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author | Joseph-Eugene Winzer | 2017-08-20 22:00:58 +0200 |
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committer | Thierry Crozat | 2018-01-23 01:42:26 +0000 |
commit | 18894e8f138356234386ff3b4fddf8e9e2c468c7 (patch) | |
tree | 1b8b5ba179bb39e078fe9953fd47943be8e2ea02 | |
parent | b0c108ff60930a5b07f134528e058523f7acffba (diff) | |
download | scummvm-rg350-18894e8f138356234386ff3b4fddf8e9e2c468c7.tar.gz scummvm-rg350-18894e8f138356234386ff3b4fddf8e9e2c468c7.tar.bz2 scummvm-rg350-18894e8f138356234386ff3b4fddf8e9e2c468c7.zip |
SUPERNOVA: Implements turnOn()
-rw-r--r-- | engines/supernova/state.cpp | 11 |
1 files changed, 10 insertions, 1 deletions
diff --git a/engines/supernova/state.cpp b/engines/supernova/state.cpp index 4c28a06d76..66ea0af8aa 100644 --- a/engines/supernova/state.cpp +++ b/engines/supernova/state.cpp @@ -697,7 +697,16 @@ void GameManager::turnOff() { } void GameManager::turnOn() { - // STUB + if (!_state.powerOff) + return; + + _state.powerOff = false; + _vm->paletteBrightness(); + Room *room = _rooms[SLEEP]; + room->setSectionVisible(1, false); + room->setSectionVisible(2, false); + room = _rooms[COCKPIT]; + room->setSectionVisible(22, false); } void GameManager::takeObject(Object &obj) { |