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author | Torbjörn Andersson | 2015-03-21 17:35:47 +0100 |
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committer | Torbjörn Andersson | 2015-03-21 17:45:05 +0100 |
commit | 16ba21259b2aaf3b9ee9acae2e0aba95df1dea36 (patch) | |
tree | 354d50dd3bfd31ffeb1debc5fb480c69ff623de0 | |
parent | 4550e8c5ef0429e1c917d455049419871acfabec (diff) | |
download | scummvm-rg350-16ba21259b2aaf3b9ee9acae2e0aba95df1dea36.tar.gz scummvm-rg350-16ba21259b2aaf3b9ee9acae2e0aba95df1dea36.tar.bz2 scummvm-rg350-16ba21259b2aaf3b9ee9acae2e0aba95df1dea36.zip |
GUI: Adjust x and y to handleMouseWheel() for consistency
This means x and y has the same meaning as in the other handlers,
e.g. handleMouseUp(). Though as far as I can tell, these coordinates
aren't actually used anywhere at the moment.
-rw-r--r-- | gui/dialog.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/gui/dialog.cpp b/gui/dialog.cpp index fa4e508494..315c24e9bf 100644 --- a/gui/dialog.cpp +++ b/gui/dialog.cpp @@ -219,7 +219,7 @@ void Dialog::handleMouseWheel(int x, int y, int direction) { if (!w) w = _focusedWidget; if (w) - w->handleMouseWheel(x, y, direction); + w->handleMouseWheel(x - (w->getAbsX() - _x), y - (w->getAbsY() - _y), direction); } void Dialog::handleKeyDown(Common::KeyState state) { |