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author | Nicolas Bacca | 2002-05-01 22:15:11 +0000 |
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committer | Nicolas Bacca | 2002-05-01 22:15:11 +0000 |
commit | 1729234fe23625a521cd16238cefcff64c12c5e9 (patch) | |
tree | c8ca0b0922c32878417f6530402b2f9b49d32782 | |
parent | a75a09185f0aac3ea8bbc517c66aaa4ff6b7e654 (diff) | |
download | scummvm-rg350-1729234fe23625a521cd16238cefcff64c12c5e9.tar.gz scummvm-rg350-1729234fe23625a521cd16238cefcff64c12c5e9.tar.bz2 scummvm-rg350-1729234fe23625a521cd16238cefcff64c12c5e9.zip |
Set GFX_NORMAL on WinCE
svn-id: r4162
-rw-r--r-- | gameDetector.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/gameDetector.cpp b/gameDetector.cpp index 805b1bcfe1..b191caf138 100644 --- a/gameDetector.cpp +++ b/gameDetector.cpp @@ -450,7 +450,8 @@ int GameDetector::detectMain(int argc, char **argv) _noSubtitles = 0; // use by default - should this depend on soundtrack? - _gfx_mode = GFX_DOUBLESIZE; + //_gfx_mode = GFX_DOUBLESIZE; + _gfx_mode = GFX_NORMAL; _sfx_volume = 100; #if defined(USE_NULL_DRIVER) |