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authorFilippos Karapetis2007-09-30 14:24:06 +0000
committerFilippos Karapetis2007-09-30 14:24:06 +0000
commit1717ab8ccd371048993ad7f7fed7eb69eb409fc0 (patch)
tree850bd1bffe21b13b5e14745fc546ebd0db36753c
parent0175cf13b2cab1404af79f6c1cbed2ae9061c91b (diff)
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Some updates to the hard coded strings of the Spanish version of IHNM (thanks jvprat)
svn-id: r29148
-rw-r--r--engines/saga/itedata.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/engines/saga/itedata.cpp b/engines/saga/itedata.cpp
index 4cbbac7fee..68f51c0c25 100644
--- a/engines/saga/itedata.cpp
+++ b/engines/saga/itedata.cpp
@@ -338,6 +338,7 @@ FxTable ITE_SfxTable[ITE_SFXCOUNT] = {
const char *ITEinterfaceTextStrings[][52] = {
{
+ // Note that the "Load Successful!" string is never used in ScummVM
"Walk to", "Look At", "Pick Up", "Talk to", "Open",
"Close", "Use", "Give", "Options", "Test",
"Demo", "Help", "Quit Game", "Fast", "Slow",
@@ -387,7 +388,9 @@ const char *ITEinterfaceTextStrings[][52] = {
NULL, NULL, NULL, NULL, NULL,
NULL, NULL, NULL, NULL, "Salir del Programa?",
"Load Successful!", "Introduzca Nombre Partida", "Dar %s a %s", "Usar %s con %s",
- "[New Save Game]",
+ // Original uses "Partida Grabada" here (saved game), but "nueva partida" (new save
+ // game) makes more sense (according to jvprat)
+ "[Nueva partida]",
NULL,
NULL,
NULL,
@@ -407,6 +410,7 @@ const char *ITEinterfaceTextStrings[][52] = {
NULL, NULL, NULL, NULL, NULL,
NULL, NULL, NULL, NULL, "Uscire?",
"Load Successful!", "Nome del salvataggio", "Dai %s a %s", "Usa %s con %s",
+ // This was left untouched in the Italian fan translation
"[New Save Game]",
NULL,
NULL,