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author | Thierry Crozat | 2017-10-31 22:40:49 +0000 |
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committer | Thierry Crozat | 2018-01-23 02:15:36 +0000 |
commit | 15b4e7a298d2e553680d2f8a77984ea1745b1e6a (patch) | |
tree | eec33035c42c02b46c67b3525b62f5f9ca6e432a | |
parent | 201fd0ff56493fce78508d4a1acef6ec8de954cb (diff) | |
download | scummvm-rg350-15b4e7a298d2e553680d2f8a77984ea1745b1e6a.tar.gz scummvm-rg350-15b4e7a298d2e553680d2f8a77984ea1745b1e6a.tar.bz2 scummvm-rg350-15b4e7a298d2e553680d2f8a77984ea1745b1e6a.zip |
SUPERNOVA: Fix delay when loading a savedgame while a message is displayed
This required the user to click a mouse button to close the message and
get to the mew state. Now the message is automatically closed before
loading the new state.
-rw-r--r-- | engines/supernova/supernova.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/engines/supernova/supernova.cpp b/engines/supernova/supernova.cpp index c54ce1cdec..65fefea7f3 100644 --- a/engines/supernova/supernova.cpp +++ b/engines/supernova/supernova.cpp @@ -911,6 +911,10 @@ bool SupernovaEngine::loadGame(int slot) { return false; //Common::kUnknownError; } + // Make sure no message is displayed as this would otherwise delay the + // switch to the new location until a mouse click. + removeMessage(); + int descriptionSize = savefile->readSint16LE(); savefile->skip(descriptionSize); savefile->skip(6); |