));
+
+ lum += width;
+ lum2 += width;
+ row1 += 4 * 2 * _movieWidth;
+ row2 += 4 * 2 * _movieWidth;
+ }
+}
+
+void BaseAnimationState::plotYUV3x(int width, int height, byte *const *dat) {
+ OverlayColor *ptr = _overlay + (3 * (_movieHeight - height) / 2) * 3 * _movieWidth + 3 * (_movieWidth - width ) / 2;
+
+ byte *lum = dat[0];
+ byte *cr = dat[2];
+ byte *cb = dat[1];
+
+ byte *lum2 = lum + width;
+
+ int16 cr_r;
+ int16 crb_g;
+ int16 cb_b;
+
+ OverlayColor *row1 = ptr;
+ OverlayColor *row2 = ptr + 3 * 3 * _movieWidth;
+
+ int x, y;
+
+ for (y = 0; y < height; y += 2) {
+ OverlayColor *r1 = row1;
+ OverlayColor *r2 = row2;
+
+ for (x = 0; x < width; x += 2) {
+ register byte L;
+ register OverlayColor C;
+
+ cr_r = 0 * 768 + 256 + _colorTab[*cr + 0 * 256];
+ crb_g = 1 * 768 + 256 + _colorTab[*cr + 1 * 256] + _colorTab[*cb + 2 * 256];
+ cb_b = 2 * 768 + 256 + _colorTab[*cb + 3 * 256];
+ ++cr;
+ ++cb;
+
+ L = *lum++;
+ C = _rgbToPix[L + cr_r] | _rgbToPix[L + crb_g] | _rgbToPix[L + cb_b];
+ *r1++ = C;
+ *r1++ = C;
+ *r1++ = C;
+
+ L = *lum++;
+ C = _rgbToPix[L + cr_r] | _rgbToPix[L + crb_g] | _rgbToPix[L + cb_b];
+ *r1++ = C;
+ *r1++ = C;
+ *r1++ = C;
+
+ // Now, do second row.
+
+ L = *lum2++;
+ C = _rgbToPix[L + cr_r] | _rgbToPix[L + crb_g] | _rgbToPix[L + cb_b];
+ *r2++ = C;
+ *r2++ = C;
+ *r2++ = C;
+
L = *lum2++;
- *row2++ = (_rgbToPix[L + cr_r] | _rgbToPix[L + crb_g] | _rgbToPix[L + cb_b]);
+ C = _rgbToPix[L + cr_r] | _rgbToPix[L + crb_g] | _rgbToPix[L + cb_b];
+ *r2++ = C;
+ *r2++ = C;
+ *r2++ = C;
}
- // These values are at the start of the next line, (due
- // to the ++'s above), but they need to be at the start
- // of the line after that.
+ memcpy(row1 + 3 * _movieWidth, row1, 3 * _movieWidth * sizeof(OverlayColor));
+ memcpy(row1 + 2 * 3 * _movieWidth, row1, 3 * _movieWidth * sizeof(OverlayColor));
+ memcpy(row2 + 3 * _movieWidth, row2, 3 * _movieWidth * sizeof(OverlayColor));
+ memcpy(row2 + 2 * 3 * _movieWidth, row2, 3 * _movieWidth * sizeof(OverlayColor));
lum += width;
lum2 += width;
- row1 += (2 * _movieWidth - width);
- row2 += (2 * _movieWidth - width);
+ row1 += 6 * 3 * _movieWidth;
+ row2 += 6 * 3 * _movieWidth;
}
}
diff --git a/graphics/animation.h b/graphics/animation.h
index 9b7f49352c..42c1c899f3 100644
--- a/graphics/animation.h
+++ b/graphics/animation.h
@@ -78,6 +78,10 @@ protected:
const int _movieWidth;
const int _movieHeight;
+#ifndef BACKEND_8BIT
+ int _movieScale;
+#endif
+
Audio::Mixer *_snd;
OSystem *_sys;
@@ -141,6 +145,9 @@ protected:
virtual void setPalette(byte *pal) = 0;
#else
void plotYUV(int width, int height, byte *const *dat);
+ void plotYUV1x(int width, int height, byte *const *dat);
+ void plotYUV2x(int width, int height, byte *const *dat);
+ void plotYUV3x(int width, int height, byte *const *dat);
#endif
};