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authorJames Brown2002-12-27 20:04:41 +0000
committerJames Brown2002-12-27 20:04:41 +0000
commit17aaf8cbada3713aa0f1ae2295a8834eb47a3875 (patch)
tree9d584e9da7d95c974260e3594b50b83305ee0772
parent788fd1e7189132619d0f8fc03b5a4de8149f08af (diff)
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Bump cvs date, add some post-0.3.0 changes to NEWS (These really need to be kept updated more frequently)
svn-id: r6209
-rw-r--r--NEWS8
-rw-r--r--common/engine.h2
2 files changed, 9 insertions, 1 deletions
diff --git a/NEWS b/NEWS
index c32481eb77..521eff34a5 100644
--- a/NEWS
+++ b/NEWS
@@ -1,6 +1,14 @@
For a more comprehensive changelog for the latest experimental CVS code, see:
http://scummvm.sourceforge.net/daily/ChangeLog
+0.3.1-cvs (2002-12-28)
+- Very experimental Curse of Monkey Island (comi) support
+- New debug console and several GUI/Launcher enhancements (incomplete)
+- New Save/Load code (easier to expand while retaining compatability)
+- Many more Simon the Sorcerer fixes
+- Various minor SCUMM game fixes
+- Code cleanups
+
0.3.0b (2002-12-08)
- massive cleanup work for iMUSE. Sam and Max music now plays correctly
- many bugfixes for Zak256, + sound and music support
diff --git a/common/engine.h b/common/engine.h
index 0ceaecc7af..c7f6748ddf 100644
--- a/common/engine.h
+++ b/common/engine.h
@@ -25,7 +25,7 @@
#include "system.h"
#define SCUMMVM_VERSION "0.3.1cvs"
-#define SCUMMVM_CVS "2002-12-04"
+#define SCUMMVM_CVS "2002-12-28"
class SoundMixer;
class GameDetector;