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authorPaul Gilbert2009-05-17 05:14:55 +0000
committerPaul Gilbert2009-05-17 05:14:55 +0000
commit17f468bb027ee9ef150a544286deb000b6a49e7d (patch)
treef569ae7698f6961b62f8c4e4cdebd9ad231c9d3f
parent3c45ee20eb6c12184da0756c0c189d82abb8bcab (diff)
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Removed the obsolete game Id list - it seems redundant, and stops the warning message coming up about Target 'cruise' upgraded to 'cruise'
svn-id: r40633
-rw-r--r--engines/cruise/detection.cpp7
1 files changed, 1 insertions, 6 deletions
diff --git a/engines/cruise/detection.cpp b/engines/cruise/detection.cpp
index e6110652a2..9551878732 100644
--- a/engines/cruise/detection.cpp
+++ b/engines/cruise/detection.cpp
@@ -62,11 +62,6 @@ static const PlainGameDescriptor cruiseGames[] = {
{0, 0}
};
-static const ADObsoleteGameID obsoleteGameIDsTable[] = {
- {"cruise", "cruise", Common::kPlatformUnknown},
- {0, 0, Common::kPlatformUnknown}
-};
-
namespace Cruise {
static const CRUISEGameDescription gameDescriptions[] = {
@@ -169,7 +164,7 @@ static const ADParams detectionParams = {
// List of all engine targets
cruiseGames,
// Structure for autoupgrading obsolete targets
- obsoleteGameIDsTable,
+ 0,
// Name of single gameid (optional)
"cruise",
// List of files for file-based fallback detection (optional)