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author | James Brown | 2002-12-27 20:04:41 +0000 |
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committer | James Brown | 2002-12-27 20:04:41 +0000 |
commit | 17aaf8cbada3713aa0f1ae2295a8834eb47a3875 (patch) | |
tree | 9d584e9da7d95c974260e3594b50b83305ee0772 | |
parent | 788fd1e7189132619d0f8fc03b5a4de8149f08af (diff) | |
download | scummvm-rg350-17aaf8cbada3713aa0f1ae2295a8834eb47a3875.tar.gz scummvm-rg350-17aaf8cbada3713aa0f1ae2295a8834eb47a3875.tar.bz2 scummvm-rg350-17aaf8cbada3713aa0f1ae2295a8834eb47a3875.zip |
Bump cvs date, add some post-0.3.0 changes to NEWS (These really need to be kept updated more frequently)
svn-id: r6209
-rw-r--r-- | NEWS | 8 | ||||
-rw-r--r-- | common/engine.h | 2 |
2 files changed, 9 insertions, 1 deletions
@@ -1,6 +1,14 @@ For a more comprehensive changelog for the latest experimental CVS code, see: http://scummvm.sourceforge.net/daily/ChangeLog +0.3.1-cvs (2002-12-28) +- Very experimental Curse of Monkey Island (comi) support +- New debug console and several GUI/Launcher enhancements (incomplete) +- New Save/Load code (easier to expand while retaining compatability) +- Many more Simon the Sorcerer fixes +- Various minor SCUMM game fixes +- Code cleanups + 0.3.0b (2002-12-08) - massive cleanup work for iMUSE. Sam and Max music now plays correctly - many bugfixes for Zak256, + sound and music support diff --git a/common/engine.h b/common/engine.h index 0ceaecc7af..c7f6748ddf 100644 --- a/common/engine.h +++ b/common/engine.h @@ -25,7 +25,7 @@ #include "system.h" #define SCUMMVM_VERSION "0.3.1cvs" -#define SCUMMVM_CVS "2002-12-04" +#define SCUMMVM_CVS "2002-12-28" class SoundMixer; class GameDetector; |