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| author | Max Horn | 2007-02-09 17:57:49 +0000 | 
|---|---|---|
| committer | Max Horn | 2007-02-09 17:57:49 +0000 | 
| commit | 16a29408080d05016ec31da1c49c13e4a704c3e5 (patch) | |
| tree | 03c9287921e775ee855d36e1637d5a014da5d4de | |
| parent | 81ec51b8f7ed6ca59c83ff456f2043a8986bc256 (diff) | |
| download | scummvm-rg350-16a29408080d05016ec31da1c49c13e4a704c3e5.tar.gz scummvm-rg350-16a29408080d05016ec31da1c49c13e4a704c3e5.tar.bz2 scummvm-rg350-16a29408080d05016ec31da1c49c13e4a704c3e5.zip | |
cleanup
svn-id: r25452
| -rw-r--r-- | common/advancedDetector.cpp | 9 | 
1 files changed, 4 insertions, 5 deletions
| diff --git a/common/advancedDetector.cpp b/common/advancedDetector.cpp index 486a69034e..92a4305b1b 100644 --- a/common/advancedDetector.cpp +++ b/common/advancedDetector.cpp @@ -163,9 +163,7 @@ static GameDescriptor toGameDescriptor(const ADGameDescription &g, const PlainGa   * Makes gameid in form of   * gameid-plaform-lang   */ -static String generateComplexID(const String id, int listPos, const Common::ADParams ¶ms) { -	const ADGameDescription *desc = (const ADGameDescription *)(params.descs + listPos * params.descItemSize); - +static String generateComplexID(const String &id, const ADGameDescription *desc) {  	String res(id);  	if (desc->platform != kPlatformPC && desc->platform != kPlatformUnknown) { @@ -187,7 +185,8 @@ GameList detectAllGames(  	GameList detectedGames;  	for (uint i = 0; i < matches.size(); i++) { -		GameDescriptor desc(toGameDescriptor(*(const ADGameDescription *)(params.descs + matches[i] * params.descItemSize), params.list)); +		const ADGameDescription *adgDesc = (const ADGameDescription *)(params.descs + matches[i] * params.descItemSize); +		GameDescriptor desc(toGameDescriptor(*adgDesc, params.list));  		if (params.singleid != NULL) {  			desc["preferredtarget"] = desc["gameid"]; @@ -198,7 +197,7 @@ GameList detectAllGames(  			if (!desc.contains("preferredtarget"))  				desc["preferredtarget"] = desc["gameid"]; -			desc["preferredtarget"] = generateComplexID(desc["preferredtarget"], matches[i], params); +			desc["preferredtarget"] = generateComplexID(desc["preferredtarget"], adgDesc);  		}  		detectedGames.push_back(desc); | 
