diff options
author | Paul Gilbert | 2011-04-27 21:23:47 +1000 |
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committer | Paul Gilbert | 2011-05-24 21:22:21 +1000 |
commit | 16666ec40c5425db1d8ae957c546d02a12f52c7d (patch) | |
tree | 1a260f924e94966c09357e764bca0e3e2cbd0949 | |
parent | 89e954c65362b593101786e8c220a95279481645 (diff) | |
download | scummvm-rg350-16666ec40c5425db1d8ae957c546d02a12f52c7d.tar.gz scummvm-rg350-16666ec40c5425db1d8ae957c546d02a12f52c7d.tar.bz2 scummvm-rg350-16666ec40c5425db1d8ae957c546d02a12f52c7d.zip |
TSAGE: Created stub classes for ASound and Sound, and reworked engine to use proper named methods
27 files changed, 529 insertions, 486 deletions
diff --git a/engines/tsage/converse.cpp b/engines/tsage/converse.cpp index 5fa36142e7..b475310533 100644 --- a/engines/tsage/converse.cpp +++ b/engines/tsage/converse.cpp @@ -231,7 +231,7 @@ void SequenceManager::signal() { case 26: v1 = getNextValue(); v2 = getNextValue(); - _soundHandler.startSound(v1, v2 ? this : NULL, 127); + _soundHandler.play(v1, v2 ? this : NULL, 127); break; case 27: { v1 = getNextValue(); diff --git a/engines/tsage/converse.h b/engines/tsage/converse.h index 6876fa41cb..13c490e995 100644 --- a/engines/tsage/converse.h +++ b/engines/tsage/converse.h @@ -25,6 +25,7 @@ #include "tsage/core.h" #include "tsage/dialogs.h" +#include "tsage/sound.h" namespace tSage { @@ -50,7 +51,7 @@ public: int _objectIndex; SceneObject *_sceneObject; SceneObject *_objectList[6]; - SoundHandler _soundHandler; + ASound _soundHandler; public: SequenceManager(); diff --git a/engines/tsage/core.cpp b/engines/tsage/core.cpp index 7534abdec7..4cbe70f0e3 100644 --- a/engines/tsage/core.cpp +++ b/engines/tsage/core.cpp @@ -30,6 +30,7 @@ #include "tsage/scenes.h" #include "tsage/staticres.h" #include "tsage/globals.h" +#include "tsage/sound.h" namespace tSage { @@ -2944,53 +2945,22 @@ int SceneRegions::indexOf(const Common::Point &pt) { /*--------------------------------------------------------------------------*/ -SoundHandler::SoundHandler() { +ASound::ASound() { _action = NULL; _field280 = -1; - if (_globals) - _globals->_sceneListeners.push_back(this); -} - -SoundHandler::~SoundHandler() { - if (_globals) - _globals->_sceneListeners.remove(this); } -void SoundHandler::dispatch() { - EventHandler::dispatch(); - int v = _sound.proc12(); - - if (v != -1) { - _field280 = v; - _sound.proc2(-1); - - if (_action) - _action->signal(); - } +void ASound::synchronize(Serializer &s) { + EventHandler::synchronize(s); - if (_field280 != -1) { - // FIXME: Hardcoded to only flag a sound ended if an action has been set - if (_action) { -// if (!_sound.proc3()) { - _field280 = -1; - if (_action) { - _action->signal(); - _action = NULL; - } - } - } + SYNC_POINTER(_action); + s.syncAsSint16LE(_field280); } -void SoundHandler::startSound(int soundNum, Action *action, int volume) { - _action = action; - _field280 = 0; - setVolume(volume); - _sound.startSound(soundNum); - - warning("TODO: SoundHandler::startSound"); +void ASound::dispatch() { + } - /*--------------------------------------------------------------------------*/ void SceneItemList::addItems(SceneItem *first, ...) { diff --git a/engines/tsage/core.h b/engines/tsage/core.h index 71130e5b0b..6c30c4fe19 100644 --- a/engines/tsage/core.h +++ b/engines/tsage/core.h @@ -33,7 +33,6 @@ #include "tsage/graphics.h" #include "tsage/resources.h" #include "tsage/saveload.h" -#include "tsage/sound.h" namespace tSage { @@ -719,74 +718,6 @@ public: /*--------------------------------------------------------------------------*/ -class GameSoundHandler { -public: - void proc1() { - warning("TODO: GameSoundHandler::proc1"); - } - void proc5(int v) { - warning("TODO: GameSoundHandler::proc5"); - } - void proc11(int v1, int v2, int v3, int v4) { - warning("TODO: GameSoundHandler::proc11"); - } - int proc12() { - // TODO - return -1; - } - void proc2(int v) { - // TODO - } - int proc3() { - return 0; - } - void setVolume(int volume) { - warning("TODO GameSoundHandler::setVolume"); - } - void startSound(int soundNum) { - warning("TODO GameSoundHandler::startSound"); - } -}; - -class SoundHandler : public EventHandler { -public: - GameSoundHandler _sound; - Action *_action; - int _field280; -public: - SoundHandler(); - ~SoundHandler(); - - void startSound(int soundNum, Action *action = NULL, int volume = 127); - void proc1(Action *action) { - proc11(0, 5, 10, 1, action); - } - void proc2(int v) { - warning("TODO: SoundHandler::proc2"); - } - void proc3() { - warning("TODO: SoundHandler::proc5"); - } - void proc4() { - _sound.proc1(); - } - void proc5(int v) { - _sound.proc5(v); - } - void proc11(int v1, int v2, int v3, int v4, Action *action) { - if (action) - _action = action; - - _sound.proc11(v1, v2, v3, v4); - } - void setVolume(int volume) { _sound.setVolume(volume); } - - virtual Common::String getClassName() { return "SoundHandler"; } - virtual void dispatch(); -}; - -/*--------------------------------------------------------------------------*/ - class SceneItemList : public SynchronizedList<SceneItem *> { public: void addItems(SceneItem *first, ...); diff --git a/engines/tsage/globals.h b/engines/tsage/globals.h index 6b3df587b6..fb1f3657b4 100644 --- a/engines/tsage/globals.h +++ b/engines/tsage/globals.h @@ -28,6 +28,7 @@ #include "tsage/dialogs.h" #include "tsage/scenes.h" #include "tsage/events.h" +#include "tsage/sound.h" #include "tsage/saveload.h" namespace tSage { @@ -57,7 +58,7 @@ public: SynchronizedList<EventHandler *> _sceneListeners; bool _flags[256]; Player _player; - SoundHandler _soundHandler; + ASound _soundHandler; InvObjectList *_inventory; Region _paneRegions[2]; int _paneRefreshFlag[2]; diff --git a/engines/tsage/graphics.cpp b/engines/tsage/graphics.cpp index a212c5dd77..29262447f2 100644 --- a/engines/tsage/graphics.cpp +++ b/engines/tsage/graphics.cpp @@ -207,7 +207,7 @@ void Rect::expandPanes() { } /** - * Serialises the given rect + * Serializes the given rect */ void Rect::synchronize(Serializer &s) { s.syncAsSint16LE(left); diff --git a/engines/tsage/ringworld_demo.cpp b/engines/tsage/ringworld_demo.cpp index 3ad414fa20..4d3b527ac7 100644 --- a/engines/tsage/ringworld_demo.cpp +++ b/engines/tsage/ringworld_demo.cpp @@ -111,7 +111,7 @@ void RingworldDemoScene::postInit(SceneObjectList *OwnerList) { } void RingworldDemoScene::signal() { - _soundHandler.startSound(4); + _soundHandler.play(4); _actor1.postInit(); _actor2.postInit(); _actor3.postInit(); diff --git a/engines/tsage/ringworld_demo.h b/engines/tsage/ringworld_demo.h index 7492c1e871..3e7431e107 100644 --- a/engines/tsage/ringworld_demo.h +++ b/engines/tsage/ringworld_demo.h @@ -28,6 +28,7 @@ #include "tsage/core.h" #include "tsage/scenes.h" #include "tsage/globals.h" +#include "tsage/sound.h" namespace tSage { @@ -46,7 +47,7 @@ public: SequenceManager _sequenceManager; SceneObject _actor1, _actor2, _actor3; SceneObject _actor4, _actor5, _actor6; - SoundHandler _soundHandler; + ASound _soundHandler; virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void process(Event &event); diff --git a/engines/tsage/ringworld_logic.cpp b/engines/tsage/ringworld_logic.cpp index 2141fcce5a..022e706f36 100644 --- a/engines/tsage/ringworld_logic.cpp +++ b/engines/tsage/ringworld_logic.cpp @@ -1342,7 +1342,7 @@ void RingworldGame::start() { void RingworldGame::restart() { _globals->_scenePalette.clearListeners(); - _globals->_soundHandler.proc3(); + _globals->_soundHandler.stop(); // Reset the flags _globals->reset(); diff --git a/engines/tsage/ringworld_scenes1.cpp b/engines/tsage/ringworld_scenes1.cpp index b6daadbef7..9d261ac074 100644 --- a/engines/tsage/ringworld_scenes1.cpp +++ b/engines/tsage/ringworld_scenes1.cpp @@ -98,7 +98,7 @@ void Scene10::Action1::signal() { scene->_object4.animate(ANIM_MODE_6, this); break; case 10: - _globals->_soundHandler.proc1(this); + _globals->_soundHandler.fadeOut(this); break; case 11: _globals->_scenePalette.clearListeners(); @@ -185,7 +185,7 @@ void Scene10::postInit(SceneObjectList *OwnerList) { _globals->_sceneOffset.x = (_globals->_sceneManager._scene->_sceneBounds.left / 160) * 160; setAction(&_action1); - _globals->_soundHandler.startSound(5); + _globals->_soundHandler.play(5); } void Scene10::stripCallback(int v) { @@ -232,7 +232,7 @@ void Scene15::Action1::signal() { Common::Point pt(160, 100); NpcMover *mover = new NpcMover(); scene->_object1.addMover(mover, &pt, this); - scene->_soundHandler.startSound(7); + scene->_soundHandler.play(7); break; } case 3: @@ -256,7 +256,7 @@ void Scene15::postInit(SceneObjectList *OwnerList) { loadScene(15); Scene::postInit(); setZoomPercents(0, 100, 200, 100); - _globals->_soundHandler.startSound(6); + _globals->_soundHandler.play(6); setAction(&_action1); } @@ -276,7 +276,7 @@ void Scene20::Action1::signal() { scene->_stripManager.start(20, this); break; case 2: - _globals->_soundHandler.proc1(this); + _globals->_soundHandler.fadeOut(this); break; case 3: _globals->_sceneManager._fadeMode = FADEMODE_GRADUAL; @@ -341,8 +341,8 @@ void Scene20::Action2::signal() { break; } case 8: - scene->_sound.proc4(); - scene->_sound.proc1(this); + scene->_sound.release(); + scene->_sound.fadeOut(this); break; case 9: SceneItem::display(0, 0, LIST_END); @@ -400,8 +400,8 @@ void Scene20::Action3::signal() { break; } case 6: - scene->_sound.startSound(60, this, 127); - _globals->_soundHandler.proc4(); + scene->_sound.play(60, this, 127); + _globals->_soundHandler.release(); break; case 7: _globals->_sceneManager._fadeMode = FADEMODE_GRADUAL; @@ -450,7 +450,7 @@ void Scene20::Action4::signal() { break; } case 4: { - scene->_sound.startSound(28); + scene->_sound.play(28); scene->_sceneObject4.postInit(); scene->_sceneObject4.setVisage(21); scene->_sceneObject4.setStrip(3); @@ -463,7 +463,7 @@ void Scene20::Action4::signal() { break; } case 5: { - scene->_sound.startSound(42); + scene->_sound.play(42); scene->_sceneObject4.remove(); scene->_SceneObjectExt.setVisage(21); scene->_SceneObjectExt.setStrip(1); @@ -487,7 +487,7 @@ void Scene20::Action4::signal() { break; } case 6: { - scene->_sound.startSound(42); + scene->_sound.play(42); scene->_SceneObjectExt.setStrip(2); scene->_SceneObjectExt.animate(ANIM_MODE_2, NULL); @@ -506,7 +506,7 @@ void Scene20::Action4::signal() { case 7: _globals->_player.setStrip(2); _globals->_player.animate(ANIM_MODE_2, NULL); - scene->_sound.startSound(77, this, 127); + scene->_sound.play(77, this, 127); break; case 8: _globals->_game->endGame(20, 0); @@ -549,15 +549,15 @@ void Scene20::postInit(SceneObjectList *OwnerList) { _SceneObjectExt._moveDiff = Common::Point(10, 10); _sceneObject3._moveDiff = Common::Point(10, 10); - _globals->_soundHandler.startSound(20); - _sound.startSound(21); - _sound.proc5(1); + _globals->_soundHandler.play(20); + _sound.play(21); + _sound.holdAt(true); setAction(&_action2); _sceneBounds = Rect(320, 0, 640, 200); } else if (_globals->_sceneManager._previousScene == 60) { // Evasion - _sound.startSound(30); + _sound.play(30); _globals->_player.postInit(); _globals->_player.setVisage(20); _globals->_player.setPosition(Common::Point(588, 79)); @@ -605,7 +605,7 @@ void Scene20::postInit(SceneObjectList *OwnerList) { _speakerGameText.setTextPos(Common::Point(350, 20)); _speakerGameText._textWidth = 260; - _globals->_soundHandler.startSound(8); + _globals->_soundHandler.play(8); _sceneBounds = Rect(320, 0, 640, 200); } @@ -669,7 +669,7 @@ void Scene30::BeamAction::signal() { case 2: // Hide the beam and lower the player's hand - scene->_sound.startSound(10, NULL, 127); + scene->_sound.play(10, NULL, 127); _globals->_player.animate(ANIM_MODE_6, this); scene->_beam.remove(); break; @@ -693,14 +693,14 @@ void Scene30::BeamAction::signal() { case 4: // Open the door - scene->_sound.startSound(11, NULL, 127); + scene->_sound.play(11, NULL, 127); scene->_door.animate(ANIM_MODE_5, this); break; case 5: // Run the Kzin's talk sequence - scene->_sound.startSound(13, NULL, 127); - _globals->_soundHandler.startSound(12, NULL, 127); + scene->_sound.play(13, NULL, 127); + _globals->_soundHandler.play(12, NULL, 127); scene->_stripManager.start((scene->_sceneMode == 0) ? 30 : 37, this); break; @@ -732,7 +732,7 @@ void Scene30::KzinAction::signal() { setDelay(1200); break; case 1: - _globals->_soundHandler.proc2(0); + _globals->_soundHandler.fadeOut(NULL); _globals->_player.disableControl(); setAction(&scene->_sequenceManager, _globals->_sceneManager._scene, 31, &scene->_kzin, &scene->_door, NULL); break; @@ -772,12 +772,12 @@ void Scene30::RingAction::signal() { } case 3: - scene->_sound.startSound(11, NULL, 127); + scene->_sound.play(11, NULL, 127); scene->_door.animate(ANIM_MODE_6, this); break; case 4: { - scene->_sound.startSound(13, NULL, 127); + scene->_sound.play(13, NULL, 127); NpcMover *kzinMover = new NpcMover(); Common::Point pt(354, 5); scene->_kzin.addMover(kzinMover, &pt, this); @@ -955,7 +955,7 @@ void Scene40::Action1::signal() { scene->_doorway.setVisage(46); scene->_doorway.setPosition(Common::Point(305, 61)); scene->_doorway.animate(ANIM_MODE_5, this); - scene->_soundHandler.startSound(25); + scene->_soundHandler.play(25); break; case 3: scene->_doorway.hide(); @@ -976,7 +976,7 @@ void Scene40::Action1::signal() { scene->_assassin.setFrame(1); scene->_assassin.setPosition(Common::Point(13, 171)); scene->_assassin.animate(ANIM_MODE_5, this); - scene->_soundHandler.startSound(25); + scene->_soundHandler.play(25); break; case 5: scene->_doorway.show(); @@ -1011,7 +1011,7 @@ void Scene40::Action1::signal() { break; } case 10: { - scene->_soundHandler.startSound(27); + scene->_soundHandler.play(27); Common::Point pt(223, 184); NpcMover *mover = new NpcMover(); scene->_dyingKzin.addMover(mover, &pt, this); @@ -1024,7 +1024,7 @@ void Scene40::Action1::signal() { break; } case 12: { - _globals->_soundHandler.startSound(26); + _globals->_soundHandler.play(26); _globals->_player._uiEnabled = true; scene->_assassin.setVisage(42); scene->_assassin.setPosition(Common::Point(4, 191)); @@ -1043,7 +1043,7 @@ void Scene40::Action1::signal() { scene->_assassin.setStrip(1); scene->_assassin.setFrame(1); scene->_assassin.animate(ANIM_MODE_5, this); - scene->_soundHandler.startSound(28); + scene->_soundHandler.play(28); break; case 15: _globals->_player.disableControl(); @@ -1057,7 +1057,7 @@ void Scene40::Action1::signal() { _globals->_player.animate(ANIM_MODE_5, this); break; case 16: - _globals->_soundHandler.startSound(77, this); + _globals->_soundHandler.play(77, this); break; case 17: _globals->_game->endGame(40, 20); @@ -1083,7 +1083,7 @@ void Scene40::Action2::signal() { _globals->_player.animate(ANIM_MODE_5, this); break; case 2: { - scene->_soundHandler.startSound(28); + scene->_soundHandler.play(28); scene->_doorway.postInit(); scene->_doorway.setVisage(16); scene->_doorway.setStrip2(6); @@ -1103,7 +1103,7 @@ void Scene40::Action2::signal() { scene->_assassin.setVisage(44); scene->_assassin._frame = 1; scene->_assassin.animate(ANIM_MODE_5, this); - scene->_soundHandler.startSound(29); + scene->_soundHandler.play(29); RING_INVENTORY._infoDisk._sceneNumber = 40; break; case 4: @@ -1234,11 +1234,11 @@ void Scene40::Action6::signal() { scene->_doorway.setVisage(46); scene->_doorway.setPosition(Common::Point(305, 61)); scene->_doorway.animate(ANIM_MODE_5, this); - scene->_soundHandler.startSound(25); + scene->_soundHandler.play(25); break; } case 1: - scene->_soundHandler.startSound(28); + scene->_soundHandler.play(28); scene->_doorway.setPosition(Common::Point(148, 74)); scene->_doorway.setFrame(1); scene->_doorway.setStrip(2); @@ -1270,7 +1270,7 @@ void Scene40::Action7::signal() { scene->_object7.setFrame(15); } scene->_object7.animate(ANIM_MODE_5, this); - scene->_soundHandler.startSound(25); + scene->_soundHandler.play(25); break; case 2: scene->_object7.remove(); @@ -1322,7 +1322,7 @@ void Scene40::Action8::signal() { _globals->_player.animate(ANIM_MODE_5, this); break; case 3: - _globals->_soundHandler.startSound(77, this); + _globals->_soundHandler.play(77, this); break; case 4: _globals->_game->endGame(40, 45); @@ -1480,7 +1480,7 @@ void Scene40::postInit(SceneObjectList *OwnerList) { _globals->_player.disableControl(); if (_globals->_sceneManager._previousScene == 20) { - _globals->_soundHandler.startSound(24); + _globals->_soundHandler.play(24); _globals->_player.setVisage(43); _object1.postInit(); @@ -1872,7 +1872,7 @@ void Scene60::Action1::signal() { scene->_floppyDrive.setPosition(Common::Point(136, 65)); scene->_floppyDrive.animate(ANIM_MODE_5, this); - scene->_soundHandler1.startSound(35); + scene->_soundHandler1.play(35); break; case 2: scene->_redLights.postInit(); @@ -1893,13 +1893,13 @@ void Scene60::Action1::signal() { scene->_message._numFrames = 5; _globals->_sceneItems.push_front(&scene->_message); - scene->_soundHandler2.startSound(38); + scene->_soundHandler2.play(38); } _globals->_events.setCursor(CURSOR_USE); break; case 3: - scene->_soundHandler2.startSound(37); + scene->_soundHandler2.play(37); scene->loadScene(65); scene->_message.remove(); @@ -1968,8 +1968,8 @@ void Scene60::Action1::signal() { scene->_floppyDrive.setFrame(scene->_floppyDrive.getFrameCount()); scene->_floppyDrive.animate(ANIM_MODE_6, this); - scene->_soundHandler1.startSound(35); - scene->_soundHandler3.proc3(); + scene->_soundHandler1.play(35); + scene->_soundHandler3.stop(); scene->_masterButton.setFrame(1); scene->_masterButton._state = 0; @@ -2019,7 +2019,7 @@ void Scene60::PrevObject::doAction(int action) { animate(ANIM_MODE_8, 1, NULL); if (scene->_action1.getActionIndex() > 5) { - scene->_soundHandler3.startSound(36); + scene->_soundHandler3.play(36); scene->_action1.setActionIndex(scene->_action1.getActionIndex() - 2); scene->_action1.setDelay(1); } @@ -2037,7 +2037,7 @@ void Scene60::NextObject::doAction(int action) { animate(ANIM_MODE_8, 1, NULL); if (scene->_action1.getActionIndex() < 8) { - scene->_soundHandler3.startSound(36); + scene->_soundHandler3.play(36); scene->_action1.setDelay(1); } } else { @@ -2051,7 +2051,7 @@ void Scene60::ExitObject::doAction(int action) { if (action == CURSOR_LOOK) { SceneItem::display2(60, 18); } else if (action == CURSOR_USE) { - scene->_soundHandler3.startSound(36); + scene->_soundHandler3.play(36); animate(ANIM_MODE_8, 1, NULL); scene->_nextButton.remove(); scene->_prevButton.remove(); @@ -2132,8 +2132,8 @@ void Scene60::ControlObject::doAction(int action) { if (_animateMode == ANIM_MODE_NONE) SceneItem::display2(60, 14); else if (!scene->_slaveButton._state) { - _globals->_soundHandler.startSound(40); - _globals->_soundHandler.proc5(1); + _globals->_soundHandler.play(40); + _globals->_soundHandler.holdAt(true); _globals->_sceneManager.changeScene(20); } else { scene->_sceneMode = 15; @@ -2153,14 +2153,14 @@ void Scene60::SlaveObject::doAction(int action) { if (scene->_masterButton._state) scene->_sceneMode = 19; else if (_state) { - scene->_soundHandler3.proc3(); + scene->_soundHandler3.stop(); animate(ANIM_MODE_6, NULL); _globals->clearFlag(102); _globals->clearFlag(!_globals->_stripNum ? 117 : 120); _state = 0; scene->_sceneMode = 9998; } else { - scene->_soundHandler3.startSound(39); + scene->_soundHandler3.play(39); _globals->setFlag(102); _globals->setFlag(!_globals->_stripNum ? 117 : 120); animate(ANIM_MODE_5, NULL); @@ -2185,14 +2185,14 @@ void Scene60::MasterObject::doAction(int action) { else if (scene->_slaveButton._state) scene->_sceneMode = 20; else if (_state) { - scene->_soundHandler3.proc3(); + scene->_soundHandler3.stop(); animate(ANIM_MODE_6, NULL); _state = 0; _globals->clearFlag(103); _globals->clearFlag(!_globals->_stripNum ? 116 : 119); scene->_sceneMode = 9998; } else { - scene->_soundHandler3.startSound(39); + scene->_soundHandler3.play(39); animate(ANIM_MODE_5, NULL); _state = 1; _globals->setFlag(103); @@ -2347,7 +2347,7 @@ void Scene60::postInit(SceneObjectList *OwnerList) { _redLights.setPosition(Common::Point(199, 186)); _redLights.animate(ANIM_MODE_8, 0, NULL); - _soundHandler1.startSound(35); + _soundHandler1.play(35); if (!_globals->getFlag(83)) { _message.postInit(); @@ -2359,7 +2359,7 @@ void Scene60::postInit(SceneObjectList *OwnerList) { _message._numFrames = 5; _globals->_sceneItems.push_front(&_message); - _soundHandler2.startSound(38); + _soundHandler2.play(38); } } } else { @@ -2382,7 +2382,7 @@ void Scene60::postInit(SceneObjectList *OwnerList) { _redLights.animate(ANIM_MODE_8, 0, NULL); _redLights._numFrames = 5; - _soundHandler1.startSound(35); + _soundHandler1.play(35); if (!_globals->getFlag(83)) { _message.postInit(); @@ -2394,7 +2394,7 @@ void Scene60::postInit(SceneObjectList *OwnerList) { _message._numFrames = 5; _globals->_sceneItems.push_front(&_message); - _soundHandler2.startSound(38); + _soundHandler2.play(38); } } } @@ -2462,7 +2462,7 @@ void Scene90::Action1::signal() { setDelay(2); break; case 5: - scene->_soundHandler2.startSound(58); + scene->_soundHandler2.play(58); if (scene->_stripManager._field2E8 == 220) scene->_stripManager.start(91, this, scene); @@ -2477,7 +2477,7 @@ void Scene90::Action1::signal() { break; case 7: scene->_object2.animate(ANIM_MODE_NONE); - _globals->_soundHandler.startSound(56); + _globals->_soundHandler.play(56); scene->_object3.animate(ANIM_MODE_5, this); break; case 8: { @@ -2507,8 +2507,8 @@ void Scene90::Action1::signal() { break; } case 11: - _globals->_soundHandler.startSound(57); - _globals->_soundHandler.startSound(68); + _globals->_soundHandler.play(57); + _globals->_soundHandler.play(68); scene->_object3.animate(ANIM_MODE_6, NULL); SceneItem::display(90, _globals->getFlag(104) ? 15 : 14, @@ -2556,8 +2556,8 @@ void Scene90::Object2::doAction(int action) { scene->_object6.hide(); scene->_sceneMode = 91; - scene->_soundHandler1.startSound(59); - scene->_soundHandler1.proc5(1); + scene->_soundHandler1.play(59); + scene->_soundHandler1.holdAt(true); scene->setAction(&scene->_sequenceManager, scene, 91, this, &scene->_object6, NULL); break; case CURSOR_LOOK: @@ -2653,9 +2653,9 @@ void Scene90::postInit(SceneObjectList *OwnerList) { _globals->_sceneItems.push_back(&_object3); _globals->_player.disableControl(); - _globals->_soundHandler.startSound(55); - _soundHandler1.startSound(52); - _soundHandler1.proc5(1); + _globals->_soundHandler.play(55); + _soundHandler1.play(52); + _soundHandler1.holdAt(true); setAction(&_action1); @@ -2670,7 +2670,7 @@ void Scene90::signal() { switch (_sceneMode) { case 91: _sceneMode = 92; - _globals->_soundHandler.startSound(77, this); + _globals->_soundHandler.play(77, this); break; case 92: _globals->_scenePalette.clearListeners(); @@ -2713,7 +2713,7 @@ void Scene95::Action1::signal() { setDelay(60); break; case 2: { - scene->_soundHandler.startSound(66); + scene->_soundHandler.play(66); scene->_object3._numFrames = 5; scene->_object3.animate(ANIM_MODE_5, NULL); SceneItem::display(0, 0); @@ -2728,7 +2728,7 @@ void Scene95::Action1::signal() { break; } case 3: { - scene->_soundHandler.startSound(21); + scene->_soundHandler.play(21); Common::Point pt1(235, 72); PlayerMover *mover1 = new PlayerMover(); @@ -2768,7 +2768,7 @@ void Scene95::Action1::signal() { scene->_object1.setVisage(91); scene->_object1.setPosition(Common::Point(-22, 220)); - scene->_soundHandler.startSound(21); + scene->_soundHandler.play(21); Common::Point pt1(5, 198); NpcMover *mover1 = new NpcMover(); @@ -2826,7 +2826,7 @@ void Scene95::postInit(SceneObjectList *OwnerList) { _object3.setVisage(96); _object3.setPosition(Common::Point(29, 198)); - _soundHandler.startSound(67); + _soundHandler.play(67); setAction(&_action1); } @@ -3000,7 +3000,7 @@ void Scene6100::Action5::dispatch() { (tempSet.sqrt(zeroSet) < 150.0)) { switch (scene->_hitCount++) { case 1: - scene->_soundHandler.startSound(233); + scene->_soundHandler.play(233); scene->showMessage(NULL, 0, NULL); if (!_globals->getFlag(76)) @@ -3008,7 +3008,7 @@ void Scene6100::Action5::dispatch() { break; case 2: - scene->_soundHandler.startSound(234); + scene->_soundHandler.play(234); scene->showMessage(NULL, 0, NULL); if (!_globals->getFlag(76)) @@ -3017,7 +3017,7 @@ void Scene6100::Action5::dispatch() { break; default: - scene->_soundHandler.startSound(233); + scene->_soundHandler.play(233); scene->showMessage(NULL, 0, NULL); if (!_globals->getFlag(76)) @@ -3217,7 +3217,7 @@ void Scene6100::postInit(SceneObjectList *OwnerList) { if (!_globals->getFlag(76)) _probe.setAction(&_action4); - _globals->_soundHandler.startSound(231); + _globals->_soundHandler.play(231); } void Scene6100::remove() { diff --git a/engines/tsage/ringworld_scenes1.h b/engines/tsage/ringworld_scenes1.h index 554b261f2c..07c89aff25 100644 --- a/engines/tsage/ringworld_scenes1.h +++ b/engines/tsage/ringworld_scenes1.h @@ -30,6 +30,7 @@ #include "tsage/core.h" #include "tsage/scenes.h" #include "tsage/globals.h" +#include "tsage/sound.h" namespace tSage { @@ -65,7 +66,7 @@ class Scene15 : public Scene { public: Action1 _action1; SceneObject _object1; - SoundHandler _soundHandler; + ASound _soundHandler; virtual void postInit(SceneObjectList *OwnerList = NULL); }; @@ -97,7 +98,7 @@ public: Action3 _action3; Action4 _action4; SceneObject _sceneObject1, _SceneObjectExt, _sceneObject3, _sceneObject4, _sceneObject5; - SoundHandler _sound; + ASound _sound; public: Scene20(); virtual ~Scene20() {} @@ -143,7 +144,7 @@ class Scene30 : public Scene { }; public: - SoundHandler _sound; + ASound _sound; DisplayHotspot _groundHotspot, _wallsHotspot, _courtyardHotspot, _treeHotspot; BeamObject _beam; DoorObject _door; @@ -232,7 +233,7 @@ public: SpeakerQText _speakerQText; SpeakerSText _speakerSText; SpeakerGameText _speakerGameText; - SoundHandler _soundHandler; + ASound _soundHandler; Action1 _action1; Action2 _action2; Action3 _action3; @@ -387,9 +388,9 @@ public: SceneObject _redLights; Item1 _item1; Item _item2, _item3, _item4, _item5, _item6; - SoundHandler _soundHandler1; - SoundHandler _soundHandler2; - SoundHandler _soundHandler3; + ASound _soundHandler1; + ASound _soundHandler2; + ASound _soundHandler3; Scene60(); virtual void postInit(SceneObjectList *OwnerList = NULL); @@ -423,7 +424,7 @@ public: DisplayObject _object3, _object4, _object5; SceneObject _object6; DisplayHotspot _item1, _item2, _item3; - SoundHandler _soundHandler1, _soundHandler2; + ASound _soundHandler1, _soundHandler2; Scene90(); @@ -441,7 +442,7 @@ class Scene95 : public Scene { public: Action1 _action1; SceneObject _object1, _object2, _object3; - SoundHandler _soundHandler; + ASound _soundHandler; Scene95(); virtual void postInit(SceneObjectList *OwnerList); @@ -503,7 +504,7 @@ public: Action5 _action5; GetBoxAction _getBoxAction; Action7 _action7; - SoundHandler _soundHandler; + ASound _soundHandler; Speaker _speaker1; SpeakerQR _speakerQR; SpeakerSL _speakerSL; diff --git a/engines/tsage/ringworld_scenes10.cpp b/engines/tsage/ringworld_scenes10.cpp index f8844ec486..368992628f 100644 --- a/engines/tsage/ringworld_scenes10.cpp +++ b/engines/tsage/ringworld_scenes10.cpp @@ -151,7 +151,7 @@ void Scene9100::postInit(SceneObjectList *OwnerList) { _sceneHotspot5.setup(69, 36, 121, 272, 9100, 45, 46); _sceneHotspot6.setup(127, 0, 200, 52, 9100, 47, 48); - _globals->_soundHandler.startSound(251); + _globals->_soundHandler.play(251); if (_globals->_sceneManager._previousScene == 9150) { if (_globals->getFlag(20)) { _globals->_player.disableControl(); @@ -236,7 +236,7 @@ void Scene9150::dispatch() { } else { _globals->_player.disableControl(); if (_globals->getFlag(11)) { - _globals->_soundHandler.startSound(286); + _globals->_soundHandler.play(286); _sceneMode = 9153; } else { _sceneMode = 9156; @@ -270,7 +270,7 @@ void Scene9150::postInit(SceneObjectList *OwnerList) { _sceneHotspot8.setup(133, 584, 142, 640, 9150, 57, -1); _sceneHotspot10.setup(83, 304, 103, 323, 9150, 58, 59); - _globals->_soundHandler.startSound(285); + _globals->_soundHandler.play(285); _globals->_player.disableControl(); if (_globals->getFlag(20)) { @@ -402,7 +402,8 @@ void Scene9200::postInit(SceneObjectList *OwnerList) { _object1.animate(ANIM_MODE_2, NULL); _object1.setPosition(Common::Point(132, 114)); _object1.fixPriority(140); - _soundHandler.startSound(297); + _soundHandler.play(297); + _stripManager.addSpeaker(&_speakerQText); _stripManager.addSpeaker(&_speakerGR); _stripManager.addSpeaker(&_speakerGText); @@ -479,7 +480,7 @@ void Scene9300::signal() { _globals->setFlag(84); // No break on purpose case 9303: - _globals->_soundHandler.startSound(295); + _globals->_soundHandler.play(295); _globals->_sceneManager.changeScene(9350); break; case 9302: @@ -509,7 +510,7 @@ void Scene9300::postInit(SceneObjectList *OwnerList) { _globals->_player.changeZoom(-1); _object1.postInit(); _object2.postInit(); - _globals->_soundHandler.startSound(289); + _globals->_soundHandler.play(289); _hotspot1.setup(35, 142, 76, 212, 9300, 0, 1); _hotspot2.setup(28, 90, 81, 143, 9300, 2, 3); @@ -764,7 +765,7 @@ void Scene9400::signal() { void Scene9400::dispatch() { if ((_object1._animateMode == 2) && (_object1._strip == 1) && (_object1._frame == 4)){ if (_field1032 == 0) { - _soundHandler.startSound(296); + _soundHandler.play(296); _field1032 = 1; } } else { @@ -1083,7 +1084,7 @@ void Scene9500::signal() { switch (_sceneMode) { case 9503: _globals->_sceneManager.changeScene(9200); - _globals->_soundHandler.startSound(295); + _globals->_soundHandler.play(295); break; case 9504: _globals->_sceneManager.changeScene(9850); @@ -1141,7 +1142,7 @@ void Scene9500::postInit(SceneObjectList *OwnerList) { setZoomPercents(110, 75, 200, 150); _globals->_player.postInit(); - _globals->_soundHandler.startSound(305); + _globals->_soundHandler.play(305); _candle.postInit(); _candle.setVisage(9500); @@ -1249,7 +1250,7 @@ void Scene9700::signal() { _globals->_events.setCursor(CURSOR_USE); break; case 9704: - _globals->_soundHandler.startSound(323); + _globals->_soundHandler.play(323); _globals->_sceneManager.changeScene(9750); break; } @@ -1308,7 +1309,7 @@ void Scene9700::postInit(SceneObjectList *OwnerList) { void Scene9750::signal() { switch (_sceneMode ++) { case 9751: - _globals->_soundHandler.proc1(this); + _globals->_soundHandler.fadeOut(this); break; case 9752: _globals->_sceneManager.changeScene(2100); @@ -1440,7 +1441,7 @@ void Scene9850::Hotspot17::doAction(int action) { SceneItem::display(9850, 32, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END); } else { if (action == CURSOR_USE) - scene->_soundHandler.startSound(306); + scene->_soundHandler.play(306); NamedHotspot::doAction(action); } } @@ -1452,7 +1453,7 @@ void Scene9850::Hotspot18::doAction(int action) { SceneItem::display(9850, 32, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END); } else { if (action == CURSOR_USE) - scene->_soundHandler.startSound(306); + scene->_soundHandler.play(306); NamedHotspot::doAction(action); } } @@ -1464,7 +1465,7 @@ void Scene9850::Hotspot19::doAction(int action) { SceneItem::display(9850, 31, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END); } else { if (action == CURSOR_USE) - scene->_soundHandler.startSound(313); + scene->_soundHandler.play(313); NamedHotspot::doAction(action); } } @@ -1653,7 +1654,7 @@ void Scene9900::strAction1::signal() { switch (_actionIndex++) { case 0: - scene->_soundHandler.startSound(351); + scene->_soundHandler.play(351); _object9.postInit(); _object9.setVisage(18); _object9._frame = 1; @@ -1673,7 +1674,7 @@ void Scene9900::strAction1::signal() { _globals->_scenePalette.addFader(&mask2[0], 1, 5, this); break; case 3: - _globals->_soundHandler.startSound(377); + _globals->_soundHandler.play(377); setDelay(120); break; case 4: @@ -1854,7 +1855,7 @@ void Scene9900::signal() { switch (_sceneMode){ case 150: - _globals->_soundHandler.startSound(380); + _globals->_soundHandler.play(380); _object8.postInit(); _object8.setVisage(2002); _object8.setStrip(1); @@ -1887,7 +1888,7 @@ void Scene9900::signal() { setAction(&_sequenceManager, this, 9902, &_object1, &_object2, &_object3, &_object4, &_object5, &_object6); break; case 9904: - _globals->_soundHandler.startSound(390); + _globals->_soundHandler.play(390); _sceneMode = 9912; setAction(&_strAction2, this); break; @@ -1918,7 +1919,7 @@ void Scene9900::signal() { setAction(&_sequenceManager, this, 9904, &_object1, &_object2, &_object3, &_object4, &_object5, &_object6); break; case 9909: - _globals->_soundHandler.startSound(375); + _globals->_soundHandler.play(375); _globals->_player.disableControl(); _sceneMode = 9907; setAction(&_sequenceManager, this, 9907, &_object1, &_object2, &_object3, &_object4, &_object5, &_object6); @@ -1929,7 +1930,7 @@ void Scene9900::signal() { setAction(&_sequenceManager, this, 9911, &_object1, &_object2, &_object3, &_object4, &_object5, &_object6); break; case 9911: - _globals->_soundHandler.startSound(367); + _globals->_soundHandler.play(367); _globals->_player.disableControl(); _sceneMode = 9909; setAction(&_sequenceManager, this, 9909, &_object1, &_object2, &_object3, &_object4, &_object5, &_object6); @@ -2080,7 +2081,7 @@ void Scene9999::postInit(SceneObjectList *OwnerList) { else _globals->_stripNum = 2121; - _globals->_soundHandler.startSound(118); + _globals->_soundHandler.play(118); } diff --git a/engines/tsage/ringworld_scenes10.h b/engines/tsage/ringworld_scenes10.h index aa41555718..33b16d0014 100644 --- a/engines/tsage/ringworld_scenes10.h +++ b/engines/tsage/ringworld_scenes10.h @@ -129,7 +129,7 @@ public: SpeakerGText _speakerGText; SpeakerGR _speakerGR; SpeakerQText _speakerQText; - SoundHandler _soundHandler; + ASound _soundHandler; SceneHotspot1 _hotspot1; NamedHotspot _hotspot2; NamedHotspot _hotspot3; @@ -230,7 +230,7 @@ public: NamedHotspot _hotspot4; NamedHotspot _hotspot5; NamedHotspot _hotspot6; - SoundHandler _soundHandler; + ASound _soundHandler; int _field1032; SceneHotspot7 _hotspot7; SceneHotspot8 _hotspot8; @@ -424,7 +424,7 @@ public: SceneObject _objLever; Object6 _objScimitar; Object7 _objSword; - SoundHandler _soundHandler; + ASound _soundHandler; NamedHotspot _hotspot1; NamedHotspot _hotspot2; NamedHotspot _hotspot3; @@ -482,7 +482,7 @@ class Scene9900 : public Scene { }; public: - SoundHandler _soundHandler; + ASound _soundHandler; SequenceManager _sequenceManager; SceneObject _object1; SceneObject _object2; diff --git a/engines/tsage/ringworld_scenes2.cpp b/engines/tsage/ringworld_scenes2.cpp index 4378eac724..0154123c3d 100644 --- a/engines/tsage/ringworld_scenes2.cpp +++ b/engines/tsage/ringworld_scenes2.cpp @@ -117,6 +117,7 @@ void Scene1000::Action3::signal() { // First time being played, so show the introduction ConfMan.setBool(SEEN_INTRO, true); ConfMan.flushToDisk(); + setDelay(1); } else { // Prompt user for whether to start play or watch introduction @@ -124,7 +125,7 @@ void Scene1000::Action3::signal() { if (MessageDialog::show2(WATCH_INTRO_MSG, START_PLAY_BTN_STRING, INTRODUCTION_BTN_STRING) == 0) { _actionIndex = 20; - _globals->_soundHandler.proc1(this); + _globals->_soundHandler.fadeOut(this); } else { setDelay(1); } @@ -214,7 +215,7 @@ void Scene1000::Action3::signal() { case 18: zoom(false); _globals->_scenePalette.clearListeners(); - _globals->_soundHandler.proc1(this); + _globals->_soundHandler.fadeOut(this); break; case 19: _globals->_sceneManager.changeScene(10); @@ -267,7 +268,7 @@ void Scene1000::postInit(SceneObjectList *OwnerList) { _globals->_sceneManager._scene->_sceneBounds.contain(_globals->_sceneManager._scene->_backgroundBounds); _globals->_sceneOffset.x = (_globals->_sceneManager._scene->_sceneBounds.left / 160) * 160; - _globals->_soundHandler.startSound(114); + _globals->_soundHandler.play(114); } else if (_globals->_sceneManager._previousScene == 2222) { setZoomPercents(150, 10, 180, 100); _object1.postInit(); @@ -283,7 +284,7 @@ void Scene1000::postInit(SceneObjectList *OwnerList) { setAction(&_action1); } else { - _globals->_soundHandler.startSound(4); + _globals->_soundHandler.play(4); setZoomPercents(0, 10, 30, 100); _object3.postInit(); _object3.setVisage(1050); @@ -429,7 +430,7 @@ void Scene1001::Action1::signal() { setDelay(10); break; case 16: { - scene->_soundHandler1.startSound(90); + scene->_soundHandler1.play(90); scene->_object6.postInit(); scene->_object6.setVisage(16); @@ -446,7 +447,7 @@ void Scene1001::Action1::signal() { break; } case 17: { - scene->_soundHandler1.startSound(90); + scene->_soundHandler1.play(90); scene->_object6.remove(); scene->_object7.postInit(); @@ -475,7 +476,7 @@ void Scene1001::Action1::signal() { setDelay(30); break; case 19: { - _globals->_soundHandler.startSound(91); + _globals->_soundHandler.play(91); byte adjustData[4] = {0xff, 0xff, 0xff, 0}; _globals->_scenePalette.fade(adjustData, false, 0); @@ -496,7 +497,7 @@ void Scene1001::Action1::signal() { scene->_object1.animate(ANIM_MODE_5, this); break; case 22: - _globals->_soundHandler.startSound(92); + _globals->_soundHandler.play(92); scene->_stripManager.start(111, this); break; case 23: @@ -526,7 +527,7 @@ void Scene1001::postInit(SceneObjectList *OwnerList) { _object3.setStrip2(4); _object3.setPosition(Common::Point(61, 177)); - _globals->_soundHandler.startSound(85); + _globals->_soundHandler.play(85); setAction(&_action1); } @@ -647,7 +648,7 @@ void Scene1250::postInit(SceneObjectList *OwnerList) { setAction(&_action4); } else { setAction(&_action3); - _globals->_soundHandler.startSound(114); + _globals->_soundHandler.play(114); } } @@ -734,7 +735,7 @@ void Scene1400::Action1::signal() { _globals->_sceneManager._scrollerRect = Rect(40, 20, 280, 180); _globals->_sceneManager._fadeMode = FADEMODE_GRADUAL; _globals->_stripNum = 1500; - _globals->_soundHandler.proc3(); + _globals->_soundHandler.stop(); _globals->_sceneManager.changeScene(1500); break; @@ -779,7 +780,7 @@ void Scene1400::postInit(SceneObjectList *OwnerList) { _globals->_sceneOffset.y = (_globals->_sceneManager._scene->_sceneBounds.top / 100) * 100; setAction(&_action1); - _globals->_soundHandler.startSound(118); + _globals->_soundHandler.play(118); } /*-------------------------------------------------------------------------- @@ -842,7 +843,7 @@ void Scene1500::Action1::signal() { setDelay(30); break; case 6: - scene->_soundHandler.startSound(123); + scene->_soundHandler.play(123); scene->_object1.setStrip2(4); scene->_object1.setFrame(1); scene->_object1.animate(ANIM_MODE_5, this); @@ -850,13 +851,13 @@ void Scene1500::Action1::signal() { case 7: scene->_object1.setStrip2(5); scene->_object1.animate(ANIM_MODE_2, NULL); - scene->_soundHandler.startSound(124, this); + scene->_soundHandler.play(124, this); break; case 8: - _globals->_soundHandler.startSound(126, this); + _globals->_soundHandler.play(126, this); break; case 9: - _globals->_soundHandler.startSound(127); + _globals->_soundHandler.play(127); _globals->_sceneManager.changeScene(2000); break; } @@ -893,7 +894,7 @@ void Scene1500::Action2::signal() { break; } case 3: - scene->_soundHandler.proc4(); + scene->_soundHandler.release(); _globals->_stripNum = 1505; _globals->_sceneManager.changeScene(2400); break; @@ -907,7 +908,7 @@ void Scene1500::postInit(SceneObjectList *OwnerList) { Scene::postInit(); if ((_globals->_stripNum == 1500) || ((_globals->_stripNum != 1504) && (_globals->_stripNum != 2751))) { - _globals->_soundHandler.startSound(120); + _globals->_soundHandler.play(120); setZoomPercents(105, 20, 145, 100); setAction(&_action1); diff --git a/engines/tsage/ringworld_scenes2.h b/engines/tsage/ringworld_scenes2.h index 7731b45ae8..93a8f04fd4 100644 --- a/engines/tsage/ringworld_scenes2.h +++ b/engines/tsage/ringworld_scenes2.h @@ -72,7 +72,7 @@ public: Action1 _action1; SceneObject _object1, _object2, _object3, _object4; SceneObject _object5, _object6, _object7; - SoundHandler _soundHandler1, _soundHandler2; + ASound _soundHandler1, _soundHandler2; virtual void postInit(SceneObjectList *OwnerList = NULL); }; @@ -134,7 +134,7 @@ public: virtual void signal(); }; public: - SoundHandler _soundHandler; + ASound _soundHandler; Action1 _action1; Action2 _action2; SceneObject _object1, _object2, _object3; diff --git a/engines/tsage/ringworld_scenes3.cpp b/engines/tsage/ringworld_scenes3.cpp index 9931d89ad4..f1aedc84cf 100644 --- a/engines/tsage/ringworld_scenes3.cpp +++ b/engines/tsage/ringworld_scenes3.cpp @@ -129,11 +129,11 @@ void Scene2000::Action6::signal() { setDelay(130); break; case 1: - scene->_soundHandler2.startSound(79); + scene->_soundHandler2.play(79); scene->_stripManager.start(2000, this); break; case 2: - _globals->_soundHandler.startSound(81); + _globals->_soundHandler.play(81); scene->_object6.postInit(); scene->_object6.setVisage(2003); scene->_object6.setAction(NULL); @@ -148,7 +148,7 @@ void Scene2000::Action6::signal() { scene->_object6.animate(ANIM_MODE_6, this); break; case 5: - _globals->_soundHandler.startSound(80); + _globals->_soundHandler.play(80); scene->_object6.remove(); _globals->_sceneManager.changeScene(1001); break; @@ -308,12 +308,12 @@ void Scene2000::Action14::signal() { setDelay(60); break; case 3: - _globals->_soundHandler.startSound(99); + _globals->_soundHandler.play(99); scene->_object8.show(); scene->_object8.animate(ANIM_MODE_5, this); break; case 4: - _globals->_soundHandler.startSound(12); + _globals->_soundHandler.play(12); scene->_object8.setStrip(2); scene->_object8.setFrame(1); scene->_object9.show(); @@ -324,7 +324,7 @@ void Scene2000::Action14::signal() { scene->_stripManager.start(2001, this, scene); break; case 6: - _globals->_soundHandler.proc1(0/* was false */); + _globals->_soundHandler.fadeOut(0/* was false */); scene->_object8.setStrip(1); scene->_object8.setFrame(scene->_object8.getFrameCount()); scene->_object8.animate(ANIM_MODE_6, this); @@ -333,7 +333,7 @@ void Scene2000::Action14::signal() { scene->_object10.remove(); break; case 7: - _globals->_soundHandler.startSound(111); + _globals->_soundHandler.play(111); scene->_object8.remove(); setDelay(5); break; @@ -425,11 +425,11 @@ void Scene2000::postInit(SceneObjectList *OwnerList) { setAction(&_action13); break; case 2200: - _globals->_soundHandler.startSound(111); + _globals->_soundHandler.play(111); setAction(&_action14); break; case 2222: - _globals->_soundHandler.startSound(115); + _globals->_soundHandler.play(115); setAction(&_action8); break; case 3500: @@ -437,12 +437,12 @@ void Scene2000::postInit(SceneObjectList *OwnerList) { break; default: _object6.remove(); - _globals->_soundHandler.startSound(80); + _globals->_soundHandler.play(80); setAction(&_action6); break; } - _soundHandler1.startSound(78); + _soundHandler1.play(78); _globals->_sceneManager._scene->_sceneBounds.contain(_globals->_sceneManager._scene->_backgroundBounds); _globals->_sceneOffset.x = (_globals->_sceneManager._scene->_sceneBounds.left / 160) * 160; } @@ -502,7 +502,7 @@ void Scene2100::Action1::signal() { break; } case 2: - scene->_soundHandler.startSound(162); + scene->_soundHandler.play(162); scene->_object1.animate(ANIM_MODE_5, this); break; case 3: { @@ -551,7 +551,7 @@ void Scene2100::Action1::signal() { } } - scene->_soundHandler.startSound(161); + scene->_soundHandler.play(161); scene->_area1.restore(); scene->_area2.restore(); scene->_area3.restore(); @@ -560,7 +560,7 @@ void Scene2100::Action1::signal() { if (_state == 2100) { setDelay(1); } else { - scene->_soundHandler.startSound(162); + scene->_soundHandler.play(162); scene->_object1.animate(ANIM_MODE_6, this); } break; @@ -576,7 +576,7 @@ void Scene2100::Action1::signal() { break; case 7: _globals->_player.fixPriority(-1); - scene->_soundHandler.startSound(162); + scene->_soundHandler.play(162); scene->_object1.animate(ANIM_MODE_6, this); break; case 8: @@ -775,17 +775,17 @@ void Scene2100::Action9::signal() { scene->_stripManager.start(6050, this); break; case 2: - scene->_soundHandler.startSound(99); + scene->_soundHandler.play(99); scene->_object4.show(); scene->_object4.animate(ANIM_MODE_5, this); break; case 3: - scene->_soundHandler.startSound(12); + scene->_soundHandler.play(12); scene->_object4.setStrip(2); scene->_stripManager.start(6051, this, scene); break; case 4: - scene->_soundHandler.proc1(0/* was false */); + scene->_soundHandler.fadeOut(0/* was false */); scene->_object4.setStrip(1); scene->_object4.setFrame(scene->_object4.getFrameCount()); scene->_object4.animate(ANIM_MODE_6, this); @@ -846,7 +846,7 @@ void Scene2100::Action10::signal() { break; } case 5: - scene->_soundHandler.startSound(162); + scene->_soundHandler.play(162); scene->_object1.animate(ANIM_MODE_5, this); break; case 6: { @@ -879,7 +879,7 @@ void Scene2100::Action10::signal() { setDelay(45); break; case 9: - scene->_soundHandler.startSound(162); + scene->_soundHandler.play(162); scene->_object1.animate(ANIM_MODE_6, this); break; case 10: @@ -923,7 +923,7 @@ void Scene2100::Action11::signal() { break; } case 3: - scene->_soundHandler.startSound(162); + scene->_soundHandler.play(162); scene->_object1.animate(ANIM_MODE_5, this); break; case 4: { @@ -944,7 +944,7 @@ void Scene2100::Action11::signal() { setDelay(45); break; case 6: - scene->_soundHandler.startSound(162); + scene->_soundHandler.play(162); scene->_object1.animate(ANIM_MODE_6, this); break; case 7: @@ -969,7 +969,7 @@ void Scene2100::Action12::signal() { scene->_stripManager.start(6000, this); break; case 2: - scene->_soundHandler.startSound(162); + scene->_soundHandler.play(162); scene->_object1.animate(ANIM_MODE_5, this); break; case 3: { @@ -983,7 +983,7 @@ void Scene2100::Action12::signal() { break; } case 4: { - scene->_soundHandler.startSound(162); + scene->_soundHandler.play(162); scene->_object1.animate(ANIM_MODE_6, NULL); _globals->_player.fixPriority(-1); @@ -1095,7 +1095,7 @@ void Scene2100::Action14::signal() { scene->_stripManager.start(6008, this); break; case 4: - scene->_soundHandler.startSound(99); + scene->_soundHandler.play(99); scene->_object4.show(); scene->_object4.animate(ANIM_MODE_5, this); break; @@ -1104,7 +1104,7 @@ void Scene2100::Action14::signal() { scene->_stripManager.start(6009, this, scene); break; case 6: - scene->_soundHandler.proc1(0/* was false */); + scene->_soundHandler.fadeOut(0/* was false */); scene->_object4.setStrip(1); scene->_object4.setFrame(scene->_object4.getFrameCount()); scene->_object4.animate(ANIM_MODE_6, this); @@ -1135,7 +1135,7 @@ void Scene2100::Action14::signal() { break; } case 10: - scene->_soundHandler.startSound(162); + scene->_soundHandler.play(162); scene->_object1.animate(ANIM_MODE_5, this); break; case 11: { @@ -1150,7 +1150,7 @@ void Scene2100::Action14::signal() { break; case 13: scene->_object3.fixPriority(1); - scene->_soundHandler.startSound(162); + scene->_soundHandler.play(162); scene->_object1.animate(ANIM_MODE_6, this); break; case 14: @@ -1179,7 +1179,7 @@ void Scene2100::Action15::signal() { scene->_object3.fixPriority(1); scene->_object3.changeZoom(-1); - scene->_soundHandler.startSound(162); + scene->_soundHandler.play(162); scene->_object1.animate(ANIM_MODE_5, this); break; case 2: { @@ -1190,7 +1190,7 @@ void Scene2100::Action15::signal() { break; } case 3: { - scene->_soundHandler.startSound(162); + scene->_soundHandler.play(162); scene->_object1.animate(ANIM_MODE_6, this); Common::Point pt(272, 140); @@ -1250,7 +1250,7 @@ void Scene2100::Action16::signal() { break; } case 5: - scene->_soundHandler.startSound(162); + scene->_soundHandler.play(162); scene->_object1.animate(ANIM_MODE_5, this); break; case 6: { @@ -1265,7 +1265,7 @@ void Scene2100::Action16::signal() { setDelay(45); break; case 8: - scene->_soundHandler.startSound(162); + scene->_soundHandler.play(162); scene->_object1.animate(ANIM_MODE_6, this); break; case 9: @@ -1294,17 +1294,17 @@ void Scene2100::Action17::signal() { scene->_stripManager.start(7070, this); break; case 4: - scene->_soundHandler.startSound(99); + scene->_soundHandler.play(99); scene->_object4.show(); scene->_object4.animate(ANIM_MODE_5, this); break; case 5: - scene->_soundHandler.startSound(12); + scene->_soundHandler.play(12); scene->_object4.setStrip(2); scene->_stripManager.start(7071, this, scene); break; case 6: - scene->_soundHandler.proc1(NULL); + scene->_soundHandler.fadeOut(NULL); scene->_object4.setStrip(1); scene->_object4.setFrame(scene->_object4.getFrameCount()); scene->_object4.animate(ANIM_MODE_6, this); @@ -1687,8 +1687,8 @@ void Scene2100::postInit(SceneObjectList *OwnerList) { switch (_globals->_sceneManager._previousScene) { case 2120: - _globals->_soundHandler.startSound(160); - _globals->_soundHandler.proc5(true); + _globals->_soundHandler.play(160); + _globals->_soundHandler.holdAt(true); _object1.fixPriority(-1); _globals->_player.fixPriority(-1); _globals->_player.setPosition(Common::Point(80, 66)); @@ -1755,8 +1755,8 @@ void Scene2100::postInit(SceneObjectList *OwnerList) { } break; case 3700: - _globals->_soundHandler.startSound(160); - _globals->_soundHandler.proc5(true); + _globals->_soundHandler.play(160); + _globals->_soundHandler.holdAt(true); Scene::setZoomPercents(80, 75, 100, 90); if (_globals->_sceneObjects->contains(&_object2)) @@ -1774,8 +1774,8 @@ void Scene2100::postInit(SceneObjectList *OwnerList) { setAction(&_sequenceManager, this, 2105, &_object3, NULL); break; case 4250: - _globals->_soundHandler.startSound(160); - _globals->_soundHandler.proc5(true); + _globals->_soundHandler.play(160); + _globals->_soundHandler.holdAt(true); _globals->clearFlag(43); _globals->_player.setVisage(2104); @@ -1793,8 +1793,8 @@ void Scene2100::postInit(SceneObjectList *OwnerList) { setAction(&_sequenceManager, this, 2107, &_object4, NULL); break; case 5000: - _globals->_soundHandler.startSound(160); - _globals->_soundHandler.proc5(true); + _globals->_soundHandler.play(160); + _globals->_soundHandler.holdAt(true); if (_globals->_sceneObjects->contains(&_object2)) _object2.remove(); @@ -1810,8 +1810,8 @@ void Scene2100::postInit(SceneObjectList *OwnerList) { setAction(&_action5); break; case 5100: - _globals->_soundHandler.startSound(160); - _globals->_soundHandler.proc5(true); + _globals->_soundHandler.play(160); + _globals->_soundHandler.holdAt(true); _globals->_player.setVisage(2104); _globals->_player.setFrame(1); _globals->_player.setPosition(Common::Point(65, 149)); @@ -1829,8 +1829,8 @@ void Scene2100::postInit(SceneObjectList *OwnerList) { setAction(&_action9); break; case 7000: - _globals->_soundHandler.startSound(160); - _globals->_soundHandler.proc5(true); + _globals->_soundHandler.play(160); + _globals->_soundHandler.holdAt(true); if (RING_INVENTORY._stasisBox2._sceneNumber == 1) { _globals->_player.fixPriority(1); @@ -1857,8 +1857,8 @@ void Scene2100::postInit(SceneObjectList *OwnerList) { } break; case 7600: - _globals->_soundHandler.startSound(160); - _globals->_soundHandler.proc5(true); + _globals->_soundHandler.play(160); + _globals->_soundHandler.holdAt(true); if (_globals->_sceneObjects->contains(&_object2)) _object2.remove(); @@ -1869,8 +1869,8 @@ void Scene2100::postInit(SceneObjectList *OwnerList) { setAction(&_action8); break; case 8100: - _globals->_soundHandler.startSound(160); - _globals->_soundHandler.proc5(true); + _globals->_soundHandler.play(160); + _globals->_soundHandler.holdAt(true); _globals->_player.setVisage(2104); _globals->_player.setFrame(1); @@ -1882,8 +1882,8 @@ void Scene2100::postInit(SceneObjectList *OwnerList) { setAction(&_sequenceManager, this, 2106, NULL); break; case 9750: - _globals->_soundHandler.startSound(160); - _globals->_soundHandler.proc5(true); + _globals->_soundHandler.play(160); + _globals->_soundHandler.holdAt(true); _globals->_player.setVisage(2104); _globals->_player.setFrame(1); @@ -1900,8 +1900,8 @@ void Scene2100::postInit(SceneObjectList *OwnerList) { setAction(&_sequenceManager, this, 2103, &_object4, NULL); break; default: - _globals->_soundHandler.startSound(160); - _globals->_soundHandler.proc5(true); + _globals->_soundHandler.play(160); + _globals->_soundHandler.holdAt(true); _globals->_player._uiEnabled = true; break; @@ -2070,7 +2070,7 @@ void Scene2120::Action1::dispatch() { _actionIndex = !_entries[scene->_subjectIndex]._visage ? 4 : 3; setDelay(30); - scene->_soundHandler.startSound(159); + scene->_soundHandler.play(159); } // Next Page button handling @@ -2101,7 +2101,7 @@ void Scene2120::Action1::dispatch() { setDelay(30); } - scene->_soundHandler.startSound(159); + scene->_soundHandler.play(159); } // Previous Page button handling @@ -2128,7 +2128,7 @@ void Scene2120::Action1::dispatch() { break; } - scene->_soundHandler.startSound(159); + scene->_soundHandler.play(159); } // Exit button handling @@ -2158,7 +2158,7 @@ void Scene2120::Action1::dispatch() { setDelay(1); } - scene->_soundHandler.startSound(159); + scene->_soundHandler.play(159); } } @@ -2228,7 +2228,7 @@ void Scene2150::Action1::signal() { break; } case 1: - scene->_soundHandler.startSound(162); + scene->_soundHandler.play(162); scene->_hotspot1.animate(ANIM_MODE_5, this); break; case 2: { @@ -2278,7 +2278,7 @@ void Scene2150::Action1::signal() { } } - scene->_soundHandler.startSound(161); + scene->_soundHandler.play(161); scene->_area1.restore(); scene->_area2.restore(); scene->_area3.restore(); @@ -2287,7 +2287,7 @@ void Scene2150::Action1::signal() { if (_state == 2150) { setDelay(1); } else { - scene->_soundHandler.startSound(162); + scene->_soundHandler.play(162); scene->_hotspot1.animate(ANIM_MODE_6, this); } break; @@ -2302,7 +2302,7 @@ void Scene2150::Action1::signal() { } break; case 6: - scene->_soundHandler.startSound(162); + scene->_soundHandler.play(162); scene->_hotspot1.animate(ANIM_MODE_6, this); break; case 7: @@ -2329,10 +2329,10 @@ void Scene2150::Action2::signal() { _globals->_player.setStrip(8); _globals->_player.animate(ANIM_MODE_8, 1, this); - scene->_soundHandler.startSound(163); + scene->_soundHandler.play(163); break; case 2: - scene->_soundHandler.startSound(164); + scene->_soundHandler.play(164); scene->_hotspot10.animate(ANIM_MODE_5, this); break; case 3: @@ -2357,7 +2357,7 @@ void Scene2150::Action2::signal() { _globals->_player.animate(ANIM_MODE_5, this); break; case 5: - scene->_soundHandler.startSound(164); + scene->_soundHandler.play(164); scene->_hotspot10.animate(ANIM_MODE_6, NULL); scene->_hotspot14.remove(); @@ -2555,8 +2555,8 @@ void Scene2150::postInit(SceneObjectList *OwnerList) { switch (_globals->_sceneManager._previousScene) { case 2120: - _globals->_soundHandler.startSound(160); - _globals->_soundHandler.proc5(true); + _globals->_soundHandler.play(160); + _globals->_soundHandler.holdAt(true); _globals->_player.setPosition(Common::Point(108, 99)); break; case 2200: @@ -2705,7 +2705,7 @@ void Scene2200::Action3::signal() { switch (_actionIndex++) { case 0: { - scene->_soundHandler2.startSound(103); + scene->_soundHandler2.play(103); scene->_hotspot4.setStrip(4); scene->_hotspot4.animate(ANIM_MODE_NONE, NULL); @@ -2722,7 +2722,7 @@ void Scene2200::Action3::signal() { break; } case 1: - scene->_soundHandler2.startSound(104); + scene->_soundHandler2.play(104); scene->_hotspot4.setStrip(2); scene->_hotspot4.setFrame(2); setDelay(120); @@ -2878,7 +2878,7 @@ void Scene2200::Hotspot9::doAction(int action) { break; case OBJECT_INFODISK: if (_globals->_sceneManager._previousScene == 2310) { - scene->_soundHandler2.startSound(35); + scene->_soundHandler2.play(35); _globals->_player.disableControl(); scene->setAction(&scene->_action3); } @@ -2939,8 +2939,8 @@ void Scene2200::postInit(SceneObjectList *OwnerList) { _hotspot8.remove(); break; case 4000: - _globals->_soundHandler.startSound(100); - _globals->_soundHandler.proc5(true); + _globals->_soundHandler.play(100); + _globals->_soundHandler.holdAt(true); _globals->_player.remove(); _hotspot5.remove(); _hotspot8.remove(); @@ -2980,9 +2980,9 @@ void Scene2200::postInit(SceneObjectList *OwnerList) { _hotspot4.fixPriority(255); _globals->_sceneItems.push_back(&_hotspot4); - _soundHandler1.startSound(101); - _soundHandler2.startSound(100); - _globals->_soundHandler.proc5(true); + _soundHandler1.play(101); + _soundHandler2.play(100); + _globals->_soundHandler.holdAt(true); _globals->_sceneItems.push_back(&_hotspot5); setAction(&_action2); @@ -3135,7 +3135,7 @@ void Scene2222::postInit(SceneObjectList *OwnerList) { setAction(&_action1); } - _soundHandler.startSound(116); + _soundHandler.play(116); _globals->_sceneManager._scene->_sceneBounds.center(_hotspot1._position); _globals->_sceneManager._scene->_sceneBounds.contain(_globals->_sceneManager._scene->_backgroundBounds); @@ -3221,7 +3221,7 @@ void Scene2230::Action2::signal() { _globals->_player.animate(ANIM_MODE_5, this); break; case 3: - scene->_soundHandler.startSound(157); + scene->_soundHandler.play(157); _globals->_player._moveDiff = Common::Point(1, 1); _globals->_player.setAction(&scene->_action4); _globals->_player._uiEnabled = true; @@ -3245,7 +3245,7 @@ void Scene2230::Action3::signal() { NpcMover *mover = new NpcMover(); _globals->_player.addMover(mover, &pt, this); - scene->_soundHandler.proc3(); + scene->_soundHandler.stop(); break; } case 1: @@ -3364,7 +3364,7 @@ void Scene2230::Action7::signal() { break; } case 2: { - scene->_soundHandler.startSound(158); + scene->_soundHandler.play(158); scene->_hotspot8.setStrip2(2); Common::Point pt(scene->_hotspot8._position.x, 97); @@ -3447,7 +3447,7 @@ void Scene2230::Action8::signal() { scene->_hotspot2.animate(ANIM_MODE_6, this); break; case 4: { - scene->_soundHandler.startSound(158); + scene->_soundHandler.play(158); scene->_hotspot2.remove(); scene->_hotspot8._frame = 1; @@ -3770,7 +3770,7 @@ void Scene2280::Action1::signal() { break; } case 1: - scene->_soundHandler.startSound(162); + scene->_soundHandler.play(162); scene->_hotspot16.animate(ANIM_MODE_5, this); break; case 2: { @@ -3785,7 +3785,7 @@ void Scene2280::Action1::signal() { break; case 4: _globals->_player.fixPriority(1); - scene->_soundHandler.startSound(162); + scene->_soundHandler.play(162); scene->_hotspot16.animate(ANIM_MODE_6, this); break; case 5: @@ -3806,7 +3806,7 @@ void Scene2280::Action2::signal() { break; } case 1: - scene->_soundHandler.startSound(265); + scene->_soundHandler.play(265); _globals->_player.setVisage(2162); _globals->_player._frame = 1; @@ -3826,7 +3826,7 @@ void Scene2280::Action2::signal() { scene->_hotspot12.remove(); break; case 4: - scene->_soundHandler.startSound(266); + scene->_soundHandler.play(266); _globals->_player.setVisage(2170); _globals->_player._frame = 1; _globals->_player._strip = 4; @@ -3854,7 +3854,7 @@ void Scene2280::Action3::signal() { break; } case 1: - scene->_soundHandler.startSound(265); + scene->_soundHandler.play(265); _globals->_player.setVisage(2162); _globals->_player._frame = 6; @@ -4334,8 +4334,8 @@ void Scene2280::postInit(SceneObjectList *OwnerList) { _sceneMode = 2281; setAction(&_sequenceManager, this, 2281, &_globals->_player, &_hotspot16, NULL); - _globals->_soundHandler.startSound(160); - _globals->_soundHandler.proc5(true); + _globals->_soundHandler.play(160); + _globals->_soundHandler.holdAt(true); } _globals->_sceneItems.addItems(&_hotspot13, &_hotspot11, &_hotspot9, &_hotspot14, &_hotspot7, @@ -4385,7 +4385,7 @@ void Scene2300::Action1::signal() { } case 2: { scene->_hotspot8.setAction(&scene->_action4); - scene->_soundHandler2.startSound(21); + scene->_soundHandler2.play(21); Common::Point pt1(95, scene->_hotspot5._position.y); NpcMover *mover1 = new NpcMover(); @@ -4423,7 +4423,7 @@ void Scene2300::Action1::signal() { break; } case 6: - scene->_soundHandler1.startSound(28); + scene->_soundHandler1.play(28); _globals->_player.disableControl(); scene->_hotspot2.setVisage(40); @@ -4437,7 +4437,7 @@ void Scene2300::Action1::signal() { _globals->_player.animate(ANIM_MODE_5, this); break; case 7: - _globals->_soundHandler.startSound(77, this); + _globals->_soundHandler.play(77, this); break; case 8: _globals->_game->endGame(2300, 0); @@ -4464,7 +4464,7 @@ void Scene2300::Action1::signal() { _globals->_player.animate(ANIM_MODE_5, this); break; case 11: - scene->_soundHandler1.startSound(28); + scene->_soundHandler1.play(28); scene->_hotspot5._strip = 2; scene->_hotspot6._strip = 2; @@ -4481,7 +4481,7 @@ void Scene2300::Action1::signal() { _globals->_player.animate(ANIM_MODE_6, this); break; case 12: - scene->_soundHandler1.startSound(77); + scene->_soundHandler1.play(77); _globals->_player.setVisage(0); _globals->_player.animate(ANIM_MODE_1, NULL); _globals->_player.setStrip(4); @@ -4558,8 +4558,8 @@ void Scene2300::Action2::signal() { scene->_hotspot2.setFrame(1); scene->_hotspot2.animate(ANIM_MODE_5, this); - scene->_soundHandler1.startSound(28); - scene->_soundHandler2.startSound(97); + scene->_soundHandler1.play(28); + scene->_soundHandler2.play(97); break; case 7: scene->_hotspot7._strip = 2; @@ -4602,8 +4602,8 @@ void Scene2300::Action3::signal() { _globals->_player.animate(ANIM_MODE_5, this); break; case 3: - scene->_soundHandler1.startSound(97); - scene->_soundHandler2.startSound(28); + scene->_soundHandler1.play(97); + scene->_soundHandler2.play(28); scene->_hotspot7._strip = 2; scene->_hotspot7._frame = 1; @@ -4615,7 +4615,7 @@ void Scene2300::Action3::signal() { _globals->_player.animate(ANIM_MODE_6, NULL); break; case 4: - scene->_soundHandler2.startSound(97); + scene->_soundHandler2.play(97); _globals->_player.setVisage(0); _globals->_player.animate(ANIM_MODE_1, NULL); _globals->_player.setStrip(1); @@ -4636,7 +4636,7 @@ void Scene2300::Action4::signal() { switch (_actionIndex++) { case 0: scene->_hotspot8.animate(ANIM_MODE_5, this); - scene->_soundHandler1.startSound(11); + scene->_soundHandler1.play(11); break; case 1: scene->_hotspot9.postInit(); @@ -4646,7 +4646,7 @@ void Scene2300::Action4::signal() { scene->_hotspot9.setPosition(Common::Point(273, 199)); scene->_hotspot9.fixPriority(19); scene->_hotspot9.animate(ANIM_MODE_5, this); - scene->_soundHandler1.startSound(11); + scene->_soundHandler1.play(11); break; case 2: scene->_hotspot8.remove(); @@ -4657,10 +4657,10 @@ void Scene2300::Action4::signal() { scene->_hotspot10.setFrame(4); scene->_hotspot10.setPosition(Common::Point(292, 113)); scene->_hotspot10.animate(ANIM_MODE_5, this); - scene->_soundHandler1.startSound(11); + scene->_soundHandler1.play(11); break; case 3: - scene->_soundHandler1.startSound(13); + scene->_soundHandler1.play(13); remove(); break; } @@ -4736,7 +4736,7 @@ void Scene2300::postInit(SceneObjectList *OwnerList) { _hotspot8.setVisage(2301); _hotspot8.setPosition(Common::Point(288, 74)); - _globals->_soundHandler.startSound(96); + _globals->_soundHandler.play(96); if (_globals->_sceneManager._previousScene == 2000) { _hotspot8.remove(); @@ -4767,8 +4767,8 @@ void Scene2300::postInit(SceneObjectList *OwnerList) { _hotspot7.setPosition(Common::Point(229, 125)); _hotspot7._numFrames = 5; - _soundHandler1.startSound(95); - _soundHandler2.startSound(96); + _soundHandler1.play(95); + _soundHandler2.play(96); _globals->_sceneItems.push_back(&_hotspot7); setAction(&_action2); @@ -5051,7 +5051,7 @@ void Scene2320::Action2::signal() { switch (_actionIndex++) { case 0: { - scene->_soundHandler.startSound(253); + scene->_soundHandler.play(253); scene->_hotspot13.fixPriority(99); Common::Point pt(scene->_hotspot13._position.x, 200); @@ -5077,7 +5077,7 @@ void Scene2320::Action3::signal() { break; } case 1: - scene->_soundHandler.startSound(162); + scene->_soundHandler.play(162); scene->_hotspot6.animate(ANIM_MODE_5, this); break; case 2: { @@ -5126,7 +5126,7 @@ void Scene2320::Action3::signal() { } } - scene->_soundHandler.startSound(161); + scene->_soundHandler.play(161); scene->_area1.restore(); scene->_area2.restore(); scene->_area3.restore(); @@ -5135,7 +5135,7 @@ void Scene2320::Action3::signal() { if (_state == 2320) { setDelay(10); } else { - scene->_soundHandler.startSound(162); + scene->_soundHandler.play(162); scene->_hotspot6.animate(ANIM_MODE_6, this); } break; @@ -5151,7 +5151,7 @@ void Scene2320::Action3::signal() { break; } case 6: - scene->_soundHandler.startSound(162); + scene->_soundHandler.play(162); scene->_hotspot6.animate(ANIM_MODE_6, this); break; case 7: @@ -5236,8 +5236,8 @@ void Scene2320::Action4::signal() { break; case 10: if (_globals->getFlag(109)) { - _globals->_soundHandler.startSound(40); - _globals->_soundHandler.proc5(true); + _globals->_soundHandler.play(40); + _globals->_soundHandler.holdAt(true); Common::Point pt(303, 240); NpcMover *mover = new NpcMover(); @@ -5296,7 +5296,7 @@ void Scene2320::Action4::signal() { } case 19: { scene->_hotspot16.remove(); - scene->_soundHandler.startSound(253); + scene->_soundHandler.play(253); scene->_hotspot13.show(); Common::Point pt(319, 157); @@ -5447,7 +5447,7 @@ void Scene2320::Action7::signal() { setDelay(30); break; case 1: - _globals->_soundHandler.startSound(162); + _globals->_soundHandler.play(162); scene->_hotspot6.animate(ANIM_MODE_5, this); break; case 2: @@ -5872,8 +5872,8 @@ void Scene2320::postInit(SceneObjectList *OwnerList) { switch (_globals->_sceneManager._previousScene) { case 2120: - _globals->_soundHandler.startSound(160); - _globals->_soundHandler.proc5(true); + _globals->_soundHandler.play(160); + _globals->_soundHandler.holdAt(true); _globals->_player.fixPriority(-1); _globals->_player.setPosition(Common::Point(389, 72)); @@ -5890,8 +5890,8 @@ void Scene2320::postInit(SceneObjectList *OwnerList) { case 4250: case 5000: case 7000: - _globals->_soundHandler.startSound(160); - _globals->_soundHandler.proc5(true); + _globals->_soundHandler.play(160); + _globals->_soundHandler.holdAt(true); if ((_globals->_sceneManager._previousScene == 7000) && !_globals->getFlag(80)) _globals->setFlag(36); @@ -5907,8 +5907,8 @@ void Scene2320::postInit(SceneObjectList *OwnerList) { setAction(&_action6); break; case 6100: - _globals->_soundHandler.startSound(160); - _globals->_soundHandler.proc5(true); + _globals->_soundHandler.play(160); + _globals->_soundHandler.holdAt(true); _hotspot8.postInit(); _hotspot8.setVisage(2345); @@ -5919,9 +5919,9 @@ void Scene2320::postInit(SceneObjectList *OwnerList) { setAction(&_sequenceManager1, this, 2325, &_globals->_player, &_hotspot6, &_hotspot8, &_hotspot7, NULL); break; case 7600: - _globals->_soundHandler.startSound(160); - _globals->_soundHandler.proc5(true); - _soundHandler.startSound(21); + _globals->_soundHandler.play(160); + _globals->_soundHandler.holdAt(true); + _soundHandler.play(21); _globals->_player.setVisage(2323); _globals->_player.setStrip(2); @@ -5978,8 +5978,8 @@ void Scene2320::postInit(SceneObjectList *OwnerList) { setAction(&_sequenceManager1, this, 2325, &_globals->_player, &_hotspot6, &_hotspot8, &_hotspot7, NULL); break; default: - _globals->_soundHandler.startSound(160); - _globals->_soundHandler.proc5(true); + _globals->_soundHandler.play(160); + _globals->_soundHandler.holdAt(true); _sceneMode = 2321; _globals->_player.setStrip(3); @@ -6110,7 +6110,7 @@ void Scene2400::postInit(SceneObjectList *OwnerList) { _globals->_sceneManager._scene->_sceneBounds.contain(_globals->_sceneManager._scene->_backgroundBounds); _globals->_sceneOffset.x = (_globals->_sceneManager._scene->_sceneBounds.left / 160) * 160; - _globals->_soundHandler.startSound(153); + _globals->_soundHandler.play(153); } } // End of namespace tSage diff --git a/engines/tsage/ringworld_scenes3.h b/engines/tsage/ringworld_scenes3.h index 3c3b90db56..6699ec5d1e 100644 --- a/engines/tsage/ringworld_scenes3.h +++ b/engines/tsage/ringworld_scenes3.h @@ -114,7 +114,7 @@ public: Action14 _action14; SceneObject _object1, _object2, _object3, _object4, _object5; SceneObject _object6, _object7, _object8, _object9, _object10; - SoundHandler _soundHandler1, _soundHandler2; + ASound _soundHandler1, _soundHandler2; virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void stripCallback(int v); @@ -232,7 +232,7 @@ class Scene2100 : public Scene { }; public: SequenceManager _sequenceManager; - SoundHandler _soundHandler; + ASound _soundHandler; SpeakerMText _speakerMText; SpeakerMR _speakerMR; SpeakerQL _speakerQL; @@ -311,7 +311,7 @@ class Scene2120 : public Scene { }; public: - SoundHandler _soundHandler; + ASound _soundHandler; SceneObject _topicArrowHotspot, _arrowHotspot, _visageHotspot; SceneObject _subjectButton, _nextPageButton, _previousPageButton, _exitButton; Action1 _action1; @@ -359,7 +359,7 @@ class Scene2150 : public Scene { virtual void doAction(int action); }; public: - SoundHandler _soundHandler; + ASound _soundHandler; SequenceManager _sequenceManager; SpeakerGameText _speakerGameText; @@ -440,7 +440,7 @@ public: DisplayHotspot _hotspot10; SceneObject _hotspot2, _hotspot4; SceneObject _hotspot6, _hotspot7, _hotspot8; - SoundHandler _soundHandler1, _soundHandler2; + ASound _soundHandler1, _soundHandler2; Scene2200(); virtual void postInit(SceneObjectList *OwnerList = NULL); @@ -462,7 +462,7 @@ class Scene2222 : public Scene { }; public: - SoundHandler _soundHandler; + ASound _soundHandler; SpeakerSText _speakerSText; SpeakerMText _speakerMText; SpeakerQText _speakerQText; @@ -552,7 +552,7 @@ class Scene2230 : public Scene { virtual void doAction(int action); }; public: - SoundHandler _soundHandler; + ASound _soundHandler; Action1 _action1; Action2 _action2; Action3 _action3; @@ -652,7 +652,7 @@ class Scene2280 : public Scene { }; public: - SoundHandler _soundHandler; + ASound _soundHandler; SequenceManager _sequenceManager; Rect _exitRect; Action1 _action1; @@ -712,7 +712,7 @@ class Scene2300 : public Scene { virtual void doAction(int action); }; public: - SoundHandler _soundHandler1, _soundHandler2; + ASound _soundHandler1, _soundHandler2; SpeakerSL _speakerSL; SpeakerMText _speakerMText; SpeakerQText _speakerQText; @@ -834,7 +834,7 @@ class Scene2320 : public Scene { virtual void doAction(int action); }; public: - SoundHandler _soundHandler; + ASound _soundHandler; SequenceManager _sequenceManager1, _sequenceManager2; SpeakerMText _speakerMText; SpeakerMR _speakerMR; diff --git a/engines/tsage/ringworld_scenes4.cpp b/engines/tsage/ringworld_scenes4.cpp index 883da9b5b1..838769e4af 100644 --- a/engines/tsage/ringworld_scenes4.cpp +++ b/engines/tsage/ringworld_scenes4.cpp @@ -178,7 +178,7 @@ void Scene3700::Action1::signal() { setDelay(90); break; case 3: - scene->_soundHandler.startSound(196); + scene->_soundHandler.play(196); scene->_viewer.hide(); scene->_hotspot1.postInit(); @@ -190,7 +190,7 @@ void Scene3700::Action1::signal() { setDelay(90); break; case 4: - scene->_soundHandler.startSound(197); + scene->_soundHandler.play(197); scene->_hotspot1.hide(); scene->_hotspot2.postInit(); @@ -202,7 +202,7 @@ void Scene3700::Action1::signal() { setDelay(30); break; case 5: - scene->_soundHandler.startSound(198); + scene->_soundHandler.play(198); scene->_hotspot2.hide(); scene->_hotspot1.show(); setDelay(90); @@ -244,7 +244,7 @@ void Scene3700::postInit(tSage::SceneObjectList *OwnerList) { _viewer.setPosition(Common::Point(195, 83)); setAction(&_action1); - _globals->_soundHandler.startSound(195); + _globals->_soundHandler.play(195); } } // End of namespace tSage diff --git a/engines/tsage/ringworld_scenes4.h b/engines/tsage/ringworld_scenes4.h index 389c67b83a..0b575d02d3 100644 --- a/engines/tsage/ringworld_scenes4.h +++ b/engines/tsage/ringworld_scenes4.h @@ -82,7 +82,7 @@ public: SpeakerSText _speakerSText; SpeakerMText _speakerMText; SpeakerMR _speakerMR; - SoundHandler _soundHandler; + ASound _soundHandler; virtual void postInit(SceneObjectList *OwnerList = NULL); }; diff --git a/engines/tsage/ringworld_scenes5.cpp b/engines/tsage/ringworld_scenes5.cpp index fc7362c380..cdd0236cf8 100644 --- a/engines/tsage/ringworld_scenes5.cpp +++ b/engines/tsage/ringworld_scenes5.cpp @@ -101,7 +101,7 @@ void Scene4000::Action1::signal() { ADD_MOVER_NULL(scene->_hotspot5, -40, 86); break; case 5: - _globals->_soundHandler.startSound(155); + _globals->_soundHandler.play(155); _globals->setFlag(43); _globals->setFlag(114); scene->_stripManager.start(4430, this); @@ -345,14 +345,14 @@ void Scene4000::Action8::signal() { setDelay(60); break; case 3: - _globals->_soundHandler.startSound(170); + _globals->_soundHandler.play(170); scene->_smoke2.setVisage(4000); scene->_smoke2.setStrip(6); scene->_smoke2.animate(ANIM_MODE_2, NULL); setDelay(60); break; case 4: - _globals->_soundHandler.startSound(77, this); + _globals->_soundHandler.play(77, this); break; case 5: _globals->_game->endGame(4000, 15); @@ -418,7 +418,7 @@ void Scene4000::Action11::signal() { scene->_olo.animate(ANIM_MODE_1, NULL); break; case 5: - scene->_soundHandler1.proc3(); + scene->_soundHandler1.stop(); scene->_forceField.remove(); ADD_MOVER(_globals->_player, 340, 163); @@ -481,12 +481,12 @@ void Scene4000::Action13::signal() { setDelay(3); break; case 1: - scene->_soundHandler2.startSound(151); - scene->_soundHandler2.proc5(true); + scene->_soundHandler2.play(151); + scene->_soundHandler2.holdAt(true); ADD_MOVER(scene->_lander, -30, 70); break; case 2: - scene->_soundHandler2.proc4(); + scene->_soundHandler2.release(); _globals->_sceneManager.changeScene(4010); break; } @@ -851,7 +851,7 @@ void Scene4000::postInit(SceneObjectList *OwnerList) { _theTech.setPosition(Common::Point(281, 176)); if (_globals->getFlag(34)) { - _soundHandler1.startSound(156); + _soundHandler1.play(156); _forceField.postInit(); _forceField.setVisage(4000); @@ -884,7 +884,7 @@ void Scene4000::postInit(SceneObjectList *OwnerList) { switch (_globals->_sceneManager._previousScene) { case 2320: - _globals->_soundHandler.startSound(155); + _globals->_soundHandler.play(155); if (RING_INVENTORY._ale._sceneNumber == 1) { _guardRock.postInit(); @@ -946,7 +946,7 @@ void Scene4000::postInit(SceneObjectList *OwnerList) { } if (_globals->_stripNum == 4025) { - _soundHandler1.startSound(182); + _soundHandler1.play(182); _forceField.remove(); _hotspot5.postInit(); @@ -1024,7 +1024,7 @@ void Scene4000::postInit(SceneObjectList *OwnerList) { break; case 4050: - _globals->_soundHandler.startSound(155); + _globals->_soundHandler.play(155); _globals->_player.disableControl(); if (_globals->_stripNum == 4050) { @@ -1061,7 +1061,7 @@ void Scene4000::postInit(SceneObjectList *OwnerList) { break; default: - _globals->_soundHandler.startSound(155); + _globals->_soundHandler.play(155); _lander.postInit(); _lander.setVisage(4002); @@ -1085,7 +1085,7 @@ void Scene4000::postInit(SceneObjectList *OwnerList) { RING_INVENTORY._ladder._sceneNumber = 4100; RING_INVENTORY._rope._sceneNumber = 4150; - _soundHandler1.startSound(156); + _soundHandler1.play(156); _forceField.postInit(); _forceField.setVisage(4000); @@ -1224,8 +1224,8 @@ void Scene4000::dispatch() { if ((RING_INVENTORY._peg._sceneNumber == 1) && _globals->getFlag(34) && _globals->getFlag(37) && !_globals->getFlag(40)) { _globals->_player.disableControl(); - _soundHandler1.startSound(177); - _globals->_soundHandler.startSound(178); + _soundHandler1.play(177); + _globals->_soundHandler.play(178); setAction(&_action1); } @@ -1873,7 +1873,7 @@ void Scene4045::postInit(SceneObjectList *OwnerList) { _olloFace.fixPriority(152); if(_globals->_sceneManager._previousScene == 4050) { - _globals->_soundHandler.startSound(155); + _globals->_soundHandler.play(155); _globals->_player.setPosition(Common::Point(72, 128)); _globals->_player.enableControl(); @@ -2254,7 +2254,7 @@ void Scene4050::postInit(SceneObjectList *OwnerList) { _globals->_player.setStrip(2); setAction(&_action2); - _globals->_soundHandler.startSound(175); + _globals->_soundHandler.play(175); } else { // Without the rope _globals->_player.setVisage(5315); @@ -2265,7 +2265,7 @@ void Scene4050::postInit(SceneObjectList *OwnerList) { _globals->_player.animate(ANIM_MODE_2, NULL); setAction(&_action4); - _globals->_soundHandler.startSound(176); + _globals->_soundHandler.play(176); } break; case 4045: @@ -2279,7 +2279,7 @@ void Scene4050::postInit(SceneObjectList *OwnerList) { _globals->_player.setObjectWrapper(new SceneObjectWrapper()); _globals->_player.setPosition(Common::Point(193, 193)); - _globals->_soundHandler.startSound(175); + _globals->_soundHandler.play(175); break; default: break; @@ -2698,7 +2698,7 @@ void Scene4100::postInit(SceneObjectList *OwnerList) { &_hotspot11, &_hotspot9, &_hotspot7, &_hotspot10, &_hotspot8, &_hotspot14, NULL); if (_globals->_sceneManager._previousScene == 4150) { - _globals->_soundHandler.startSound(155); + _globals->_soundHandler.play(155); if (!_globals->getFlag(42)) { _hotspot1.setVisage(4104); @@ -3072,8 +3072,8 @@ void Scene4150::postInit(SceneObjectList *OwnerList) { &_hotspot10, &_hotspot9, &_hotspot8, &_hotspot7, &_hotspot6, &_hotspot2, &_hotspot5, NULL); - _globals->_soundHandler.startSound(165); - _soundHandler.startSound(311); + _globals->_soundHandler.play(165); + _soundHandler.play(311); } void Scene4150::signal() { @@ -3087,7 +3087,7 @@ void Scene4150::dispatch() { Scene::dispatch(); if (!_action && (_globals->_player._position.x >= 316)) { - _globals->_soundHandler.proc1(NULL); + _globals->_soundHandler.fadeOut(NULL); _globals->_player.disableControl(); _sceneMode = 4152; setAction(&_sequenceManager, this, 4152, &_globals->_player, NULL); @@ -3390,7 +3390,7 @@ void Scene4250::Hotspot6::doAction(int action) { SceneItem::display2(4250, (RING_INVENTORY._helmet._sceneNumber == 4250) ? 20 : 3); break; case OBJECT_HELMET: - _globals->_soundHandler.startSound(354); + _globals->_soundHandler.play(354); _globals->_player.disableControl(); RING_INVENTORY._helmet._sceneNumber = 4250; @@ -3419,7 +3419,7 @@ void Scene4250::Hotspot6::doAction(int action) { break; case OBJECT_NULLIFIER: if (RING_INVENTORY._helmet._sceneNumber == 4250) { - _globals->_soundHandler.startSound(353); + _globals->_soundHandler.play(353); _globals->_player.disableControl(); RING_INVENTORY._helmet._sceneNumber = 1; @@ -3626,7 +3626,7 @@ void Scene4250::postInit(tSage::SceneObjectList *OwnerList) { _hotspot7.setBounds(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT)); _globals->_sceneItems.push_back(&_hotspot7); - _globals->_soundHandler.startSound(185); + _globals->_soundHandler.play(185); } void Scene4250::signal() { @@ -3659,7 +3659,7 @@ void Scene4250::signal() { _globals->_player.enableControl(); break; case 4259: - _globals->_soundHandler.startSound(360); + _globals->_soundHandler.play(360); _globals->_sceneManager.changeScene(9900); break; case 4261: @@ -3727,36 +3727,36 @@ void Scene4300::Action1::signal() { _globals->setFlag(56); _globals->_scenePalette.addRotation(240, 254, -1); scene->_hotspot7.animate(ANIM_MODE_6, this); - _globals->_soundHandler.startSound(164); + _globals->_soundHandler.play(164); break; case 1: - _globals->_soundHandler.startSound(340); - scene->_soundHandler1.startSound(341); + _globals->_soundHandler.play(340); + scene->_soundHandler1.play(341); scene->_hotspot1.remove(); setDelay(3); break; case 2: - scene->_soundHandler1.startSound(341); + scene->_soundHandler1.play(341); scene->_hotspot2.remove(); setDelay(6); break; case 3: - scene->_soundHandler1.startSound(341); + scene->_soundHandler1.play(341); scene->_hotspot3.remove(); setDelay(6); break; case 4: - scene->_soundHandler1.startSound(341); + scene->_soundHandler1.play(341); scene->_hotspot4.remove(); setDelay(12); break; case 5: - scene->_soundHandler1.startSound(341); + scene->_soundHandler1.play(341); scene->_hotspot5.remove(); setDelay(12); break; case 6: - scene->_soundHandler1.startSound(341); + scene->_soundHandler1.play(341); scene->_hotspot6.remove(); setDelay(60); break; @@ -3769,7 +3769,7 @@ void Scene4300::Action1::signal() { scene->_stripManager.start(8015, this, scene); break; case 9: - _globals->_soundHandler.startSound(350); + _globals->_soundHandler.play(350); _globals->_sceneManager._fadeMode = FADEMODE_GRADUAL; _globals->_events.setCursor(CURSOR_USE); _globals->_player.enableControl(); @@ -3892,7 +3892,7 @@ void Scene4300::Hotspot10::doAction(int action) { void Scene4300::Hotspot15::signal() { Scene4300 *scene = (Scene4300 *)_globals->_sceneManager._scene; - scene->_soundHandler2.startSound(345); + scene->_soundHandler2.play(345); _strip = (_globals->_randomSource.getRandomNumber(6) < 2) ? 2 : 1; if ((RING_INVENTORY._stasisBox2._sceneNumber == 4300) || @@ -3958,7 +3958,7 @@ void Scene4300::Hotspot17::doAction(int action) { SceneItem::display2(4300, 26); break; case OBJECT_STASIS_BOX2: - scene->_soundHandler1.startSound(352); + scene->_soundHandler1.play(352); _globals->_events.setCursor(CURSOR_USE); scene->_sceneMode = 4303; @@ -4217,11 +4217,11 @@ void Scene4301::Action1::signal() { switch (_actionIndex++) { case 0: - scene->_soundHandler.startSound(164); + scene->_soundHandler.play(164); scene->_hotspot1.animate(ANIM_MODE_5, this); break; case 1: - _globals->_soundHandler.startSound(335); + _globals->_soundHandler.play(335); _globals->_events.setCursor(CURSOR_USE); scene->_hotspot2.postInit(); @@ -4246,7 +4246,7 @@ void Scene4301::Action1::signal() { case 10: // Puzzle: Wrong code _globals->_events.setCursor(CURSOR_NONE); - scene->_soundHandler.startSound(337); + scene->_soundHandler.play(337); if (scene->_hotspot3._flags & OBJFLAG_HIDE) scene->_hotspot3.show(); else @@ -4261,7 +4261,7 @@ void Scene4301::Action1::signal() { for (_state = 0; _state < 6; ++_state) _buttonList[_state].remove(); - scene->_soundHandler.startSound(338); + scene->_soundHandler.play(338); scene->_hotspot3.hide(); _actionIndex = 2; @@ -4271,7 +4271,7 @@ void Scene4301::Action1::signal() { case 20: // Puzzle: Correct code _globals->_player.disableControl(); - scene->_soundHandler.startSound(339); + scene->_soundHandler.play(339); scene->_hotspot3._frame = 3; if (scene->_hotspot3._flags & OBJFLAG_HIDE) scene->_hotspot3.show(); @@ -4305,7 +4305,7 @@ void Scene4301::Action1::process(Event &event) { if ((event.eventType == EVENT_BUTTON_DOWN) && buttonsRect.contains(event.mousePos)) { event.handled = true; - scene->_soundHandler.startSound(336); + scene->_soundHandler.play(336); int buttonIndex = ((event.mousePos.y - buttonsRect.top) / 33) * 3 + ((event.mousePos.x - buttonsRect.left) / 33); diff --git a/engines/tsage/ringworld_scenes5.h b/engines/tsage/ringworld_scenes5.h index a2991c7283..c3ae9f4aa9 100644 --- a/engines/tsage/ringworld_scenes5.h +++ b/engines/tsage/ringworld_scenes5.h @@ -134,7 +134,7 @@ class Scene4000 : public Scene { }; public: SequenceManager _sequenceManager1, _sequenceManager2, _sequenceManager3; - SoundHandler _soundHandler1, _soundHandler2; + ASound _soundHandler1, _soundHandler2; SpeakerQR _speakerQR; SpeakerML _speakerML; SpeakerMR _speakerMR; @@ -471,7 +471,7 @@ class Scene4150 : public Scene { public: SequenceManager _sequenceManager; - SoundHandler _soundHandler; + ASound _soundHandler; SpeakerQText _speakerQText; SpeakerQR _speakerQR; SpeakerCDL _speakerCDL; @@ -541,7 +541,7 @@ class Scene4250 : public Scene { public: SequenceManager _sequenceManager; - SoundHandler _soundHandler; + ASound _soundHandler; SpeakerSR _speakerSR; SpeakerSL _speakerSL; SpeakerSText _speakerSText; @@ -613,7 +613,7 @@ class Scene4300 : public Scene { virtual void doAction(int action); }; public: - SoundHandler _soundHandler1, _soundHandler2; + ASound _soundHandler1, _soundHandler2; SequenceManager _sequenceManager; GfxButton _gfxButton; SpeakerQText _speakerQText; @@ -672,7 +672,7 @@ class Scene4301 : public Scene { public: Common::List<int> _list1; SequenceManager _sequenceManager; - SoundHandler _soundHandler; + ASound _soundHandler; Action1 _action1; SceneObject _hotspot1, _hotspot2, _hotspot3; Hotspot4 _hotspot4; diff --git a/engines/tsage/ringworld_scenes6.cpp b/engines/tsage/ringworld_scenes6.cpp index 958c0ef9e2..edcd638dd7 100644 --- a/engines/tsage/ringworld_scenes6.cpp +++ b/engines/tsage/ringworld_scenes6.cpp @@ -41,8 +41,8 @@ void Scene5000::Action1::signal() { setDelay(10); break; case 1: - scene->_soundHandler.startSound(190); - scene->_soundHandler.proc5(true); + scene->_soundHandler.play(190); + scene->_soundHandler.holdAt(true); ADD_MOVER(scene->_hotspot1, 283, 12); break; case 2: @@ -55,7 +55,7 @@ void Scene5000::Action1::signal() { setDelay(15); break; case 4: - scene->_soundHandler.proc4(); + scene->_soundHandler.release(); ADD_MOVER(scene->_hotspot1, 233, 80); break; case 5: @@ -561,7 +561,7 @@ void Scene5000::postInit(SceneObjectList *OwnerList) { break; } - _globals->_soundHandler.startSound(190); + _globals->_soundHandler.play(190); } void Scene5000::signal() { @@ -638,7 +638,7 @@ void Scene5100::Action1::signal() { } break; case 4: - scene->_soundHandler.startSound(206); + scene->_soundHandler.play(206); scene->_hotspot5.postInit(); scene->_hotspot5.setVisage(5362); @@ -737,7 +737,7 @@ void Scene5100::Action3::signal() { _globals->_player.animate(ANIM_MODE_5, this); break; case 2: - scene->_soundHandler.startSound(28); + scene->_soundHandler.play(28); if (static_cast<SceneObject *>(_owner)->_position.x < _globals->_player._position.x) { scene->_hotspot2.setVisage(5130); scene->_hotspot2._strip = 1; @@ -783,7 +783,7 @@ void Scene5100::Action4::signal() { switch (_actionIndex++) { case 0: { _globals->_player.disableControl(); - scene->_soundHandler.startSound(208); + scene->_soundHandler.play(208); SceneItem::display2(5100, 15); ObjectMover3 *mover = new ObjectMover3(); @@ -1284,7 +1284,7 @@ void Scene5100::postInit(SceneObjectList *OwnerList) { _globals->_sceneManager._scene->_sceneBounds.center(_globals->_player._position); loadScene(5100); - _globals->_soundHandler.startSound(205); + _globals->_soundHandler.play(205); } void Scene5100::signal() { @@ -1380,7 +1380,7 @@ void Scene5100::dispatch() { _globals->_player.disableControl(); _globals->_player.addMover(NULL); - _soundHandler.startSound(207); + _soundHandler.play(207); _sceneMode = 5103; setAction(&_sequenceManager, this, (_globals->_player._position.x >= 966) ? 5104 : 5103, &_globals->_player, &_hotspot15, NULL); @@ -1391,7 +1391,7 @@ void Scene5100::dispatch() { (_globals->_sceneManager._previousScene != 5200) && (_sceneMode != 5150)) { setAction(NULL); _sceneMode = 5150; - _soundHandler.startSound(208); + _soundHandler.play(208); if (RING_INVENTORY._vial._sceneNumber == 5100) { _globals->_player.addMover(NULL); @@ -1466,7 +1466,7 @@ void Scene5200::Action2::signal() { _globals->_player.animate(ANIM_MODE_4, 3, 1, this); break; case 2: - scene->_soundHandler.proc3(); + scene->_soundHandler.stop(); scene->_hotspot14.remove(); RING_INVENTORY._stasisBox._sceneNumber = 1; @@ -1481,7 +1481,7 @@ void Scene5200::Action2::signal() { ADD_MOVER(scene->_hotspot8, 141, 77); break; case 4: - scene->_soundHandler.startSound(303); + scene->_soundHandler.play(303); scene->_hotspot8._strip = 2; scene->_hotspot8._frame = 1; @@ -1518,7 +1518,7 @@ void Scene5200::Action4::signal() { setDelay(120); break; case 1: - _globals->_soundHandler.startSound(209); + _globals->_soundHandler.play(209); scene->_stripManager.start(5202, this, scene); break; case 2: @@ -1617,8 +1617,8 @@ void Scene5200::postInit(SceneObjectList *OwnerList) { _speakerQText._textPos.x = 20; if (RING_INVENTORY._stasisBox._sceneNumber == 5200) { - _soundHandler.startSound(216); - _soundHandler.proc5(true); + _soundHandler.play(216); + _soundHandler.holdAt(true); _hotspot14.postInit(); _hotspot14.setVisage(5202); @@ -1638,7 +1638,7 @@ void Scene5200::postInit(SceneObjectList *OwnerList) { // Happens when the player enters the throne room via the secret passage, // after talking with the bat. No NPCs are around and the player can // obtain the stasis box. - _globals->_soundHandler.startSound(205); + _globals->_soundHandler.play(205); _globals->_player.disableControl(); _globals->_player.postInit(); @@ -2116,7 +2116,7 @@ void Scene5300::postInit(SceneObjectList *OwnerList) { _hotspot8._sceneRegionId = 8; _globals->_sceneItems.addItems(&_hotspot8, &_hotspot2, &_hotspot6, &_hotspot3, &_hotspot7, NULL); - _globals->_soundHandler.startSound(212); + _globals->_soundHandler.play(212); } void Scene5300::signal() { @@ -2126,7 +2126,7 @@ void Scene5300::signal() { _globals->_sceneManager.changeScene(5100); break; case 5307: - _soundHandler.proc1(NULL); + _soundHandler.fadeOut(NULL); // No break on purpose case 5302: case 5308: diff --git a/engines/tsage/ringworld_scenes6.h b/engines/tsage/ringworld_scenes6.h index 6ac73d4bff..2e99f5ab87 100644 --- a/engines/tsage/ringworld_scenes6.h +++ b/engines/tsage/ringworld_scenes6.h @@ -75,7 +75,7 @@ class Scene5000 : public Scene { }; public: SequenceManager _sequenceManager; - SoundHandler _soundHandler; + ASound _soundHandler; SpeakerSText _speakerSText; SpeakerQText _speakerQText; Action1 _action1; @@ -163,7 +163,7 @@ class Scene5100 : public Scene { }; public: SequenceManager _sequenceManager; - SoundHandler _soundHandler; + ASound _soundHandler; SpeakerMText _speakerMText; SpeakerQText _speakerQText; SpeakerSText _speakerSText; @@ -226,7 +226,7 @@ class Scene5200 : public Scene { virtual void doAction(int action); }; public: - SoundHandler _soundHandler; + ASound _soundHandler; SpeakerFLL _speakerFLL; SpeakerFLText _speakerFLText; SpeakerQL _speakerQL; @@ -291,7 +291,7 @@ class Scene5300 : public Scene { virtual void doAction(int action); }; public: - SoundHandler _soundHandler; + ASound _soundHandler; SequenceManager _sequenceManager; SpeakerQR _speakerQR; SpeakerQL _speakerQL; diff --git a/engines/tsage/ringworld_scenes8.cpp b/engines/tsage/ringworld_scenes8.cpp index 05306fb450..f37a9346a7 100644 --- a/engines/tsage/ringworld_scenes8.cpp +++ b/engines/tsage/ringworld_scenes8.cpp @@ -59,7 +59,7 @@ void Scene7000::Action1::signal() { setAction(&scene->_action6, this); break; case 2: - scene->_soundHandler.startSound(252); + scene->_soundHandler.play(252); scene->_object8.remove(); scene->_object1.postInit(); scene->_object1.setVisage(7003); @@ -182,7 +182,7 @@ void Scene7000::Action4::signal() { setDelay(300); break; case 2: - _globals->_soundHandler.startSound(252); + _globals->_soundHandler.play(252); scene->_object1.show(); scene->_object1.setStrip(3); scene->_object1.setFrame(1); @@ -212,7 +212,7 @@ void Scene7000::Action5::signal() { } case 1: _globals->_player.checkAngle(&scene->_object1); - _globals->_soundHandler.startSound(252); + _globals->_soundHandler.play(252); scene->_object1.setStrip(2); scene->_stripManager.start(7015, this); break; @@ -542,7 +542,7 @@ void Scene7000::postInit(SceneObjectList *OwnerList) { _object1.animate(ANIM_MODE_8, 0, NULL); _globals->_sceneItems.push_back(&_object1); } - _soundHandler.startSound(251); + _soundHandler.play(251); if (_globals->_sceneManager._previousScene == 2100) { if (_globals->getFlag(72)) { _globals->_player.postInit(); @@ -561,7 +561,7 @@ void Scene7000::postInit(SceneObjectList *OwnerList) { setAction(&_action1); } } else { - _globals->_soundHandler.startSound(250); + _globals->_soundHandler.play(250); _globals->setFlag(72); _object3.postInit(); @@ -607,9 +607,10 @@ void Scene7000::postInit(SceneObjectList *OwnerList) { _object3.setVisage(5001); _object3.setStrip2(1); _object3.setPosition(Common::Point(307, 0)); - _soundHandler.startSound(151); - _soundHandler.proc5(1); - _globals->_soundHandler.startSound(250); + _soundHandler.play(151); + _soundHandler.holdAt(true); + _globals->_soundHandler.play(250); + setAction(&_action3); } @@ -1131,9 +1132,9 @@ void Scene7100::postInit(SceneObjectList *OwnerList) { _object1.setPosition(Common::Point(100, 100)); setAction(&_action11); - _soundHandler1.startSound(270); - _soundHandler2.startSound(275); - _globals->_soundHandler.startSound(270); + _soundHandler1.play(270); + _soundHandler2.play(275); + _globals->_soundHandler.play(270); } /*-------------------------------------------------------------------------- * Scene 7200 @@ -1298,7 +1299,7 @@ void Scene7200::postInit(SceneObjectList *OwnerList) { _swimmer.setPosition(Common::Point(-8, 16)); setAction(&_action1); - _soundHandler.startSound(271); + _soundHandler.play(271); } /*-------------------------------------------------------------------------- @@ -1340,7 +1341,7 @@ void Scene7300::Action1::signal() { break; case 7: setDelay(3); - _globals->_soundHandler.proc1(NULL); + _globals->_soundHandler.fadeOut(NULL); break; case 8: _globals->_sceneManager.changeScene(2280); @@ -1493,7 +1494,7 @@ void Scene7300::postInit(SceneObjectList *OwnerList) { _object8._numFrames = 2; setAction(&_action1); - _globals->_soundHandler.startSound(272); + _globals->_soundHandler.play(272); } /*-------------------------------------------------------------------------- @@ -1597,8 +1598,8 @@ void Scene7600::postInit(SceneObjectList *OwnerList) { } _sceneBounds.center(_globals->_player._position.x, _globals->_player._position.y); loadScene(7600); - _soundHandler2.startSound(255); - _soundHandler1.startSound(251); + _soundHandler2.play(255); + _soundHandler1.play(251); } /*-------------------------------------------------------------------------- @@ -1661,7 +1662,7 @@ void Scene7700::Action3::signal() { setDelay(60); // No break on purpose! case 2: - scene->_soundHandler.startSound(260); + scene->_soundHandler.play(260); scene->_object8.setVisage(7703); scene->_object8.setPosition(Common::Point(177, 97)); scene->_object8.setStrip2(3); @@ -1870,7 +1871,7 @@ void Scene7700::SceneHotspot8::doAction(int action) { break; case CURSOR_USE: scene->_sceneMode = 7709; - scene->_soundHandler.startSound(259); + scene->_soundHandler.play(259); scene->_object15.setFrame(scene->_object15.getFrameCount()); scene->_object15.animate(ANIM_MODE_6, scene); if ((scene->_field977 == 2) && (scene->_field97B == 0)) { @@ -1896,7 +1897,7 @@ void Scene7700::SceneHotspot9::doAction(int action) { break; case CURSOR_USE: scene->_sceneMode = 7709; - scene->_soundHandler.startSound(259); + scene->_soundHandler.play(259); scene->_object15.setFrame(1); scene->_object15.animate(ANIM_MODE_5, scene); if (scene->_field977 > 2) { @@ -2030,7 +2031,7 @@ void Scene7700::Object7::doAction(int action) { break; case OBJECT_STUNNER: if (!_globals->getFlag(78)) { - _globals->_soundHandler.proc3(); + _globals->_soundHandler.stop(); _globals->setFlag(78); setAction(NULL); _globals->_player.disableControl(); @@ -2120,7 +2121,8 @@ void Scene7700::Object9::doAction(int action) { _globals->_sceneItems.push_front(&scene->_object10); scene->_object10.fixPriority(240); } - scene->_soundHandler.startSound(262); + + scene->_soundHandler.play(262); scene->_object14.animate(ANIM_MODE_5, NULL); } _globals->_events.setCursor(CURSOR_WALK); @@ -2218,7 +2220,7 @@ void Scene7700::signal() { } break; case 7702: - _soundHandler.proc1(0); + _soundHandler.fadeOut(0); _globals->_sceneManager.changeScene(7600); break; case 7703: @@ -2229,7 +2231,7 @@ void Scene7700::signal() { _globals->_player.enableControl(); break; case 7704: - _globals->_soundHandler.startSound(256); + _globals->_soundHandler.play(256); _prof.setStrip2(4); _prof.setFrame2(1); _prof.setPosition(Common::Point(159, 87)); @@ -2516,7 +2518,7 @@ void Scene7700::postInit(SceneObjectList *OwnerList) { _sceneMode = 7701; setAction(&_sequenceManager, this, 7701, &_globals->_player, NULL); - _soundHandler.startSound(256); + _soundHandler.play(256); } Scene7700::Scene7700() { diff --git a/engines/tsage/ringworld_scenes8.h b/engines/tsage/ringworld_scenes8.h index 8b183e895f..fe9560d9d8 100644 --- a/engines/tsage/ringworld_scenes8.h +++ b/engines/tsage/ringworld_scenes8.h @@ -94,7 +94,7 @@ class Scene7000 : public Scene { }; public: - SoundHandler _soundHandler; + ASound _soundHandler; SequenceManager _sequenceManager; SpeakerSKText _speakerSKText; SpeakerSKL _speakerSKL; @@ -165,8 +165,8 @@ class Scene7100 : public Scene { }; public: - SoundHandler _soundHandler1; - SoundHandler _soundHandler2; + ASound _soundHandler1; + ASound _soundHandler2; SceneObject _object1; SceneObject _object2; SceneObject _object3; @@ -230,7 +230,7 @@ public: SceneObject _object7; SceneObject _object8; SceneObject _object9; - SoundHandler _soundHandler; + ASound _soundHandler; virtual void postInit(SceneObjectList *OwnerList = NULL); }; @@ -296,8 +296,8 @@ public: SceneObject _object4; SceneObject _object5; SceneObject _object6; - SoundHandler _soundHandler1; - SoundHandler _soundHandler2; + ASound _soundHandler1; + ASound _soundHandler2; virtual void postInit(SceneObjectList *OwnerList = NULL); }; @@ -409,7 +409,7 @@ class Scene7700 : public Scene { virtual void doAction(int action); }; public: - SoundHandler _soundHandler; + ASound _soundHandler; SequenceManager _sequenceManager; GfxButton _gfxButton; SpeakerEText _speakerEText; diff --git a/engines/tsage/sound.cpp b/engines/tsage/sound.cpp index defec1cebd..912bbacadd 100644 --- a/engines/tsage/sound.cpp +++ b/engines/tsage/sound.cpp @@ -54,4 +54,95 @@ void SoundManager::listenerSynchronize(Serializer &s) { warning("TODO: SoundManager listenerSynchronize"); } +/*--------------------------------------------------------------------------*/ + +void ASound::play(int soundNum, Action *action, int volume) { + +} + +void ASound::stop() { + +} + +void ASound::prime(int v, Action *action) { + +} + +void ASound::unPrime() { + +} + +void ASound::go() { + +} + +void ASound::hault(void) { +} + +int ASound::getSoundNum() const { return 0; } +bool ASound::isPlaying() const { return false; } +bool ASound::isPaused() const { return false; } +bool ASound::isMuted() const { return false; } + +void ASound::pause() { + +} + +void ASound::mute() { + +} + +void ASound::fadeIn() { + +} + +void ASound::fadeOut(EventHandler *evtHandler) { + +} + +void ASound::fade(int v1, int v2, int v3, int v4, EventHandler *evtHandler) { + +} + +void ASound::setTimeIndex(uint32 timeIndex) { + +} + +uint32 ASound::getTimeIndex() const { + return 0; +} + +void ASound::setPri(int v) { + +} + +void ASound::setLoop(bool flag) { + +} + +int ASound::getPri() const { + return 0; +} + +bool ASound::getLoop() { + return false; +} + +void ASound::setVolume(int volume) { + +} + +int ASound::getVol() const { + return 0; +} + +void ASound::holdAt(int v) { + +} + +void ASound::release() { + +} + + } // End of namespace tSage diff --git a/engines/tsage/sound.h b/engines/tsage/sound.h index 03ae77b703..d1099fabcc 100644 --- a/engines/tsage/sound.h +++ b/engines/tsage/sound.h @@ -25,6 +25,7 @@ #include "common/scummsys.h" #include "tsage/saveload.h" +#include "tsage/core.h" namespace tSage { @@ -41,6 +42,48 @@ public: void loadNotifierProc(bool postFlag); }; +class Sound: public EventHandler { +public: + +}; + +class ASound: public Sound { +public: + Sound _sound; + Action *_action; + int _field280; + + ASound(); + virtual void synchronize(Serializer &s); + virtual void dispatch(); + + void play(int soundNum, Action *action = NULL, int volume = 127); + void stop(); + void prime(int v, Action *action = NULL); + void unPrime(); + void go(); + void hault(void); + int getSoundNum() const; + bool isPlaying() const; + bool isPaused() const; + bool isMuted() const; + void pause(); + void mute(); + void fadeIn(); + void fadeOut(EventHandler *evtHandler); + void fade(int v1, int v2, int v3, int v4, EventHandler *evtHandler); + void setTimeIndex(uint32 timeIndex); + uint32 getTimeIndex() const; + void setPri(int v); + void setLoop(bool flag); + int getPri() const; + bool getLoop(); + void setVolume(int volume); + int getVol() const; + void holdAt(int v); + void release(); +}; + } // End of namespace tSage #endif |