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author | Willem Jan Palenstijn | 2014-10-19 23:44:45 +0200 |
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committer | Willem Jan Palenstijn | 2014-10-19 23:44:45 +0200 |
commit | 1860c2107adb4d08ce6d5a360b47bf5c19392713 (patch) | |
tree | 79594c9cc84627582f43b513eb285541dfa523c4 | |
parent | d3475fe3b699d6d2d8cd87b1b1b480e685717c74 (diff) | |
download | scummvm-rg350-1860c2107adb4d08ce6d5a360b47bf5c19392713.tar.gz scummvm-rg350-1860c2107adb4d08ce6d5a360b47bf5c19392713.tar.bz2 scummvm-rg350-1860c2107adb4d08ce6d5a360b47bf5c19392713.zip |
SCI: Add notes
-rw-r--r-- | engines/sci/engine/kfile.cpp | 2 | ||||
-rw-r--r-- | engines/sci/engine/savegame.cpp | 2 |
2 files changed, 4 insertions, 0 deletions
diff --git a/engines/sci/engine/kfile.cpp b/engines/sci/engine/kfile.cpp index cb8ba7a565..c56eb09482 100644 --- a/engines/sci/engine/kfile.cpp +++ b/engines/sci/engine/kfile.cpp @@ -922,6 +922,8 @@ reg_t kRestoreGame(EngineState *s, int argc, reg_t *argv) { // path is never followed in these two cases (restoring game from the menu, or restoring a game // from the ScummVM launcher). Thus, we perform the calls to enable the menus ourselves here. // These two are needed when restoring from the launcher + // FIXME: The original interpreter saves and restores the menu state, so these attributes + // are automatically reset there. We may want to do the same. g_sci->_gfxMenu->kernelSetAttribute(257 >> 8, 257 & 0xFF, SCI_MENU_ATTRIBUTE_ENABLED, TRUE_REG); // Sierra -> About Jones g_sci->_gfxMenu->kernelSetAttribute(258 >> 8, 258 & 0xFF, SCI_MENU_ATTRIBUTE_ENABLED, TRUE_REG); // Sierra -> Help // The rest are normally enabled from room1::init diff --git a/engines/sci/engine/savegame.cpp b/engines/sci/engine/savegame.cpp index cdcdcc41e5..9decc4cef6 100644 --- a/engines/sci/engine/savegame.cpp +++ b/engines/sci/engine/savegame.cpp @@ -844,6 +844,8 @@ bool gamestate_save(EngineState *s, Common::WriteStream *fh, const Common::Strin if (voc) voc->saveLoadWithSerializer(ser); + // TODO: SSCI (at least JonesCD, presumably more) also stores the Menu state + return true; } |