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author | Torbjörn Andersson | 2003-12-22 17:38:49 +0000 |
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committer | Torbjörn Andersson | 2003-12-22 17:38:49 +0000 |
commit | 1605103a066ae458b95c5a7ad130ca7b130a32ce (patch) | |
tree | 6965f4197fd5d8ae44ab50997881f78c67cf1659 | |
parent | 7fec7cc1aeb3bcbdfb6c2d3dcbc614bb17742eb3 (diff) | |
download | scummvm-rg350-1605103a066ae458b95c5a7ad130ca7b130a32ce.tar.gz scummvm-rg350-1605103a066ae458b95c5a7ad130ca7b130a32ce.tar.bz2 scummvm-rg350-1605103a066ae458b95c5a7ad130ca7b130a32ce.zip |
Change to arrow cursor when displaying the inventory menu
svn-id: r11854
-rw-r--r-- | sword1/menu.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/sword1/menu.cpp b/sword1/menu.cpp index 9ac2201937..27c84fde67 100644 --- a/sword1/menu.cpp +++ b/sword1/menu.cpp @@ -291,12 +291,15 @@ void SwordMenu::fnStartMenu(void) { SwordLogic::_scriptVars[SECOND_ITEM] = 0; // second icon no longer selected (after using one on another) SwordLogic::_scriptVars[MENU_LOOKING] = 0; // no longer 'looking at' an icon buildMenu(); + _mouse->controlPanel(true); // so that the arrow cursor will be shown. showMenu(MENU_TOP); } void SwordMenu::fnEndMenu(void) { - if (_objectBarStatus != MENU_CLOSED) + if (_objectBarStatus != MENU_CLOSED) { _objectBarStatus = MENU_CLOSING; + _mouse->controlPanel(false); + } } void SwordMenu::fnChooser(BsObject *compact) { |