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authorD G Turner2013-12-07 02:45:38 +0000
committerD G Turner2013-12-07 02:45:38 +0000
commit16ec43a0cf59a7b423bf4302a74acb84480d9b3b (patch)
treecd4dc60ac0c90988c0696e7be01356940944190a
parentc839a1962e1105801496421531b43d6aaec628e3 (diff)
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ZVISION: Add missing getDebugger() for engine API.
-rw-r--r--engines/zvision/zvision.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/zvision/zvision.h b/engines/zvision/zvision.h
index 1c525c1fc1..7c130fc87f 100644
--- a/engines/zvision/zvision.h
+++ b/engines/zvision/zvision.h
@@ -24,6 +24,7 @@
#ifndef ZVISION_ZVISION_H
#define ZVISION_ZVISION_H
+#include "zvision/core/console.h"
#include "zvision/detection.h"
#include "zvision/utility/clock.h"
@@ -44,7 +45,6 @@ class VideoDecoder;
namespace ZVision {
struct ZVisionGameDescription;
-class Console;
class ScriptManager;
class RenderManager;
class CursorManager;
@@ -117,6 +117,7 @@ public:
StringManager *getStringManager() const { return _stringManager; }
Common::RandomSource *getRandomSource() const { return _rnd; }
ZVisionGameId getGameId() const { return _gameDescription->gameId; }
+ GUI::Debugger *getDebugger() { return _console; }
/**
* Play a video until it is finished. This is a blocking call. It will call