diff options
author | Max Horn | 2002-12-31 02:09:57 +0000 |
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committer | Max Horn | 2002-12-31 02:09:57 +0000 |
commit | 166ea5bcee36aaab30ea6b7764bdc9872fc2dcf2 (patch) | |
tree | 50a5201e6cc80a9a7480c797b49458cd46d27b97 | |
parent | 1ce31266a981a94cdcdbf5831d0d02720b56ca71 (diff) | |
download | scummvm-rg350-166ea5bcee36aaab30ea6b7764bdc9872fc2dcf2.tar.gz scummvm-rg350-166ea5bcee36aaab30ea6b7764bdc9872fc2dcf2.tar.bz2 scummvm-rg350-166ea5bcee36aaab30ea6b7764bdc9872fc2dcf2.zip |
get rid of DUMP_SCRIPTS; in its place, added run time option '-u' to enabled script dumping
svn-id: r6284
-rw-r--r-- | Makefile | 4 | ||||
-rw-r--r-- | Makefile.mingw | 4 | ||||
-rw-r--r-- | common/gameDetector.cpp | 8 | ||||
-rw-r--r-- | common/gameDetector.h | 1 | ||||
-rwxr-xr-x | configure | 4 | ||||
-rw-r--r-- | scumm.dsp | 8 | ||||
-rw-r--r-- | scumm/object.cpp | 14 | ||||
-rw-r--r-- | scumm/resource.cpp | 6 | ||||
-rw-r--r-- | scumm/scumm.h | 1 | ||||
-rw-r--r-- | scumm/scummvm.cpp | 27 | ||||
-rw-r--r-- | scummvm.dsp | 6 | ||||
-rw-r--r-- | simon.dsp | 6 |
12 files changed, 40 insertions, 49 deletions
@@ -31,10 +31,6 @@ OBJS := # Compile options - you can modify these to tweak ScummVM compilation # ####################################################################### -# Enable this if you want ScummVM to dump all scripts it runs. -# This is mainly interesting for developers. -# DEFINES += -DDUMP_SCRIPTS - # Uncomment this to activate the MAD lib for compressed sound files DEFINES += -DUSE_MAD LIBS += -lmad diff --git a/Makefile.mingw b/Makefile.mingw index 11a074c6e6..ea3bf0c0c7 100644 --- a/Makefile.mingw +++ b/Makefile.mingw @@ -35,10 +35,6 @@ EXEEXT :=.exe # Compile options - you can modify these to tweak ScummVM compilation # ####################################################################### -# Enable this if you want ScummVM to dump all scripts it runs. -# This is mainly interesting for developers. -# DEFINES += -DDUMP_SCRIPTS - # Uncomment this to activate the MAD lib for compressed sound files DEFINES += -DUSE_MAD LIBS += -lmad diff --git a/common/gameDetector.cpp b/common/gameDetector.cpp index 802a94e648..2df831395e 100644 --- a/common/gameDetector.cpp +++ b/common/gameDetector.cpp @@ -71,6 +71,7 @@ static const char USAGE_STRING[] = "\n" "\t-b<num> - start in room <num>\n" "\t-d[<num>] - enable debug output (debug level [1])\n" + "\t-u - dump scripts\n" ; @@ -205,8 +206,9 @@ GameDetector::GameDetector() _amiga = false; _talkSpeed = 60; - _debugLevel = 0; _debugMode = 0; + _debugLevel = 0; + _dumpScripts = 0; _noSubtitles = false; _bootParam = 0; @@ -427,6 +429,10 @@ void GameDetector::parseCommandLine(int argc, char **argv) _gameTempo = strtol(option, 0, 0); g_config->set("tempo", option); break; + case 'u': + CHECK_OPTION(); + _dumpScripts = true; + break; case 'v': CHECK_OPTION(); printf("ScummVM " SCUMMVM_VERSION "\nBuilt on " __DATE__ " " diff --git a/common/gameDetector.h b/common/gameDetector.h index 98f6b8e086..bcf423d795 100644 --- a/common/gameDetector.h +++ b/common/gameDetector.h @@ -136,6 +136,7 @@ public: uint16 _talkSpeed; uint16 _debugMode; uint16 _debugLevel; + bool _dumpScripts; bool _noSubtitles; uint16 _bootParam; @@ -12,7 +12,6 @@ # * command line options to... # - override the host settings (for cross compiles # - select the desired backend (sdl, x11, ...) -# - whether to dump scripts (sets -DDUMP_SCRIPTS) # - whether mad should be used (--enabled-mad) -> set LIBS/DEFINES # - whether to do a debug build (with -g) or an optimized build (-O3 etc.) # * detect whether the chosen backend is available (e.g. call sdl-config) @@ -109,9 +108,6 @@ for x in $@; do echo "#define USE_MAD" >> config.h LIBS="$LIBS -lmad" ;; - x--enable-dump-scripts) - echo "#define DUMP_SCRIPTS" >> config.h - ;; esac; done; @@ -66,7 +66,7 @@ LIB32=link.exe -lib # PROP Intermediate_Dir "scumm___Debug" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /WX /Gm /GX /Zi /Od /I "." /I "common" /I "scumm" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "BYPASS_COPY_PROT" /D "USE_ADLIB" /D "DUMP_SCRIPTS" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /WX /Gm /GX /Zi /Od /I "." /I "common" /I "scumm" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "BYPASS_COPY_PROT" /D "USE_ADLIB" /YX /FD /GZ /c # ADD BASE RSC /l 0x415 /d "_DEBUG" # ADD RSC /l 0x415 /d "_DEBUG" BSC32=bscmake.exe @@ -88,8 +88,8 @@ LIB32=link.exe -lib # PROP Output_Dir "scumm___MP3_Enabled_Debug" # PROP Intermediate_Dir "scumm___MP3_Enabled_Debug" # PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "." /I "common" /I "scumm" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "BYPASS_COPY_PROT" /D "USE_ADLIB" /D "DUMP_SCRIPTS" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /WX /Gm /GX /Zi /Od /I "." /I "common" /I "scumm" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /D "USE_MAD" /D "DUMP_SCRIPTS" /YX /FD /GZ /c +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "." /I "common" /I "scumm" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "BYPASS_COPY_PROT" /D "USE_ADLIB" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /WX /Gm /GX /Zi /Od /I "." /I "common" /I "scumm" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /D "USE_MAD" /YX /FD /GZ /c # ADD BASE RSC /l 0x415 /d "_DEBUG" # ADD RSC /l 0x415 /d "_DEBUG" BSC32=bscmake.exe @@ -111,7 +111,7 @@ LIB32=link.exe -lib # PROP Output_Dir "scumm___MP3_Enabled_Release" # PROP Intermediate_Dir "scumm___MP3_Enabled_Release" # PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /GX /O2 /I "." /I "common" /I "scumm" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "DUMP_SCRIPTS" /YX /FD /c +# ADD BASE CPP /nologo /W3 /GX /O2 /I "." /I "common" /I "scumm" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /YX /FD /c # ADD CPP /nologo /G6 /MD /W3 /WX /GX /Zi /O2 /I "." /I "common" /I "scumm" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /D "USE_MAD" /YX /FD /c # ADD BASE RSC /l 0x415 /d "NDEBUG" # ADD RSC /l 0x415 /d "NDEBUG" diff --git a/scumm/object.cpp b/scumm/object.cpp index 22b1b68155..43c28b0576 100644 --- a/scumm/object.cpp +++ b/scumm/object.cpp @@ -440,16 +440,15 @@ void Scumm::loadRoomObjects() else od->obj_nr = READ_LE_UINT16(&(cdhd->v5.obj_id)); -#ifdef DUMP_SCRIPTS - do { + if (_dumpScripts) { char buf[32]; sprintf(buf, "roomobj-%d-", _roomResource); if (_features & GF_AFTER_V8) // TODO - maybe V8 is not the only that needs this? ptr = findResource(MKID('VERB'), ptr, 0); dumpResource(buf, od->obj_nr, ptr); - } while (0); -#endif + } + searchptr = NULL; } @@ -514,13 +513,12 @@ void Scumm::loadRoomObjectsSmall() od->OBCDoffset = ptr - room; od->obj_nr = READ_LE_UINT16(ptr + 6); -#ifdef DUMP_SCRIPTS - do { + if (_dumpScripts) { char buf[32]; sprintf(buf, "roomobj-%d-", _roomResource); dumpResource(buf, od->obj_nr, ptr); - } while (0); -#endif + } + searchptr = NULL; } diff --git a/scumm/resource.cpp b/scumm/resource.cpp index 5a07623173..9788207ff3 100644 --- a/scumm/resource.cpp +++ b/scumm/resource.cpp @@ -585,12 +585,10 @@ int Scumm::loadResource(int type, int idx) } _fileHandle.read(createResource(type, idx, size), size); - /* dump the resource */ -#ifdef DUMP_SCRIPTS - if (type == rtScript) { + // dump the resource if requested + if (_dumpScripts && type == rtScript) { dumpResource("script-", idx, getResourceAddress(rtScript, idx)); } -#endif if (!_fileHandle.ioFailed()) { return 1; diff --git a/scumm/scumm.h b/scumm/scumm.h index 78b3e9c5c2..0a70e86e0b 100644 --- a/scumm/scumm.h +++ b/scumm/scumm.h @@ -377,6 +377,7 @@ public: int16 _virtual_mouse_x, _virtual_mouse_y; int _bootParam; + bool _dumpScripts; uint16 _debugMode, _soundCardType; /* Not sure where this stuff goes */ diff --git a/scumm/scummvm.cpp b/scumm/scummvm.cpp index 12292137f7..bf94018b06 100644 --- a/scumm/scummvm.cpp +++ b/scumm/scummvm.cpp @@ -85,6 +85,7 @@ Scumm::Scumm (GameDetector *detector, OSystem *syst) _debugMode = detector->_debugMode; _debugLevel = detector->_debugLevel; + _dumpScripts = detector->_dumpScripts; _bootParam = detector->_bootParam; _exe_name = (char*)detector->_gameRealName.c_str(); _game_name = (char*)detector->_gameFileName.c_str(); @@ -755,18 +756,16 @@ void Scumm::initRoomSubBlocks() ptr = findResourceData(MKID('EXCD'), roomResPtr); if (ptr) { _EXCD_offs = ptr - roomResPtr; -#ifdef DUMP_SCRIPTS - dumpResource("exit-", _roomResource, ptr - _resourceHeaderSize); -#endif + if (_dumpScripts) + dumpResource("exit-", _roomResource, ptr - _resourceHeaderSize); } // Look for an entry script ptr = findResourceData(MKID('ENCD'), roomResPtr); if (ptr) { _ENCD_offs = ptr - roomResPtr; -#ifdef DUMP_SCRIPTS - dumpResource("entry-", _roomResource, ptr - _resourceHeaderSize); -#endif + if (_dumpScripts) + dumpResource("entry-", _roomResource, ptr - _resourceHeaderSize); } if (_features & GF_SMALL_HEADER) { @@ -856,13 +855,13 @@ void Scumm::initRoomSubBlocks() int id = 0; ptr += _resourceHeaderSize; /* skip tag & size */ id = ptr[0]; -#ifdef DUMP_SCRIPTS - do { + + if (_dumpScripts) { char buf[32]; sprintf(buf, "room-%d-", _roomResource); dumpResource(buf, id, ptr - 6); - } while (0); -#endif + } + _localScriptList[id - _numGlobalScripts] = ptr + 1 - roomptr; searchptr = NULL; } @@ -884,13 +883,13 @@ void Scumm::initRoomSubBlocks() id = ptr[0]; _localScriptList[id - _numGlobalScripts] = ptr + 1 - roomResPtr; } -#ifdef DUMP_SCRIPTS - do { + + if (_dumpScripts) { char buf[32]; sprintf(buf, "room-%d-", _roomResource); dumpResource(buf, id, ptr - 8); - } while (0); -#endif + } + searchptr = NULL; } } diff --git a/scummvm.dsp b/scummvm.dsp index 3dbdcf29dc..19ec6f3153 100644 --- a/scummvm.dsp +++ b/scummvm.dsp @@ -70,7 +70,7 @@ LINK32=link.exe # PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /Yu"stdafx.h" /FD /GZ /c
-# ADD CPP /nologo /MTd /W3 /WX /Gm /GX /Zi /Od /I "." /I "sound" /I "common" /I "scumm" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "ALLOW_GDI" /D "BYPASS_COPY_PROT" /D "DUMP_SCRIPTS" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /WX /Gm /GX /Zi /Od /I "." /I "sound" /I "common" /I "scumm" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "ALLOW_GDI" /D "BYPASS_COPY_PROT" /YX /FD /GZ /c
# SUBTRACT CPP /Fr
# ADD BASE RSC /l 0x41d /d "_DEBUG"
# ADD RSC /l 0x41d /d "_DEBUG"
@@ -96,9 +96,9 @@ LINK32=link.exe # PROP Intermediate_Dir "scummvm___MP3_Enabled_Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
-# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /I "./sound" /I "./" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "ALLOW_GDI" /D "BYPASS_COPY_PROT" /D "USE_ADLIB" /D "DUMP_SCRIPTS" /D "USE_MAD" /Yu"stdafx.h" /FD /GZ /c
+# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /I "./sound" /I "./" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "ALLOW_GDI" /D "BYPASS_COPY_PROT" /D "USE_ADLIB" /D "USE_MAD" /Yu"stdafx.h" /FD /GZ /c
# SUBTRACT BASE CPP /Fr
-# ADD CPP /nologo /MTd /W3 /WX /Gm /GX /Zi /Od /I "." /I "sound" /I "common" /I "scumm" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "ALLOW_GDI" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /D "USE_MAD" /D "DUMP_SCRIPTS" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /WX /Gm /GX /Zi /Od /I "." /I "sound" /I "common" /I "scumm" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "ALLOW_GDI" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /D "USE_MAD" /YX /FD /GZ /c
# SUBTRACT CPP /Fr
# ADD BASE RSC /l 0x41d /d "_DEBUG"
# ADD RSC /l 0x41d /d "_DEBUG"
@@ -66,7 +66,7 @@ LIB32=link.exe -lib # PROP Intermediate_Dir "simon___Debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
-# ADD CPP /nologo /MTd /W3 /WX /Gm /GX /Zi /Od /I "." /I "common" /I "scumm" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "BYPASS_COPY_PROT" /D "USE_ADLIB" /D "DUMP_SCRIPTS" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /WX /Gm /GX /Zi /Od /I "." /I "common" /I "scumm" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "BYPASS_COPY_PROT" /D "USE_ADLIB" /YX /FD /GZ /c
# ADD BASE RSC /l 0x415 /d "_DEBUG"
# ADD RSC /l 0x415 /d "_DEBUG"
BSC32=bscmake.exe
@@ -88,8 +88,8 @@ LIB32=link.exe -lib # PROP Output_Dir "simon___MP3_Enabled_Debug"
# PROP Intermediate_Dir "simon___MP3_Enabled_Debug"
# PROP Target_Dir ""
-# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "BYPASS_COPY_PROT" /D "USE_ADLIB" /D "DUMP_SCRIPTS" /YX /FD /GZ /c
-# ADD CPP /nologo /MTd /W3 /WX /Gm /GX /Zi /Od /I "." /I "common" /I "scumm" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /D "USE_MAD" /D "DUMP_SCRIPTS" /FD /GZ /c
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "BYPASS_COPY_PROT" /D "USE_ADLIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /WX /Gm /GX /Zi /Od /I "." /I "common" /I "scumm" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /D "USE_MAD" /FD /GZ /c
# SUBTRACT CPP /YX
# ADD BASE RSC /l 0x415 /d "_DEBUG"
# ADD RSC /l 0x415 /d "_DEBUG"
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