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author | Eugene Sandulenko | 2016-11-25 18:44:14 +0100 |
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committer | Eugene Sandulenko | 2016-11-25 18:53:16 +0100 |
commit | 1523f987c38cdebcaa351ef1e05f3f7e81a9ce92 (patch) | |
tree | c761f7fd649c3850bbc897d619439f5f7a84eb4a | |
parent | 4d8cc0db680184d9a38d13d35d89e26dc02beabc (diff) | |
download | scummvm-rg350-1523f987c38cdebcaa351ef1e05f3f7e81a9ce92.tar.gz scummvm-rg350-1523f987c38cdebcaa351ef1e05f3f7e81a9ce92.tar.bz2 scummvm-rg350-1523f987c38cdebcaa351ef1e05f3f7e81a9ce92.zip |
FULLPIPE: Added 4 sound channels like in original
-rw-r--r-- | engines/fullpipe/fullpipe.cpp | 12 | ||||
-rw-r--r-- | engines/fullpipe/fullpipe.h | 8 | ||||
-rw-r--r-- | engines/fullpipe/sound.cpp | 37 |
3 files changed, 41 insertions, 16 deletions
diff --git a/engines/fullpipe/fullpipe.cpp b/engines/fullpipe/fullpipe.cpp index 2250a5d4d1..8a9b323761 100644 --- a/engines/fullpipe/fullpipe.cpp +++ b/engines/fullpipe/fullpipe.cpp @@ -123,7 +123,12 @@ FullpipeEngine::FullpipeEngine(OSystem *syst, const ADGameDescription *gameDesc) _musicLocal = 0; _trackStartDelay = 0; - _sceneTrackHandle = new Audio::SoundHandle(); + _soundStream1 = new Audio::SoundHandle(); + _soundStream2 = new Audio::SoundHandle(); + _soundStream3 = new Audio::SoundHandle(); + _soundStream4 = new Audio::SoundHandle(); + + _stream2playing = false; memset(_sceneTracks, 0, sizeof(_sceneTracks)); memset(_trackName, 0, sizeof(_trackName)); @@ -205,7 +210,10 @@ FullpipeEngine::~FullpipeEngine() { delete _rnd; delete _console; delete _globalMessageQueueList; - delete _sceneTrackHandle; + delete _soundStream1; + delete _soundStream2; + delete _soundStream3; + delete _soundStream4; } void FullpipeEngine::initialize() { diff --git a/engines/fullpipe/fullpipe.h b/engines/fullpipe/fullpipe.h index d8f438b3da..9b755a6504 100644 --- a/engines/fullpipe/fullpipe.h +++ b/engines/fullpipe/fullpipe.h @@ -182,6 +182,7 @@ public: void playSound(int id, int flag); void playTrack(GameVar *sceneVar, const char *name, bool delayed); int getSceneTrack(); + void updateTrackDelay(); void startSceneTrack(); void startSoundStream1(char *trackName); void stopSoundStream2(); @@ -327,7 +328,12 @@ public: void lift_openLift(); GameVar *_musicGameVar; - Audio::SoundHandle *_sceneTrackHandle; + Audio::SoundHandle *_soundStream1; + Audio::SoundHandle *_soundStream2; + Audio::SoundHandle *_soundStream3; + Audio::SoundHandle *_soundStream4; + + bool _stream2playing; public: diff --git a/engines/fullpipe/sound.cpp b/engines/fullpipe/sound.cpp index 4ec8dd05ca..0c3eb02aa3 100644 --- a/engines/fullpipe/sound.cpp +++ b/engines/fullpipe/sound.cpp @@ -249,9 +249,9 @@ void Sound::stop() { void FullpipeEngine::setSceneMusicParameters(GameVar *gvar) { warning("STUB: FullpipeEngine::setSceneMusicParameters()"); -#if 0 stopSoundStream2(); +#if 0 if (soundStream3) FSOUND_Stream_Stop(soundStream4); #endif @@ -305,11 +305,15 @@ void FullpipeEngine::setSceneMusicParameters(GameVar *gvar) { _trackStartDelay = var->getSubVarAsInt("STARTDELAY"); } +void FullpipeEngine::updateTrackDelay() { + _sceneTrackIsPlaying = false; + _trackStartDelay = _musicMinDelay + (_musicMaxDelay - _musicMinDelay) * (_updateTicks % 10) / 9; +} + void FullpipeEngine::startSceneTrack() { if (_sceneTrackIsPlaying) { - if (!_mixer->isSoundHandleActive(*_sceneTrackHandle)) { // Simulate end of sound callback - _sceneTrackIsPlaying = false; - _trackStartDelay = _musicMinDelay + (_musicMaxDelay - _musicMinDelay) * (_updateTicks % 10) / 9; + if (!_mixer->isSoundHandleActive(*_soundStream1)) { // Simulate end of sound callback + updateTrackDelay(); } } @@ -369,7 +373,7 @@ void FullpipeEngine::startSoundStream1(char *trackName) { stopAllSoundStreams(); #ifdef USE_VORBIS - if (_mixer->isSoundHandleActive(*_sceneTrackHandle)) + if (_mixer->isSoundHandleActive(*_soundStream1)) return; Common::File *track = new Common::File(); @@ -379,17 +383,17 @@ void FullpipeEngine::startSoundStream1(char *trackName) { return; } Audio::RewindableAudioStream *ogg = Audio::makeVorbisStream(track, DisposeAfterUse::YES); - _mixer->playStream(Audio::Mixer::kMusicSoundType, _sceneTrackHandle, ogg); + _mixer->playStream(Audio::Mixer::kMusicSoundType, _soundStream1, ogg); #endif } void FullpipeEngine::stopAllSounds() { - // _mixer->stopAll(); + _mixer->stopHandle(*_soundStream1); + _mixer->stopHandle(*_soundStream2); + _mixer->stopHandle(*_soundStream3); + _mixer->stopHandle(*_soundStream4); - for (int i = 0; i < _currSoundListCount; i++) - for (int j = 0; j < _currSoundList1[i]->getCount(); j++) { - _currSoundList1[i]->getSoundByIndex(j)->stop(); - } + _stream2playing = false; } void FullpipeEngine::toggleMute() { @@ -420,9 +424,9 @@ void FullpipeEngine::playSound(int id, int flag) { void FullpipeEngine::playTrack(GameVar *sceneVar, const char *name, bool delayed) { warning("STUB: FullpipeEngine::playTrack(var, %s, %d)", name, delayed); -#if 0 stopSoundStream2(); +#if 0 if (soundStream3) FSOUND_Stream_Stop(soundStream4); #endif @@ -511,10 +515,17 @@ void global_messageHandler_handleSound(ExCommand *cmd) { } void FullpipeEngine::stopSoundStream2() { - warning("STUB: FullpipeEngine::stopSoundStream2()"); + _stream2playing = false; + + if (_mixer->isSoundHandleActive(*_soundStream3)) { + _mixer->stopHandle(*_soundStream2); + _mixer->stopHandle(*_soundStream3); + } } void FullpipeEngine::stopAllSoundStreams() { + warning("STUB: stopAllSoundStreams()"); + // TODO: Differences from stopAllSounds() _mixer->stopAll(); } |